[ { "id": 1, "imgId": 2, "name": "砍一刀", "hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "gain_formula": "&", "rage_cost": 100, "cd": 0, "attack_area": 2, "strike_area": 2, "object": 0, "skill_class": 1, "effect": "1&", "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", "skill_info": "大伤害技能", "skilNameImage": 0, "skillSceneSpine": "nuqijidonghuablue" }, { "id": 2, "imgId": 2, "name": "无双画戟", "hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "gain_formula": "&", "rage_cost": 100, "cd": 0, "attack_area": 5, "strike_area": 2, "object": 0, "skill_class": 1, "effect": "3348&", "actionName": "skill1", "secondActionName": "skill1_B", "oppoSecondActionName": "&", "skill_info": "猛击地面造成200%的范围伤害,范围内人数越多总伤害越高,同时给目标添加封怒的以及物攻下降效果,命中的目标会降低少量怒气", "skilNameImage": 0, "skillSceneSpine": "nuqijidonghuablue" }, { "id": 3, "imgId": 3, "name": "温侯斩", "hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "gain_formula": "&", "rage_cost": 0, "cd": 3, "attack_area": 1, "strike_area": 1, "object": 0, "skill_class": 2, "effect": "3352&", "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", "skill_info": "对敌人连续攻击两次,每击造成200%的伤害", "skilNameImage": 0, "skillSceneSpine": "&" }, { "id": 4, "imgId": 4, "name": "长枪投射I", "hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "gain_formula": "&", "rage_cost": 100, "cd": 0, "attack_area": 2, "strike_area": 1, "object": 0, "skill_class": 1, "effect": "3068&", "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "skill1_B", "skill_info": "远距离投射长枪,对目标造成200%的伤害,目标为策略职业时,伤害提升20%,并且给目标添加一个策略伤害加深降低10%的效果,持续4回合", "skilNameImage": 1, "skillSceneSpine": "nuqijidonghuablue" }, { "id": 5, "imgId": 5, "name": "赦免I", "hurt_formula": 0, "gain_formula": "&", "rage_cost": 0, "cd": 3, "attack_area": 5, "strike_area": 1, "object": 1, "skill_class": 2, "effect": "3072&", "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", "skill_info": "回复自身10%生命值,并且自身的策略伤害减免上升20%,持续2回合", "skilNameImage": 0, "skillSceneSpine": "&" }, { "id": 6, "imgId": 6, "name": "连珠三箭 I", "hurt_formula": " (ownAtk*1.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "gain_formula": "&", "rage_cost": 100, "cd": 0, "attack_area": 4, "strike_area": 1, "object": 0, "skill_class": 1, "effect": "3092&", "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", "skill_info": "对范围内的多个目标(最多3个)造成120%的伤害,被攻击目标有33%的概率获得一个减益效果,攻击时,物理伤害加深减少25%,持续4回合", "skilNameImage": 2, "skillSceneSpine": "nuqijidonghuablue" }, { "id": 7, "imgId": 7, "name": "鼓舞 I", "hurt_formula": 0, "gain_formula": "&", "rage_cost": 0, "cd": 3, "attack_area": 2, "strike_area": 1, "object": 1, "skill_class": 2, "effect": "3096&", "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", "skill_info": "使我方指定目标获得幸运提升20%的效果,持续4回合", "skilNameImage": 0, "skillSceneSpine": "&" }, { "id": 8, "imgId": 8, "name": "猛毒迷雾", "hurt_formula": " (ownAtk*1*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "gain_formula": "&", "rage_cost": 100, "cd": 0, "attack_area": 2, "strike_area": 4, "object": 0, "skill_class": 1, "effect": "3108&", "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", "skill_info": "对范围内目标进行毒雾攻击,造成100%伤害,附加中毒效果,造成每回合25%策攻伤害,持续4回合,对已有中毒效果的单位立即生成一段毒伤害,同时降低目标20%的敏捷,持续3回合", "skilNameImage": 3, "skillSceneSpine": "nuqijidonghuablue" }, { "id": 9, "imgId": 