import { GVGTeamMem } from "../../domain/battleField/gvgBattle"; import { GVGLeagueType } from "../../db/GVGLeague"; import { GVGTeamModel, GVGTeamType } from "../../db/GVGTeam"; import { GVGCityType } from "../../db/GVGCity"; import { gameData } from "../../pubUtils/data"; import { STATUS } from "../../consts"; import { nowSeconds } from "../../pubUtils/timeUtil"; import { DicGVGAreaPoint } from "../../pubUtils/dictionary/DicGVGAreaPoint"; /** * TODO 检查上周是否有占领城池 * @param league * @returns boolean 是否占领 */ export async function checkHasCities(league: GVGLeagueType) { return false } /** * TODO 获取本联军上周占领的城池 * @param league * @returns number[] 城池id */ export async function getGVGCities(league: GVGLeagueType) { return [] } /** * TODO 获取当前城池状态 * @returns [{cityId: number, guardLeagueCode: string, guardLeagueName: string, teamCnt: number }] */ export async function getGVGCitiesInfo(league: GVGLeagueType): Promise<{cityId: number, guardLeagueName: string, teamCnt: number }[]> { return []; } /** * 获取内存中队伍的数据结构 */ export function getGVGTeamMemInfo(team: GVGTeamType): GVGTeamMem { const teamMem = new GVGTeamMem(team); teamMem.isMoving = false; teamMem.startMoveTime = 0; teamMem.stopMoveTime = 0; return teamMem; } export function getBirthAreaOfCity(city: GVGCityType, leagueCode: string) { let isGuard = city.guardLeague == leagueCode; let dicGVGCity = gameData.gvgCity.get(city.cityId); return isGuard? dicGVGCity.defenseBirth: dicGVGCity.attackBirth; } export function checkMoveStatus(team: GVGTeamType, cityId: number, areaId: number) { if(!team) return STATUS.GVG_BATTLE_TEAM_NOT_FOUND; if(team.cityId != cityId) return STATUS.GVG_BATTLE_IS_NOT_IN_CITY; if(team.pointId > 0) return STATUS.GVG_BATTLE_TEAM_IS_SELLTED; if(team.stopMoveTime > 0 && team.stopMoveTime < nowSeconds()) return STATUS.GVG_BATTLE_IS_MOVING; let dicArea = gameData.gvgArea.get(areaId); if(!dicArea) return STATUS.DIC_DATA_NOT_FOUND; if(dicArea.relateArea.indexOf(team.areaId) == -1) return STATUS.GVG_BATTLE_AREA_NOT_RELATE; return STATUS.SUCCESS; } export async function initRobots(groupId: number, serverType: number, cityId: number) { let hasRobot = await GVGTeamModel.checkRobot(groupId, serverType, cityId); if(!hasRobot) { let dicPoints: DicGVGAreaPoint[] = []; let { areaIds = []} = gameData.gvgCity.get(cityId); for(let [_, point] of gameData.gvgAreaPoint) { if(areaIds.indexOf(point.areaId) != -1) dicPoints.push(point); } await GVGTeamModel.initRobots(groupId, serverType, cityId, dicPoints); } }