import { GVGTeamMem } from "../../domain/battleField/gvgBattle"; import { GVGLeagueModel, GVGLeagueType } from "../../db/GVGLeague"; import { GVGTeamModel, GVGTeamType, GVGTeamUpdate } from "../../db/GVGTeam"; import { GVGCityModel, GVGCityType } from "../../db/GVGCity"; import { gameData, getGVGBattleRankReward } from "../../pubUtils/data"; import { GVG_AREA_TYPE, GVG_ATTACK_TYPE, GVG_BATTLE_RANK_TYPE, GVG_PERIOD, GVG_POINT_TYPE, GVG_TECH_TYPE, MAIL_TYPE, PUSH_ROUTE, REDIS_KEY, STATUS } from "../../consts"; import { getTimeFun, nowSeconds } from "../../pubUtils/timeUtil"; import { DicGVGAreaPoint } from "../../pubUtils/dictionary/DicGVGAreaPoint"; import { getGVGBattleData, getGVGBattleMap } from "./gvgBattleMemory"; import { GVGAttackSpine, GVGCityMapInfo, GVGTeamInList, GVGTeamInListOnPoint, GVGTeamSpineInMap } from "../../domain/gvgField/returnData"; import { GVG } from "../../pubUtils/dicParam"; import { GVGHeroInfo, PvpEnemies, PvpHeroInfo } from "../../domain/dbGeneral"; import { getGroupKey, getGVGConfig, getGVGPeriodData } from "./gvgService"; import { GVGLeaguePrepareModel } from "../../db/GVGLeaguePrepare"; import { pinus } from "pinus"; import { dispatch } from "../../pubUtils/dispatcher"; import { Rank } from "../rankService"; import { KeyNameParam, LeagueRankInfo, myIdInter, RoleRankInfo } from "../../domain/rank"; import { findKeys, getAllServerName } from "../redisService"; import { sendMessageToGVGAreaByTeamWithSuc, sendMessageToGVGAreaWithSuc, sendMessageToGVGCityWithSuc, sendMessageToUserWithSuc } from "../pushService"; import { sendMailByContent, sendMailToLeagueByContent } from "../mailService"; import { GVGCityAreaPointModel } from "../../db/GVGCityAreaPoint"; import { addCityGuardMessage } from "./gvgRecService"; import { GVGUserDataModel } from "../../db/GVGUserData"; import { RoleModel } from "../../db/Role"; import { getFightTimeByPeriod } from "./gvgFightService"; import { getRandSingleEelm } from "../../pubUtils/util"; import { HeroModel, HeroType } from "../../db/Hero"; import { ArtifactModel } from "../../db/Artifact"; import { getHeroesAttributes } from "../playerCeService"; /** * 获取本联军上周占领的城池 * @param league * @returns number[] 城池id */ export async function getGVGCities(league: GVGLeagueType) { let { configId } = getGVGConfig(); let cities = await GVGCityModel.findGuardCityByLeague(configId, league.leagueCode, 'cityId'); return cities.map(city => city.cityId); } /** * 获取当前城池状态 * @returns [{cityId: number, guardLeagueCode: string, guardLeagueName: string, teamCnt: number }] */ export async function getGVGCitiesInfo(configId: number, groupKey: string, league?: GVGLeagueType) { let cities = await GVGCityModel.findGuardCity(configId, groupKey); let result: GVGCityMapInfo[] = []; for(let city of cities) { let obj = new GVGCityMapInfo(city); if(league) { let players = (city.players||[]).filter(cur => cur.leagueCode == league.leagueCode); obj.setTeamCnt(players.length); let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupKey, cityId: city.cityId }); let score = await r.getMyScore({ leagueCode: league.leagueCode }); obj.setScore(score||0); } result.push(obj); } return result; } /** * 获取内存中队伍的数据结构 */ export function getGVGTeamMemInfo(team: GVGTeamType): GVGTeamMem { const teamMem = new GVGTeamMem(team); teamMem.isMoving = false; teamMem.startMoveTime = 0; teamMem.stopMoveTime = 0; return teamMem; } /** * 获取 重新进入城池/复活 所在的区域 * @param city GVGCity * @param leagueCode 联军id * @returns */ export function