9, "name": "投毒", "hurt_formula": " (ownAtk*1.5*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "gain_formula": "&", "rage_cost": 0, "cd": 3, "attack_area": 2, "strike_area": 1, "object": 0, "skill_class": 2, "effect": "3112&", "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", "skill_info": "对目标下毒,造成150%伤害,附加中毒效果,造成每回合25%策攻伤害,持续4回合,对已有中毒效果的单位立即生成一段毒伤害", "skilNameImage": 0, "skillSceneSpine": "&" }, { "id": 10, "imgId": 10, "name": "巨锤震击 I", "hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "gain_formula": "&", "rage_cost": 100, "cd": 0, "attack_area": 3, "strike_area": 1, "object": 0, "skill_class": 1, "effect": "3116&", "actionName": "skill1", "secondActionName": "skill1_B", "oppoSecondActionName": "&", "skill_info": "造成200%物理伤害,并且击退1格,如果不能击退则这次攻击伤害加深提升20%", "skilNameImage": 5, "skillSceneSpine": "nuqijidonghuablue" }, { "id": 11, "imgId": 11, "name": "虎痴 I", "hurt_formula": 0, "gain_formula": "&", "rage_cost": 0, "cd": 3, "attack_area": 5, "strike_area": 1, "object": 1, "skill_class": 2, "effect": "3120&", "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", "skill_info": "恢复自身10%攻击力的血量,并且给自身附加伤害减免10%,4回合内作用2次", "skilNameImage": 0, "skillSceneSpine": "&" }, { "id": 12, "imgId": 11, "name": "薤叶芸香", "hurt_formula": "ownAtk*1", "gain_formula": "&", "rage_cost": 100, "cd": 0, "attack_area": 4, "strike_area": 1, "object": 1, "skill_class": 1, "effect": "3364&", "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", "skill_info": "不错的技能", "skilNameImage": 0, "skillSceneSpine": "nuqijidonghuablue" }, { "id": 13, "imgId": 11, "name": "麻沸散", "hurt_formula": "ownAtk*1", "gain_formula": "&", "rage_cost": 0, "cd": 3, "attack_area": 4, "strike_area": 1, "object": 1, "skill_class": 2, "effect": "3368&", "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", "skill_info": "大伤害技能", "skilNameImage": 0, "skillSceneSpine": "&" }, { "id": 14, "imgId": 14, "name": "敌阵突破 I", "hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "gain_formula": "&", "rage_cost": 100, "cd": 0, "attack_area": 3, "strike_area": 1, "object": 0, "skill_class": 1, "effect": "3084&", "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", "skill_info": "向目标冲锋造成200%伤害,同时会生成自身攻击30%的护盾,持续4回合,冲锋会位移到目标的身后", "skilNameImage": 4, "skillSceneSpine": "nuqijidonghuablue" }, { "id": 15, "imgId": 15, "name": "坚壁 I", "hurt_formula": 0, "gain_formula": "&", "rage_cost": 0, "cd": 3, "attack_area": 2, "strike_area": 1, "object": 1, "skill_class": 2, "effect": "3088&", "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", "skill_info": "使我方指定目标获得物理伤害减免提升20%,持续2回合", "skilNameImage": 0, "skillSceneSpine": "&" }, { "id": 16, "imgId": 16, "name": "回春", "hurt_formula": "ownAtk*0.6", "gain_formula": "&", "rage_cost": 100, "cd": 0, "attack_area": 5, "strike_area": 4, "object": 1, "skill_class": 1, "effect": "3316&", "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", "skill_info": "垃圾技能", "skilNameImage": 0, "skillSceneSpine": "nuqijidonghuablue" }, { "id": 17, "imgId": 17, "name": "反馈", "hurt_formula": "ownAtk*1", "gain_formula": "&", "rage_cost": 0, "cd": 3, "attack_area": 4, "strike_area": 1, "object": 1, "skill_class": 2, "effect": "3320&", "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", "skill_info": "极品技能", "skilNameImage": 0, "skillSceneSpine": "&" }, { "id": 18, "imgId": 18, "name": "狼王爪击", "hurt_formula": " (ownAtk*1.