import moment = require('moment'); import { ACTIVITY_TYPE, REFRESH_TIME, SERVER_OPEN_TIME, SIGNIN_VIP_OPEN_LIMIT, STATUS } from '../consts'; import { ActivityModel, ActivityModelType } from '../db/Activity'; import { ActivitySignInModel, ActivitySignInModelType } from '../db/ActivitySignIn'; import { RoleModel } from '../db/Role'; import { ServerlistModel } from '../db/Serverlist'; import { SignInData } from '../domain/activityField/signInField'; /** * 获取活动数据 * * @param {number} type 普通、高级 ACTIVITY_TYPE * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * */ export async function signInActivity(serverId: number, roleId: string) { let { activityGroupId } = await ServerlistModel.findByServerId(serverId); let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.SIGN_IN, new Date()); if (activityArray.length == 0) { return null; } let activityData = activityArray[0]; let playerData = new SignInData(activityData); let curDate = moment(new Date()).valueOf(); if (curDate < playerData.beginTime || curDate > playerData.endTime) {//未开启 return null; } let playerRecords: ActivitySignInModelType = await ActivitySignInModel.findData(activityData.activityId, roleId, playerData.roundIndex); playerData.setPlayerRecords(playerRecords); return playerData; } /** * 获取活动数据 * * @param {number} type 普通、高级 ACTIVITY_TYPE * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * */ export async function signInVIPActivity(serverId: number, roleId: string) { let { activityGroupId } = await ServerlistModel.findByServerId(serverId); let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.SIGN_IN_VIP, new Date()); if (activityArray.length == 0) { return null; } let activityData = activityArray[0]; let playerData = new SignInData(activityData); let curDate = moment(new Date()).valueOf(); if (curDate < playerData.beginTime || curDate > playerData.endTime) {//未开启 return null; } let playerRecords: ActivitySignInModelType = await ActivitySignInModel.findData(activityData.activityId, roleId, playerData.roundIndex); playerData.setPlayerRecords(playerRecords); return playerData; } /** * 获取活动数据 * * @param {number} type 新手签到 * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * */ export async function newPlayerSignInActivity(serverId: number, roleId: string) { let { activityGroupId } = await ServerlistModel.findByServerId(serverId); let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.NEW_PLAYER_SIGN_IN, new Date()); if (activityArray.length == 0) { return null; } let activityData = activityArray[0]; let playerData = new SignInData(activityData); let { createTime } = await RoleModel.findByRoleId(roleId); let betinTime = null; let endTime = null let curDate = moment(createTime * 1000); if (curDate.hour() < REFRESH_TIME) { betinTime = moment(createTime * 1000).startOf('d').add(-1, 'd').add(REFRESH_TIME, 'h').toDate(); endTime = moment(betinTime).add(playerData.days, 'd').toDate() } else { betinTime = moment(createTime * 1000).startOf('d').add(REFRESH_TIME, 'h').toDate(); endTime = moment(betinTime).add(playerData.days, 'd').toDate() } if (curDate > endTime) { return null; } playerData.setNewPlayerDate(betinTime, endTime); let curDateStamp = moment(new Date()).valueOf(); if (curDateStamp < playerData.beginTime || curDateStamp > playerData.endTime) {//未开启 return null; } let playerRecords: ActivitySignInModelType = await ActivitySignInModel.findData(activityData.activityId, roleId, playerData.roundIndex); playerData.setPlayerRecords(playerRecords); return playerData; } /** * 玩家活动数据 * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * */ export async function getPlayerSignInData(activityId: number, serverId: number, roleId: string) { let activityData: ActivityModelType = await ActivityModel.findActivity(activityId); if (activityData.type !== ACTIVITY_TYPE.SIGN_IN_VIP && activityData.type !== ACTIVITY_TYPE.SIGN_IN && activityData.type !== ACTIVITY_TYPE.NEW_PLAYER_SIGN_IN) { return null; } let playerData = new SignInData(activityData); let playerRecords: ActivitySignInModelType = await ActivitySignInModel.findData(activityId, roleId, playerData.roundIndex); playerData.setPlayerRecords(playerRecords); if (playerData.type === ACTIVITY_TYPE.NEW_PLAYER_SIGN_IN) { let { createTime } = await RoleModel.findByRoleId(roleId); let betinTime = null; let endTime = null let curDate = moment(createTime * 1000); if (curDate.hour() < REFRESH_TIME) { betinTime = moment(createTime * 1000).startOf('d').add(-1, 'd').add(REFRESH_TIME, 'h').toDate(); endTime = moment(betinTime).add(playerData.days, 'd').toDate() } else { betinTime = moment(createTime * 1000).startOf('d').add(REFRESH_TIME, 'h').toDate(); endTime = moment(betinTime).add(playerData.days, 'd').toDate() } playerData.setNewPlayerDate(betinTime, endTime) } return playerData; } /** * 购买vip签到 * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * @param {string} productID 商品ID * */ export async function makeSignInVIP(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], activityId: number, productID: string) { let activityData: ActivityModelType = await ActivityModel.findActivity(activityId); if (activityData.type !== ACTIVITY_TYPE.SIGN_IN_VIP) { return STATUS.ACTIVITY_TYPE_ERROR; } let playerData = new SignInData(activityData); await ActivitySignInModel.buyVIP(activityId, roleId, playerData.roundIndex); return { code: 0, data: Object.assign({}, { item: { isVip: true }, activityId: activityData.activityId }) } } //高级签到开启条件 export async function canBuyVip(lv: number) { //高级签到开启条件 let openTime = SERVER_OPEN_TIME; if (moment(openTime).valueOf() + 24 * 60 * 60 * 1000 * 8 > moment(new Date()).valueOf()) {//开服时间8天后才能开启vip签到 return false; } // let { lv } = await RoleModel.findByRoleId(roleId); if (lv < SIGNIN_VIP_OPEN_LIMIT) {//玩家等级大于等于15级才能开启vip签到 return false } return true; }