import { Application, BackendSession } from 'pinus'; import { resResult } from '../../../pubUtils/util'; import { CURRENCY_BY_TYPE, CURRENCY_TYPE, STATUS } from '../../../consts'; import { handleCost } from '../../../services/rewardService'; import { getPlayerDailyCoinData, mergeData } from '../../../services/dailyCoinService'; import { DailyCoinItem } from '../../../domain/activityField/dailyCoinField'; import { ActivityDailyCoinModel } from '../../../db/ActivityDailyCoin'; import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/giftPackageService'; import { RewardParam } from '../../../domain/activityField/rewardField'; import { ItemInter } from '../../../pubUtils/interface'; export default function (app: Application) { return new DailyCoinHandler(app); } export class DailyCoinHandler { constructor(private app: Application) { } /************************每日兑换铜币****************************/ /** * @description 获取每日铜币活动数据 * @param {{ activityId: number}} msg * @param {BackendSession} session * @memberof DailyCoinHandler */ async getDailyCoinActivity(msg: { activityId: number }, session: BackendSession) { const { activityId } = msg; const roleId = session.get('roleId'); const serverId = session.get('serverId'); let playerData = await getPlayerDailyCoinData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); delete playerData.list; return resResult(STATUS.SUCCESS, playerData); } /** * @description 兑换 * @param {{ activityId: number, count:number}} msg * @param {BackendSession} session * @memberof DailyCoinHandler */ async exchangeCoin(msg: { activityId: number, count: number }, session: BackendSession) { const { activityId, count } = msg; const roleId = session.get('roleId'); const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); const funcs = session.get('funcs'); let playerData = await getPlayerDailyCoinData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); let curIndex = playerData.exchangeCount; if (curIndex + count > playerData.list.length) { return resResult(STATUS.ACTIVITY_MAX_COUNT); } let allConsume: Array = [] let allReward: Array = []; for (let i = 1; i <= count; i++) { let index = curIndex + i; console.log('第几次抽奖', index) let item: DailyCoinItem = playerData.findItem(index); if (item.consume) {//消耗资源 let consume = stringToConsumeParam(item.consume) allConsume = allConsume.concat(consume) } let rate = item.getRate()//翻几倍 let baseRewardParamArr: Array = stringToRewardParam(item.baseReward); console.log('基础奖励翻倍', JSON.stringify(baseRewardParamArr), rate) for (let reward of baseRewardParamArr) { reward.count = reward.count * rate; } allReward = allReward.concat(baseRewardParamArr); if (item.extraReward) {//额外奖励 let extraRewardParamArr: Array = stringToRewardParam(item.extraReward); console.log('额外奖励', JSON.stringify(extraRewardParamArr)) allReward = allReward.concat(extraRewardParamArr); } } let newConsume = mergeData(allConsume); let newReward = mergeData(allReward); console.log('所有消耗', JSON.stringify(newConsume)) console.log('所有奖励', JSON.stringify(newReward)) //检查资源 let consumeResult = await handleCost(roleId, sid, newConsume); if (!consumeResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH); let addCoin = 0 let coinId = CURRENCY_BY_TYPE.get(CURRENCY_TYPE.COIN); for (let obj of newReward) { if (obj.id === coinId) { addCoin += obj.count; } } //免费期间 let result = await addReward(roleId, roleName, sid, serverId, funcs, newReward) await ActivityDailyCoinModel.addExchangeRecord(serverId, activityId, roleId, playerData.beginTime, count, addCoin); let exchangeCount = playerData.exchangeCount + count; return resResult(STATUS.SUCCESS, Object.assign(result, { param: { activityId, count }, item: { exchangeCount }, })); } }