export const TURBO_CORE_URL = 'https://coresrv.tgamebox.cn'; export const APP_ID = 'AXaXmIHPs9eONvzrBesD8aSKQNXYdALF'; export const TURBO_PARM_SECRET = 'ipqw05du6ob4x130w89t31yrqd6xs005zzltcmg2zpqnvrjp1s'; export const ENCRYPT_IV = 'f7182j5f04e377ux'; export const ENCRYPT_KEY = 'fiqaxijabbantusmprc234fj'; export const TEL_ENCRYPT_IV = 'f7182j5f04e377ux'; export const TEL_ENCRYPT_KEY = 'fiqaxijabbantusm'; export const DEBUG_MAGIC_WORD = 'zyz666server518'; export const AUTH_SMS_CNT_PER_DAY = 8; export const ADULT_AGE = 18; export const GUEST_MAX_TIME = 60 * 60; // 游客体验时间 export const TEEN_HOLIDAY_MAX_TIME = 3 * 60 * 60; // 未成年人节假日每天3小时 export const TEEN_DAILY_MAX_TIME = 1.5 * 60 * 60; // 未成年人工作日每天1.5小时 export const GUEST_DAY = 15; // 同一设备15天内不得重复体验游客模式 export const REFRESH_TIME = 5; // 统一一天刷新时间 export const REF_CIRCLE_MAIL_TIME = 6; // 统一一天刷新定期邮件时间 export const PUSH_BATCH = 100; // 推送分批人数 export const PUSH_INTERVAL = 5 * 1000; // 分批时间,5秒一批 export const CLOSE_LOGIN_WHEN_ONLINE_MAX = 1; // 是否在服务器达到最大在线人数限制时关闭登录 export const MAX_ONLINE_USER_COUNT = 100000; // 最大在线人数限制 export const CHECT_BATTLE_TYPE = 200; //非异常战斗类型 export const CHECT_BATTLE_TYPE_ATK_LIMIT = 201; // 我方武将最高攻小于地方最低防 export const CHECT_BATTLE_TYPE_HIDE = 202; // 隐藏武将 export const ITID_STONE_LIMIT = 6; //玉石一键合成等级限制 export const ROUGE_SLOT_LIMIT = 5;//rouge卡槽数量 export enum TIME_OUTPUT_TYPE { DATE = 1, STAMP_10 = 2, STAMP_13 = 3 } export const COUNTER = { UID: { name: 'uid', def: 1 }, GMUID: { name: 'gmuid', def: 1 }, API: { name: 'api', def: 1 }, GM_GROUP: { name: 'gmgroup', def: 1 }, HID: { name: 'hid', def: 10000 }, EID: { name: 'eid', def: 1 }, JEWEL_ID: { name: 'jid', def: 1 }, ROLE: { name: 'role', def: 1 }, ACTIVITY: { name: 'aid', def: 1 }, ACTIVITY_GROUP: { name: 'agid', def: 1 }, SERVER_STATEGY: { name: 'stategy', def: 1 }, SERVER_GROUP: { name: 'group', def: 1 }, SERVER_BY_TYPE: { name: 'serverby', def: 1 }, SERVER: { name: 'server', def: 1 }, ACTIVITY_GROUP_TYPE: { name: 'actgrptype', def: 1 }, NOTICE: { name: 'notice', def: 1 }, GIFT_CODE: { name: 'giftCode', def: 1 }, PVP_SEASON_NUM: { name: 'pvpSeason', def: 1 }, REGION: { name: 'region', def: 1 }, GATE_ACTIVITY: { name: 'guildAct', def: 1 }, CITY_ACTIVITY: { name: 'cityAct', def: 1 }, RACE_ACTIVITY: { name: 'raceAct', def: 1 }, HIDDEN_DATA: { name: 'hiddendata', def: 1 }, ARTIFACT_ID: { name: 'artid', def: 1 }, GVG_CONFIG: { name: 'gvg', def: 1 }, ROUGE_CHARA: { name: 'rougeChara', def: 1 }, }; export const DEFAULT_HEROES = [19, 53,]; // export const DEFAULT_HEROES = [19, 53, 46, 40, 22, 56, 32, 28, 18]; export const DEFAULT_ITEMS = [ // { "id": 11004, "count": 150000 }, // { "id": 11013, "count": 99 }, // { "id": 11014, "count": 99 }, // { "id": 11015, "count": 99 }, // { "id": 11003, "count": 2000 }, // { "id": 17001, "count": 500 }, // { "id": 17002, "count": 99 }, // { "id": 17003, "count": 500 }, // { "id": 17004, "count": 500 }, // { "id": 17005, "count": 500 }, // { "id": 17006, "count": 500 }, // { "id": 17007, "count": 500 }, // { "id": 17008, "count": 500 }, // { "id": 17009, "count": 500 }, // { "id": 17010, "count": 500 }, // { "id": 17011, "count": 500 }, // { "id": 17012, "count": 500 }, // { "id": 17013, "count": 500 }, // { "id": 17014, "count": 500 }, // { "id": 17015, "count": 500 }, // { "id": 17016, "count": 500 }, // { "id": 17017, "count": 500 }, // { "id": 17018, "count": 500 }, // { "id": 17019, "count": 500 }, // { "id": 17020, "count": 500 }, // { "id": 17021, "count": 500 }, // { "id": 17022, "count": 500 }, // { "id": 17023, "count": 500 }, // { "id": 17024, "count": 500 }, // { "id": 17025, "count": 500 }, // { "id": 17026, "count": 500 }, // { "id": 17027, "count": 500 }, // { "id": 17028, "count": 500 }, // { "id": 17029, "count": 500 }, // { "id": 17030, "count": 500 }, // { "id": 17031, "count": 500 }, // { "id": 17032, "count": 500 }, // { "id": 17033, "count": 500 }, // { "id": 17037, "count": 500 }, // { "id": 17038, "count": 500 }, // { "id": 17039, "count": 500 }, // { "id": 17040, "count": 500 }, // { "id": 17041, "count": 500 }, // { "id": 17042, "count": 500 }, // { "id": 17043, "count": 500 }, // { "id": 17044, "count": 500 }, // { "id": 17045, "count": 500 }, // { "id": 17046, "count": 500 }, // { "id": 17047, "count": 500 }, // { "id": 17048, "count": 500 }, // { "id": 17049, "count": 500 }, // { "id": 17050, "count": 500 }, // { "id": 17051, "count": 500 }, // { "id": 17052, "count": 500 }, // { "id": 21018, "count": 3000 }, // { "id": 21019, "count": 3000 }, // { "id": 21022, "count": 3000 }, // { "id": 21028, "count": 3000 }, // { "id": 21040, "count": 3000 }, // { "id": 21053, "count": 3000 }, // { "id": 21056, "count": 3000 }, // { "id": 21032, "count": 3000 }, // { "id": 21046, "count": 3000 }, // { "id": 42176, "count": 200 }, // { "id": 42175, "count": 200 }, // { "id": 42126, "count": 200 }, // { "id": 50059, "count": 1 }, // { "id": 50060, "count": 1 }, // { "id": 50061, "count": 1 }, // { "id": 50062, "count": 1 }, // { "id": 50089, "count": 1 }, // { "id": 50090, "count": 1 }, // { "id": 50091, "count": 1 }, // { "id": 50107, "count": 1 }, // { "id": 50108, "count": 1 }, // { "id": 50109, "count": 1 }, // { "id": 60001, "count": 500 }, // { "id": 60002, "count": 100 }, // { "id": 60004, "count": 100 }, // { "id": 60005, "count": 100 }, // { "id": 60006, "count": 100 }, // { "id": 60007, "count": 100 }, // { "id": 60008, "count": 88 }, // { "id": 60009, "count": 88 }, // { "id": 60011, "count": 88 }, // { "id": 60012, "count": 88 }, // { "id": 60013, "count": 88 }, // { "id": 