import {Application, BackendSession, pinus} from 'pinus'; import { uniq, findWhere, findIndex } from 'underscore'; import { gameData, getPvpBoxs, getPLvByScore } from '../../../pubUtils/data'; import { refreshEnemies, getEnemies, getLvByScore, defaultHeroes, comsumeChallengeCnt, refresh, findPvpDefByRoleId, checkRoleIsRobot, getRefOppCnt, findPvpDefAllByRoleId, generPVPOppRecInfo, generMyRecInfo, robotIdComBack } from '../../../services/pvpService'; import { RoleModel, RoleType } from '../../../db/Role'; import { STATUS } from '../../../consts/statusCode'; import { resResult, genCode } from '../../../pubUtils/util'; import { PvpDefenseModel, OppPlayers } from '../../../db/PvpDefense'; import { pvpEndParamInter } from '../../../pubUtils/interface'; import { RankParam } from '../../../domain/rank'; import { PlayerDetail, PlayerDetailHero } from '../../../domain/battleField/guild'; import { PVP_HERO_POS, REDIS_KEY } from '../../../consts'; import { PVP } from '../../../pubUtils/dicParam'; import { addItems } from '../../../services/rewardService'; import { HeroModel } from '../../../db/Hero'; import { checkBattleHeroesByHid } from '../../../services/normalBattleService'; import { BattleRecordModel } from '../../../db/BattleRecord'; import { PvpRecordModel } from '../../../db/PvpRecord'; import { existsRank, getRank, setRank, getMyRank, initSingleRankWithServer } from '../../../services/redisService'; import { handleCost } from '../../../services/rewardService'; import { nowSeconds } from '../../../pubUtils/timeUtil'; import { setPvpSeasonResult, resetPvpWarId, resetPvpSeasonTime } from '../../../services/timeTaskService'; import { PvpSeasonResultModel } from '../../../db/PvpSeasonResult'; import { PvpHistoryOppModel, PvpHistoryOppType } from '../../../db/PvpHistoryOpp'; import { SystemConfigModel } from '../../../db/SystemConfig'; export default function(app: Application) { return new PvpHandler(app); } export class PvpHandler { constructor(private app: Application) { } async addRoleScore(msg: {heroScores: Array<{hid: number, score:number}>}, session: BackendSession) { let { heroScores: addHeroScores } = msg; let roleId = session.get('roleId'); let {heroScores, hisScore} = await PvpDefenseModel.findByRoleId(roleId); let score = 0; for (let {hid, score: heroScore} of addHeroScores) { if (heroScore < 0) continue; let index = findIndex(heroScores, {hid}); if (index != -1) { heroScores[index].score = heroScore; } else { heroScores.push({hid, score :heroScore}); } } for (let heroScore of heroScores) { score += heroScore.score; } if (score < 0) { score = 0; } if (hisScore < score) { hisScore = score; } let pLv = getPLvByScore(score); let pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { score, hisScore, pLv, heroScores}); let roleName = session.get('roleName'); const role = await RoleModel.findByRoleId(roleId); // 加入排行榜 let params = new RankParam(roleName, role.lv, role.vLv, role.headHid, role.sHid, role.title); await setRank(REDIS_KEY.PVP_RANK, 0, roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), params); return resResult(STATUS.SUCCESS, {score, hisScore, heroScores}); } async debugPvpSeasonReset(msg: {}, session: BackendSession) { let { seasonNum, seasonEndTime } = await setPvpSeasonResult({name: 'exce setPvpSeasonResult debug'}); return resResult(STATUS.SUCCESS, { seasonNum, seasonEndTime }) } async debugPvpWarReset(msg: {}, session: BackendSession) { let systemConfig = await resetPvpWarId(); return resResult(STATUS.SUCCESS, {systemConfig}); } async debugPvpSeasonResetTime(msg: {day: number}, session: BackendSession) { let { day:hour } = msg; let { seasonNum, seasonEndTime } = await pinus.app.rpc.systimer.systimerRemote.resetPvpSeasonTime.toServer('systimer-server-1', hour); return resResult(STATUS.SUCCESS, { seasonNum, seasonEndTime }); } async debugAddChallengeCnt(msg: {challengeCnt: number}, session: BackendSession) { let { challengeCnt } = msg; let roleId = session.get('roleId'); if (challengeCnt > PVP.PVP_CHALLENGE_COUNTS) { challengeCnt = PVP.PVP_CHALLENGE_COUNTS; } let { challengeRefTime } = await PvpDefenseModel.updateInfoAndInclude(roleId, { challengeCnt, challengeRefTime: nowSeconds()}); return resResult(STATUS.SUCCESS, { challengeCnt, challengeRefTime }); } async getData (msg: {}, session: BackendSession) { let roleId = session.get('roleId'); let { pvpDefense, warId, seasonEndTime } = await findPvpDefAllByRoleId(roleId); let oppPlayers = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum); let { isDefaultHero, heroes, score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry, seasonNum } = pvpDefense; if (isFirstEntry) { await PvpDefenseModel.updateInfo(roleId, {isFirstEntry:false}); } let pvpSeasonResult = await PvpSeasonResultModel.getPvpSeasonResult(roleId); let flag = false; if (!!pvpSeasonResult) { var { oldSeasonData, show, heroGoods, rankGoods} = pvpSeasonResult; if ( oldSeasonData.seasonEndTime > nowSeconds()) {//结算中锁定玩家信息 seasonEndTime = oldSeasonData.seasonEndTime; heroScores = oldSeasonData.heroScores; score = oldSeasonData.score; refOppCnt = oldSeasonData.refOppCnt; challengeCnt = oldSeasonData.challengeCnt; challengeRefTime = oldSeasonData.challengeRefTime; } else if (show) { await PvpSeasonResultModel.updatePvpSeasonResult(roleId, {show: false}); flag = true; } } let myRank = await getMyRank(REDIS_KEY.PVP_RANK, 0, roleId);//去redis中获取排名 let data:any = {warId, seasonNum, seasonEndTime, myRank, oppPlayers, heroes: heroes.map(cur => { let {actorId, dataId, order} = cur; return { actorId, dataId, order } }), score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry, isDefaultHero } if (flag) {//是否弹出结算奖励 data.resultRecord = { oldSeasonData, heroGoods, rankGoods } } return resResult(STATUS.SUCCESS, data); } // 刷新对手 async refreshOppPlayer (msg: {}, session: BackendSession) { let roleId = session.get('roleId'); let sid = session.get('sid'); let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId); // 刷新次数及消耗 let { refOppCnt, refOppTime, consume } = getRefOppCnt(pvpDefense.refOppCnt, pvpDefense.refOppTime); if(refOppCnt >= gameData.maxPvpRefreshCnt) { return resResult(STATUS.PVP_REFRESH_CNT_REACH_MAX); } let costResult = await handleCost(roleId, sid, consume); if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH); // 刷新对手 let role = pvpDefense.role; let oppPlayers = await refreshEnemies(role, pvpDefense.score, pvpDefense.pLv); pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { oppPlayers, refOppCnt: refOppCnt + 1, refOppTime }); let result = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum); return resResult(STATUS.SUCCESS, { oppPlayers: result, refOppCnt: pvpDefense.refOppCnt }); } // 获取对手阵容具体信息 async getOppPlayer (msg: { roleId: string }, session: BackendSession) { let roleId = session.get('roleId'); let