/** * 体力系统 */ import { scheduleJob } from 'node-schedule'; import { SystemConfigModel } from '../db/SystemConfig'; import PvpDefenseType,{ PvpDefenseModel } from '../db/PvpDefense'; import { PVP } from '../pubUtils/dicParam'; import { nowSeconds, getTodayZeroPoint } from '../pubUtils/timeUtil'; import { getPvpGkWarIds } from '../pubUtils/data'; import { getRandomArr } from '../pubUtils/util'; const _ = require('underscore'); const PER_SECOND = 1 * 1000; const PER_DAY = 24 * 60 * 60; const SETTLE_DIFF = 29 * 60; const LIMIT_NUM = 1000; export async function init() { let seasonEndTime = 0; let systemConfig = await SystemConfigModel.findSystemConfig(); if (!systemConfig) { let warIds = getPvpGkWarIds(); let warId = warIds[0];//TODO随机地图 seasonEndTime = PVP.PVP_SEASON_DAYS * PER_DAY + getTodayZeroPoint(); systemConfig = await SystemConfigModel.createSystemConfig( seasonEndTime, warId ); } else { seasonEndTime = systemConfig.seasonEndTime; if (systemConfig.seasonEndTime - SETTLE_DIFF <= nowSeconds()) { await setPvpSeasonResult({name: 'simpleJobExample' + systemConfig.seasonNum}); seasonEndTime = PVP.PVP_SEASON_DAYS * PER_DAY + getTodayZeroPoint(); systemConfig.seasonNum++; await SystemConfigModel.updateSystemConfig({ seasonEndTime, seasonNum: systemConfig.seasonNum}); } } let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND; scheduleJob(settleTime, setPvpSeasonResult) scheduleJob("0 0 0 * * 1", resetPvpWarId) } export async function setPvpSeasonResult(obj:{ name:string }) { console.log('exce setPvpSeasonResult'+ obj.name); let pvpDefenses = await PvpDefenseModel.getPvpDef(LIMIT_NUM); for (let pvpDefense of pvpDefenses) { await setPvpDefResult(pvpDefense); } await setNextPvpTime(); } async function setPvpDefResult(pvpDefense: PvpDefenseType) { await PvpDefenseModel.updateInfo(pvpDefense.roleId, {score:100, pLv: 1}); } export async function resetPvpWarId() { console.log('resetPvpWarId'); let systemConfig = await SystemConfigModel.findSystemConfig(); let warIds = getPvpGkWarIds(); let index = _.indexOf(warIds, systemConfig.warId); if (index != -1) { warIds.splice(index, 1); } let res = getRandomArr(warIds, 1); let warId = res[0];//TODO随机地图 await SystemConfigModel.updateSystemConfig({ warId }); } async function setNextPvpTime() { let seasonEndTime = PVP.PVP_SEASON_DAYS * PER_DAY + getTodayZeroPoint(); let systemConfig = await SystemConfigModel.updateSeason(seasonEndTime); let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND; scheduleJob(settleTime, setPvpSeasonResult); }