60014, "count": 88 }, // { "id": 60015, "count": 88 }, // { "id": 60016, "count": 88 }, // { "id": 60017, "count": 88 }, // { "id": 60018, "count": 888 }, // { "id": 60019, "count": 888 }, // { "id": 60021, "count": 888 }, // { "id": 60033, "count": 888 }, // { "id": 60034, "count": 888 }, // { "id": 60037, "count": 88 }, // { "id": 60038, "count": 88 }, // { "id": 60039, "count": 100 }, // { "id": 60041, "count": 100 }, // { "id": 60042, "count": 88 }, // { "id": 60043, "count": 88 }, // { "id": 60044, "count": 88 }, // { "id": 60051, "count": 100 }, // { "id": 60054, "count": 100 }, // { "id": 60055, "count": 88 }, // { "id": 60056, "count": 88 }, // { "id": 60059, "count": 88 }, // { "id": 60060, "count": 88 }, ]; export const DEFAULT_EQUIPS = [ // { "id": 8, "count": 1 }, // { "id": 25, "count": 1 }, // { "id": 308, "count": 1 }, // { "id": 408, "count": 1 }, // { "id": 505, "count": 1 }, // { "id": 607, "count": 1 }, // { "id": 707, "count": 1 }, // { "id": 2008, "count": 1 }, // { "id": 2208, "count": 1 }, // { "id": 3008, "count": 1 }, // { "id": 3201, "count": 1 }, // { "id": 3208, "count": 1 }, // { "id": 4008, "count": 1 }, // { "id": 2026, "count": 1 }, // { "id": 2126, "count": 1 }, // { "id": 2226, "count": 1 }, // { "id": 3026, "count": 1 }, // { "id": 3126, "count": 1 }, // { "id": 3226, "count": 1 }, // { "id": 4026, "count": 1 }, // { "id": 4126, "count": 1 }, // { "id": 5025, "count": 1 }, // { "id": 5126, "count": 1 }, // { "id": 6026, "count": 1 }, ]; export const DEFAULT_GOLD = 0; export const DEFAULT_COIN = 0; export const DEFAULT_LV = 1; export const DEFAULT_HERO_LV = 1; export const FIX_SMS_CODE_TELS = ['18855953630', '13911134885', '15167549151', '15618654010', '15167549151', '18342915387', '15000250967']; export enum REDIS_KEY { USER_INFO = "userInfo", // 玩家缓存信息 TOWER_RANK = "towerRank", // 天梯排行榜 COM_TEAM_SEARCH_PRE = 'comTeamSerQ', // 匹配中的玩家,按品质分 COM_TEAM_CREATED_TEAM = 'comTeamCreate', // 匹配中的队伍,按品质分 PVP_RANK = "pvpRank", // pvp排行榜 GUILD_INFO = "guildInfo", // 公会信息 GUILD_ACTIVE_RANK = "guildActiveRank", // 公会周活跃排行榜 SERVER = 'server', // 服务器列表 SERVER_OPEN_TIME = 'serverOpenTime', // 服务器开服时间 ONLINE_USERS = 'onlineUsers', // 在线用户情况 ONLINE_TIME = 'onlineTime', // 玩家在线时间 ONLINE_CNT = 'onlineCnt', // 在线次数 CHANNEL_SERVERS = 'chat:channelServers', // 渠道对应的 chat 服务器 Id, USER_GATE_ACTIVITY = 'usrGateAct', // 蛮夷入侵玩家排行 GATE_ACTIVITY = 'gateAct', // 蛮夷入侵军团排行 USER_CITY_ACTIVITY = 'usrCityAct', // 诸侯混战玩家排行 CITY_ACTIVITY = 'cityAct', // 诸侯混战军团排行 RACE_ACTIVITY = 'raceAct', // 粮草先行军团排行 TOP_LINEUP_INFO = 'topLineInfo', // 最强阵容数据 TOP_LINEUP_RANK = 'topLineRank', // 最强阵容排行 TOP_HERO_RANK = 'topHeroRank', // 最强武将排行 HERO_INFO = 'heroInfo', // 最强武将信息 HERO_NUM_RANK = 'heroNum', // 武将数量排行 USER_LV = 'usrLv', // 主公等级排行榜 SUM_CE_RANK = 'sumCeRank', // 总战力排名 DUNGEON_RANK = 'dungeonRank', // 秘境排名 DUNGEON_LINEUP = 'dungeonLineup', // 秘境通关阵容 MAIN_RANK = 'mainRank', // 主线通关排名 MAIN_ELITE_RANK = 'mainEliteRank', // 精英通关排名 GUILD_LV_RANK = "guildLvRank", // 公会等级排行榜 HERO_RANK = "heroRank", // 武将排行榜 SHOW_LINEUP = "showLineup", // 展示阵容 SYS_SERVER = 'sysServer', // 全服connector服 PAY_CHANNEL = 'pay', // 支付订阅频道 REFUND_CHANNEL = 'refund', // 退款频道 TREAT_ROLE_CHANNEL = 'treatRole', // 处理玩家账号名频道 TREAT_GUILD_CHANNEL = 'treatGuild', // 处理公会账号名频道 GUILD_FUND = 'guildFund', // 限时排行 SUM_CE_SNAPSHOT = "sumCeTL", // 限时战力排行榜 TOP_LINE_SNAPSHOT = "topLineTL", // 限时战力排行榜 SURVEY_CHANNEL = 'survey', // 文件频道 USER_CHANNEL = 'userChannel', // 玩家登录频道 USER_CODE = 'userCode', // 玩家userCode对应roleId LADDER = 'ladder', // 名将擂台 LADDER_DEFCE = 'ladderDefCe', // 名将擂台的防守战力 GA_HISTORY_CITY = 'gaHisCity', // 诸侯混战打开过的城池页面 GVG_VESTIGE_MEMBER = 'vestigeUsr', // 玩家一个遗迹的积分 GVG_VESTIGE_MEMBER_ALL = 'vestigeUsrAll', // 玩家所有遗迹积分 GVG_VESTIGE_LEAGUE = 'vestigeLeague', // 联军所有遗迹积分 LEAGUE_INFO = "leagueInfo", // 联军信息 GVG_BATTLE_RANK = "gvgBattleUsr", // 激战期个人排行榜 GVG_BATTLE_USER_RANK_BY_CITY = "gvgBattleUsrByCity", // 激战期个人排行榜 GVG_BATTLE_LEAGUE_RANK = "gvgBattleLeague", // 激战期联军排行榜 GVG_BATTLE_LEAGUE_RANK_BY_CITY = "gvgBattleLeagueByCity", // 激战期联军排行榜 GVG_BATTLE_USR_SETTLE_RANK = "gvgBattleUsrSettle", // 激战期个人积分占领排行榜 GVG_BATTLE_USR_SETTLE_RANK_BY_CITY = "gvgBattleUsrSettleByCity", // 激战期个人积分占领排行榜按城池分 GVG_HISTORY_AREA = 'gvgHisArea', // gvg激战期玩家加入的区域 GVG_HISTORY_AREA_TEAM = 'gvgHisAreaTeam', // gvg激战期玩家加入的区域 GVG_HISTORY_CITY = 'gvgHisCity', // gvg激战期玩家进入的城池 GVG_SEND_REWARD = 'gvgSendReward', // gvg发放奖励 GVG_SPINE_CNT = 'gvgSpineCnt', // gvg spine的下发数量 ACTIVITY_MINI_GAME = 'miniGame', // 活动小游戏排行榜 PUBLIC_ACCOUNT_GIFT = 'pubAccGiftChannel', // 公众号频道 SEND_GIFT_CODE = 'sendGiftCodeChannel', // 礼包码频道 MAX_ONLINE_USERS = 'maxOnlineUsers', // 最高在线人数限制 IS_CHECT_BLOCK = 'isCheckBlock', // 防破解检测封号开关,0-开,1-关 } // 各排行榜对应hash的key export function getInfoKeyByRedisKey(redisKey: REDIS_KEY) { switch (redisKey) { case REDIS_KEY.TOWER_RANK: // 天梯排行榜 return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] }; case REDIS_KEY.PVP_RANK: // pvp排行榜 return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] }; case REDIS_KEY.TOP_LINEUP_RANK: // 最强阵容排行 return { infoKey: REDIS_KEY.USER_INFO, extraKey: [REDIS_KEY.TOP_LINEUP_INFO] }; case REDIS_KEY.TOP_HERO_RANK: // 最强武将排行 return { infoKey: REDIS_KEY.USER_INFO, extraKey: [REDIS_KEY.HERO_INFO] }; case REDIS_KEY.HERO_NUM_RANK: // 武将数量排行 return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] }; case REDIS_KEY.USER_LV: // 主公等级排行榜 return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] }; case REDIS_KEY.SUM_CE_RANK: // 总战力排名 return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] }; case