import { Controller } from 'egg'; export default class GameController extends Controller { public async getRegions() { const { ctx } = this; ctx.body = await ctx.service.game.getRegions(); return } public async createRegion() { const { ctx } = this; const { values } = ctx.request.body; ctx.body = await ctx.service.game.createRegion(values); return } public async getRegionStategy() { const { ctx } = this; const { id } = ctx.request.body; ctx.body = await ctx.service.game.getRegionStategy(id); return } public async getWhiteList() { const { ctx } = this; const { id } = ctx.request.body; ctx.body = await ctx.service.game.getWhiteList(id); return } public async updateWhiteList() { const { ctx } = this; const { id, code, type, content } = ctx.request.body; ctx.body = await ctx.service.game.updateWhiteList(id, code, type, content); return } public async deleteWhiteList() { const { ctx } = this; const { id, code } = ctx.request.body; ctx.body = await ctx.service.game.deleteWhiteList(id, code); return } public async getServers() { const { ctx } = this; ctx.body = await ctx.service.game.getServers(); return } public async getOnlineUsersByServer() { const { ctx } = this; ctx.body = await ctx.service.game.getOnlineUsersByServer(); return } public async stopServerRegister() { const { ctx } = this; const { id } = ctx.request.body; ctx.body = await ctx.service.game.stopServerRegister(id); return } public async switchServerStatus() { const { ctx } = this; const { id, status } = ctx.request.body; ctx.body = await ctx.service.game.switchServerStatus(id, status); return } public async getOrderlist() { const { ctx } = this; const { page, pageSize, sortField, sortOrder, form } = ctx.request.body; ctx.body = await ctx.service.game.getOrderlist(page, pageSize, sortField, sortOrder, form); return } public async getNoticeList() { const { ctx } = this; const { page, pageSize, sortField, sortOrder, form } = ctx.request.body; ctx.body = await ctx.service.game.getNoticeList(page, pageSize, sortField, sortOrder, form); return } public async updateNotice() { const {ctx} = this; const { id, values } = ctx.request.body; ctx.body = await ctx.service.game.updateNotice(id, values); return } public async delNotice() { const {ctx} = this; const { id } = ctx.request.body; ctx.body = await ctx.service.game.delNotice(id); return } public async getMarqueeList() { const { ctx } = this; const { page, pageSize, sortField, sortOrder, form } = ctx.request.body; ctx.body = await ctx.service.game.getMarqueeList(page, pageSize, sortField, sortOrder, form); return } public async updateMarquee() { const { ctx } = this; const { code, values } = ctx.request.body; ctx.body = await ctx.service.game.updateMarquee(code, values); return } public async getSurveylist() { const { ctx } = this; const { page, pageSize, sortField, sortOrder, form } = ctx.request.body; ctx.body = await ctx.service.game.getSurveylist(page, pageSize, sortField, sortOrder, form); return } public async getAccuse() { const { ctx } = this; const { page, pageSize, sortField, sortOrder, form } = ctx.request.body; ctx.body = await ctx.service.game.getAccuse(page, pageSize, sortField, sortOrder, form); return } public async getDicHero() { const { ctx } = this; ctx.body = await ctx.service.game.getDicHero(); return } public async getDicGoods() { const { ctx } = this; ctx.body = await ctx.service.game.getDicGoods(); return } public async getDicRMB() { const { ctx } = this; ctx.body = await ctx.service.game.getDicRmb(); console.log('******', ctx.body) return } public async getDicActivityType() { const { ctx } = this; ctx.body = await ctx.service.game.getDicActivityType(); return } public async getDicTaskType() { const { ctx } = this; ctx.body = await ctx.service.game.getDicTaskType(); return } public async getServerName() { const { ctx } = this; ctx.body = await ctx.service.game.getServerName(); return } }