import { Application, BackendSession, pinus, ChannelService } from 'pinus'; import { resResult, getRandEelm, getRefTime } from '../../../pubUtils/util'; import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY, GUILD_DATA_NAME, CHAT_SERVER } from '../../../consts'; import { UserGuildModel } from '../../../db/UserGuild'; import { checkAuth, joinGuild, getGuildWithRefActive, getUserGuildWithRefActive, addActive, settleGuildWeekly } from '../../../services/guildService'; import { GuildModel, GuildType } from '../../../db/Guild'; import { RoleModel, RoleType } from '../../../db/Role'; import { ARMY } from '../../../pubUtils/dicParam'; import { handleCost, addItems } from '../../../services/rewardService'; import { getGoldObject } from '../../../pubUtils/itemUtils'; import { nowSeconds, getBeforeDaySeconds, getSeconds } from '../../../pubUtils/timeUtil'; import { GuildListInfo } from '../../../domain/battleField/guild'; import { GuildRankParam, GuildLeader } from '../../../domain/rank'; import { UserGuildApplyModel } from '../../../db/UserGuildApply'; import { hasStructureConsume, getStructureConsume, gameData } from '../../../pubUtils/data'; import { GuildRecModel } from '../../../db/GuildRec'; import { sendMail } from '../../../services/mailService'; import { existsRank, initSingleRankWithServer, getRank, setRank, redisUserInfoUpdate, redisUserInfoAdd, removeFromRank, getMyRank, isRoleOnline } from '../../../services/redisService'; import { lockData } from '../../../services/redLockService'; import { openGuildRefine } from '../../../services/guildRefineService'; import { unlockTrain } from '../../../services/guildTrainService'; export default function (app: Application) { return new GuildHandler(app); } export class GuildHandler { constructor(private app: Application) { } // 创建军团 async createGuild(msg: { name: string, icon: number, notice: string }, session: BackendSession) { const roleId = session.get('roleId'); const roleName = session.get('roleName'); const sid = session.get('sid'); const serverId = session.get('serverId'); const { name, icon, notice } = msg; // 检查权限是否够,包括是否参过团 const checkResult = await checkAuth(GUILD_OPERATE.CREATE_GUILD, roleId); if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); // 检查名字是否重 const checkNameResult = await GuildModel.checkName(name, serverId); if(checkNameResult) return resResult(STATUS.GUILD_NAME_DUP); // 检查元宝是否够 const role = await RoleModel.findByRoleId(roleId); if(ARMY.ARMY_CREAT_COST > role.gold) { return resResult(STATUS.DAILY_REFRESH_GOLD_LACK); } await handleCost(roleId, sid, [getGoldObject(ARMY.ARMY_CREAT_COST)]); // 创建公会 const guild = await GuildModel.createGuild({ name, icon, notice }, role, serverId); if(!guild) return resResult(STATUS.GUILD_CREATE_ERROR); guild.leader = guild.leader; //创建科技树 await openGuildRefine(guild.code); await unlockTrain(guild.code, 1); const userGuild = await UserGuildModel.createUserGuild(guild.code, role, true); if(!userGuild) return resResult(STATUS.GUILD_CREATE_ERROR); await RoleModel.joinGuild(roleId, guild.code, guild.name); await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请 // 加入排行 let params = new GuildRankParam(guild.icon, guild.name, guild.lv, guild.leader); await setRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, guild.code, 0, Date.now(), params); let rank = await getMyRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, guild.code); // 加入channel this.app.rpc.chat.guildRemote.enterChannel.toServer(CHAT_SERVER, guild.code, roleId, sid); // 添加动态 const rec = await GuildRecModel.createGuildRec(roleId, guild.code, GUILD_REC_TYPE.JOIN_GUILD, [roleName]); this.app.rpc.chat.guildRemote.addRec.toServer(CHAT_SERVER, rec); // 返回 const result = { ...guild, rank, myInfo: { ...userGuild, isOnline: true}}; return resResult(STATUS.SUCCESS, result); } // 获取军团列表 async getGuildList(msg: { page: number, showPeopleMax: boolean, name: string }, session: BackendSession) { const roleId = session.get('roleId'); // const sid = session.get('sid'); const serverId = session.get('serverId'); const { page = 1, showPeopleMax, name } = msg; const checkResult = await checkAuth(GUILD_OPERATE.GET_GUILD_LIST, roleId); if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); const guildList = await GuildModel.findByCondition(page, showPeopleMax, name, serverId); const applyList = await UserGuildApplyModel.findApplyByRole(roleId); const { quitGuildTime: quitTime = 0 } = await RoleModel.findByRoleId(roleId); const list = new Array(); for(let guild of guildList) { let info = new GuildListInfo(guild); let hasApply = applyList.find(cur => cur.guildCode == guild.code); info.setApply(!!hasApply); list.push(info); } return resResult(STATUS.SUCCESS, { quitTime, list }); } // 团长修改军团名等信息 async setGuildInfo(msg: { code: string, name: string, notice: string, introduce: string, ceLimit: number, isAuto: boolean }, session: BackendSession) { const roleId = session.get('roleId'); const { code, name, notice, introduce, ceLimit, isAuto } = msg; if(!name) return resResult(STATUS.WRONG_PARMS); const checkResult = await checkAuth(GUILD_OPERATE.SET_INFO, roleId, code); if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); const select = ['code', 'name', 'notice', 'introduce', 'ceLimit', 'isAuto', 'icon']; const guild = await GuildModel.updateInfo(code, { name, notice, introduce, ceLimit, isAuto }, {}, select.join(' ')); this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { name, notice, introduce, ceLimit, isAuto }); await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{ field: 'name', value: name }]); // 返回 return resResult(STATUS.SUCCESS, { ...guild }); } // 游客查看军团详细信息 async getGuildInfo(msg: { code: string }, session: BackendSession) { const roleId = session.get('roleId'); const serverId = session.get('serverId'); const { code } = msg; const checkResult = await checkAuth(GUILD_OPERATE.GET_GUILD_INFO, roleId, code); if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); const select = ['code', 'name', 'notice', 'ceLimit', 'isAuto', 'icon', 'lv', 'memberCnt', 'guildCe']; const guild = await GuildModel.findByCode(code, serverId, select.join(' ')); let leader = guild.leader; delete guild.leader; // 返回 return resResult(STATUS.SUCCESS, { ...guild, leader: leader.roleName }); } // 团长授权头衔 async setAuth(msg: { roleId: string, auth: number }, session: BackendSession) { const roleId = session.get('roleId'); const roleName = session.get('roleName'); const serverId = session.get('serverId'); const { roleId: memberRoleId, auth } = msg; const myUserGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode'); const hisUserGuild = await UserGuildModel.getMyGuild(memberRoleId, 'auth guildCode'); const checkMyResult = await checkAuth(GUILD_OPERATE.SET_AUTH, roleId, null, myUserGuild); if(!checkMyResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); const checkResult = await checkAuth(GUILD_OPERATE.BE_SET_AUTH, memberRoleId, myUserGuild.guildCode, hisUserGuild); if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); const { guildCode: code } = myUserGuild; if(auth == hisUserGuild.auth) { return resResult(STATUS.GUILD_AUTH_NOT_CHANGE); } // 管理员最大数 等策划表 let guild = await GuildModel.findByCode(code, serverId, 'managerCnt lv'); if(!guild) { return resResult(STATUS.GUILD_NOT_FOUND); } let managerCntInc = 0; if(auth == GUILD_AUTH.LEADER) { // 转让团长 if(hisUserGuild.auth == GUILD_AUTH.MANAGER) { managerCntInc = -1; } } else { managerCntInc = auth == GUILD_AUTH.MANAGER? 1: -1; } let maxManagerCnt = gameData.centerBase.get(guild.lv); if(!maxManagerCnt) return STATUS.DIC_DATA_NOT_FOUND; if(guild.managerCnt + managerCntInc > maxManagerCnt.managerNum) { return resResult(STATUS.GUILD_MANAGER_REACH_MAX); } const userGuild = await UserGuildModel.updateInfo(memberRoleId, { auth }, {}, 'auth'); // 设置权限 if(!userGuild) { return resResult(STATUS.GUILD_MEMBER_NOT_FOUND); } const role = await RoleModel.findByRoleId(memberRoleId); let updateObject = {}; if(auth == GUILD_AUTH.LEADER) { // 转让团长 updateObject['leader'] = role._id; await UserGuildModel.updateInfo(roleId, { auth: