import { Application, BackendSession, HandlerService, } from "pinus"; import { STATUS, CONSUME_TYPE, DEBUG_MAGIC_WORD } from "../../../consts"; import { RewardInter } from "../../../pubUtils/interface"; import { resResult } from "../../../pubUtils/util"; import { addItems, handleCost } from "../../../services/rewardService"; import { RoleModel } from "../../../db/Role"; import { gameData } from "../../../pubUtils/data"; import { ITID } from "../../../consts/constModules/itemConst"; import { useGiftPackage } from "../../../services/activity/giftPackageService"; import { getAp, setAp, setApBuyTimes } from "../../../services/actionPointService"; import { ActionPointModel } from "../../../db/ActionPoint"; import { GiftCodeDetailModel } from "../../../db/GiftCodeDetail"; import { GiftCodeType, GiftCodeModel } from "../../../db/GiftCode"; import UserGiftCode, { UserGiftCodeModel } from "../../../db/UserGiftCode"; export default function (app: Application) { new HandlerService(app, {}); return new ItemHandler(app); } export class ItemHandler { constructor(private app: Application) { } // 道具的使用 public async useItem(msg: { id: number, selected: Array, count: number }, session: BackendSession) { let { id, selected, count } = msg; const roleId = session.get('roleId'); const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); if (count > 0) { let consumeResult = await handleCost(roleId, sid, [{ id: id, count: count }]); if (!consumeResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH); let dicGoods = gameData.goods.get(id); if (!dicGoods) { return resResult(STATUS.ACTIVITY_DATA_ERROR); } let dicItid = ITID.get(dicGoods.itid); if (!dicItid) return resResult(STATUS.DIC_DATA_NOT_FOUND); if (dicItid.type != CONSUME_TYPE.GIFT_PACKAGE) { return resResult(STATUS.NOT_CONSUME_GOODS); } let giftID = dicGoods.gift; if (!giftID) { return resResult(STATUS.NOT_GIFTPACKAGE); } let result = await useGiftPackage(roleId, roleName, sid, serverId, giftID, selected, count) return resResult(STATUS.SUCCESS, result); } return resResult(STATUS.WRONG_PARMS); } // 使用体力道具 public async useApItem(msg: { id: number, count: number }, session: BackendSession) { let { id, count } = msg; const roleId = session.get('roleId'); const sid = session.get('sid'); if (count > 0) { let dicGoods = gameData.goods.get(id); if (!dicGoods) { return resResult(STATUS.DIC_DATA_NOT_FOUND); } let dicItid = ITID.get(dicGoods.itid); if (!dicItid) return resResult(STATUS.DIC_DATA_NOT_FOUND); if (dicItid.type != CONSUME_TYPE.AP) { return resResult(STATUS.ROLE_METERIAL_ERROR); } let role = await RoleModel.findByRoleId(roleId, 'lv'); let { isOver } = await getAp(roleId, role.lv); if (isOver) return resResult(STATUS.AP_IS_FULL); let consumeResult = await handleCost(roleId, sid, [{ id: id, count: count }]); if (!consumeResult) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH); let apJson = await setAp(roleId, role.lv, dicGoods.value * count, sid); return resResult(STATUS.SUCCESS, { apJson }); } return resResult(STATUS.WRONG_PARMS); } // 购买体力道具 public async buyApItem(msg: { id: number, count: number }, session: BackendSession) { let { id, count } = msg; const roleId: string = session.get('roleId'); const roleName: string = session.get('roleName'); const sid: string = session.get('sid'); if (count <= 0) return resResult(STATUS.WRONG_PARMS); let dicGoods = gameData.goods.get(id); if (!dicGoods) { return resResult(STATUS.DIC_DATA_NOT_FOUND); } let dicItid = ITID.get(dicGoods.itid); if (!dicItid) return resResult(STATUS.DIC_DATA_NOT_FOUND); if (dicItid.type != CONSUME_TYPE.AP) { return resResult(STATUS.ROLE_METERIAL_ERROR); } let role = await RoleModel.findByRoleId(roleId, 'lv'); let { buyTimes = 0 } = await getAp(roleId, role.lv); if (buyTimes + count > gameData.apMaxBuyTimes.max) return resResult(STATUS.AP_BUY_TIMES_LACK); let cost: RewardInter[] = []; for (let i = 0; i < count; i++) { let curCost = gameData.apBuy.get(++buyTimes); if (curCost) cost = cost.concat(curCost); } let consumeResult = await handleCost(roleId, sid, cost); if (!consumeResult) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH); let goods = await addItems(roleId, roleName, sid, [{ id, count }]); let apJson = await setApBuyTimes(roleId, role.lv, sid, count); return resResult(STATUS.SUCCESS, { goods, apJson }); } // 兑换礼包码 public async useGiftCode(msg: { code: string }, session: BackendSession) { const roleId: string = session.get('roleId'); const roleName: string = session.get('roleName'); const sid: string = session.get('sid'); const { code } = msg; let giftCodeDetail = await GiftCodeDetailModel.findByCode(code); if(!giftCodeDetail) { return resResult(STATUS.GIFT_CODE_NOT_FOUND); } let giftCode = giftCodeDetail.giftCode; if(!giftCode) { return resResult(STATUS.GIFT_CODE_NOT_FOUND); } if (giftCode.isLimit && giftCodeDetail.usedNum >= giftCode.count) { return resResult(STATUS.GIFT_CODE_USED_NUM_MAX); } if (giftCode.beginTime > new Date()) return resResult(STATUS.GIFT_CODE_NOT_START); if (giftCode.endTime < new Date()) return resResult(STATUS.GIFT_CODE_HAS_EXPIRED); let userGiftCode = await UserGiftCodeModel.findByCode(roleId, code); if (userGiftCode) { return resResult(STATUS.YOU_HAVE_USED_THIS_CODE); } await UserGiftCode.createCode(roleId, code, giftCode); await GiftCodeDetailModel.increaseUsedNum(code); await GiftCodeModel.increaseUsedNum(giftCode.id); let goods = await addItems(roleId, roleName, sid, giftCode.goods); return resResult(STATUS.SUCCESS, { goods }); } public async debugIncAp(msg: { magicWord: string, ap: number }, session: BackendSession) { const { magicWord } = msg; if (magicWord !== DEBUG_MAGIC_WORD) { return resResult(STATUS.TOKEN_ERR); } const roleId = session.get('roleId'); const sid = session.get('sid'); let role = await RoleModel.findByRoleId(roleId, 'lv'); let apJson = await setAp(roleId, role.lv, msg.ap, sid); if (!apJson) return resResult(STATUS.BATTLE_ACTION_POINT_LACK) return resResult(STATUS.SUCCESS, { apJson }); } public async debugGetAp(msg: { magicWord: string }, session: BackendSession) { const { magicWord } = msg; if (magicWord !== DEBUG_MAGIC_WORD) { return resResult(STATUS.TOKEN_ERR); } let roleId = session.get('roleId'); let role = await RoleModel.findByRoleId(roleId, 'lv'); let apJson = await getAp(roleId, role.lv); return resResult(STATUS.SUCCESS, { apJson }); } public async debugResetBuyTimes(msg: { magicWord: string }, session: BackendSession) { const { magicWord } = msg; if (magicWord !== DEBUG_MAGIC_WORD) { return resResult(STATUS.TOKEN_ERR); } let roleId = session.get('roleId'); let role = await RoleModel.findByRoleId(roleId, 'lv'); await ActionPointModel.resetBuyTimes(roleId); let apJson = await getAp(roleId, role.lv); return resResult(STATUS.SUCCESS, { apJson }); } }