getBirthAreaOfCity(city: GVGCityType, leagueCode: string) { let isGuard = city.guardLeague == leagueCode; let dicGVGCity = gameData.gvgCity.get(city.cityId); return isGuard? dicGVGCity.defenseBirth: dicGVGCity.attackBirth; } /** * 玩家是否可以进入城池 * @param city * @param leagueCode * @returns */ export function checkEnterCityTime(city: GVGCityType, leagueCode: string) { let isGuard = city?.guardLeague == leagueCode; let { startFightTime, endFightTime } = getFightTimeByPeriod(GVG_PERIOD.BATTLE); if(isGuard && startFightTime - GVG.GVG_GUARD_START_TIME > nowSeconds()) return false; if(!isGuard && startFightTime > nowSeconds()) return false; if(endFightTime < nowSeconds()) return false; return true } // guild.gvgBattleHandler.startMove 检测 export function checkMoveStatus(team: GVGTeamType, cityId: number, areaId: number) { if(!team) return STATUS.GVG_BATTLE_TEAM_NOT_FOUND; if(team.cityId != cityId) return STATUS.GVG_BATTLE_IS_NOT_IN_CITY; if(team.pointId > 0) return STATUS.GVG_BATTLE_TEAM_IS_SELLTED; if(team.stopMoveTime > nowSeconds()) return STATUS.GVG_BATTLE_IS_MOVING; if(team.moveCdTime > nowSeconds()) return STATUS.GVG_BATTLE_IS_MOVING_CD; if(team.lockTime > nowSeconds()) return STATUS.GVG_TEAM_DEFENSEING; if(team.restartTime > nowSeconds()) return STATUS.GVG_BATTLE_TEAM_REVIVE; let dicArea = gameData.gvgArea.get(areaId); if(!dicArea) return STATUS.DIC_DATA_NOT_FOUND; if(dicArea.relateArea.indexOf(team.areaId) == -1) return STATUS.GVG_BATTLE_AREA_NOT_RELATE; return STATUS.SUCCESS; } export async function initRobots(configId: number, groupKey: string, city: GVGCityType | { cityId: number, guardLeague: string }) { let { cityId, guardLeague = '' } = city; if(guardLeague) return []; let robotTeams = await GVGTeamModel.findRobotTeams(configId, groupKey, cityId); let updateDicPoints: DicGVGAreaPoint[] = []; let { battleAreaIds = []} = gameData.gvgCity.get(cityId); for(let areaId of battleAreaIds) { let pointIds = gameData.gvgPointByAreaId.get(areaId)||[]; for(let pointId of pointIds) { let dicPoint = gameData.gvgAreaPoint.get(pointId); if(!dicPoint || dicPoint.type != GVG_POINT_TYPE.ROBOT) continue; let robotTeam = robotTeams.find(team => team.pointId == dicPoint.pointId); if(!robotTeam || (!robotTeam.isBroken && robotTeam.configId != configId) ) { updateDicPoints.push(dicPoint); } } } if(updateDicPoints.length > 0) { let lv = gameData.war.get(GVG.GVG_ROBOT_WARJSON)?.level||50; robotTeams = await GVGTeamModel.initRobots(configId, groupKey, cityId, updateDicPoints, lv); // 存入内存 let teamObj = getGVGBattleData(groupKey); teamObj.enterCity(...robotTeams); } return robotTeams; } export function checkAreaIsInCity(cityId: number, areaIds: number[]) { let dicCity = gameData.gvgCity.get(cityId); if(!dicCity) return false; for(let areaId of areaIds) { if(dicCity.areaIds.indexOf(areaId) == -1) return false; } return true; } export function calBattleScoreByCe(isSuccess: boolean, lineupCe: number) { let winScore = Math.floor(lineupCe/GVG.GVG_BATTLE_SCORE); if(winScore <= 0) winScore = 1; return isSuccess? winScore: 0; } export async function refreshTeams(configId: number, groupKey: string, roleId: string, myLeague: GVGLeagueType) { let oldTeams = await GVGTeamModel.findByRole(roleId, '-_id'); let teams: GVGTeamType[] = []; for(let team of oldTeams) { if(team.configId != configId) { let { teamCode, maxDurability, lineup } = team; let { lv, roleName, guildCode } = await RoleModel.findByRoleId(roleId, 'lv roleName guildCode'); let heroes = await HeroModel.findByHidRange(lineup.map(hero => hero.actorId), roleId); let { newLineup, newLineupCe } = await generNewLineup(roleId, heroes, lineup.map(({ actorId, dataId, outIndex }) => ({ actorId, dataId, order: outIndex }))); let newTeam = await GVGTeamModel.refreshByConfig(teamCode, { configId, lv, durability: maxDurability, cityId: 0, areaId: 0, pointId: 0, roleName, guildCode, leagueCode: myLeague.leagueCode, leagueName: myLeague.name, groupKey, lineup: newLineup, lineupCe: newLineupCe }); teams.push(newTeam); } else { teams.push(team); } } return teams } export async function generNewLineup(roleId: string, heroes: HeroType[], lineup: { actorId: number, dataId: number, order: number }[]) { let attrByHid = await getHeroesAttributes(roleId); let newLineup: GVGHeroInfo[] = [], newLineupCe = 0; for(let { actorId, dataId, order } of lineup) { let hero = heroes.find(cur => cur.hid == actorId); if(hero) { let artifact = hero.artifact? await ArtifactModel.findbySeqId(roleId, hero.artifact): null; let heroInfo = new GVGHeroInfo(); heroInfo.setHeroInfo(hero, artifact); heroInfo.setDataId(dataId, order); let attr = attrByHid.get(actorId); if(!attr) continue; let attribute = attr.getAttributesToString(); heroInfo.setAttribute(attribute); newLineup.push(heroInfo); newLineupCe += hero.ce; } } return { newLineup, newLineupCe }; } /** * 离开城池 * 当玩家占领据点的时候,可以保留据点;不占领的时候,不保留;退出游戏的时候,全不保留 * @param isForce 是否是玩家关闭游戏的那种离开 * @param roleId * @param serverId * @param guildCode * @param myLeague * @returns */ export async function leaveCity(isForce: boolean, roleId: string, serverId: number, guildCode: string, myLeague?: GVGLeagueType) { if(!myLeague) myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode); if(!myLeague) return; let groupKey = await getGroupKey(serverId); let { configId } = getGVGConfig(); let teams = await GVGTeamModel.findByRole(roleId); let hasPoint = !!teams.find(team => team.pointId > 0); if(isForce || !hasPoint) { await GVGTeamModel.leaveCity(roleId); await GVGCityModel.decreasePlayer(configId, groupKey, roleId); await GVGUserDataModel.changeCity(configId, myLeague.leagueCode, roleId, 0); await GVGCityAreaPointModel.playerLeave(configId, groupKey, roleId); // 处理内存数据 let teamObj = getGVGBattleData(groupKey); teamObj.leaveCity(roleId); for(let team of teams) { if(team.cityId > 0 && team.areaId > 0) { await sendMessageToGVGAreaByTeamWithSuc(groupKey, team.areaId, PUSH_ROUTE.GVG_PLAYER_LEAVE_AREA, { cityId: team.cityId, areaId: team.areaId, teamCode: team.teamCode }); } } } } // 复活cd export async function getTechReviveMinus(groupKey: string, configId: number, leagueCode: string) { let teamObj = getGVGBattleData(groupKey); let activeTech = teamObj.getLeagueTech(leagueCode); if(!activeTech) { let leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, leagueCode); activeTech = leaguePrepare?.activeTech||[]; teamObj.setLeagueTech(leagueCode, activeTech); } let minusCd = 0; for(let techId of activeTech) { let dicTech = gameData.gvgTech.get(techId); if(dicTech && dicTech.type == GVG_TECH_TYPE.BATTLE_REVIVE_GAP) { minusCd += dicTech.param[0]; } } let cd = GVG.GVG_DEFAULT_REVIVE_CD - minusCd; if(cd < 0) cd = 0; return cd; } // 诸葛连弩的伤害 export async function getTechKnifeHurt(configId: number, leagueCode: string) { let leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, leagueCode); let hurt = 0; let activeTech = leaguePrepare?.activeTech||[]; for(let techId of activeTech) { let dicTech = gameData.gvgTech.get(techId); if(dicTech && dicTech.type == GVG_TECH_TYPE.BATTLE_ITEM_KNIFE) { if(dicTech.param[2] > hurt) hurt = dicTech.param[2]; } } return hurt } export function getGVGWarId(defenseTeam: GVGTeamType) { if(!defenseTeam.isRobot) return GVG.GVG_CITY_BGMAP_GKID; // 玩家防守地图 if(!defenseTeam.isCatapult) return GVG.GVG_CATAPULT_WARJSON; // 投石车使用 return GVG.GVG_ROBOT_WARJSON; // 据点守卫使用 } // guild.gvgBattleHandler.battleStart 里的heroes返回 export function getOppHeroes(warId: number, isRobot: boolean, lineup: GVGHeroInfo[]) { let heroes: PvpEnemies[] = []; const dicWar = gameData.war.get(warId); if(!dicWar) { console.error(`warId ${warId} not found`); return [] } const dicWarJson = gameData.warJson.get(dicWar.dispatchJsonId)||[]; for(let warJson of dicWarJson) { if(!isRobot) { let heroInfo = lineup.find(cur => cur.dataId == warJson.dataId); if(!heroInfo) continue; let hero = new PvpEnemies(warJson, heroInfo); heroes.push(hero); } else { if(warJson.relation == 2) { let dicHero = gameData.hero.get(warJson.actorId); if(!dicHero) continue; let heroInfo = new PvpHeroInfo(); heroInfo.setRobotInfo(dicHero, warJson.lv); let hero = new PvpEnemies(warJson, heroInfo); heroes.push(hero); } } } return heroes } // guild.gvgBattleHandler.battleStart 检测 export function checkGVGBattleStart(roleId: string, attackTeam: GVGTeamType, defenseTeam: GVGTeamType) { if(!attackTeam || !defenseTeam) return STATUS.GVG_BATTLE_TEAM_INVALID; if(attackTeam.roleId != roleId) return STATUS.GVG_TEAM_IS_NOT_MINE; if(attackTeam.leagueCode == defenseTeam.leagueCode) return STATUS.GVG_SAME_LEAGUE_CANNOT_ATTACK; if(attackTeam.areaId != defenseTeam.areaId) return STATUS.GVG_TEAM_NOT_SAME_AREA; if(attackTeam.attackTime > nowSeconds()) return STATUS.GVG_TEAM_ATTACKING; if(defenseTeam.defenseTime > nowSeconds() || defenseTeam.lockTime > nowSeconds()) return STATUS.GVG_TEAM_DEFENSEING; if(attackTeam.lockTime > nowSeconds()) return STATUS.GVG_BATTLE_TEAM_LOCK; if(attackTeam.durability <= 0) return STATUS.GVG_ATTACK_TEAM_BROKEN; if(defenseTeam.durability <= 0) return STATUS.GVG_DEFENSE_TEAM_BROKEN; return STATUS.SUCCESS; } // —————————— 定时器相关 —————————— // // gvg激战期开始定时器 export async function gvgBattleStart() { let servers = pinus.app.getServersByType('guild'); let { configId } = getGVGConfig(); let guardCities = await GVGCityModel.findAllGuardCities(configId); for(let { cityId, groupKey, guardLeague, guardLeagueName } of guardCities) { let sid = dispatch(cityId.toString(), servers)?.id; await pinus.app.rpc.guild.guildRemote.initCatapult.toServer(sid, cityId, groupKey, guardLeague, guardLeagueName); } } // 每次活动开始初始化投石车 export async function initCatapult(cityId: number, groupKey: string, leagueCode: string, leagueName: string) { let { configId } = getGVGConfig(); let leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, leagueCode); let activeTech = leaguePrepare?.activeTech||[]; let hasCatapult = false, atk = 0, durability = 0; for(let techId of activeTech) { let dicTech = gameData.gvgTech.get(techId); if(dicTech && dicTech.type == GVG_TECH_TYPE.BATTLE_ITEM_CATAPULT) { hasCatapult = true, atk = dicTech.param[0]; durability = dicTech.param[1]; } } if(hasCatapult) { let updateDicPoints: DicGVGAreaPoint[] = []; let { catapultAreaIds = []} = gameData.gvgCity.get(cityId); for(let areaId of catapultAreaIds) { let pointIds = gameData.gvgPointByAreaId.get(areaId)||[]; for(let pointId of pointIds) { let dicPoint = gameData.gvgAreaPoint.get(pointId); if(!dicPoint || dicPoint.type != GVG_POINT_TYPE.CATAPULT) continue; updateDicPoints.push(dicPoint); } } let