GUILD_AUTH.MEMBER }, {}); // 自己降权限 await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{field: 'leader', value: new GuildLeader(role) } ]); } guild = await GuildModel.updateInfo(code, updateObject, { managerCnt: managerCntInc }, 'managerCnt code name'); // 如果有转让团长设置leader // 添加动态 if(auth == GUILD_AUTH.MANAGER) { const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.SET_MANAGER, [role.roleName]); this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { managerCnt: guild.managerCnt }); this.app.rpc.chat.guildRemote.addRec.toServer(CHAT_SERVER, rec); await sendMail(MAIL_TYPE.GUILD_BE_SET_MANAGER, memberRoleId, roleName, [guild.name]); } else if (auth == GUILD_AUTH.LEADER) { const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.SET_LEADER, [roleName, role.roleName]); this.app.rpc.chat.guildRemote.changeLeader.toServer(CHAT_SERVER, code, guild.managerCnt, role, roleId); this.app.rpc.chat.guildRemote.addRec.toServer(CHAT_SERVER, rec); await sendMail(MAIL_TYPE.GUILD_BE_SET_LEADER, memberRoleId, roleName, [guild.name]); } else { this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER,code, { managerCnt: guild.managerCnt }); await sendMail(MAIL_TYPE.GUILD_BE_SET_MEMBER, memberRoleId, roleName, [guild.name]); } // 返回 return resResult(STATUS.SUCCESS, { roleId: memberRoleId, auth: userGuild.auth, managerCnt: guild.managerCnt }); } // 团员获取自己军团详细信息 async getMyGuildInfo(msg: { }, session: BackendSession) { const roleId = session.get('roleId'); const serverId = session.get('serverId'); const sid = session.get('sid'); let userGuild = await getUserGuildWithRefActive(roleId, 'job auth guildCode receivedActive activeRecord activeDaily activeWeekly'); if(!userGuild) { return resResult(STATUS.SUCCESS, { hasGuild: false }) }; const checkResult = await checkAuth(GUILD_OPERATE.GET_MY_GUILD_INFO, roleId, userGuild.guildCode, userGuild); if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); let guild = await getGuildWithRefActive(userGuild.guildCode, serverId); if(!guild) { return resResult(STATUS.GUILD_NOT_FOUND); } guild.leader = guild.leader; let leaderIsOnline = await isRoleOnline(guild.leader.roleId); // 打开公会页面,加入channel if(userGuild.guildCode) { this.app.rpc.chat.guildRemote.enterChannel.toServer(CHAT_SERVER, userGuild.guildCode, roleId, sid); } // 获取排行榜 const rank = await getMyRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, guild.code); // 返回 const result = { hasGuild: true, ...guild, rank, myInfo: {...userGuild, isOnline: leaderIsOnline}}; return resResult(STATUS.SUCCESS, result); } // 玩家申请公会 async applyGuild(msg: { code: string }, session: BackendSession) { const roleId = session.get('roleId'); const roleName = session.get('roleName'); const serverId = session.get('serverId'); const sid = session.get('sid'); const { code } = msg; // 检查权限 const checkResult = await checkAuth(GUILD_OPERATE.APPLY_GUILD, roleId); if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); const guild = await GuildModel.findByCode(code, serverId); if(!guild) return resResult(STATUS.GUILD_NOT_FOUND); const { isMemberMax, isAuto, ceLimit, lv } = guild; if(isMemberMax) { return resResult(STATUS.GUILD_MEMBER_MAX); } const role = await RoleModel.findByRoleId(roleId, null, true); if(ceLimit > role.ce) { return resResult(STATUS.GUILD_NOT_REACH_CONDI); } // TODO 暂时关闭 // if(nowSeconds() - role.quitGuildTime < 3600) { // TODO 时间系统参数表配置 // return resResult(STATUS.GUILD_QUIT_TIME); // } let hasGuild = false; if(isAuto) { // 自动加入 const joinResult = await joinGuild(code, guild.name, lv, roleId, serverId); if(joinResult.status == 0) { return joinResult.resResult; } // 添加动态 const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.JOIN_GUILD, [roleName]); // 更新人数增加 this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { memberCnt: joinResult.memberCnt }); this.app.rpc.chat.guildRemote.addRec.toServer(CHAT_SERVER,rec); hasGuild = true; } else { // 不自动加入,插入申请表 await UserGuildApplyModel.createUserGuildApply(role, guild, GUILD_APPLY_TYPE.APPLY); } // 返回 return resResult(STATUS.SUCCESS, { code, hasGuild }); } // 玩家申请公会 async getApplyList(msg: { code: string, lastApplyCode: string }, session: BackendSession) { const roleId = session.get('roleId'); const { code, lastApplyCode } = msg; // 检查权限 const checkResult = await checkAuth(GUILD_OPERATE.GET_APPLY_LIST, roleId); if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); const result = await UserGuildApplyModel.getListByGuild(code, lastApplyCode); const list = []; for(let cur of result) { let role = cur.role; delete cur.role; let isOnline = await isRoleOnline(role.roleId); list.push({ applyCode: cur.applyCode, ...role, isOnline }); } return resResult(STATUS.SUCCESS, { list }); } // 团长同意/拒绝公会申请 async receiveApply(msg: { code: string, applyCodeList: [string], isReceived: boolean }, session: BackendSession) { const roleId = session.get('roleId'); const roleName = session.get('roleName'); const serverId = session.get('serverId'); const { code, applyCodeList, isReceived } = msg; // 检查权限 const checkResult = await checkAuth(GUILD_OPERATE.RECEIVE_APPLY, roleId, code); if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); const applyList = await UserGuildApplyModel.getListByApplyCode(applyCodeList); const guild = await GuildModel.findByCode(code, serverId); let roleIds = new Array(); if(isReceived) { // 同意申请,加入 for(let { roleId } of applyList) { const joinResult = await joinGuild(code, guild.name, guild.lv, roleId, serverId); if(joinResult.status == 0) continue; // 更新人数增加 this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { memberCnt: joinResult.memberCnt }); // 添加动态 const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.JOIN_GUILD, [joinResult.roleName]); this.app.rpc.chat.guildRemote.addRec.toServer(CHAT_SERVER,rec); roleIds.push(roleId); } } else { // 拒绝申请,删除申请 for(let { roleId } of applyList) { await sendMail(MAIL_TYPE.GUILD_APPLY_REFUSE, roleId, roleName, [guild.name]); } await UserGuildApplyModel.deleteApplyByApplyCode(applyCodeList); } return resResult(STATUS.SUCCESS, { roleIds }); } // 团长查看(刷新)可邀请人列表 async getInviteMemberList(msg: { }, session: BackendSession) { const roleId = session.get('roleId'); const serverId = session.get('serverId'); // 检查权限 const checkResult = await checkAuth(GUILD_OPERATE.GET_INIVATION_MEMBER_LIST, roleId); if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); // 离线时间,三天内在线且尚未加入军团。按以下规则排序 离线时间 玩家等级 玩家战力 const day = getBeforeDaySeconds(3); const { quitGuildTime: quitTime = 0 } = await RoleModel.findByRoleId(roleId); const allList = await RoleModel.getInviteList(day, serverId); let list = getRandEelm(allList, 10); if(!list.length) list = allList; let result = []; for(let cur of list) { let isOnline = await isRoleOnline(cur.roleId); result.push({...cur, isOnline}) } return resResult(STATUS.SUCCESS, { quitTime, list: result }); } // 团长(一键)邀请人 async inviteMember(msg: { code: string, roleIds: string[] }, session: BackendSession) { const roleId = session.get('roleId'); const serverId = session.get('serverId'); const { code, roleIds } = msg; // 检查权限 const checkResult = await checkAuth(GUILD_OPERATE.INVATE_MEMBER, roleId, code); if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); const guild = await GuildModel.findByCode(code, serverId); if(guild.isMemberMax) return resResult(STATUS.GUILD_MEMBER_MAX); const roleList = await RoleModel.findRoleByField('roleId', roleIds); let result = new Array(); for(let role of roleList) { if(!role.hasGuild) { await UserGuildApplyModel.createUserGuildApply(role, guild, GUILD_APPLY_TYPE.INVITE); result.push(role.roleId); } } return resResult(STATUS.SUCCESS, { roleIds: result }); } // 成员收到邀请列表 async getInvitationList(msg: { lastApplyCode: string }, session: BackendSession) { const roleId = session.get('roleId'); const { lastApplyCode } = msg; // 检查权限 const checkResult = await checkAuth(GUILD_OPERATE.GET_INVITATION_LIST, roleId); if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); const result = await UserGuildApplyModel.getListByRole(roleId, lastApplyCode); const list = result.map(cur => { let guild = cur.guild; let leader = guild.leader; delete cur.guild; return { applyCode: cur.applyCode, ...guild, leader: leader.roleName }; }); return resResult(STATUS.SUCCESS, { list }); } // 成员同意/拒绝邀请 async receiveInvitation(msg: { applyCode: string, isReceived: boolean }, session: BackendSession) { const roleId = session.get('roleId'); const serverId = session.get('serverId'); const { applyCode, isReceived } = msg; // 检查权限 const checkResult = await checkAuth(GUILD_OPERATE.RECEIVE_INVITAION, roleId); if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); const invite = await UserGuildApplyModel.findByCode(applyCode); if(!invite) return resResult(STATUS.GUILD_INVITE_NOT_FOUND); let code: string; if(isReceived) { // 同意申请,加入 const { guildCode } = invite; const guild = await GuildModel.findByCode(guildCode, serverId); const joinResult = await joinGuild(guildCode, guild.name, guild.lv, roleId, serverId); if(joinResult.status == 0) { return joinResult.resResult; } // 更新人数增加 this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { memberCnt: joinResult.memberCnt }); // 添加动态 const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.JOIN_GUILD, [joinResult.roleName]); this.app.rpc.chat.guildRemote.addRec.toServer(CHAT_SERVER, rec); code = guild.code; } await UserGuildApplyModel.deleteApplyByApplyCode([applyCode]); // 删除这条邀请 return resResult(STATUS.SUCCESS, { applyCode, code, isReceived, hasGuild: isReceived }); } // 获取军团成员 async getGuildMember(msg: { code: string, sort: string }, session: BackendSession) { const roleId = session.get('roleId'); // const serverId = session.get('serverId'); const { code, sort } = msg; // 检查权限 const checkResult = await checkAuth(GUILD_OPERATE.GET_MEMBER_LIST_MAIN, roleId, code); if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); let select = ['role', 'job']; const checkDetailResult = await checkAuth(GUILD_OPERATE.GET_MEMBER_LIST_DETAIL, roleId, code); if(checkDetailResult) { select.push('auth', 'activeWeekly activeUpdateTime'); } let list = await UserGuildModel.getListByGuild(code, select.join(' '), { auth: 1 }); let result = []; for(let cur of list) { let role = cur.role; delete role._id; delete cur.role; let isOnline = await isRoleOnline(role.roleId) result.push({ ...cur, ...role, isOnline: !!isOnline }); } let leader = result.shift(); result.sort((a, b) => { if(sort == 'active') { if(b.activeWeekly == a.activeWeekly) { return a.activeUpdateTime - b.activeUpdateTime } else { return b.activeWeekly - a.activeWeekly } } else if (sort == 'loginTime') { return b.quitTime - a.quitTime; } else { return b.ce - a.ce; } }); result.unshift(leader); return resResult(STATUS.SUCCESS, { list: result }); } // 团长解散军团 async dismiss(msg: { code: string }, session: BackendSession) { const roleId = session.get('roleId'); const serverId = session.get('serverId'); const { code } = msg; // 检查权限 const checkResult = await checkAuth(GUILD_OPERATE.DISMISS, roleId, code); if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); const guild = await GuildModel.dismiss(code, serverId); if(!guild) return resResult(STATUS.GUILD_DELETE_ERROR); await UserGuildModel.dismiss(code); const { members } = guild; await RoleModel.dissmissGuild(members); await UserGuildApplyModel.deleteApplyByGuild(code); // 删除channel this.app.rpc.chat.guildRemote.dismiss.toServer(CHAT_SERVER,code); await removeFromRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, code); return resResult(STATUS.SUCCESS, { code, status: guild.status }); } // 成员退出军团 async quit(msg: { code: string }, session: BackendSession) { const roleId = session.get('roleId'); const roleName = session.get('roleName'); const serverId = session.get('serverId'); const sid = session.get('sid'); const { code } = msg; // 检查权限 const checkResult = await checkAuth(GUILD_OPERATE.QUIT, roleId, code); if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); const userGuild = await UserGuildModel.quit(code, roleId); if(!userGuild) return resResult(STATUS.GUILD_QUIT_ERROR); const role = await RoleModel.quitGuild(roleId, nowSeconds()); if(!role) return