REDIS_KEY.DUNGEON_RANK: // 秘境排名 return { infoKey: REDIS_KEY.USER_INFO, extraKey: [REDIS_KEY.DUNGEON_LINEUP] }; case REDIS_KEY.MAIN_RANK: // 主线通关排名 return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] }; case REDIS_KEY.MAIN_ELITE_RANK: // 精英通关排名 return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] }; case REDIS_KEY.HERO_RANK: // 武将排行榜 return { infoKey: REDIS_KEY.USER_INFO, extraKey: [REDIS_KEY.HERO_INFO] }; case REDIS_KEY.GUILD_ACTIVE_RANK: // 公会周活跃排行榜 return { infoKey: REDIS_KEY.GUILD_INFO, extraKey: [] }; case REDIS_KEY.GUILD_LV_RANK: // 公会等级排行榜 return { infoKey: REDIS_KEY.GUILD_INFO, extraKey: [] }; case REDIS_KEY.GUILD_FUND: // 军团资金 return { infoKey: REDIS_KEY.GUILD_INFO, extraKey: [] }; case REDIS_KEY.GATE_ACTIVITY: // 蛮夷入侵军团排行 return { infoKey: REDIS_KEY.GUILD_INFO, extraKey: [] }; case REDIS_KEY.USER_GATE_ACTIVITY: // 蛮夷入侵玩家排行 return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] }; case REDIS_KEY.CITY_ACTIVITY: // 诸侯混战军团排行 return { infoKey: REDIS_KEY.GUILD_INFO, extraKey: [] }; case REDIS_KEY.USER_CITY_ACTIVITY: // 诸侯混战玩家排行 return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] }; case REDIS_KEY.RACE_ACTIVITY: // 粮草先行军团排行 return { infoKey: REDIS_KEY.GUILD_INFO, extraKey: [] }; case REDIS_KEY.SUM_CE_SNAPSHOT: // 战力限时排行榜的快照 return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] }; case REDIS_KEY.TOP_LINE_SNAPSHOT: // 战力限时排行榜的快照 return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] }; case REDIS_KEY.GVG_VESTIGE_MEMBER: // 单遗迹玩家排行榜 return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] }; case REDIS_KEY.GVG_VESTIGE_MEMBER_ALL: // 全遗迹玩家排行榜 return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] }; case REDIS_KEY.GVG_VESTIGE_LEAGUE: // 遗迹联军排行榜 return { infoKey: REDIS_KEY.LEAGUE_INFO, extraKey: [] }; case REDIS_KEY.GVG_BATTLE_RANK: // 激战期玩家排行榜 return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] }; case REDIS_KEY.GVG_BATTLE_USER_RANK_BY_CITY: // 激战期按城池分的玩家排行榜 return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] }; case REDIS_KEY.GVG_BATTLE_LEAGUE_RANK: // 激战期联军排行榜 return { infoKey: REDIS_KEY.LEAGUE_INFO, extraKey: [] }; case REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY: // 激战期联军排行榜 return { infoKey: REDIS_KEY.LEAGUE_INFO, extraKey: [] }; case REDIS_KEY.GVG_BATTLE_USR_SETTLE_RANK: // 激战期玩家进驻排行榜 return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] }; case REDIS_KEY.GVG_BATTLE_USR_SETTLE_RANK_BY_CITY: // 激战期按城池分的玩家进驻排行榜 return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] }; case REDIS_KEY.ACTIVITY_MINI_GAME: return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] }; default: return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] }; } } // 排行榜类型 export enum RANK_TYPE { TOP_LINTUP = 1, // 最强阵容战力 TOP_HERO = 2, // 最强武将 HERO_NUM = 3, // 武将数量 USER_LV = 4, // 主公等级 SUM_CE = 5, // 总战力 TOWER = 6, // 镇念塔 MAIN = 7, // 主线 MAIN_ELITE = 8, // 精英 GUILD_LV = 9, // 军团按等级排序 LADDER = 10, // 名将擂台 GUILD_ACTIVE = 11, // 军团活跃度排序 HERO = 12, // 武将排行 GUILD_FUND = 13, // 军团积分排行,限时类型的排行榜,仅计算期限内增加的值 } // 接口中的排行榜类型对应的redis中的key export function getRedisKeyByRankType(rankType: RANK_TYPE, isTimelimit = false) { switch (rankType) { case RANK_TYPE.TOP_LINTUP: // 最强阵容战力 return isTimelimit ? REDIS_KEY.TOP_LINE_SNAPSHOT : REDIS_KEY.TOP_LINEUP_RANK; case RANK_TYPE.TOP_HERO: // 最强武将 return REDIS_KEY.TOP_HERO_RANK; case RANK_TYPE.HERO_NUM: // 武将数量 return REDIS_KEY.HERO_NUM_RANK; case RANK_TYPE.USER_LV: // 主公等级 return REDIS_KEY.USER_LV; case RANK_TYPE.SUM_CE: // 总战力 return isTimelimit ? REDIS_KEY.SUM_CE_SNAPSHOT : REDIS_KEY.SUM_CE_RANK; case RANK_TYPE.TOWER: // 镇念塔 return REDIS_KEY.TOWER_RANK; case RANK_TYPE.MAIN: // 主线 return REDIS_KEY.MAIN_RANK; case RANK_TYPE.MAIN_ELITE: // 精英 return REDIS_KEY.MAIN_ELITE_RANK; case RANK_TYPE.GUILD_LV: // 军团按等级排序 return REDIS_KEY.GUILD_LV_RANK; case RANK_TYPE.GUILD_ACTIVE: // 军团活跃度排序 return REDIS_KEY.GUILD_ACTIVE_RANK; case RANK_TYPE.HERO: // 武将排行 return REDIS_KEY.HERO_RANK; case RANK_TYPE.GUILD_FUND: // 军团积分排行,限时类型的排行榜,仅计算期限内增加的值 return REDIS_KEY.GUILD_FUND; case RANK_TYPE.LADDER: // 军团积分排行,限时类型的排行榜,仅计算期限内增加的值 return REDIS_KEY.LADDER; } } export const RANK_TYPE_TO_KEY = new Map(); // field处理方法 export enum COMPOSE_FIELD_TYPE { ROLE = 1, GUILD = 2, ROLE_HERO = 3, LEAGUE = 4 } // 各个key的field如何处理 export const KEY_TO_COMPOSE_FIELD = new Map([ [REDIS_KEY.USER_INFO, COMPOSE_FIELD_TYPE.ROLE], [REDIS_KEY.TOWER_RANK, COMPOSE_FIELD_TYPE.ROLE], [REDIS_KEY.PVP_RANK, COMPOSE_FIELD_TYPE.ROLE], [REDIS_KEY.GUILD_INFO, COMPOSE_FIELD_TYPE.GUILD], [REDIS_KEY.GUILD_ACTIVE_RANK, COMPOSE_FIELD_TYPE.GUILD], [REDIS_KEY.GUILD_LV_RANK, COMPOSE_FIELD_TYPE.GUILD], [REDIS_KEY.USER_GATE_ACTIVITY, COMPOSE_FIELD_TYPE.ROLE], [REDIS_KEY.GATE_ACTIVITY, COMPOSE_FIELD_TYPE.GUILD], [REDIS_KEY.USER_CITY_ACTIVITY, COMPOSE_FIELD_TYPE.ROLE], [REDIS_KEY.CITY_ACTIVITY, COMPOSE_FIELD_TYPE.GUILD], [REDIS_KEY.RACE_ACTIVITY, COMPOSE_FIELD_TYPE.GUILD], [REDIS_KEY.TOP_LINEUP_INFO, COMPOSE_FIELD_TYPE.ROLE], [REDIS_KEY.TOP_LINEUP_RANK, COMPOSE_FIELD_TYPE.ROLE], [REDIS_KEY.TOP_HERO_RANK, COMPOSE_FIELD_TYPE.ROLE_HERO], [REDIS_KEY.HERO_INFO, COMPOSE_FIELD_TYPE.ROLE_HERO], [REDIS_KEY.HERO_NUM_RANK, COMPOSE_FIELD_TYPE.ROLE], [REDIS_KEY.USER_LV, COMPOSE_FIELD_TYPE.ROLE], [REDIS_KEY.DUNGEON_RANK, COMPOSE_FIELD_TYPE.ROLE], [REDIS_KEY.DUNGEON_LINEUP, COMPOSE_FIELD_TYPE.ROLE], [REDIS_KEY.MAIN_RANK, COMPOSE_FIELD_TYPE.ROLE], [REDIS_KEY.MAIN_ELITE_RANK, COMPOSE_FIELD_TYPE.ROLE], [REDIS_KEY.HERO_RANK, COMPOSE_FIELD_TYPE.ROLE_HERO], [REDIS_KEY.SHOW_LINEUP, COMPOSE_FIELD_TYPE.ROLE], [REDIS_KEY.SUM_CE_RANK, COMPOSE_FIELD_TYPE.ROLE], [REDIS_KEY.PVP_RANK, COMPOSE_FIELD_TYPE.ROLE], [REDIS_KEY.GUILD_FUND, COMPOSE_FIELD_TYPE.GUILD], [REDIS_KEY.SUM_CE_SNAPSHOT, COMPOSE_FIELD_TYPE.ROLE], [REDIS_KEY.TOP_LINE_SNAPSHOT, COMPOSE_FIELD_TYPE.ROLE], [REDIS_KEY.LADDER, COMPOSE_FIELD_TYPE.ROLE], [REDIS_KEY.GVG_VESTIGE_MEMBER, COMPOSE_FIELD_TYPE.ROLE], [REDIS_KEY.GVG_VESTIGE_MEMBER_ALL, COMPOSE_FIELD_TYPE.ROLE], [REDIS_KEY.GVG_VESTIGE_LEAGUE, COMPOSE_FIELD_TYPE.LEAGUE], [REDIS_KEY.LEAGUE_INFO, COMPOSE_FIELD_TYPE.LEAGUE], [REDIS_KEY.GVG_BATTLE_RANK, COMPOSE_FIELD_TYPE.ROLE], [REDIS_KEY.GVG_BATTLE_USER_RANK_BY_CITY, COMPOSE_FIELD_TYPE.ROLE], [REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, COMPOSE_FIELD_TYPE.LEAGUE], [REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, COMPOSE_FIELD_TYPE.LEAGUE], [REDIS_KEY.GVG_BATTLE_USR_SETTLE_RANK, COMPOSE_FIELD_TYPE.ROLE], [REDIS_KEY.GVG_BATTLE_USR_SETTLE_RANK_BY_CITY, COMPOSE_FIELD_TYPE.ROLE], [REDIS_KEY.ACTIVITY_MINI_GAME, COMPOSE_FIELD_TYPE.ROLE] ]); export const FUNC_OPT_TYPE = { LEVEL_UP: 1, BATTLE_END: 2 } export const FUNCS_ID = { EVENT: 1, PVP: 2, MAIN_TASK: 3, DAILY_TASK: 4, ACHIEVEMENT: 4 } export const FRIEND_DROP_TYPE = { COM_BATTLE: 1, SEND_GIFT: 2 } // 每日情谊点上限 export const FRIEND_DROP_MAX = { COM_BTL: 150 } export const FILENAME = { DIC_EXPEDITION: 'dic_expedition', DIC_EXPEDITION_POINT: 'dic_expedition_point', DIC_GOODS: 'dic_goods', DIC_DAILY: 'dic_zyz_daily', DIC_EVENT: 'dic_zyz_event', DIC_FASHIONS: 'dic_zyz_fashions', DIC_FRIEND_SHIP: 'dic_zyz_friend_ship', DIC_FRIEND_SHIP_LEVEL: 'dic_zyz_friend_ship_level', DIC_GK_BRANCH: 'dic_zyz_gk_branch', DIC_GK_DAILY: 'dic_zyz_gk_daily', DIC_GK_DUNGEON: 'dic_zyz_gk_dungeon', DIC_GK_DUNGEON_ELITE: 'dic_zyz_gk_dungeonElite', DIC_GK_EVENT: 'dic_zyz_gk_event', DIC_GK_EXPEDITION: 'dic_zyz_gk_expedition', DIC_GK_MAIN: 'dic_zyz_gk_main', DIC_GK_MAIN_ELITE: 'dic_zyz_gk_mainElite', DIC_GK_TOWER: 'dic_zyz_gk_tower', DIC_GK_TREASURE: 'dic_zyz_gk_treasure', DIC_GK_ARMY_TRAIN: 'dic_zyz_gk_armytrain', DIC_GK_ARMY_BOSS: 'dic_zyz_gk_armyboss', DIC_HERO: 'dic_zyz_hero', DIC_HERO_QUALITY_UP: 'dic_zyz_hero_quality_up', DIC_HERO_STAR: 'dic_zyz_hero_star', DIC_HERO_WAKE: 'dic_zyz_hero_wake', DIC_HERO_TALENT: 'dic_zyz_hero_talent', DIC_JOB: 'dic_zyz_job', DIC_KING_EXP: 'dic_zyz_kingexp', DIC_CHAR_EXP: 'dic_zyz_charexp', DIC_SE: 'dic_zyz_se', DIC_TOWER_TASK: 'dic_zyz_search', DIC_TOWER: 'dic_zyz_tower', DIC_QUESTION: 'Questions', DIC_RANDOM_EFFECT_POOL: 'dic_zyz_randomEffectPool', DIC_RANDOM_EFFECT_POOL_PLAN: 'dic_zyz_randomEffectPoolPlan', DIC_TITLE: 'dic_zyz_title', DIC_TERAPH: 'dic_zyz_teraph', DIC_SCHOOL: 'dic_zyz_school', DIC_SCHOOL_RATE: 'dic_zyz_schoolRate', DIC_HERO_SCROLL: 'dic_zyz_heroScroll', DIC_PVP_OPPONENT: 'dic_pvp_opponent', DIC_PVP_TEAM_LEVEL: 'dic_pvp_teamLevel', DIC_GK_PVP: 'dic_zyz_gk_pvp', DIC_PVP_REFRESH_CONSUME: 'dic_pvp_refreshConsume', DIC_PVP_HERO_REWARD: 'dic_pvp_heroAccountReward', DIC_PVP_RANK_REWARD: 'dic_pvp_rankReward', DIC_PVP_BOX: 'dic_pvp_boxReward', DIC_GUILD_AUTH: 'dic_army_authority', DIC_GUILD_STRUCTURE_CENTER: 'dic_army_structureCentre', DIC_GUILD_EQUIP_PRODUCE_BASE: 'dic_army_equipProduceBase', DIC_GUILD_BOSS_BASE: 'dic_army_bossBase', DIC_GUILD_TRAIN_BASE: 'dic_army_trainBase', DIC_GUILD_DONATE_BASE: 'dic_army_donateBase', DIC_GUILD_WISH_POOL_BASE: 'dic_army_wishPool', DIC_GUILD_STORE_BASE: 'dic_army_storeBase', DIC_GUILD_POSITION: 'dic_army_position', DIC_ACTIVE_DAY_REWARD: 'dic_army_activeDayReward', DIC_ACTIVE_WEEK_REWARD: 'dic_army_activeWeekReward', DIC_MAIL: 'dic_email_content', DIC_ARMY_TRAIN_JU_DIAN: 'dic_army_trainJuDian', DIC_ARMY_TRAIN_SOLO_REWARD: 'dic_army_trainSoloReward', DIC_ARMY_TRAIN_INFO: 'dic_army_trainGk_info', DIC_ARMY_ACTIVE_POINT_WAYS: 'dic_army_activePointWays', DIC_ARMY_DEVELOPMENTCONSUME: 'dic_army_developmentConsume', DIC_ARMY_BOSS_RANK_REWARD: 'dic_army_bossrankReward', DIC_ARMY_DONATE_BOX_REWARD: 'dic_army_donateBoxReward', DIC_ROLE_FRIEND: 'dic_zyz_friends', DIC_ROLE_FRIEND_LEVEL: 'dic_zyz_closelevel', DIC_GUILD_ACTIVITY: 'dic_zyz_guildActivity', DIC_GATE_ACTIVITY_POINT: 'dic_zyz_gateActivityPoint', DIC_GUILD_AUCTION: 'dic_zyz_guildAuction', DIC_CITY_ACTIVITY: 'dic_zyz_cityActivity', DIC_CHAT_ACCUSE: 'dic_zyz_chat_report', DIC_CITY_ACTIVITY_REWARD: 'dic_zyz_cityActivityReward', DIC_RACE_ACTIVITY: 'dic_zyz_raceActivity', DIC_SHOP: 'dic_zyz_shop', DIC_SHOP_TYPE: 'dic_zyz_shopType', DIC_RANK: 'dic_zyz_rankingType', DIC_RANK_REWARD: 'dic_zyz_rankingReward', DIC_MAIN_TASK: 'dic_zyz_mainTask', DIC_DAILY_TASK: 'dic_zyz_dailyTask', DIC_ACHIEVEMENT: 'dic_zyz_achievement', DIC_MAIN_TASK_STAGE: 'dic_zyz_mainTaskStage', DIC_TASK_BOX: 'dic_zyz_taskBox', DIC_ACHIEVEMENT_BOX: 'dic_zyz_achievementBox', DIC_GACHA: 'dic_zyz_gacha', DIC_GACHA_PLAN: 'dic_zyz_gachaPlan', DIC_GACHA_FLOOR: 'dic_zyz_gachaFloor', DIC_GIFT_PACKAGE: 'dic_zyz_giftPackage', DIC_GIFT_PACKAGE_PLAN: 'dic_zyz_giftPackagePlan', DIC_GIFT_PACKAGE_FLOOR: 'dic_zyz_giftPackageFloor', DIC_RECRUIT: 'dic_zyz_recruit', DIC_RMB: 'dic_zyz_rmb', DIC_ACTIVITY_TYPE: 'dic_zyz_activityType', DIC_TASK_TYPE: 'dic_zyz_taskType', DIC_GK_SZTM: 'dic_zyz_gk_activity_sztm', DIC_GK_MJSD: 'dic_zyz_gk_activity_mjsd', DIC_SERVER_NAME: 'dic_zyz_serverName', DIC_GK_FES: 'dic_zyz_gk_activity_festival', DIC_AP: 'dic_zyz_ap', DIC_AP_BUY_COST: 'dic_zyz_daliyAP', DIC_GK_NEWHERO: 'dic_zyz_gk_newhero', DIC_EXP_RATIO: 'dic_zyz_mainTaskExp', DIC_GK_PROBATION: 'dic_zyz_gk_probation', DIC_HOLIDAY: 'dic_holiday', DIC_EXPEDITION_SUB_ATTR: 'dic_expedition_subattr', DIC_AUCTION_BASIC_POOL: 'dic_zyz_auction_basicPool', DIC_AUCTION_REWARD: 