lv = gameData.war.get(GVG.GVG_CATAPULT_WARJSON)?.level||50; let teams = await GVGTeamModel.initCatapult(configId, groupKey, cityId, updateDicPoints, leagueCode, leagueName, atk, durability, lv); // 处理内存 let teamObj = getGVGBattleData(groupKey); teamObj.enterCity(...teams); } } // 投石车投伤害 export async function catapultHurt() { let { configId, period } = getGVGPeriodData(); let { startFightTime, endFightTime } = getFightTimeByPeriod(period); if(nowSeconds() < startFightTime || nowSeconds() > endFightTime) return; for(let [_key, teamObj] of getGVGBattleMap()) { let teams = teamObj.findCatapult(); for(let catapult of teams) { let dicGVGCity = gameData.gvgCity.get(catapult?.cityId); let battleAreaIds = dicGVGCity?.battleAreaIds||[] if(!catapult || catapult.isBroken || !dicGVGCity || battleAreaIds.length <= 0) continue; let areaId = getRandSingleEelm(battleAreaIds); // let areaId = catapult.cityId * 100 + 2; let teamMems = teamObj.findCatapultAttackTeam(areaId, catapult.leagueCode); let teams: GVGTeamType[] = []; for(let { teamCode, leagueCode } of teamMems) { let team = await GVGTeamModel.attackByCatapult(teamCode, catapult.captapultAtk, dicGVGCity.attackBirth, await getTechReviveMinus(teamObj.groupKey, configId, leagueCode)); teams.push(team); } teamObj.battleEnd(teams); if(teams.length > 0) { let roleToTeams = new Map(); let areaTeams: GVGTeamInList[] = []; for(let team of teams) { await pushTeamBeHurtMessage(team); if(team.curTeamBreak && team.originPointId > 0) { await GVGCityAreaPointModel.leavePoint(configId, teamObj.groupKey, team.originPointId); } if(!roleToTeams.has(team.roleId)) roleToTeams.set(team.roleId, []); roleToTeams.get(team.roleId).push(new GVGTeamInList(team)); areaTeams.push(new GVGTeamInList(team)); } await sendMessageToGVGAreaByTeamWithSuc(teamObj.groupKey, areaId, PUSH_ROUTE.GVG_TEAM_ATTACKED, { cityId: catapult.cityId, areaId, attackType: GVG_ATTACK_TYPE.CATAPULT, teams: areaTeams }); for(let [roleId, myTeams] of roleToTeams) { await sendMessageToUserWithSuc(roleId, PUSH_ROUTE.GVG_MY_TEAM_ATTACKED, { cityId: catapult.cityId, areaId, attackType: GVG_ATTACK_TYPE.CATAPULT, teams: myTeams }); } } await sendMessageToGVGCityWithSuc(teamObj.groupKey, catapult.cityId, PUSH_ROUTE.GVG_SPINE_ATTACKED, { cityId: catapult.cityId, areaId, teamCode: catapult.teamCode, attackType: GVG_ATTACK_TYPE.CATAPULT, spines: teams.map(team => new GVGAttackSpine(team, catapult.captapultAtk)) }); } } } // 战斗积分更新 export async function redisAddBattleScore(gvgTeam: GVGTeamType, incScore: number) { let { configId, groupKey, cityId, roleId, isRobot } = gvgTeam; if(isRobot) return; let nextWeek = getTimeFun().getAfterDayWithHour(7); let r = new Rank(REDIS_KEY.GVG_BATTLE_RANK, { configId, groupKey, cityId }); await r.setExpire(nextWeek); await r.setRankWithRoleInfo(roleId, incScore, Date.now(), null, true); } export async function redisAddSettleScore(gvgTeam: GVGTeamType, incScore: number) { let { configId, groupKey, cityId, leagueCode, isRobot } = gvgTeam; if(isRobot) return; let nextWeek = getTimeFun().getAfterDayWithHour(7); let r1 = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, { configId, groupKey }); await r1.setExpire(nextWeek); await r1.setRankWithLeagueInfo(leagueCode, incScore, Date.now(), null, true); let r2 = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupKey, cityId }); await r2.setExpire(nextWeek); await r2.setRankWithLeagueInfo(leagueCode, incScore, Date.now(), null, true); } // 获取排行榜 export async function