import BaseModel from './BaseModel'; import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose'; import { COUNTER } from '../consts'; import { CounterModel } from './Counter'; import { HeroModel } from './Hero'; import { RoleModel } from './Role'; export class RandSe { @prop({ required: true }) id: number; // 随机属性位置id @prop({ required: true }) seid: number; // 随机属性池id @prop({ required: true }) rand: number; // 随机属性内需要随机的值 @prop({ required: true }) locked: boolean; // 洗炼是否锁定 } export class Holes { @prop({ required: true }) id: number; // 孔的id @prop({ required: true }) isOpen: boolean; // 是否开孔 @prop({ required: true }) jewel: number; // 装备的宝石id } export class RandMain { @prop({ required: true }) id: number; // 随机属性位置id @prop({ required: true }) rand: number; // 随机属性内需要随机的值,扩大100倍 } @index({ roleId: 1, hid: 1, id: 1 }) @index({ seqId: 1 }) @modelOptions({ schemaOptions: { id: false } }) export default class Equip extends BaseModel { @prop({ required: true }) roleId: string; // 角色 id @prop({ required: true }) roleName: string; // 角色名称 @prop({ required: true }) seqId: number; // 装备表自增 id @prop({ required: true }) id: number; // 装备 id @prop({ required: true }) name: string; // 装备名称 @prop({ required: false, default: 0 }) hid: number; // 装备此装备的武将 id @prop({ required: false, default: 0 }) ePlaceId: number; // 武将装备的部位 @prop({ required: false, default: 1 }) count: number; // 装备数量 @prop({ required: true, default: 1 }) quality: number; // 品质 @prop({ required: true, default: 0 }) suitId: number; // 套装id @prop({ required: true, default: 0 }) randRange: number; // 固定属性随机值 // TODO 废弃字段,客户端改完之前暂时保留 @prop({ required: false, type: RandMain, default: [], _id: false }) randMain: RandMain[]; // 主属性随机 @prop({ required: true, default: 0 }) grade: number; // 品相等级 @prop({ required: false, type: RandSe, default: [], _id: false }) randSe: RandSe[]; // 强化随机属性 @prop({ required: true, type: Holes, default: [], _id: false }) holes: Holes[]; @prop({ required: false, type: RandSe, default: [], _id: false }) previewRandSe: RandSe[]; // 强化随机属性预览 public static async findbyRole(roleId: string, lean = true) { const equips: EquipType[] = await EquipModel.find({ roleId }).lean(lean); return equips; } public static async findbySeqId(seqId: number, select?: string ) { const equip: EquipType = await EquipModel.findOne({ seqId }).select(select).lean(); return equip; } public static async createEquip(equipInfo: equipUpdate, lean = true) { const seqId = await CounterModel.getNewCounter(COUNTER.EID); const doc = new EquipModel(); const update = Object.assign(doc.toJSON(), seqId, equipInfo); const equip: EquipType = await EquipModel.findOneAndUpdate({ seqId }, update, { upsert: true, new: true }).lean(lean); if (equipInfo.hid > 0) { await HeroModel.findOneAndUpdate( { roleId: equipInfo.roleId, hid: equipInfo.hid, 'ePlace.id': equipInfo.ePlaceId }, { $set: { 'ePlace.$.equip': equip._id } }, { new: true }).lean(lean); } return equip; } public static async createEquips(roleId: string, equipInfos: equipUpdate[]) { let result: EquipType[] = []; for(let equipInfo of equipInfos) { let equip = await this.createEquip(equipInfo); result.push(equip); } await RoleModel.increaseEquip(roleId, result.length); return result; } public static async putOnOrOff(equipId: string, hid: number, lean = true) { const equip: EquipType = await EquipModel.findOneAndUpdate({ _id: equipId }, { hid }, { new: true }).lean(lean); return equip; } public static async findNotWearEquips(roleId: string) { const equips: EquipType[] = await EquipModel.find({ roleId, hid: 0 }).lean(); return equips; } public static async deleteAccount(roleId: string) { let result = await EquipModel.deleteMany({ roleId }); return result; } public static async deleteEquips(roleId: string, ids: Array) { let result = await EquipModel.deleteMany({ roleId, seqId: { $in: ids } }); await RoleModel.findOneAndUpdate({ roleId }, { $inc: { equipCount: -1 * ids.length } }, { new: true }); return result; } public static async getEquipsByID(ids: Array) { let result = await EquipModel.find({ _id: { $in: ids } }); return result; } public static async getEquips(roleId: string, ids: Array) { let result: EquipType[] = await EquipModel.find({ roleId, seqId: { $in: ids } }); return result; } public static async getEquip(seqId: number) { let equip: EquipType = await EquipModel.findOne({ seqId }); return equip; } public static async updateEquipInfo(seqId: number, equipUpdate: equipUpdate, lean = true) { delete equipUpdate._id; let result: EquipType = await EquipModel.findOneAndUpdate({ seqId }, { $set: equipUpdate }, { new: true }).lean(lean); return result; } public static async lock(roleId: string, seqId: number, id: number, lock: boolean) { let result: EquipType = await EquipModel.findOneAndUpdate({ roleId, seqId, 'randSe.id': id }, { $set: { 'randSe.$.locked': lock } }, { new: true, upsert: false }).select('seqId id randSe').lean(); return result; } public static async updateEquipInfobyObjectId(_id: string, equipUpdate: equipUpdate, lean = true) { delete equipUpdate._id; let result: EquipType = await EquipModel.findOneAndUpdate({ _id }, { $set: equipUpdate }, { new: true }).lean(lean); return result; } public static async getEquipByObjectId(_id: string) { let equip: EquipType = await EquipModel.findOne({ _id }); return equip; } public static async findByField(field: string, value?: number | string, select?: string) { let searchObj = {}; if (field != 'all') { if (field == 'roleName') { searchObj['roleName'] = { $regex: new RegExp(value.toString(), 'i') } } else { searchObj[field] = value; } } //.select('uid tel username') const user: EquipType[] = await EquipModel.find(searchObj).select(select).lean(); return user; } public static async findListByHidAndRole(roleId: string, hid: number, select?: string) { let result: EquipType[] = await EquipModel.find({ roleId, hid }).select(select).lean(); return result; } public static async getEquipsByIds(roleId: string, ids: Array) { let result = await EquipModel.find({ roleId, id: { $in: ids } }); return result; } } export const EquipModel = getModelForClass(Equip); export interface EquipType extends Pick, keyof Equip> { id: number; }; export type equipUpdate = Partial; // 将所有字段变成可选项