import { Application, BackendSession, pinus } from 'pinus'; import { UserGuildModel } from '../../../db/UserGuild'; import { resResult } from '../../../pubUtils/util'; import { STATUS, GUILD_OPERATE } from '../../../consts'; import { GuildRefineModel } from '../../../db/GuildRefine'; import { getArmyDevelopConsumeById, getGoodById } from '../../../pubUtils/data'; import { EquipModel } from '../../../db/Equip'; import { nowSeconds } from '../../../pubUtils/timeUtil'; import { handleCost, addItems } from '../../../services/rewardService'; import { GuildModel } from '../../../db/Guild'; import { findIndex, findWhere } from 'underscore'; import { lockData } from '../../../services/redLockService'; import { GUILD_DATA_NAME, GUILD_STRUCTURE } from '../../../consts/constModules/guildConst'; import { checkAuth } from '../../../services/guildService'; import { ARMY } from '../../../pubUtils/dicParam'; import { CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts/constModules/itemConst'; export default function (app: Application) { return new GuildRefineHandler(app); } export class GuildRefineHandler { constructor(private app: Application) { } async getRefine(msg: {}, session: BackendSession) { const roleId = session.get('roleId'); let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode'); if (!userGuild) return resResult(STATUS.WRONG_PARMS); const { guildCode: code } = userGuild; let { scienceTrees } = await GuildRefineModel.getRefine(code); return resResult(STATUS.SUCCESS, { scienceTrees }); } async refineEquip(msg: {eid: number}, session: BackendSession) { let { eid } = msg; const roleId: string = session.get('roleId'); const sid: string = session.get('sid'); const roleName: string = session.get('roleName'); let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode'); if (!userGuild) return resResult(STATUS.WRONG_PARMS); let { guildCode: code } = userGuild; let equip = await EquipModel.findbySeqId(eid); if (!equip) return resResult(STATUS.EQUIP_NOT_FIND); let equpInfo = getGoodById(equip.id); let { scienceTrees } = await GuildRefineModel.getRefine(code); let findDevelopConsume; for (let scienceTree of scienceTrees) { if (scienceTree.endTime < nowSeconds()) { let developConsume = getArmyDevelopConsumeById(scienceTree.id); if (developConsume.quality && developConsume.levelMax >= equpInfo.lvLimited && equpInfo.lvLimited <= developConsume.levelMin) { findDevelopConsume = developConsume; break; } } } if (!findDevelopConsume) return resResult(STATUS.GUILD_NOT_REFINE_THE_EQUIP); let result = await handleCost(roleId, sid, findDevelopConsume.honourConsume); if(!result) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH); let goods = await addItems(roleId, roleName, sid, [{id: eid, count: 1}]); return resResult(STATUS.SUCCESS, { goods }); } async lightUpTree(msg: {id: number}, session: BackendSession) { let { id } = msg; const roleId: string = session.get('roleId'); const serverId: number = session.get('serverId'); let userGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode'); if (!userGuild) return resResult(STATUS.WRONG_PARMS); const checkMyResult = await checkAuth(GUILD_OPERATE.EQUIP_PRODUCE, roleId, null, userGuild); if(!checkMyResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); const { guildCode: code } = userGuild; let developConsume = getArmyDevelopConsumeById(id); if (!developConsume) return resResult(STATUS.WRONG_PARMS); let res:any = await lockData(serverId, GUILD_DATA_NAME.GUILD_REFINE, code);//加锁 if (!!res.err) return resResult(STATUS.REDLOCK_ERR); let guildRefine = await GuildRefineModel.getRefine(code); for (let scienceTree of guildRefine.scienceTrees) { if (scienceTree.id == id) return resResult(STATUS.GUILD_LIGHT_UP_THE_SCIENCETREE); if (scienceTree.endTime > nowSeconds()) return resResult(STATUS.GUILD_SCIENCETREE_IS_RUNNING); } const costResult = await GuildModel.costFund(code, developConsume.fundConsume); if(!costResult) return resResult(STATUS.GUILD_FUND_NOT_ENOUGH); let scienceTree = { id, endTime: nowSeconds() + developConsume.timeConsume, assistRoleIds: []} let { scienceTrees } = await GuildRefineModel.pushRefine(code, scienceTree); res.releaseCallback(); return resResult(STATUS.SUCCESS, { scienceTrees }); } async assistRefine(msg: {id: number}, session: BackendSession) { let { id } = msg; const roleId: string = session.get('roleId'); const serverId: number = session.get('serverId'); const sid: string = session.get('sid'); let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode'); if (!userGuild) return resResult(STATUS.WRONG_PARMS); const { guildCode: code } = userGuild; let res:any = await lockData(serverId, GUILD_DATA_NAME.GUILD_ASSIST_REFINE, code);//加锁 if (!!res.err) return resResult(STATUS.REDLOCK_ERR); let guildRefine = await GuildRefineModel.getRefine(code); let index = findIndex(guildRefine.scienceTrees, { id }); if (index == -1) return resResult(STATUS.WRONG_PARMS); let scienceTree = guildRefine.scienceTrees[index]; if (!!scienceTree.assistRoleIds.indexOf(roleId)) return resResult(STATUS.GUILD_IS_ASSISTED_SCIENCETREE); if (scienceTree.assistRoleIds.length >= ARMY.ARMY_DEVELOPMENT_SPEEDTMES) return resResult(STATUS.GUILD_REACH_MAX_ASSIST_COUNT); let result = await handleCost(roleId, sid, [{id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: ARMY.ARMY_DEVELOPMENT_SPEEDCOST}]); if(!result) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH); scienceTree.assistRoleIds.push(roleId); scienceTree.endTime -= scienceTree.endTime - ARMY.ARMY_DEVELOPMENT_SPEED * 60; let { scienceTrees } = await GuildRefineModel.updateRefine(code, { scienceTrees: guildRefine.scienceTrees }) res.releaseCallback(); return resResult(STATUS.SUCCESS, { scienceTrees }); } }