'dic_zyz_auctionReward', DIC_PVP_DIFFICULTRATIO: 'dic_zyz_pvp_difficultRatio', DIC_PVP_DAILY_TASK: 'dic_zyz_pvp_dailyTask', DIC_WHITE_IP: 'dic_pay_white_ip', FILTER_WORDS: 'filterWords', DIC_GUILD_WISH_REWARD: 'dic_army_wishReward', DIC_API: 'dic_api', DIC_SERVER_CONST: 'server_const', DIC_EQUIP: 'dic_zyz_equip', DIC_EQUIP_SUIT: 'dic_zyz_equipSuit', DIC_EQUIP_STRENGTH: 'dic_zyz_equipStrength', DIC_EQUIP_QUALITY: 'dic_zyz_equipQuality', DIC_EQUIP_STAR: 'dic_zyz_equipStar', DIC_EQUIP_QUALITY_EXTRA: 'dic_zyz_equipQuality_extra', DIC_JEWEL: 'dic_zyz_jewel', DIC_STONE: 'dic_zyz_stone', DIC_JEWEL_CONDITION: 'dic_zyz_jewel_condition', DIC_MAIN_STAR_BOX: 'dic_zyz_main_star_reward', DIC_EQUIP_STRENGTH_ATTR: 'dic_zyz_equipStrengthAttr', DIC_TOWER_GIFT: 'dic_zyz_towerGift', DIC_TOWER_PVP_SUB_ATTR: 'dic_tower_pvp_subattr', DIC_SYSTEM_OPEN_TIME: 'dic_zyz_systemOpenTime', DIC_MAIN_WAR_REWARD: 'dic_zyz_mainCity_reward', DIC_LADDER_DIFFICULTRATIO: 'dic_zyz_ladder_difficultRatio', DIC_LADDER_RANKREWARD: 'dic_zyz_ladder_rankReward', DIC_GK_LADDER: 'dic_zyz_gk_ladder', DIC_LADDER_MATCH: 'dic_zyz_ladderMatch', DIC_GK_BRANCH_ELITE: 'dic_zyz_gk_branchElite', DIC_GENERAL_GOODS: 'dic_zyz_general_goods', DIC_ARTIFACT: 'dic_zyz_artifact', DIC_ARTIFACT_LV_PLAN: 'dic_zyz_artifactLvPlan', DIC_ARTIFACT_QUALITY_PLAN: 'dic_zyz_artifactQualityPlan', DIC_ARTIFACT_QUALITY: 'dic_zyz_artifactQuality', DIC_ARTIFACT_SEID: 'dic_zyz_artifactSeid', DIC_GVG_PERIOD: 'dic_zyz_GVGPeriod', DIC_GVG_TECH: 'dic_zyz_GVGTech', DIC_GVG_ITEM: 'dic_zyz_GVGItems', DIC_GVG_LEAGUE_LV: 'dic_zyz_GVGLeagueLv', DIC_GVG_RESOURCE_BASE: 'dic_zyz_GVGResourceBase', DIC_GVG_CONTRIBUTE_BOX: 'dic_zyz_GVGContributeBox', DIC_GVG_AREA: 'dic_zyz_GVGArea', DIC_GVG_CITY_ADD: 'dic_zyz_GVGCityAdd', DIC_GVG_TASK: 'dic_zyz_GVGTask', DIC_GVG_VESTIGE_TYPE: 'dic_zyz_GVGVestigeType', DIC_GVG_VESTIGE: 'dic_zyz_GVGVestige', DIC_GVG_VESTIGE_RANGE: 'dic_zyz_GVGVestigeRange', DIC_GVG_VESTIGE_LEAGUE_RANK: 'dic_zyz_GVGVestigeLeagueRank', DIC_GK_GVG_VESTIGE: 'dic_zyz_gk_GVGVestige', DIC_GVG_AREA_POINT: 'dic_zyz_GVGAreaPoint', DIC_GVG_BATTLE_RANK_REWARD: 'dic_zyz_GVGBattleRankReward', DIC_GK_GVGBATTLE: 'dic_zyz_gk_GVGBattle', DIC_GVG_VESTIGE_PLAYER_RANK: 'dic_zyz_GVGVestigePlayerRank', DIC_PUSH_MESSAGE: 'dic_zyz_pushMessage', DIC_AUTHORS_BOOK: 'dic_zyz_authorsBook', DIC_AUTHORS_BOOK_POINT: 'dic_zyz_authorsBookPoint', DIC_AUTHORS_BOOK_SUB: 'dic_zyz_authorsBookSub', DIC_AUTHORS_GOODID: 'dic_zyz_authorsGoodId', DIC_BOSS_RANK_ACTIVE_POINT: 'dic_zyz_bossRank_activePoint', // DIC_ROUGE_TYPE: "dic_rougeType", 暂时用不到 DIC_ROUGE_AUTHOR_TYPE: "dic_rougeAuthorType", DIC_ROUGE_TYPE_GRADE: "dic_rougeType_grade", DIC_ROUGE_LAYER_PLAN: "dic_rougeLayer_plan", DIC_SPIRIT_PLAN: "dic_spiritPlan", DIC_ROUGE_LAYER_NODE_NUM_PLAN: "dic_rougeLayer_nodeNumPlan", DIC_ROUGE_LAYER_NODE_PLAN: "dic_rougeLayer_nodePlan", DIC_ROUGE_NODE: "dic_rougeNode", DIC_ROUGE_LAYER_REWARD_PLAN: "dic_rougeLayer_rewardPlan", DIC_ROUGE_SHOP_PLAN: "dic_rougeShopPlan", DIC_ROUGE_CHARA: "dic_rougeChara", DIC_ROUGE_PASSIVE_CARD: "dic_rougePassiveCard", DIC_ROUGE_PASSIVE_COLLECT: "dic_rougePassiveCollect", DIC_ROUGE_SKILL_CARD: "dic_rougeSkillCard", DIC_ROUGE_HOLY_CARD: "dic_rougeHolyCard", DIC_ROUGE_CHARA_CARD_PLAN: "dic_rougeChara_cardPlan", DIC_ROUGE_PASSIVE_CARD_PLAN: "dic_rougePassive_cardPlan", DIC_ROUGE_HOLY_CARD_PLAN: "dic_rougeHoly_cardPlan", DIC_ROUGE_CHALLANGE: "dic_rougeChallenge", DIC_ROUGE_CHALLANGE_PLAN: "dic_rougeChallengePlan", DIC_ROUGE_QUESTION_MARK_PLAN: "dic_rougeQuestionMarkPlan", DIC_ROUGE_RANDOM_EVENT_PLAN: "dic_rougeRandomEventPlan", DIC_ROUGE_EVENT_OPTION: "dic_rougeEventOption", DIC_ROUGE_OPTION_GROUP: "dic_rougeOptionGroup", DIC_GK_ROUGE: "dic_zyz_gk_rouge", DIC_ROUGE_SCORE_REWARD: "dic_rougeScoreReward", DIC_ROUGE_EFFECT: "dic_rougeEffect", DIC_ROUGE_EFFECT_TYPE: "dic_rougeEffectType", DIC_ROUGE_TECH: "dic_rougeTech", DIC_ROUGE_TECH_CIRCLE: "dic_rougeTechCircle", DIC_ROUGE_TECH_LEVEL: "dic_rougeTechLevel", } export const WAR_RELATE_TABLES = [ FILENAME.DIC_GK_BRANCH, FILENAME.DIC_GK_DAILY, FILENAME.DIC_GK_DUNGEON, FILENAME.DIC_GK_DUNGEON_ELITE, FILENAME.DIC_GK_EVENT, FILENAME.DIC_GK_EXPEDITION, FILENAME.DIC_GK_MAIN, FILENAME.DIC_GK_MAIN_ELITE, FILENAME.DIC_GK_TOWER, FILENAME.DIC_GK_TREASURE, FILENAME.DIC_GK_PVP, FILENAME.DIC_GK_SZTM, FILENAME.DIC_GK_MJSD, FILENAME.DIC_GK_FES, FILENAME.DIC_GK_NEWHERO, FILENAME.DIC_GK_PROBATION, FILENAME.DIC_GK_ARMY_TRAIN, FILENAME.DIC_GK_ARMY_BOSS, FILENAME.DIC_GK_LADDER, FILENAME.DIC_GK_BRANCH_ELITE, FILENAME.DIC_GK_GVG_VESTIGE, FILENAME.DIC_GK_GVGBATTLE, FILENAME.DIC_GK_ROUGE, ] // 装备栏强化类型 export const EQUIP_STRENGTHEN_TYPE = { SINGLE: 1, // 单件单级强化 SINGLE_QUICK: 2, // 单件一键强化 ALL_QUICK: 3 // 武将全部装备栏一键强化 } export const CHAT_SERVER = 'chat-server-1'; export enum FRIEND_RELATION_TYPE { NORMAL = 1, HAS_FRIEND = 2, HAS_BLOCKED = 3, MYSELF = 4, ROBOT = 5 } export enum POPULATE_TYPE { NOT = 0, FRIEND = 1, BLACKLIST = 2, FRIENDSHIP = 3, FRIEND_NAME_ONLY = 4 } export enum BLOCK_OPEATE { ADD = 1, REMOVE_BLACK = 2, REMOVE_AND_APPLY = 3, REMOVE_FRIEND = 4 } export enum ADDICTION_PREVENTION_CODE { FAIL = -1, SUCCESS = 1, // 接口的返回 GUEST = 1, // 返回给客户端时,游客时间超时 CURFEW = 2, // 每日22时至次日8时,未成年禁止游戏 HOLIDAY = 3, // 法定节假日每日累计不得超过3小时 WORKDAY = 4, // 非法定节假日每日累计不得超过1.5小时 } export enum GET_SMS_TYPE { LOGIN = 1, BIND = 2 } export enum DEFAULT_DEVICE_ID { PC = 'pc' } // 阵容人数限制 export const LINEUP_NUM = 6; // 商店刷新类型 export enum SHOP_REFRESH_TYPE { DAILY = 1, // 每天刷新 WEEKLY = 2, // 每周 MONTHLY = 3, // 每月 FOREVER = 4, // 不重置 PVP = 5, // pvp赛季 } // 任务的大类 