export enum ROLE_SELECT { // 初始登录数据 ENTRY = 'serverId userInfo.uid userInfo.tel userInfo.serverType ce topLineup topLineupCe teraphs roleId roleName tili lv exp gold coin vLv title hasGuild funcs eventStatus heads head frames frame spines spine guildCode frdCnt showLineup updatedAt heroNum heroNumUpdatedAt loginTime hasInit', // 玩家列表显示基础数据 SHOW_SIMPLE = 'roleId roleName ce head frame spine lv title job quitTime loginTime vLv guildName serverId userInfo.serverType', // 显示申请需要的信息 SHOW_FRIEND_APPLY_LIST = 'roleId roleName ce head frame spine lv title job quitTime vLv guildName friendCnt recFrdApplyCnt serverId userInfo.serverType', HANDLE_APPLY = 'roleId friendCnt lv', ATTR = 'attr', GET_LV = 'lv', GET_ROLE_ID = 'roleId', GET_MY_SERVER = 'lv serverId userInfo.serverType', COM_BATTLE = 'lv head frame spine topLineupCe', GET_HEADS = 'heads head frames frame spines spine', // 排行榜基础数据 RANK = 'roleId roleName lv vLv head frame spine title guildName ce isReducedCe topLineup towerLv towerUpTime topLineupCe heroNum updatedAt heroNumUpdatedAt dungeonWarId dungeonUpdatedAt dungeonHeroes mainWarId mainUpdatedAt mainEliteWarId mainEliteUpdatedAt showLineup', }; export enum HERO_SELECT { ENTRY = '-attr', HERO_DETAIL = 'roleId roleName hid hName ce isReducedCe lv star colorStar quality job skins attr', // 排行榜中lineup字段 RANK_LINEUP = 'seqId roleId hid star colorStar lv quality job ce isReducedCe updatedAt' } export enum EQUIP_SELECT { HERO_DETAIL = 'id name ePlaceId quality' } export enum FRIEND_SELECT { SEND_PRESENT = 'friendValue friendLv' } export enum USER_GUILD_SELECT { ENTRY = 'guildCode auth' } export enum GUILD_SELECT { // 初始登录 ENTRY = 'guildCode lv memberCnt', // 获得邀请列表 INVITED_MEMBER = '_id code isMemberMax +invitedMembers +inviteTime', // 排行榜字段 RANK = 'code name icon lv memberCnt leader lvUpdateTime activeWeekly activeUpdateTime' } export enum FRIEND_SHIP_SELECT { GET_FRIEND_VALUE = 'friendValue friendLv' }