import { Application, BackendSession, HandlerService } from 'pinus'; import { resResult } from '../../../pubUtils/util'; import { ACTIVITY_RESOURCES_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, ITEM_CHANGE_REASON, STATUS } from '../../../consts'; import { getGoldObject, handleCost } from '../../../services/role/rewardService'; import { getPlayerDailyCoinData, mergeData } from '../../../services/activity/dailyCoinService'; import { ConsumeExchangeFormulaItem, CoinRewardFormulaItem } from '../../../domain/activityField/dailyCoinField'; import { ActivityDailyCoinModel } from '../../../db/ActivityDailyCoin'; import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService'; import { RewardParam } from '../../../domain/activityField/rewardField'; import { ItemInter } from '../../../pubUtils/interface'; import { RoleModel } from '../../../db/Role'; import moment = require('moment'); export default function (app: Application) { new HandlerService(app, {}); return new DailyCoinHandler(app); } export class DailyCoinHandler { constructor(private app: Application) { } /************************每日兑换铜币****************************/ /** * @description 获取每日铜币活动数据 * @param {{ activityId: number}} msg * @param {BackendSession} session * @memberof DailyCoinHandler */ async getDailyCoinActivity(msg: { activityId: number }, session: BackendSession) { const { activityId } = msg; const roleId = session.get('roleId'); const serverId = session.get('serverId'); let playerData = await getPlayerDailyCoinData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); return resResult(STATUS.SUCCESS, playerData); } /** * @description 兑换 * @param {{ activityId: number, count:number}} msg * @param {BackendSession} session * @memberof DailyCoinHandler */ async exchangeCoin(msg: { activityId: number, count: number }, session: BackendSession) { const { activityId, count } = msg; const roleId = session.get('roleId'); const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); let playerData = await getPlayerDailyCoinData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); let curIndex = playerData.exchangeCount; if (curIndex + count > playerData.countMax) { return resResult(STATUS.ACTIVITY_MAX_COUNT); } let allConsume: Array = [] let allReward: Array = []; let role = await RoleModel.findByRoleId(roleId) let rateArray = [];//暴击记录 for (let i = 1; i <= count; i++) { let index = curIndex + i; if (index > playerData.freeCount) {//消耗资源 let consumeItem: ConsumeExchangeFormulaItem = playerData.findConsumeExchangeFormulaItem(index); let times = index; let consumeCount = eval(consumeItem.consumeFormula) let consume = getGoldObject(consumeCount) allConsume = allConsume.concat(consume) } let rate = playerData.getRate()//翻几倍 rateArray.push(rate); let lv = role.lv;//玩家等级 let rewardItem: CoinRewardFormulaItem = playerData.findCoinRewardFormulaItem(lv); if (!rewardItem) { return resResult(STATUS.ACTIVITY_DATA_ERROR); } let coinRewardCount = eval(rewardItem.rewardFormula); // console.log('******** coinReward', lv, rewardItem.rewardFormula, coinRewardCount) let baseRewardParamArr: Array = [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.COIN), count: coinRewardCount, type: ACTIVITY_RESOURCES_TYPE.GOODS }]; // console.log('第几次抽奖:', index, ' 基础奖励翻倍:', rate, JSON.stringify(baseRewardParamArr),) for (let reward of baseRewardParamArr) { reward.count = reward.count * rate; } allReward = allReward.concat(baseRewardParamArr); let extraIndex = playerData.isExtra(index); if (extraIndex != -1) {//额外奖励 let extraRewardParamArr: Array = stringToRewardParam(playerData.extraReward); let extraReward = extraRewardParamArr[extraIndex]; // console.log('额外奖励', JSON.stringify(extraReward)) allReward.push(extraReward); } } let newConsume = mergeData(allConsume); let newReward = mergeData(allReward); // console.log('所有消耗', JSON.stringify(newConsume)) // console.log('所有奖励', JSON.stringify(newReward)) //检查资源 let consumeResult = await handleCost(roleId, sid, newConsume, ITEM_CHANGE_REASON.DAILY_COIN_EXCHANGE); if (!consumeResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH); let addCoin = 0 let coinId = CURRENCY_BY_TYPE.get(CURRENCY_TYPE.COIN); for (let obj of newReward) { if (obj.id === coinId) { addCoin += obj.count; } } let consumeGold = 0; let goldId = CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD); for (let obj of newConsume) { if (obj.id === goldId) { consumeGold += obj.count; } } //免费期间 let time = moment(new Date()).valueOf(); let result = await addReward(roleId, roleName, sid, serverId, newReward, ITEM_CHANGE_REASON.DAILY_COIN_EXCHANGE); await ActivityDailyCoinModel.addExchangeRecord(serverId, activityId, roleId, playerData.roundIndex, count, addCoin, `${count}&${consumeGold}&${addCoin}&${time}`); let exchangeCount = playerData.exchangeCount + count; return resResult(STATUS.SUCCESS, Object.assign(result, { param: { activityId, count }, item: { exchangeCount, recordMsg: `${count}&${consumeGold}&${addCoin}&${time}`, rateArray }, })); } }