getBattleRanksByCity(configId: number, groupKey: string, cityId: number, myLeague?: GVGLeagueType) { let teamObj = getGVGBattleData(groupKey); let pointByLeague = teamObj.findSettledPointMapByLeague(cityId); let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupKey, cityId }); r.setGenerFieldsFun((obj => { if(obj instanceof LeagueRankInfo) { let pointIds = pointByLeague.get(obj.code)||[]; let incScore = 0; for(let pointId of pointIds) incScore += gameData.gvgAreaPoint.get(pointId)?.score||0; return { rank: obj.rank, leagueCode: obj.code, leagueName: obj.name, score: obj.num, incScore } } return obj })); let { ranks, myRank } = await r.getRankListWithMyRank({ leagueCode: myLeague?.leagueCode }); if (myLeague && !myRank) { myRank = await r.generMyRankWithLeague(myLeague.leagueCode, 0, 0, myLeague); } return { ranks, myRank } } // 每5秒一次结算 export async function gvgBattleSeconds() { const { configId, period } = getGVGPeriodData(); let { startFightTime, endFightTime } = getFightTimeByPeriod(period); const serverNames = await getAllServerName(); let keys: { groupKey: string, cityId: number }[] = [] for(let [_key, teamObj] of getGVGBattleMap()) { if(startFightTime <= nowSeconds() && endFightTime >= nowSeconds()) { // 每5秒给据点上的人加积分 let teams = teamObj.findSettledPoint(); for(let teamMem of teams) { if(teamMem.isBroken || teamMem.durability <= 0) continue; let addScore = gameData.gvgAreaPoint.get(teamMem.pointId)?.score||0; let team = await GVGTeamModel.addScore(teamMem.teamCode, 0, addScore); await redisAddSettleScore(team, addScore); } } // 向下推送区域数据 let spinesByCity = new Map(); for(let areaId of teamObj.findAreas()) { let dicArea = gameData.gvgArea.get(areaId); let teams = teamObj.findTeamsByArea(areaId); let spines = teams.map(team => new GVGTeamSpineInMap(team, serverNames)); if(!spinesByCity.has(dicArea.cityId)) spinesByCity.set(dicArea.cityId, []); spinesByCity.get(dicArea.cityId).push(...spines); let index = keys.findIndex(cur => cur.cityId == dicArea.cityId && cur.groupKey == teamObj.groupKey); if(index == -1) keys.push({ groupKey: teamObj.groupKey, cityId: dicArea.cityId }); } for(let [cityId, spines] of spinesByCity) { await sendMessageToGVGCityWithSuc(teamObj.groupKey, cityId, PUSH_ROUTE.GVG_AREA_SPINE_CHANGE, { cityId, spines }); } } if(startFightTime <= nowSeconds() && endFightTime >= nowSeconds()) { for(let { groupKey, cityId } of keys) { let { ranks } = await getBattleRanksByCity(configId, groupKey, cityId); await sendMessageToGVGCityWithSuc(groupKey, cityId, PUSH_ROUTE.GVG_CITY_RANK_UPDATE, { cityId, ranks }); } } } export async function gvgBattleEnd() { console.log('######### gvgBattleEnd #######') let { configId } = getGVGConfig(); // 城池占领情况 await calCityGuard(configId); // 联军排行榜发放奖励 let leagueKeys = await findKeys(`${REDIS_KEY.GVG_BATTLE_LEAGUE_RANK}:${configId}:`); for(let key of leagueKeys) { let [,, groupKey] = key.split(':'); let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, { configId, groupKey }); let ranks = await r.getRankByRange(); // 联军排行榜发放奖励 for(let _obj of ranks) { let obj = _obj; let dicRank = getGVGBattleRankReward(GVG_BATTLE_RANK_TYPE.LEAGUE, obj.rank); await sendMailToLeagueByContent(MAIL_TYPE.GVG_BATTLE_LEAGUE_RANK_REWARD, obj.code, { params: [`${obj.rank}`], goods: dicRank.reward }); } } // 个人排行榜发放奖励 let playerKeys = await findKeys(`${REDIS_KEY.GVG_BATTLE_RANK}:${configId}:`); for(let key of playerKeys) { let [,, groupKey] = key.split(':'); let r = new Rank(REDIS_KEY.GVG_BATTLE_RANK, { configId, groupKey }); let ranks = await r.getRankByRange(); for(let _obj of ranks) { let obj = _obj; let dicRank = getGVGBattleRankReward(GVG_BATTLE_RANK_TYPE.PLAYER, obj.rank); await sendMailByContent(MAIL_TYPE.GVG_BATTLE_PLAYER_RANK_REWARD, obj.roleId, { params: [`${obj.rank}`], goods: dicRank.reward }); } } } interface SortCities { cityType: number, cityId: number, index: number, league: string, score: number }; interface RankAndLastLeague { ranks: LeagueRankInfo[], lastLeague: string }; // 赛期末结算守城 export async function calCityGuard(configId: number) { let sortCities = new Map(); // groupKey => cities let rankByCity = new Map>(); // groupKey => city => {ranks, lastLeague} await generateData(configId, sortCities, rankByCity); for(let [groupKey, cities] of sortCities) { let cityResult: number[] = []; while(cityResult.length != cities.length) { let sorted = cities .filter(city => cityResult.indexOf(city.cityId) == -1) .sort((a, b) => { if(a.cityType != b.cityType) return a.cityType - b.cityType; if(a.score != b.score) return b.score - a.score; return b.cityId - a.cityId; }); let guardLeagueCnt = new Map(); for(let { league: leagueCode, cityId } of sorted) { let cnt = guardLeagueCnt.get(leagueCode)||0; if(cnt < GVG.GVG_CITY_OCCUPIED_NUMBER) { await addGuardCity(configId, groupKey, cityId, leagueCode); guardLeagueCnt.set(leagueCode, cnt + 1); cityResult.push(cityId); } } for(let city of cities) { // 没有成功防守到联军的城池,进行下一轮处理 if(cityResult.indexOf(city.cityId) != -1) continue; if(city.index == -1) { cityResult.push(city.cityId); continue; } let nextIndex = city.index + 1; let { ranks, lastLeague } = rankByCity.get(groupKey)?.get(city.cityId)||{ ranks: [], lastLeague: '' }; if(ranks[nextIndex]) { city.index = nextIndex; city.league = ranks[nextIndex].code; city.score = ranks[nextIndex].num; } else { if(lastLeague) { city.index = -1; city.league = lastLeague; city.score = 0; } else { cityResult.push(city.cityId); continue; } } } } } } // 结算守城处理数据 async function generateData(configId: number, sortCities: Map, rankByCity: Map>) { let keys = await findKeys(`${REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY}:${configId}:`); let lastCities = await GVGCityModel.findByConfig(configId); for(let key of keys) { let [,, groupKey, _cityId] = key.split(':'); let cityId = parseInt(_cityId); let dicCity = gameData.gvgCity.get(cityId); if(!dicCity) continue; let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupKey, cityId }); let ranks = await r.getRankByRange(); let guardCity = lastCities.find(city => city.cityId == cityId && city.groupKey == groupKey); if(!sortCities.has(groupKey)) sortCities.set(groupKey, []); sortCities.get(groupKey).push({ cityType: dicCity.cityType, cityId, index: 0, league: ranks.length > 0? ranks[0].code: (guardCity?.guardLeague), score: ranks.length > 0? ranks[0].num: 0 }); if(!rankByCity.has(groupKey)) rankByCity.set(groupKey, new Map()); if(!rankByCity.get(groupKey).has(cityId)) rankByCity.get(groupKey).set(cityId, { ranks, lastLeague: guardCity?.guardLeague??'' }) } for(let { groupKey, cityId, guardLeague } of lastCities) { if(rankByCity.has(groupKey) && rankByCity.get(groupKey).has(cityId)) continue; let dicCity = gameData.gvgCity.get(cityId); if(!dicCity) continue; if(!sortCities.has(groupKey)) sortCities.set(groupKey, []); sortCities.get(groupKey).push({ cityType: dicCity.cityType, cityId, index: -1, league: guardLeague, score: 0 }); if(!rankByCity.has(groupKey)) rankByCity.set(groupKey, new