resResult(STATUS.GUILD_QUIT_ERROR); const guild = await GuildModel.quit(code, roleId, serverId); if(!guild) return resResult(STATUS.GUILD_QUIT_ERROR); // 添加动态 const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.QUIT_GUILD, [roleName]); this.app.rpc.chat.guildRemote.addRec.toServer(CHAT_SERVER,rec); this.app.rpc.chat.guildRemote.memberQuit.toServer(CHAT_SERVER,code, roleId, guild, sid); return resResult(STATUS.SUCCESS, { hasGuild: role.hasGuild }); } // 团长踢退出军团 async kick(msg: { code: string, roleId: string }, session: BackendSession) { const roleId = session.get('roleId'); const roleName = session.get('roleName'); const serverId = session.get('serverId'); const { code, roleId: memberRoleId } = msg; // 检查权限 const checkMyAuth = await checkAuth(GUILD_OPERATE.KICK, roleId, code); if(!checkMyAuth) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); // 被踢出的权限 const checkHisAuth = await checkAuth(GUILD_OPERATE.BE_KICKED, memberRoleId, code); if(!checkHisAuth) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); const userGuild = await UserGuildModel.quit(code, memberRoleId); if(!userGuild) return resResult(STATUS.GUILD_KICK_ERROR); const role = await RoleModel.quitGuild(memberRoleId, nowSeconds()); if(!role) return resResult(STATUS.GUILD_KICK_ERROR); const guild = await GuildModel.quit(code, memberRoleId, serverId); if(!guild) return resResult(STATUS.GUILD_KICK_ERROR); this.app.rpc.chat.guildRemote.memberQuit.toServer(CHAT_SERVER,code, roleId, guild); // 添加动态 const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.QUIT_GUILD, [role.roleName]); this.app.rpc.chat.guildRemote.addRec.toServer(CHAT_SERVER,rec); await sendMail(MAIL_TYPE.GUILD_BE_KICK, memberRoleId, roleName, [guild.name]); return resResult(STATUS.SUCCESS, { memberCnt: guild.memberCnt }); } // 团员弹劾团长 async impeach(msg: { code: string, roleId: string }, session: BackendSession) { const roleId = session.get('roleId'); const roleName = session.get('roleName'); const sid = session.get('sid'); const serverId = session.get('serverId'); const { code, roleId: leaderRoleId } = msg; // 弹劾的权限 const checkMyAuth = await checkAuth(GUILD_OPERATE.IMPEACH, roleId, code); if (!checkMyAuth) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); // 被弹劾的权限 const checkHisAuth = await checkAuth(GUILD_OPERATE.BE_IMPEACH, leaderRoleId, code); if (!checkHisAuth) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); // 离线72小时 const { roleName: oldRoleName, quitTime } = await RoleModel.findByRoleId(leaderRoleId); if (quitTime > getBeforeDaySeconds(3)) { return resResult(STATUS.GUILD_LEADER_LOGIN); } // 上周周功勋最高的人 const topUserGuild = await UserGuildModel.findTopActive(code, 'auth role roleId'); if (!topUserGuild) { return resResult(STATUS.GUILD_MEMBER_NOT_FOUND); } // 检查元宝是否够 const role = await RoleModel.findByRoleId(roleId); if(ARMY.ARMY_IMPEACH_COST > role.gold) { return resResult(STATUS.DAILY_REFRESH_GOLD_LACK); } await handleCost(roleId, sid, [getGoldObject(ARMY.ARMY_IMPEACH_COST)]); const topUser = topUserGuild.role; // 交换 await UserGuildModel.updateInfo(leaderRoleId, { auth: GUILD_AUTH.MEMBER }, {}, 'auth'); // 团长撤 await UserGuildModel.updateInfo(topUserGuild.roleId, { auth: GUILD_AUTH.LEADER }, {}, 'auth'); // 最高功勋人升 let managerCntInc = topUserGuild.auth == GUILD_AUTH.MANAGER ? -1 : 0; // 管理人数 const guild = await GuildModel.updateInfo(code, { leader: topUser._id }, { managerCnt: managerCntInc }, 'managerCnt name'); // 如果有转让团长设置leader // 添加动态 const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.IMPEACH, [ oldRoleName, topUser.roleName]); this.app.rpc.chat.guildRemote.addRec.toServer(CHAT_SERVER,rec); this.app.rpc.chat.guildRemote.changeLeader.toServer(CHAT_SERVER,code, guild.managerCnt, topUser, leaderRoleId); await sendMail(MAIL_TYPE.GUILD_BE_IMPEACH, leaderRoleId, roleName, [guild.name]); await sendMail(MAIL_TYPE.GUILD_BE_SET_LEADER, topUser.roleId, roleName, [guild.name]); await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{field: 'leader', value: new GuildLeader(topUser) } ]); let isOnline = await isRoleOnline(topUser.roleId); const leader = { ...topUser, ce: topUser.ce, isOnline } return resResult(STATUS.SUCCESS, { code, managerCnt: guild.managerCnt, leader }); } // 升级建筑物等级 async upStructure(msg: { code: string, id: number }, session: BackendSession) { const roleId = session.get('roleId'); const serverId = session.get('serverId'); const sid = session.get('sid'); const { code, id } = msg; // 升级建筑物权限 const checkResult = await checkAuth(GUILD_OPERATE.UP_STRUCTURE, roleId, code); if (!