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "gain_formula": "&", "rage_cost": 0, "cd": 0, "attack_area": 5, "strike_area": 7, "object": 0, "skill_class": 3, "effect": "&", "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", "skill_info": "对自身3格范围内的所有敌人造成120%的伤害", "skilNameImage": 6, "skillSceneSpine": "nuqijidonghuablue" }, { "id": 19, "imgId": 19, "name": "召唤狼群", "hurt_formula": 0, "gain_formula": "&", "rage_cost": 0, "cd": 0, "attack_area": 5, "strike_area": 1, "object": 1, "skill_class": 3, "effect": "4012&", "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", "skill_info": "召唤2只狼", "skilNameImage": 7, "skillSceneSpine": "nuqijidonghuablue" }, { "id": 20, "imgId": 4, "name": "长枪投射II", "hurt_formula": " (ownAtk*3*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "gain_formula": "&", "rage_cost": 100, "cd": 0, "attack_area": 2, "strike_area": 1, "object": 0, "skill_class": 1, "effect": "3069&", "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "skill1_B", "skill_info": "远距离投射长枪,对目标造成300%的伤害,目标为策略职业时,伤害提升30%,并且给目标添加一个策略伤害加深降低20%的效果,持续4回合", "skilNameImage": 1, "skillSceneSpine": "nuqijidonghuablue" }, { "id": 21, "imgId": 5, "name": "赦免II", "hurt_formula": 0, "gain_formula": "&", "rage_cost": 0, "cd": 3, "attack_area": 5, "strike_area": 1, "object": 1, "skill_class": 2, "effect": "3072&", "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", "skill_info": "回复自身10%生命值,并且自身的策略伤害减免上升20%,持续2回合", "skilNameImage": 0, "skillSceneSpine": "&" }, { "id": 22, "imgId": 14, "name": "敌阵突破 II", "hurt_formula": " (ownAtk*3*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "gain_formula": "&", "rage_cost": 100, "cd": 0, "attack_area": 3, "strike_area": 1, "object": 0, "skill_class": 1, "effect": "3085&", "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", "skill_info": "向目标冲锋造成300%伤害,同时会生成自身攻击30%的护盾,持续4回合,冲锋会位移到目标的身后", "skilNameImage": 4, "skillSceneSpine": "nuqijidonghuablue" }, { "id": 23, "imgId": 15, "name": "坚壁 II", "hurt_formula": 0, "gain_formula": "&", "rage_cost": 0, "cd": 3, "attack_area": 2, "strike_area": 1, "object": 1, "skill_class": 2, "effect": "3089&", "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", "skill_info": "使我方指定目标获得物理伤害减免提升30%,持续2回合", "skilNameImage": 0, "skillSceneSpine": "&" }, { "id": 24, "imgId": 6, "name": "连珠三箭 II", "hurt_formula": " (ownAtk*1.5*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "gain_formula": "&", "rage_cost": 100, "cd": 0, "attack_area": 4, "strike_area": 1, "object": 0, "skill_class": 1, "effect": "3093&", "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", "skill_info": "对范围内的多个目标(最多3个)造成150%的伤害,被攻击目标有33%的概率获得一个减益效果,攻击时,物理伤害加深减少30%,持续4回合", "skilNameImage": 2, "skillSceneSpine": "nuqijidonghuablue" }, { "id": 25, "imgId": 7, "name": "鼓舞 II", "hurt_formula": 0, "gain_formula": "&", "rage_cost": 0, "cd": 3, "attack_area": 2, "strike_area": 1, "object": 1, "skill_class": 2, "effect": "3097&", "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", "skill_info": "使我方指定目标获得幸运提升20%的效果,持续4回合", "skilNameImage": 0, "skillSceneSpine": "&" }, { "id": 26, "imgId": 8, "name": "猛毒迷雾", "hurt_formula": " (ownAtk*1.