import { Application, BackendSession } from 'pinus'; import { UserGuildModel } from '../../../db/UserGuild'; import { resResult } from '../../../pubUtils/util'; import { STATUS } from '../../../consts'; import { DonationModel } from '../../../db/Donation'; import { nowSeconds } from '../../../pubUtils/timeUtil'; import { getArmyDonateBaseByLv, getArmyDonateBoxBaseById } from '../../../pubUtils/data'; import { GuildModel } from '../../../db/Guild'; import { handleCost, addItems } from '../../../services/rewardService'; import { CHAT_SERVER } from '../../../consts'; import { getDonation } from '../../../services/donateService'; import { getUserGuildWithRefActive } from '../../../services/guildService'; import { ARMY } from '../../../pubUtils/dicParam'; export default function(app: Application) { return new DonationHandler(app); } export class DonationHandler { constructor(private app: Application) { } async getDonation(msg: {}, session: BackendSession) { const roleId: string = session.get('roleId'); const serverId: number = parseInt(session.get('serverId')); let userGuild = await getUserGuildWithRefActive(roleId, 'donateCnt receiveBoxs guildCode'); if (!userGuild) return resResult(STATUS.WRONG_PARMS); const { guildCode: code, donateCnt, receiveBoxs } = userGuild; let { donateFund, reports } = await getDonation(code, serverId); return resResult(STATUS.SUCCESS, { receiveBoxs, donateFund, reports, donateCnt:donateCnt||0 }); } async donate(msg: {id: number}, session: BackendSession) { const { id } = msg; const roleId: string = session.get('roleId'); const roleName: string = session.get('roleName'); const serverId: number = parseInt(session.get('serverId')); const sid: string = session.get('sid'); let userGuild = await getUserGuildWithRefActive(roleId, 'donateCnt receiveBoxs guildCode'); if (!userGuild) return resResult(STATUS.WRONG_PARMS); const { guildCode: code, donateCnt: resdonateCnt } = userGuild; if (resdonateCnt >= ARMY.ARMY_DONATE_TIMES) return resResult(STATUS.GUILD_DONATE_TIMES_NOT_ENOUGH); let { donationLv } = await getDonation(code, serverId); let { donateReward } = getArmyDonateBaseByLv(donationLv); let { rewardGood, rewardFund, cosume } = donateReward.get(id); let result = await handleCost(roleId, sid, [cosume]); if(!result) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH); let { donateCnt } = await UserGuildModel.donateFund(roleId, 1); let { donateFund, reports } = await DonationModel.donation(code, rewardFund, { reports: {id, roleName, time: nowSeconds()}}); let goods = []; if (!!rewardGood) goods = await addItems(roleId, roleName, sid, [rewardGood]); //增加基金 const { fund } = await GuildModel.updateInfo(code, {}, { fund: rewardFund }, 'fund'); this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { fund }); return resResult(STATUS.SUCCESS, { donateFund, reports, donateCnt, goods }); } async receiveBox(msg: {id: number}, session: BackendSession) { const { id } = msg; const roleId: string = session.get('roleId'); const roleName: string = session.get('roleName'); const sid: string = session.get('sid'); const serverId: number = parseInt(session.get('serverId')); let userGuild = await getUserGuildWithRefActive(roleId, 'donateCnt receiveBoxs guildCode'); if (!userGuild) return resResult(STATUS.WRONG_PARMS); const { guildCode: code, receiveBoxs: resReceiveBoxs } = userGuild; if (resReceiveBoxs.indexOf(id) != -1) return resResult(STATUS.GUILD_DONATE_BOXS_IS_GOT); let { boxRewards, fund } = getArmyDonateBoxBaseById(id); let { donateFund, donationLv } = await getDonation(code, serverId); let { boxRewardRatio, requireRewardRatio } = getArmyDonateBaseByLv(donationLv); if (donateFund < fund * (100 + requireRewardRatio) ) return resResult(STATUS.GUILD_DONATE_BOXS_NOT_GOT); boxRewards = boxRewards.map(({id, count})=>{ return { id, count: count * (boxRewardRatio + 100) }; }); resReceiveBoxs.push(id); let { receiveBoxs } = await UserGuildModel.updateInfo(roleId, { receiveBoxs: resReceiveBoxs }, {}, 'receiveBoxs'); let goods = await addItems(roleId, roleName, sid, boxRewards); return resResult(STATUS.SUCCESS, { receiveBoxs, goods }); } }