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); let res:any = await lockData(serverId, GUILD_DATA_NAME.UP_STRUCTURE, code);// 加锁 if (!!res.err) return resResult(STATUS.REDLOCK_ERR); const guild = await GuildModel.findByCode(code, serverId, 'lv structure'); if(!guild) { res.releaseCallback();//解锁 return resResult(STATUS.GUILD_NOT_FOUND); } const { lv, structure } = guild; const curStructure = structure.find(cur => cur.id == id); if(!curStructure) { res.releaseCallback(); //解锁 return resResult(STATUS.GUILD_STRUCTURE_NOT_FOUND); } if(id != GUILD_STRUCTURE.ARMY_CENTER && curStructure.lv >= lv) { // 中军大帐以外建筑物 if(curStructure.lv >= lv) { res.releaseCallback(); //解锁 return resResult(STATUS.GUILD_STRUCTURE_LV_MAX); } } if(!hasStructureConsume(id, curStructure.lv + 1)) { res.releaseCallback(); //解锁 return resResult(STATUS.GUILD_STRUCTURE_LV_MAX); } const cost = getStructureConsume(id, curStructure.lv); const costResult = await GuildModel.costFund(code, cost); if(!costResult) { res.releaseCallback(); //解锁 return resResult(STATUS.GUILD_FUND_NOT_ENOUGH); } const result = await GuildModel.upStructure(code, id, 'code fund structure lv'); if(!result) { res.releaseCallback(); //解锁 return resResult(STATUS.GUILD_STRUCTURE_NOT_FOUND); } res.releaseCallback(); //解锁 const resultStructure = result.structure.find(cur => cur.id == id); // 修改信息 this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER,code, { ...result }); await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{field: 'lv', value: result.lv } ]); // 添加动态 const structureName = GUILD_STRUCTURE_NAME.get(id); const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.STRUCTURE_UP, [structureName, resultStructure.lv.toString()]); this.app.rpc.chat.guildRemote.addRec.toServer(CHAT_SERVER,rec); return resResult(STATUS.SUCCESS, result); } // 获取动态 async getRec(msg: { code: string }, session: BackendSession) { const roleId = session.get('roleId'); const { code } = msg; const checkResult = await checkAuth(GUILD_OPERATE.GET_REC, roleId, code); if (!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); let startTime = getRefTime(new Date(), 0, -3); console.log(startTime) const list = await GuildRecModel.getGuildRec(code, getSeconds(startTime)); return resResult(STATUS.SUCCESS, { list }); } // 团长发送消息给军团内所有成员的邮箱 async sendMail(msg: { code: string, info: string }, session: BackendSession) { const roleId = session.get('roleId'); const roleName = session.get('roleName'); const serverId = session.get('serverId'); const { code, info } = msg; const checkResult = await checkAuth(GUILD_OPERATE.SEND_MAIL, roleId, code); if (!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); const guild = await GuildModel.findByCode(code, serverId, 'members'); if(!guild) return resResult(STATUS.GUILD_NOT_FOUND); const { members } = guild; //下发邮件 for(let roleId of members) { await sendMail(MAIL_TYPE.SEND_MAIL, roleId, roleName, [info]); } return resResult(STATUS.SUCCESS, { isSuccess: true }); } // 团长发送世界频道 async recruit(msg: { code: string, info: string }, session: BackendSession) { const roleId = session.get('roleId'); // const roleName = session.get('roleName'); const sid = session.get('sid'); const serverId = session.get('serverId'); const { code, info } = msg; const checkResult = await checkAuth(GUILD_OPERATE.RECRUIT, roleId, code); if (!