export enum TASK_FUN_TYPE { MAIN = 1, // 主线 DAILY = 2, // 每日 ACHIEVEMENT = 3, // 成就 PVP = 4, // pvp任务 } export enum TASK_TYPE { LOGIN_SUM = 1, // 累计登录 LOGIN_SERIES = 2, // 连续登录 ROLE_LV = 3, // 主公等级 GACHA = 4, // 招募 HERO_NUM = 5, // 武将数量 HERO_STAR_UP = 6, // 升星次数 HERO_QUALITY = 7, // 拥有品质 HERO_QUALITY_STAR_UP = 8, // 某品质升星 HERO_LV = 9, // 武将升级 HERO_TRAIN = 10, // 武将训练 HERO_QUALITY_UP = 11, // 武将升品 HERO_WAKE_UP = 12, // 武将觉醒 HERO_TRAIN_SUM = 13, // 武将总训练次数 HERO_STAGE_UP = 14, // 武将兵种进阶 HERO_FAVOUR_LV = 15, // 武将好感度升级 HERO_CONNECT = 16, // 激活武将羁绊 ROLE_SCHOOL_UNLOCK = 17, // 百家学宫解锁 ROLE_SCHOOL_PUT_HERO = 18, // 百家学宫放置武将 ROLE_TITLE = 19, // 爵位 ROLE_TERAPH_STRENGTHEN = 20, // 神像强化 ROLE_SCROLL_ACTIVE = 21, // 名将谱激活 // EQUIP_SUM = 22, // 总装备数 // EQUIP_BY_HERO = 23, // 各武将装备数量 // EQUIP_QUALITY = 24, // 装备品质 // EQUIP_STRENGTHEN = 25, // 装备栏强化 // EQUIP_JEWEL = 26, // 多少装备镶嵌宝石 // EQUIP_COMPOSE_SUIT = 27, // 合成套装 // EQUIP_SUIT = 28, // 拥有套装 ROLE_SIGN = 29, // 签到 暂无 // EQUIP_REFINE = 30, // 成功精炼 // EQUIP_RESTRENGTHEN = 31, // 洗炼 // EQUIP_JEWEL_STAGE = 32, // 镶嵌几阶宝石 // EQUIP_JEWEL_SUM = 33, // 总计镶嵌多少宝石 FRIEND_NUM = 34, // 好友人数 FRIEND_SEND_HEART = 35, // 赠送友情点 CHAT = 36, // 发送消息 BATTLE_COST_AP = 37, // 消耗体力 BATTLE_WITH_HERO = 38, // 使用某武将挑战某关卡 BATTLE_MAIN = 39, // 通关主线 BATTLE_MAIN_SWEEP = 40, // 扫荡主线 BATTLE_EVENT = 41, // 奇遇 BATTLE_DAILY_STAR = 42, // 每日x星通关 BATTLE_DAILY = 43, // 每日通关 BATTLE_DUNGEON = 44, // 秘境 BATTLE_DUNGEON_WAR = 45, // 通关秘境有些关卡 BATTLE_TOWER_LV = 46, // 镇念塔层数 BATTLE_TOWER = 47, // 镇念塔 BATTLE_VESTIGE = 48, // 遗迹 BATTLE_EXPEDITION = 49, // 远征 BATTLE_EXPEDITION_BOX = 50, // 领取远征宝箱 COM_BATTLE_CREATE_TEAM = 51, // 寻宝招募队友 // COM_BATTLE_BLUEPRT = 52, // 合成藏宝图 COM_BATTLE_ASSIST_TEAM = 53, // 队友协助寻宝 COM_BATTLE = 54, // 寻宝 // COM_BATTLE_QUALITY = 55, // 按品质寻宝 // COM_BATTLE_DROP = 56, // 寻宝掉落碎片 PVP = 57, // PVP挑战 PVP_WIN = 58, // PVP胜利 PVP_RECEIVE_BOX = 59, // 领取宝箱 PVP_WIN_SERIES = 60, // PVP连胜 PVP_HERO_SCORE = 61, // PVP武将积分 PVP_RANK = 62, // PVP达到第几名 GUILD_JOB = 63, // 军团官职 GUILD_DONATE = 64, // 军团捐献 GUILD_RECEIVE_BOX = 65, // 领取活跃宝箱 // GUILD_REFINE = 66, // 军团炼器 GUILD_ASSIST_REFINE = 67, // 军团助力加速 GUILD_TRAIN_SUCESS = 68, // 军团练兵场成功压制 GUILD_BOSS = 69, // 军团演武台挑战 GUILD_TRAIN = 70, // 挑战练兵场 GUILD_ACTIVITY = 71, // 军团活动 GUILD_JOIN = 72, // 加入军团 BATTLE_MAIN_ELITE = 73, // 精英通关 HERO_QUALITY_TO_QUALITY_COUNT = 74,// *名武将*品升*品 HERO_QUALITY_WAKE_UP_COUNT = 75, // *名武将*品觉醒 HERO_WAKE_UP_STAR_UP_COUNT = 76, // *名武将升至觉醒*星 // EQUIP_REFINE_LV = 77, // *件装备成功精炼到*级 // EQUIP_SUIT_JEWEL_STAGE = 78, // *次触发,一个武将满装备情况下,必须都镶嵌有相同阶的宝石(阶数大于等于x情况下都算达成) GUILD_TRAIN_COUNT = 79, // 练兵场通关x层 HERO_UNLOCK = 80, // 名将谱x阵营全部激活 GACHA_QUALITY_COUNT = 81, // 抽到*次品质*武将 ROLE_TERAPH_STAGE_UP = 82, // 神像进阶 // EQUIP_QUALITY_COUNT = 83, // 获得*件品质的*装备 HERO_WAKE_UP_COUNT = 84, // *名武将觉醒 // GUILD_JOIN_ACTIVITY_END = 85, // 参与*军团活动到结束 ACTIVITY_RMB = 86, // 累计充值*元 EQUIP_LV_TO = 87, // x件装备强化至x级 EQUIP_PUT_JEWEL = 88, // 多少件装备多少阶天晶石 EQUIP_PUT_STONE = 89, // 多少件装备多少个地玉石 EQUIP_STAR_UP_TO = 90, // 装备升到多少星 EQUIP_STAR_UP_CNT = 91, // 装备升星多少次 EQUIP_SUIT_SEID_NUM = 92, // 激活套装属性条数 EQUIP_QUALITY_UP = 93, // 多少件装备升品 EQUIP_QUALITY_UP_CNT = 94, // 装备升品多少次 EQUIP_QUALITY_UP_TO = 95, // 装备升到多少品 EQUIP_COMPOSE = 96, // 合成 EQUIP_COMPOSE_CNT = 97, // 多少名武将有多少装备 EQUIP_LV_UP = 98, // 装备等级 EQUIP_PUT_JEWEL_CNT = 99, // 多少装备镶嵌天晶 EQUIP_PUT_STONE_CNT = 100, // 多少装备镶嵌地玉 EQUIP_STONE_CNT = 101, // 镶嵌了多少地玉 EQUIP_STONE_CNT_LV = 102, // 多少装备镶嵌多少多少阶的地玉 EQUIP_JEWEL_RANDSE_CNT = 103, // 多少天晶的多少条词条激活 STONE_COMPOSE = 104, // 合成地玉石 JEWEL_RESET = 105, // 天晶洗练 JEWEL_QUENCH = 106, // 天晶淬炼 JEWEL_QUENCH_SUCCESS = 107, // 天晶淬炼成功 COM_BATTLE_LV = 108, // 军团寻宝 GUILD_REFINE = 109, // 军团兑换 EQUIP_STAR_UP_CNT_SUM = 110, // 装备总共升星x次 BATTLE_MAIN_START = 111, // 挑战主线x次 BATTLE_TOWER_START = 112, // 挑战镇念塔x次 BATTLE_VESTIGE_START = 113, // 挑战遗迹x次 BATTLE_DAILY_START = 114, // 挑战每日x次 COM_BATTLE_CREATE_TEAM_WIN = 115, // 创建寻宝并胜利x次 COM_BATTLE_ASSIST_TEAM_WIN = 116, // 协助寻宝并胜利x次 COM_BATTLE_WIN = 117, // 寻宝胜利x次 BATTLE_EXPEDITION_START = 118, // 挑战远征x次 BATTLE_DUNGEON_START = 119, // 挑战秘境x次 GUILD_GOLD_DONATE = 120, // 军团元宝捐献x次 LADDER_CNT = 121, // 名将擂台挑战x次 LADDER_SUCCESS_CNT = 122, // 名将擂台挑战胜利x次 LADDER_RANK = 123, // 名将擂台排名 CONNECT_ONE_HERO_MAX_LV = 124, // 羁绊最高等级的那一级达到x级 CONNECT_ONE_HERO_SUM_LV = 125, // 单个武将全部羁绊到达 ARTIFACT_LV = 127, // 强化X件宝物至X级 ARTIFACT_QUALITY_EQUIP = 128, // 穿戴X件品质为X的宝物 ARTIFACT_COMPOSE = 129, // 合成X次宝物 STAR_UP_SUM = 130, // 总计升星次数 BATTLE_BRANCH_ELITE = 131, // 通关梦魇支线关卡 GVG_FARM = 132, // 农庄种植/矿山采集/木堆砍柴 GVG_VESTIGE = 133, // 中原遗迹挑战 GVG_TECH = 134, // 千机阁捐献 MINI_GAME_SHOOT = 135, // 单局射箭获得X分 MINI_GAME_ERASE = 136, // 单局翻牌不超出X步 MINI_GAME_EAT_ZONGZI = 137, // 吃粽子超过X分 MINI_GAME_CATCH_ZONGZI = 138, // 接粽子超过X分 MINI_GAME_SCORE = 139, // 小游戏超过X分 MINI_GAME_STEP = 140, // 小游戏小于X步 FUND_ROUGE = 143, // 学宫密卷 FUND_AUTHOR = 144, // 列传密卷 } // 任务累积类型 export enum TASK_SUM_TYPE { SUM = 1, // 累积型 DO = 2, // 去做型 } // 卡池类型 export enum GACHA_TYPE { NORMAL = 1, // 元宝招募 FRDPOINT = 2, // 友情点 ASSIGN = 3, // 指定卡池 GUIDE = 4, // 限时 ACTIVITY = 5, // 新武将活动 TAUTOR=6, // 百家争鸣祈灵 } export enum GACHA_PLAN_TYPE { HERO = 1, // 武将 ASSIGN_HERO = 2, // 指定武将 ASSIGN_ITEM = 3, // 指定武将 ITEM = 4, // 武将碎片 } export enum GACHA_FLOOR_TYPE { MAIN_FLOOR = 1, // 主要保底, 每 param 次必得 1个目标物,获得之后次数重计(如当前的元宝招募) ONLY_ONE = 2, // 每 param 次有且仅有1次目标物(如当前的求贤若渴) TEN_MOST_HIGHER = 3, // 每次10连最多获得 param 个目标物(不计单抽)向上替换(如:蓝色不超过9个=紫色保底) TEN_MOST_LOWER = 4, // 每次10连最多获得 param 个目标物(不计单抽)向下替换 (如:橙色不超过3个) FIVE_MOST_LOWER = 5, // 每次5连最多获得 param 个目标物(不计单抽)向下替换 (如:橙色不超过3个) } // 跑马灯显示类型 export enum MARQUEE_SHOW_TYPE { ONCE = 1, // 