Map()); if(!rankByCity.get(groupKey).has(cityId)) rankByCity.get(groupKey).set(cityId, { ranks: [], lastLeague: guardLeague||'' }) } } async function addGuardCity(configId: number, groupKey: string, cityId: number, leagueCode: string) { let dicCity = gameData.gvgCity.get(cityId); let dicCityAdd = gameData.gvgCityAdd.get(dicCity.cityType); let league = await GVGLeagueModel.findByCodeWithoutPopulate(leagueCode); await GVGCityModel.guardCity(configId, groupKey, cityId, league); await sendMailToLeagueByContent(MAIL_TYPE.GVG_GUARD_CITY_REWARD, leagueCode, { params: [dicCity.cityName], goods: dicCityAdd.occupyReward }, league); await addCityGuardMessage(league, cityId); } // —————————— 定时器相关 end —————————— // // —————————— 推送相关 —————————— // // 推送 export async function battleEndSendMessage(groupKey: string, cityId: number, defenseTeam: GVGTeamType, attackTeam: GVGTeamType, attackType: GVG_ATTACK_TYPE) { let areaId = defenseTeam.curTeamBreak? defenseTeam.fromAreaId: defenseTeam.areaId; // 推送伤害 await sendMessageToGVGAreaByTeamWithSuc(groupKey, areaId, PUSH_ROUTE.GVG_TEAM_ATTACKED, { cityId, areaId, attackType, teams: [new GVGTeamInList(defenseTeam), new GVGTeamInList(attackTeam)] }); if(!defenseTeam.isRobot) { await sendMessageToUserWithSuc(defenseTeam.roleId, PUSH_ROUTE.GVG_MY_TEAM_ATTACKED, { cityId, areaId, attackType, teams: [new GVGTeamInList(defenseTeam)] }); } await pushTeamBeHurtMessage(defenseTeam, attackTeam); await pushTeamBeHurtMessage(attackTeam); } // 队伍移动 export async function pushTeamBeHurtMessage(team: GVGTeamType, replaceTeam?: GVGTeamType) { if(team.curTeamBreak && team.originPointId > 0) { await sendMessageToGVGAreaByTeamWithSuc(team.groupKey, team.fromAreaId, PUSH_ROUTE.GVG_AREA_POINT_CHANGE, { cityId: team.cityId, areaId: team.fromAreaId, targetPointId: team.originPointId, originPointId: replaceTeam.originPointId, point: new GVGTeamInListOnPoint(team.originPointId, replaceTeam && !replaceTeam.curTeamBreak, replaceTeam) }); } if(team.curTeamBreak) { await pushTeamMoveMessage(team); } if(team.isRobot && team.isBroken) { await sendMessageToGVGAreaByTeamWithSuc(team.groupKey, team.fromAreaId, PUSH_ROUTE.GVG_PLAYER_LEAVE_AREA, { cityId: team.cityId, areaId: team.fromAreaId, teamCode: team.teamCode }); } } export async function pushTeamMoveMessage(team: GVGTeamType) { if(team.fromAreaId != team.areaId) { if(team.fromAreaId > 0) { await sendMessageToGVGAreaByTeamWithSuc(team.groupKey, team.fromAreaId, PUSH_ROUTE.GVG_PLAYER_LEAVE_AREA, { cityId: team.cityId, areaId: team.fromAreaId, teamCode: team.teamCode }); } if(team.areaId > 0) { await sendMessageToGVGAreaByTeamWithSuc(team.groupKey, team.areaId, PUSH_ROUTE.GVG_PLAYER_AREA_ADD, { cityId: team.cityId, areaId: team.areaId, fromAreaId: team.fromAreaId, player: new GVGTeamInList(team) }); } } } // —————————— 推送相关 end —————————— // // 外面页面上的排行榜 export async function getBattleRank(redisKey: REDIS_KEY, keyParam: KeyNameParam, myId: myIdInter) { let r = new Rank(redisKey, keyParam); r.setGenerFieldsFun((obj => { if(obj instanceof LeagueRankInfo) return { rank: obj.rank, name: obj.name, score: obj.num } if(obj instanceof RoleRankInfo) return { rank: obj.rank, name: obj.roleName, score: obj.num } })); let { ranks, myRank } = await r.getRankListWithMyRank(myId); if (!myRank) { if(redisKey == REDIS_KEY.GVG_BATTLE_RANK) { myRank = await r.generMyRankWithRole(myId.roleId, 0, 0); } else if (redisKey == REDIS_KEY.GVG_BATTLE_LEAGUE_RANK) { myRank = await r.generMyRankWithLeague(myId.leagueCode, 0, 0); } } return { ranks, myRank } }