import { ACTIVITY_TYPE } from '../../consts'; import { ActivityModel, ActivityModelType } from '../../db/Activity'; import { ActivityMonopolyModel, ActivityMonopolyModelType } from '../../db/ActivityMonopoly'; import { ActivityMonopolyLandModel, ActivityMonopolyLandModelType } from '../../db/ActivityMonopolyLand'; import { RoleModel } from '../../db/Role'; import { ServerlistModel } from '../../db/Serverlist'; import { MonopolyData } from '../../domain/activityField/monopolyField'; import { getActivityById } from './activityService'; /** * 获取活动数据 * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * */ export async function getMonopolyActivity(serverId: number, roleId: string) { let { activityGroupId } = await ServerlistModel.findByServerId(serverId); let activityDataArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.MONOPOLY, new Date()); if (activityDataArray.length === 0) { return null; } let activityData: ActivityModelType = activityDataArray[0]; let playerMonopolyData: ActivityMonopolyModelType = await ActivityMonopolyModel.findData(serverId, activityData.activityId, roleId); let playerLandData: ActivityMonopolyLandModelType[] = await ActivityMonopolyLandModel.findData(serverId, activityData.activityId, roleId); let { createTime } = await RoleModel.findByRoleId(roleId); let playerData = new MonopolyData(activityData, createTime); playerData.setPlayerRecords(playerMonopolyData, playerLandData); return playerData; } /** * 玩家玩家活动数据 * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * */ export async function getPlayerMonopolyData(activityId: number, serverId: number, roleId: string) { let activityData = await getActivityById(activityId); if (!activityData) { return null; } let playerMonopolyData: ActivityMonopolyModelType = await ActivityMonopolyModel.findData(serverId, activityData.activityId, roleId); let playerLandData: ActivityMonopolyLandModelType[] = await ActivityMonopolyLandModel.findData(serverId, activityData.activityId, roleId); let { createTime } = await RoleModel.findByRoleId(roleId); let playerData = new MonopolyData(activityData, createTime); playerData.setPlayerRecords(playerMonopolyData, playerLandData); return playerData; } /** * 玩家玩家活动数据 * * @param {number} position 当前位置 * @param {number} addStep 移动步数 * @param {number} max 最大位置 * */ export function nextPosition(position: number, addStep: number, max: number) { let temp = (position + addStep) % max; return (temp == 0) ? max : temp; }