一次性 CIRCLE = 2, // 循环 } // 推送时间类型 export enum MARQUEE_TIME_TYPE { INSTANT = 1, // 发送后立刻推送 SCHEDULE = 2, // 定时器 } export enum SERVER_STATUS { NEW = 1, // 新服 HOT = 2, // 火爆 WILL_OPEN = 3, // 即将开启 MAINTENANCE = 4, // 维护中 HIDE = 0, // 隐藏 } export enum WHITE_LIST_TYPE { IP = 1, // ip地址 UID = 2, // 玩家账号 } // 获取道具类型 export enum HANDLE_REWARD_TYPE { RECEIVE = 1, // 获取 COST = 2 // 消耗 } // 领取邮件类型 export enum RECEIVE_MAIL_TYPE { SINGLE = 1, // 领取单个 ALL = 2, // 一件领取 } export enum ROBOT_SYS_TYPE { COM_BTL = 1, PVP = 2 } // 武将等级和经验比类型 export enum KING_EXP_RATIO_TYPE { TASK = 1, BATTLE = 2, } export enum RANK_FIRST_REWARD_STATUS { WAITING = 0, // 不可领取 CAN_RECEIVE = 1, // 可领取 RECEIVED = 2, // 已领取 } export enum THINKING_DATA_MODE_LIST { DEBUG = 'debug', BATCH = 'batch', LOGGING = 'logging', } export let THINKING_DATA_MODE = THINKING_DATA_MODE_LIST.LOGGING; export enum BLOCK_TYPE { NOT = 0, BAN = 1, BLOCK = 2, } export enum SERVER_TIMER { FIVE_HALF = 1, // 5:30 TEN_HALF = 2, // 10:30 FIFTEEN_HALF = 3, // 15:30 NINETEEN_HALF = 4, // 19:30 } export enum GIFT_GENERATE_TYPE { ONE_TO_ONE = 1, // 一人一码,一条码只能被用一次 ONE_TO_MANY = 2, // 通码,一条码能被多人使用,每个人只能用一次 } export enum GIFT_TYPE { DEFAULT = 0, GAME = 1, // 游戏内码 WEB = 2, // 外链发送 } export enum ITEM_CHANGE_REASON { DEBUG = 0, // debug接口、后台 RENAME = 1, // 重命名 DEFAULT_ITEMS = 2, // 初始道具 COMPOSE_HERO = 3, // 合成武将 HERO_LV_UP = 4, // 武将升级 HERO_STAR_UP = 5, // 武将升星 HERO_QUALITY_UP = 6, // 武将升品 HERO_WAKE_UP = 7, // 武将升彩星 HERO_JOB_TRAIN = 8, // 武将训练 HERO_JOB_STAGEUP = 9, // 武将职业进阶 HERO_CONNECT_ACTIVE = 10, // 武将激活羁绊 HERO_GIVE_FAVOR = 11, // 武将升名望 TITLE_LEVEL_UP = 12, // 升爵位 TERAPH_STRENGTHEN = 13, // 神像强化 TERAPH_QUALITY_UP = 14, // 神像进阶 UNLOCK_SCHOOL_POSITION = 15, // 解锁百家学宫位置 EQUIP_STRENTHEN = 16, // 装备强化 EQUIP_REFINE = 17, // 装备精炼 EQUIP_LOCK_RANDSE = 18, // 装备洗练锁定 EQUIP_RESTRENGTHEN = 19, // 装备洗练 EQUIP_QUENCH = 20, // 装备淬火 EQUIP_DIG_HOLE = 21, // 装备打孔 EQUIP_FILL_HOLE = 22, // 装备镶嵌 EQUIP_COMPOSE = 23, // 装备合成 EQUIP_DEL_RETURN_JEWEL = 24, // 装备合成的时候返回上面镶嵌的宝石 EQUIP_DECOMPOSE = 25, // 装备分解 EQUIP_PIECE_DECOMPOSE = 26, // 装备碎片分解 TAKE_OUT_JEWEL = 27, // 取下装备上的宝石 JEWEL_COMPOSE = 28, // 合成宝石 BLUEPRT_COMPOSE = 29, // 藏宝图合成 BUY_MEAT = 30, // 购买烧肉 USE_MEAT = 31, // 使用烧肉 USE_GIFT_PACKAGE = 32, // 打开礼包(物品) ADD_SKIN_UNLOCK_FIGURE = 33, // 获得皮肤解锁头像等 GET_HERO_UNLOCK_FIGURE = 34, // 获得武将解锁头像等 HERO_FAVOR_UNLOCK_FIGURE = 35, // 武将好感解锁头像等 PVP_SERIES_UNLOCK_FIGURE = 36, // pvp连胜解锁头像等 GACHA_PULL = 37, // 抽卡 GACHA_ITEMS = 38, // 抽卡中不是武将的那些道具 VISIT_HERO = 39, // 拜访武将获得碎片 HERO_TRANSFER_PIECE = 40, // 获得重复的武将转换成的碎片 FRIEND_SEND_PRESENT = 41, // 好友间送礼物 RECEIVE_FRIEND_HEART = 42, // 领取好友的红心 USE_GIFT_CODE = 43, // 礼包码兑换 MAIL = 44, // 邮件 RANK_REWARD = 45, // 排行榜奖励 SHOP_PURCHASE = 46, // 商店购买 RECYCLE_SOUL = 47, // 将魂回收 TASK_REWARD = 48, // 领取任务奖励 TASK_STAGE_REWARD = 49, // 主线任务阶段性奖励 EVENT_REWARD = 51, // 奇遇领取奖励 EXPEDITION_POINT_REWARD = 52, // 过关斩将点数宝箱 TOWER_HUNG_UP_REWARD = 53, // 镇念塔挂机奖励 TOWER_TASK_REWARD = 54, // 镇念塔任务奖励 DAILY_BATTLE_BUY_CNT = 55, // 每日关卡购买次数 DUNGEON_BATTLE_BUY_CNT = 56, // 秘境关卡购买次数 PVP_BOX_REWARD = 57, // pvp巅峰之路 PVP_REFRESH_OPP = 58, // pvp刷新对手 PVP_BUY_ATTACK_CNT = 59, // pvp购买更新挑战次数 TOWER_HUNG_UP_SDP_UP = 60, // 镇念塔挂机加速消耗 COM_BATTLE_USE_BLUEPRT = 61, // 寻宝消耗藏宝图 TASK_ACTIVE_REWARD = 62, // 每日任务活跃奖励 TASK_BOX_REWARD = 63, // 每日任务每周奖励 NORMAL_BATTLE_END = 64, // 主线关卡结算奖励 COM_BATTLE_END = 50, // 寻宝 PVP_BATTLE_END = 65, // pvp关卡结算奖励 VESTIGE_BATTLE_END = 66, // 遗迹本结算奖励 EVENT_BATTLE_END = 67, // 事件本结算奖励 DAILY_BATTLE_END = 68, // 每日本结算奖励 EXPEDITION_BATTLE_END = 69, // 远征本结算奖励 MYSTERY_BATTLE_END = 70, // 秘境本结算奖励 WARLOARDS_BATTLE_END = 71, // 群雄结算奖励 TOWER_BATTLE_END = 72, // 镇念塔结算奖励 MAIN_ELITE_BATTLE_END = 73, // 主线精英结算奖励 BRANCH_BATTLE_END = 74, // 支线结算奖励 ACT_TREASURE_HUNT_BATTLE_END = 75, // 神州探秘结算奖励 ACT_SELF_SHOP_BATTLE_END = 76, // 糜家商队结算奖励 ACT_DAILY_GK_BATTLE_END = 77, // 每日关卡活动结算奖励 ACT_NEW_HERO_GK_BATTLE_END = 78, // 新将演绎活动结算奖励 TRY_BATTLE_END = 79, // 试用关卡结算奖励 CREATE_GUILD = 80, // 创建军团 GUILD_IMPEACH = 81, // 弹劾团长 AUCTION_DIVIDEND = 82, // 拍卖行分红 AUCTION_OFFER = 83, // 拍卖出价 DONATE = 84, // 捐献奖励 DONATE_BOX = 85, // 捐献累计宝箱奖励 BOSS_BATTLE_END = 86, // 演武台战场结算奖励 GUILD_ACTIVE_REWARD = 87, // 军团活跃到达奖励 REFINE_EQUIP = 88, // 炼器堂炼器 TRAIN_BATTLE_END = 89, // 练兵场结算奖励 TRAIN_BOX_REWARD = 90, // 练兵场宝箱 TRAIN_LV_REWARD = 91, // 练兵场试炼等级奖励 TRAIN_BATTLE_BUY_CNT = 92, // 军团练兵场购买次数 WISH_POOL_DONATE = 93, // 许愿池捐献 WISH_POOL_RECEIVE = 94, // 许愿池领取 GUILD_BOSS_ENCOURAGE = 95, // 演武台敲鼓 ASSIST_REFINE = 96, // 协助点亮科技树 CITY_ACT_RESET_CHALLENGE_TIME = 97, // 诸侯混战重置挑战次数 MONOPOLY_MOVE = 98, // 活动 大富翁活动移动骰子 MONOPOLY_BANK = 99, // 活动 大富翁活动存钱 MONOPOLY_BUY_GOODS = 100, // 活动 大富翁商店 DAILY_COIN_EXCHANGE = 101, // 活动 每日铜钱活动兑换 DAILY_CHALLENGE_REWARD = 102, // 活动 七天乐 每日挑战活动奖励 BUY_DAILY_GIFTS = 103, // 活动 七天乐 购买每日特惠礼包 DAILY_MEAL_RECEIVE_REPAIRE = 104, // 活动 午餐晚餐补领 DAILY_MEAL_RECEIVE = 105, // 活动 午餐晚餐 DAILY_RMB_GIFT = 106, // 活动 每日特惠礼包 FIRST_GIFT = 107, // 活动 首充礼包 GROWTH_FUND = 108, // 活动 成长基金奖励 GROWTH_REWARD = 109, // 活动 成长任务奖励 GROWTH_DAY_EXCHANGE = 110, // 活动 七天乐 成长任务奖章兑换 BUY_LIMIT_PACKAGE = 111, // 活动 购买新手限定礼包 NEW_HERO_GACHA_PULL = 112, // 活动 新武将抽卡获得 NEW_HERO_EXCHANGE = 113, // 活动 新将好礼兑换点数 POP_UP_BUY_GIFT = 114, // 活动 弹出礼包购买 RECHARGE_REWARD = 115, // 活动 每日累计充值 BUY_REFRESH_SHOP = 116, // 活动 购买通用的刷新商店 REFRESH_TASK_REWARD = 117, // 活动 通用刷新任务奖励 REFRESH_TASK_EXCHANGE = 118, // 活动 通用刷新任务兑换奖励 SELF_SERVICE_SHOP_BUY_RESOURCE = 119, // 活动 糜家商队买代币 SELF_SERVICE_SHOP_BUY_GIFT = 120, // 活动 糜家商队商店购买 REPAIRE_SIGNIN = 121, // 活动 补签 SIGNIN = 122, // 活动 签到 THIRTHDAY_TASK = 123, // 活动 30天任务奖励 THIRTHDAY_EXCHANGE = 124, // 