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "gain_formula": "&", "rage_cost": 100, "cd": 0, "attack_area": 2, "strike_area": 4, "object": 0, "skill_class": 1, "effect": "3109&", "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", "skill_info": "对范围内目标进行毒雾攻击,造成120%伤害,附加中毒效果,造成每回合30%策攻伤害,持续4回合,对已有中毒效果的单位立即生成一段毒伤害,同时降低目标20%的敏捷,持续3回合", "skilNameImage": 3, "skillSceneSpine": "nuqijidonghuablue" }, { "id": 27, "imgId": 9, "name": "投毒II", "hurt_formula": " (ownAtk*1.8*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "gain_formula": "&", "rage_cost": 0, "cd": 3, "attack_area": 2, "strike_area": 1, "object": 0, "skill_class": 2, "effect": "3113&", "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", "skill_info": "对目标下毒,造成180%伤害,附加中毒效果,造成每回合30%策攻伤害,持续4回合,对已有中毒效果的单位立即生成一段毒伤害", "skilNameImage": 0, "skillSceneSpine": "&" }, { "id": 28, "imgId": 10, "name": "巨锤震击 II", "hurt_formula": " (ownAtk*2.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "gain_formula": "&", "rage_cost": 100, "cd": 0, "attack_area": 3, "strike_area": 1, "object": 0, "skill_class": 1, "effect": "3117&", "actionName": "skill1", "secondActionName": "skill1_B", "oppoSecondActionName": "&", "skill_info": "造成220%物理伤害,并且击退1格,如果不能击退则这次攻击伤害加深提升30%", "skilNameImage": 5, "skillSceneSpine": "nuqijidonghuablue" }, { "id": 29, "imgId": 11, "name": "虎痴 II", "hurt_formula": 0, "gain_formula": "&", "rage_cost": 0, "cd": 3, "attack_area": 5, "strike_area": 1, "object": 1, "skill_class": 2, "effect": "3121&", "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", "skill_info": "恢复自身20%攻击力的血量,并且给自身附加伤害减免15%,4回合内作用2次", "skilNameImage": 0, "skillSceneSpine": "&" }, { "id": 5001, "imgId": 2, "name": "战龙无双I", "hurt_formula": " (ownAtk*2.5*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "gain_formula": "&", "rage_cost": 100, "cd": 0, "attack_area": 5, "strike_area": 2, "object": 0, "skill_class": 1, "effect": "3348&", "actionName": "skill1", "secondActionName": "skill1_B", "oppoSecondActionName": "&", "skill_info": "猛击地面造成250%的范围伤害,范围内人数越多总伤害越高,同时给目标添加封怒的以及物攻下降效果,命中的目标会降低少量怒气", "skilNameImage": 0, "skillSceneSpine": "nuqijidonghuablue" }, { "id": 5002, "imgId": 2, "name": "战龙无双II", "hurt_formula": " (ownAtk*3*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "gain_formula": "&", "rage_cost": 100, "cd": 0, "attack_area": 5, "strike_area": 2, "object": 0, "skill_class": 1, "effect": "3348&", "actionName": "skill1", "secondActionName": "skill1_B", "oppoSecondActionName": "&", "skill_info": "猛击地面造成300%的范围伤害,范围内人数越多总伤害越高,同时给目标添加封怒的以及物攻下降效果,命中的目标会降低少量怒气", "skilNameImage": 0, "skillSceneSpine": "nuqijidonghuablue" }, { "id": 5003, "imgId": 3, "name": "降龙斩I", "hurt_formula": " (ownAtk*2.5*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "gain_formula": "&", "rage_cost": 0, "cd": 3, "attack_area": 1, "strike_area": 1, "object": 0, "skill_class": 2, "effect": "3352&", "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", "skill_info": "对敌人连续攻击两次,每击造成250%的伤害", "skilNameImage": 0, "skillSceneSpine": "&" }, { "id": 5004, "imgId": 3, "name": "降龙斩II", "hurt_formula": " (ownAtk*3*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "gain_formula": "&", "rage_cost": 0, "cd": 3, "attack_area": 1, "strike_area": 1, "object": 0, "skill_class": 2, "effect": "3352&", "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", "skill_info": "对敌人连续攻击两次,每击造成300%的伤害", "skilNameImage": 0, "skillSceneSpine": "&" } ]