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); const guild = await GuildModel.findByCode(code, serverId); if(!guild) return resResult(STATUS.GUILD_NOT_FOUND); // 发送世界频道消息 this.app.rpc.chat.chatRemote.sendWorldMessage.toServer('chat-server-1', serverId, { info }); return resResult(STATUS.SUCCESS, { isSuccess: true }); } // 领取活跃奖励 async receiveActiveBox(msg: { code: string, id: number }, session: BackendSession) { const roleId = session.get('roleId'); const roleName = session.get('roleName'); const sid = session.get('sid'); const serverId = session.get('serverId'); const { code, id } = msg; let userGuild = await getUserGuildWithRefActive(roleId, 'receivedActive auth guildCode'); if(!userGuild) return resResult(STATUS.GUILD_NOT_FOUND); const checkResult = await checkAuth(GUILD_OPERATE.RECEIVE_ACTIVE, roleId, code, userGuild); if (!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); const guild = await getGuildWithRefActive(code, serverId); if(!guild) return resResult(STATUS.GUILD_NOT_FOUND); let activeDayReward = gameData.guildActiveDayReward.get(id); if(!activeDayReward) return resResult(STATUS.GUILD_ACTIVE_BOX_NOT_FOUND); if(guild.activeDaily < activeDayReward.activeDayPoint) { return resResult(STATUS.GUILD_ACTIVE_POINT_NOT_REACH); } if(userGuild.receivedActive.includes(id)) { return resResult(STATUS.GUILD_ACTIVE_BOX_HAS_RECEIVED); } userGuild.receivedActive.push(id); let goods = await addItems(roleId, roleName, sid, activeDayReward.reward); userGuild = await UserGuildModel.updateInfo(roleId, { receivedActive: userGuild.receivedActive }, {}, 'receivedActive'); return resResult(STATUS.SUCCESS, { goods, receivedActive: userGuild.receivedActive }); } // 查看活跃排行榜 async getActiveRank(msg: { }, session: BackendSession) { let roleId = session.get('roleId'); let serverId = session.get('serverId') const myUserGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode'); if(!myUserGuild) return resResult(STATUS.GUILD_NOT_FOUND); // 检查权限 const checkResult = await checkAuth(GUILD_OPERATE.GET_ACTIVE_RANK, roleId); if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); const hasRank = await existsRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId); if(!hasRank) await initSingleRankWithServer(REDIS_KEY.GUILD_ACTIVE_RANK, serverId); let {ranks, myRank} = await getRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, myUserGuild.guildCode); if(!myRank) { let guild = await GuildModel.findByCode(myUserGuild.guildCode, serverId, 'code icon name lv leader activeWeekly'); let {icon, name, lv, leader, activeWeekly} = guild; let _leader = leader; let param = new GuildRankParam(icon, name, lv, _leader); myRank = {...param, num: activeWeekly, rank: 0}; } return resResult(STATUS.SUCCESS, { ranks, myRank }); } // debug接口: 添加公会活跃值 async debugAddActive(msg: { code: string, active: number, id: number }, session: BackendSession) { const roleId = session.get('roleId'); const serverId = session.get('serverId'); const { code, active, id } = msg; const result = await addActive(roleId, serverId, id, 1); if(result.status == 0) return result.resResult; const { guild, userGuild } = result; let { activeDaily, activeWeekly } = guild; this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { activeDaily, activeWeekly }); return resResult(STATUS.SUCCESS, { activeDaily, activeWeekly, myInfo: userGuild }); } // debug接口: 调用定时任务 async debugWeeklyRask(msg: { }, session: BackendSession) { await settleGuildWeekly(); return resResult(STATUS.SUCCESS); } // debug接口: 添加军团资金 async debugAdddFund(msg: { code: string, count: number }, session: BackendSession) { const { code, count } = msg; const guild = await GuildModel.updateInfo(code, {}, { fund: count }, 'fund'); this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, {fund: guild.fund}); return resResult(STATUS.SUCCESS, { code, fund: guild.fund }); } // debug接口: 加长会长离线时间 async debugLeaderLeaveTime(msg: { code: string }, session: BackendSession) { const { code } = msg; const serverId = session.get('serverId'); const guild = await GuildModel.findByCode(code, serverId); const leader = guild.leader; let threeDaysBefore = getBeforeDaySeconds(3); await RoleModel.updateRoleInfo(leader.roleId, { quitTime: threeDaysBefore } ); return resResult(STATUS.SUCCESS, { code }); } }