活动 30天点数兑换 TREASURE_HUNT_FIRST_PAGE_REWARD = 125, // 活动 神州探秘 首页奖励 TREASURE_HUNT_SHOP_BUY = 126, // 活动 神州探秘 商店购买 TREASURE_HUNT_TASK_REWARD = 127, // 活动 神州探秘 任务奖励 TREASURE_HUNT_CHALLENGE = 128, // 活动 神州探秘 大冒险 TREASURE_HUNT_SP_SHOP_BUY = 129, // 活动 神州探秘 天子宝库购买 VIP_RECHARGE_MONEY = 130, // 活动 vip累充奖励 MONTHLY_TICKET_DAILY = 131, // 活动 月卡每日奖励 MONTHLY_TICKET_FIRST = 132, // 活动 月卡首次奖励 YUANBAO_SHOP_BUY = 133, // 活动 元宝商店购买 GET_HERO_UNLOCK_SKIN = 134, // 获得武将解锁皮肤 AP_RECOVERY = 135, // 自然恢复体力 LV_UP = 136, // 升级恢复 EQUIP_QUALITYUP = 137, // 装备升品 EQUIP_STARUP = 138, // 装备升星 COMPOSE_STONE = 139, // 合成地玉石 REBIRTH = 140, // 武将重生 ACT_TURNTABLE_PULL = 141, // 活动 幸运转盘抽奖 ACT_TASK_PASS = 142, // 活动 战令奖励 ACT_TASK_PASS_SPD_UP = 143, // 活动 战令加速 ACT_GUILD_PAY_REWARD = 144, // 活动 军团人数奖励 RECEIVE_CHAPTER_BOX = 145, // 领取主线章节宝箱 JEWEL_INHERIT = 146, // 天晶继承 RESET_TALENT = 147, // 洗点 RECEIVE_TOWER_BOX = 148, // 领取镇念塔节点奖励 ACT_DAILY_COIN_RECEIVE_BOX = 149, // 招财进宝领取宝箱 USE_VOUCHER = 150, // 使用代金券 LADDER_BUY_CNT = 151, // 名将擂台购买次数 LADDER_BATTLE_REWARD = 152, // 名将擂台关卡奖励 ACT_GROUP_SHOP_BUY = 153, // 团购 ACT_TURNTABLE_RECEIVE_BOX = 154, // 活动 幸运转盘领取宝箱 ACT_BIND_PHONE = 155, // 活动 绑定手机奖励 ARTIFACT_DECOMPOSE = 156, // 宝物分解 ARTIFACT_LV = 157, // 宝物升级 ARTIFACT_QUALITY = 158, // 宝物升品 ARTIFACT_TRANSFER = 159, // 宝物转换 ARTIFACT_REBUILD = 160, // 宝物重铸 GVG_ACTIVE_TECH = 161, // 千机阁解锁 GVG_LOGIN = 162, // 每日登录 GVG_EXCHANGE_SEEDS = 163, // 兑换种子等 PLANT = 164, // 种田 PLANT_ROLLBACK = 165, // 种田的时候田已经被抢了回滚 HARVEST = 166, // 收获 MINE_END = 167, // 挖矿 GVG_RECEIVE_BOX = 167, // 领取宝箱 GVG_RECEIVE_LV = 168, // 领取等级奖励 GVG_RECEIVE_TASK = 169, // 领取任务奖励 GVG_VESTIGE_START = 170, // gvg征战中原挑战 GVG_VESTIGE_END = 171, // gvg征战中原挑战 GVG_VESTIGE_RECEIVE_RANK = 172, // gvg征战中原领取排行榜奖励 GVG_TECH_SEND_KNIFE = 173, // gvg点科技树发放诸葛连弩 GVG_REVIVE = 174, // gvg复活队伍 GVG_USE_ITEM = 175, // gvg使用连弩 ARTIFACT_LV_RETURN = 176, // 宝物继承等级返还 ACT_FORGE_BUILD = 177, // 火神祭祀锻造 ACT_FORGE_HELP = 178, // 火神祭祀失败补助 ACT_MINI_GAME_REWARD = 179, // 小游戏单局奖励 ACT_MINI_GAME_BUY_CNT = 180, // 小游戏花元宝买 ACT_WEEKLY_FUND_BUY = 181, // 周基金一次性购买 ACT_WEEKLY_FUND_SIGN = 182, // 周基金签到 ACT_MONTHLY_FUND_BUY = 183, // 月基金一次性购买 ACT_MONTHLY_FUND_SIGN = 184, // 月基金签到 RECEIVE_REBATE = 185, // 领取返利 ACT_DRAGON_BOAT = 186, // 龙舟奖励 ACT_DRAGON_BOAT_BUY_COST = 187, // 购买龙舟挑战奖励 ACT_ENTERTAIN = 188, // 宴请百家奖励 ACT_ENTERTAIN_BUY_COST = 189, // 宴请百家奖励花费 AUTHOR_BOOK_STAR_UP = 190, // 诸子列传升星 AUTHOR_BOOK_STAR_RETURN = 191, // 诸子列传升星并发返回 AUTHOR_BOOK_SUB_RESET = 192, // 重置列传 DECOMPOSE_SPIRIT = 193, // 分解英灵 BUY_SPIRIT = 194, // 购买英灵 QIXI_REWARD = 195, // 七夕活动奖励 MID_AUTUMN_REWARD = 196, // 中秋活动奖励 AUTHOR_GACHA_REWARD = 197, // 百家争鸣祈灵奖励 ROUGE_TAKE_OUT_REWARD = 198, // 肉鸽外带奖励 ROUGE_TECH_SCORE = 199, // 肉鸽科技点结算 ROUGE_UNLOCK_TECH = 200, // 肉鸽解锁科技点 ROUGE_FIRST_REWARD = 201, // 肉鸽首通奖励 RECEIVE_COLLECT_REWARD = 202, // 领取图鉴奖励 RECEIVE_ROUGE_SCORE_REWARD = 203, // 领取积分奖励 REBORN_COST = 204, // 重生优化,传承 } export enum TA_EVENT { REGISTER = 'register', // 注册 CREATE_ROLE = 'create_role', // 创建角色 RECHARGE = 'recharge', // 发起充值 RECHARGE_SUCCESS = 'recharge_success', // 充值成功 RECHARGE_FAIL = 'recharge_fail', // 充值失败 AP_GET = 'ap_get', // 获得体力 // AP_CONSUME = 'ap_consume', // 体力消耗 PVP_SEASON_END = 'PVP_season_end', // pvp赛季结算 GUILD_DISMISS = 'guild_dissolute', // 军团解散 GUILD_QUIT = 'guild_quit', // 军团退出 GUILD_MASTER_CHANGE = 'guild_master_change', // 军团长改变 AUCTION_ITEM_GET = 'AH_item_get', // 拍卖行拍品获得 AUCTION_DIVIDEND = 'AH_bonus_get', // 拍卖行分红领取 ITEM_GET = 'item_get', // 道具获得 ITEM_CONSUME = 'item_consume', // 道具消耗 GK_FIRST_PASS = 'gk_first_pass', // 关卡首次通关 } // 军团解散way字段 export enum GUILD_DISMISS_WAY { GAME = "游戏内", BACKEND = "后台", } export enum GUILD_MASTER_CHANGE_WAY { SET_AUTH = "转让", IMPEACH = "弹劾", BACKEND = "后台", } export enum GUILD_QUIT_WAY { QUIT = '主动退出', KICK = '踢出', DISMISS = '解散', } export function getAuctionSourceTypeName(sourceType: number) { switch (sourceType) { case 1: return '军团演武'; case 2: return '蛮夷入侵'; case 3: return '诸侯混战'; case 4: return '粮草先行'; } } export enum TA_USERSET_TYPE { SET = 1, SET_ONCE = 2, ADD = 3 } // 试炼奖励类型 export enum TRAIN_REWARD_TYPE { SCORE = 1, // 练兵场压制积分 ITEM = 2, // 练兵场物品奖励 } export enum GM_API_TYPE { add = 'ad', // 增 del = 'del', // 删 update = 'update', // 改 find = 'find', // 查 } export enum LOG_TYPE { LOGIN = 'login', // 登录 LOGINOUT = 'logout', // 登出 CE_CHANGE = 'ceChange', // 战力变化 PAY = 'pay', // 充值 ITEM_CHANGE = 'itemChange', // 道具变动 RECEIVE_MAIL = 'receiveMail', // 领取邮件 GATE_HP = 'gateHp', // 诸侯混战城门 BOSS_HP = 'bossHp', // 演武台boss血量 REBIRTH = 'rebirth', // 演武台boss血量 MEMORY = 'memory', // 保存内存 GVG_ITEM = 'gvgItemChange', // gvg道具变动 } export enum MEMORY_LOG_TYPE { ACTIVITY = 'activity', // 活动 PVP_SEASON = 'pvpSeason', // pvp赛季 GA_INDEX = 'gaIndex', // 军团活动index COMBATTLE = 'comBattle', // 寻宝活动 } export enum CE_CHANGE_REASON { HERO = 'hero', // 武将 } export enum TALENT_RELATION_TYPE { NORMAL = 1, // 正常 CONFLICT = 2, // 冲突 REPLACE = 3, // 替换 } export const REFUND_PRICE_TO_GOLD = 10; // 退款以价格*10扣除元宝 //上传记录时加个枚举区分各模块 export enum GuideUnloadNum { UpNewFuncNum = 1000, //升级开启的新功能页面 GkNewFuncNum = 2000, //关卡开启的新功能页面 LvUpNum = 10000, //升级页面 } // 功能开启id,写死 export enum SYSTEM_OPEN_ID { EXPEDITION = 36, // 远征 } export const DEBUG_PRICE = 0.01; export enum PVP_SEASON_STATUS { START = 1, // 已开始 SUMMIT = 2, // 结算中 WAITING = 3, // 待新赛季 } // 战区配置类型 export enum SERVER_GROUP_FUN_TYPE { GVG = 1, PVP = 2, ARENA = 3, } export enum TEAM_TYPE { PVP = 1, // pvp队伍 LADDER = 2, // 名将擂台 VESTIGE = 3, // 遗迹 GVG_BATTLE = 4, // 激战期 } // 异常战斗封号开关 export enum CHECT_BLOCK_TYPE { OPEN = 0, //开 CLOSE = 1, //关 }