oppoRoleId = msg.roleId; let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId); let { oppPlayers } = pvpDefense; let curOpp = oppPlayers.find(cur => cur.roleId == oppoRoleId); if(!curOpp) return resResult(STATUS.PVP_ROLE_NOT_FOUND); let { oppRoleId, heroes } = curOpp.oppDef; return resResult(STATUS.SUCCESS, { roleId: oppRoleId, pos: curOpp.pos, heroes }); } // 开战 async pvpStart (msg: { warId: number, heroes: number[], roleId: string }, session: BackendSession) { const { warId, heroes, roleId: oppRoleId } = msg; let roleId = session.get('roleId'); let roleName = session.get('roleName'); let warInfo = gameData.war.get(warId); if(!warInfo) { return resResult(STATUS.BATTLE_MISS_INFO); } let checkHeroes = await checkBattleHeroesByHid(roleId, heroes); if(!checkHeroes) return resResult(STATUS.BATTLE_HERO_NOT_FOUND); const pvpDefense = await PvpDefenseModel.findByRoleId(roleId); if(!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN); // 检查挑战次数 let { seasonEndTime } = await SystemConfigModel.findSystemConfig(); let { challengeCnt } = refresh(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime); if (challengeCnt == 0) { return resResult(STATUS.PVP_CHALLENGE_TIMES_NOT_ENOUGH); } let { oppPlayers } = pvpDefense; let curOpp = oppPlayers.find(cur => cur.roleId == oppRoleId); if(!curOpp) return resResult(STATUS.PVP_ROLE_NOT_FOUND) const battleCode = genCode(8); // 关卡唯一值 await BattleRecordModel.updateBattleRecordByCode(battleCode, { $set: { roleId, roleName, battleId: warId, status: 0, warName: warInfo.gk_name, warType: warInfo.warType, record: { heroes, pos: curOpp.pos, oppRoleId } } }, true); return resResult(STATUS.SUCCESS, { battleCode }); } // 结算 async pvpEnd (msg: { battleCode: string, isSuccess: boolean, myHeroes: pvpEndParamInter[], oppHeroes: pvpEndParamInter[] }, session: BackendSession) { let roleId = session.get('roleId'); let roleName = session.get('roleName'); const { battleCode, isSuccess, myHeroes, oppHeroes } = msg; const BattleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true); if(!BattleRecord || BattleRecord.status != 0) { return resResult(STATUS.BATTLE_STATUS_WRONG); } let { record: { heroes: dbHeroes, oppRoleId, pos } } = BattleRecord; let flag = 1; // 对比hero信息 for(let {hid} of myHeroes) { if(dbHeroes.indexOf(hid) == -1) flag = 0; } if(!flag) return resResult(STATUS.BATTLE_INFO_VALIDATE_ERR); // 更新军功 let {pvpDefense, warId} = await findPvpDefByRoleId(roleId); if(!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN); let { oppPlayers, winStreakNum, heroScores, score, hisScore } = pvpDefense; let curOpp = oppPlayers.find(cur => cur.roleId == oppRoleId && cur.pos == pos); if(!curOpp) return resResult(STATUS.PVP_ROLE_NOT_FOUND); const role = await RoleModel.findByRoleId(roleId); if(isSuccess) { winStreakNum ++; } else { winStreakNum = 0; } const myRecInfo = await generMyRecInfo(heroScores, winStreakNum, role, isSuccess, pos, myHeroes); let { attackInfo, showHeroScores, addSumScore } = myRecInfo score += addSumScore; let pLv = getLvByScore(heroScores); const defenseInfo = await generPVPOppRecInfo(isSuccess, curOpp, oppHeroes, role.lv); // 战报记录 await PvpRecordModel.createRec({roleId1: roleId, roleId2: robotIdComBack(oppRoleId), warId: BattleRecord.battleId, attackInfo, defenseInfo, createTime: nowSeconds()}); // 对手记录更新 await PvpHistoryOppModel.setStatus(roleId, oppRoleId, 1); // 刷新对手 let newOppPlayers: Array = await refreshEnemies(role, score, pLv); // 更新battleRecord await BattleRecordModel.updateBattleRecordByCode(battleCode, { $set: { status: isSuccess?1:2 } }, true); let { seasonEndTime } = await SystemConfigModel.findSystemConfig(); // 减少挑战次数 let { challengeCnt, challengeRefTime } = comsumeChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime); if ( hisScore < score) { hisScore = score; } pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { oppPlayers: newOppPlayers, heroScores, score, pLv, winStreakNum, challengeCnt, challengeRefTime, hisScore }); let result = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum); // 加入排行榜 let params = new RankParam(roleName, role.lv, role.vLv, role.headHid, role.sHid, role.title); await setRank(REDIS_KEY.PVP_RANK, 0, roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), params); let myRank = await getMyRank(REDIS_KEY.PVP_RANK, 0, roleId); return resResult(STATUS.SUCCESS, { battleCode, isSuccess, score, pLv, myRank, hisScore, heroScores: showHeroScores, oppPlayers: result, refOppCnt: pvpDefense.refOppCnt, challengeCnt: pvpDefense.challengeCnt, challengeRefTime: pvpDefense.challengeRefTime, winStreakNum: pvpDefense.winStreakNum, warId }); } async saveDefense(msg: { heroes: Array<{actorId: number, dataId: number, order: number}>, isDefaultHero:boolean }, session: BackendSession) { let {heroes, isDefaultHero} = msg; let roleId = session.get('roleId'); if (heroes.length > 5 || heroes.length <= 0) { return resResult(STATUS.WRONG_PARMS); } heroes = uniq(heroes, function(item) { return item.order; }); let { seasonEndTime } = await SystemConfigModel.findSystemConfig(); let { heroes: defHeros, challengeCnt: lastChallengeCnt, challengeRefTime: lastChallengeRefTime } = await PvpDefenseModel.findByRoleId(roleId); let defCe = 0; let { challengeCnt, challengeRefTime } = refresh(lastChallengeCnt, lastChallengeRefTime, seasonEndTime); if (!!isDefaultHero) { let role = await RoleModel.findByRoleId(roleId); let { resHeroes } = await defaultHeroes(role, challengeCnt, challengeRefTime, true); return resResult(STATUS.SUCCESS, { heroes: resHeroes, challengeCnt, challengeRefTime, isDefaultHero} ); } else { for (let dataId = PVP_HERO_POS.START; dataId <= PVP_HERO_POS.END; dataId++) { let index = findIndex(heroes, {dataId}); let defIndex = findIndex(defHeros, {dataId}); if (defIndex == -1) { defIndex = defHeros.length; defHeros.push({actorId:0, order:0,ce:0, hero:null,dataId}); } if (index == -1) { defHeros[defIndex].actorId = 0; defHeros[defIndex].order = 0; defHeros[defIndex].ce = 0; defHeros[defIndex].hero = null; defHeros[defIndex].dataId = dataId; continue; } if (heroes[index].order < 1 || heroes[index].order > 5) { return resResult(STATUS.WRONG_PARMS); } let hero = await HeroModel.findByHidAndRole(heroes[index].actorId, roleId); if (!hero) { continue; } defHeros[defIndex].actorId = heroes[index].actorId; defHeros[defIndex].order = heroes[index].order; defHeros[defIndex].ce = hero.ce; defHeros[defIndex].hero = hero._id; defCe += hero.ce; } let { heroes: resHeroes } = await PvpDefenseModel.updateInfo(roleId, {defCe, heroes: defHeros, challengeCnt, challengeRefTime, isDefaultHero }); return resResult(STATUS.SUCCESS, { heroes: resHeroes, challengeCnt, challengeRefTime, isDefaultHero }); } } async getRank(msg: {}, session: BackendSession) { let roleId = session.get('roleId'); let roleName = session.get('roleName'); let serverId = session.get('serverId') const hasRank = await existsRank(REDIS_KEY.PVP_RANK, serverId); if(!hasRank) await initSingleRankWithServer(REDIS_KEY.PVP_RANK, serverId); let {ranks, myRank} = await getRank(REDIS_KEY.PVP_RANK, 0, roleId); if(!myRank) { let pvpDefense = await PvpDefenseModel.findByRoleId(roleId); let role = await RoleModel.findByRoleId(roleId); let { lv, vLv, headHid, sHid, title} = role; let rankRank = new RankParam(roleName, lv, vLv, headHid, sHid, title); myRank = { rank: 0, roleId, ...rankRank, num: pvpDefense.score, str: '' } } return resResult(STATUS.SUCCESS, { ranks: ranks.slice(0, 100), myRank }); } async getPlayerDetail(msg: { roleId: string }, session: BackendSession) { let roleId = session.get('roleId'); let { roleId: oppoRoleId } = msg; let isRobot = checkRoleIsRobot(oppoRoleId); let result: PlayerDetail; if(isRobot) { // 如果是机器人,从自己的pvpDefense中寻找 let pvpHistoryOpp = await PvpHistoryOppModel.findByRoleIdAndOppId(roleId, oppoRoleId); if(!pvpHistoryOpp) { return resResult(STATUS.PVP_ROLE_NOT_FOUND); } let heroes = new Array(); for(let hero of pvpHistoryOpp.heroes) { let newHero = new PlayerDetailHero(); newHero.setPvpHeroInfo(hero); heroes.push(newHero); } for(let hero of pvpHistoryOpp.otherHeroes) { let newHero = new PlayerDetailHero(); newHero.setPvpHeroInfo(hero); heroes.push(newHero); } result = new PlayerDetail({...pvpHistoryOpp, roleId: pvpHistoryOpp.oppRoleId, heroes, rank: pvpHistoryOpp.rankLv}); } else { // 查询对方pvpDefense let pvpDefense = await PvpDefenseModel.findByRoleId(oppoRoleId); let dbHeroes = await HeroModel.findByRole(oppoRoleId); let role = await RoleModel.findByRoleId(oppoRoleId); let heroes = new Array(); for(let {hid, lv, star, colorStar, quality } of dbHeroes) { let heroScore = pvpDefense.heroScores.find(cur => cur.hid == hid); heroes.push({ actorId: hid, lv, star, colorStar, quality, score: heroScore?heroScore.score: 0 }); } heroes.sort((a, b) => b.score - a.score); let rank = await getMyRank(REDIS_KEY.PVP_RANK, 0, oppoRoleId);//去redis中获取排名 result = new PlayerDetail({...role, ...pvpDefense, heroes, rank}); } return resResult(STATUS.SUCCESS, result); } async receiveBox(msg: {id: number}, session: BackendSession) { let {id} = msg; let roleId = session.get('roleId'); let sid: string = session.get('sid'); let roleName = session.get('roleName'); let { seasonEndTime } = await SystemConfigModel.findSystemConfig(); let { hisScore, receivedBox, challengeCnt: lastChallengeCnt, challengeRefTime: lastChallengeRefTime } = await PvpDefenseModel.findByRoleIdIncludeAll(roleId); let pvpBoxs = getPvpBoxs(); let pvpBox = findWhere(pvpBoxs, {id}); if (hisScore < pvpBox.score) { return resResult(STATUS.PVP_NOT_REACH_BOX_SCORE); } if (receivedBox.indexOf(id) != -1 ) { return resResult(STATUS.PVP_BOX_IS_GOT); } receivedBox.push(id); let { challengeCnt, challengeRefTime } = refresh(lastChallengeCnt, lastChallengeRefTime, seasonEndTime); await PvpDefenseModel.updateInfo(roleId, {receivedBox, challengeCnt, challengeRefTime}); let result = await addItems(roleId, roleName, sid, pvpBox.reward ); return resResult(STATUS.SUCCESS,{goods: result, receivedBox, challengeCnt, challengeRefTime}); } async getRec(msg: {}, session: BackendSession ) { let roleId = session.get('roleId'); let pvpRecords = await PvpRecordModel.getRecByRoleId(roleId); return resResult(STATUS.SUCCESS, {list: pvpRecords}); } }