import { STATUS } from './../../../consts/statusCode'; import { EquipModel } from './../../../db/Equip'; import { RoleModel, RoleType } from './../../../db/Role'; import { UserModel } from '../../../db/User'; import { GMUserModel } from '../../../db/GMUser'; import { Application, HandlerService, pinus, } from 'pinus'; import { FrontendSession } from 'pinus'; import { HeroModel } from './../../../db/Hero'; import { genCode, generateStr, resResult } from '../../../pubUtils/util'; import { COM_BTL_QUALITY, HERO_SELECT, DEBUG_MAGIC_WORD, REDIS_KEY, TASK_TYPE, ENTERY_ROLE_PICK, COUNTER, DEFAULT_LV, TA_USERSET_TYPE, LOG_TYPE } from '../../../consts'; import { getAp } from '../../../services/actionPointService'; import { ItemModel } from '../../../db/Item'; import { SkinModel } from '../../../db/Skin'; // import { loginRefresh } from '../../../services/playerEventService'; import { nowSeconds, getZeroPoint } from '../../../pubUtils/timeUtil'; import { rmRoleFromQueue, roleLeave, getRoleOnlineInfo, roleLogin } from '../../../services/redisService'; import { addRoleToGuildChannel, addRoleToSysChannel, addRoleToWorldChannel, leaveGuildAuctionChannel, leaveGuildChannel, leaveSysChannel, leaveWorldAuctionChannel, leaveWorldChannel, recentGuildMsgs, recentPrivateChatInfos, recentSysMsgs, recentWorldMsgs } from '../../../services/chatService'; import { reportOneOnline, savePlayTime } from '../../../services/authenticateService'; import { Rank } from '../../../services/rankService'; import { checkTaskWithRole, } from '../../../services/taskService'; import { pushData, everydayRefresh, kickUser } from '../../../services/connectorService'; import { pick } from 'lodash'; import { setComBtlOnUserLeave } from '../../../services/comBattleService'; import Counter from '../../../db/Counter'; import { getExpByLv } from '../../../pubUtils/data'; import { reportTAUserSet } from '../../../services/sdkService'; import { saveLoginAndOutLog } from '../../../pubUtils/logUtil'; export default function (app: Application) { new HandlerService(app, {}); return new EntryHandler(app); } export class EntryHandler { constructor(private app: Application) { } /** * New client entry chat server. * * @param {Object} msg request message * @param {Object} session current session object */ async enter(msg: { token: string, serverId: number }, session: FrontendSession) { console.log('****** entry before', Date.now()); let self = this; let serverId = msg.serverId; let user = await UserModel.findUserByToken(msg.token); if (!user) { console.log('user token not found'); return resResult(STATUS.TOKEN_ERR); } let role = await RoleModel.findByUidAndSetTime(user.uid, serverId, null, true); if (!role) { return resResult(STATUS.ROLE_NOT_FOUND); } let connect = await getRoleOnlineInfo(role.roleId); if (connect.isOnline) { // 多地登陆踢下线 if (connect.sid = self.app.getServerId()) { await kickUser(self.app, role.roleId); } else { await self.app.rpc.connector.connectorRemote.remoteLogin.toServer(connect.sid, role.roleId); } } let serverName = this.app.getServerId(); await roleLogin(role.roleId, user.userCode, serverName, user.pkgName); // 保存在线用户 await this.addSession(role, session); saveLoginAndOutLog(LOG_TYPE.LOGIN, session); // put user into channel // console.log(JSON.stringify(self.app.rpc.battle)) // await self.app.rpc.battle.battleRemote.add.route(session)(role.roleId, self.app.get('serverId'), role.serverId, true); addRoleToSysChannel(role.roleId, self.app.get('serverId'), role.serverId); addRoleToWorldChannel(role.roleId, self.app.get('serverId'), role.serverId); await self.app.rpc.chat.chatRemote.addWorldChannel.route(session)(role.roleId, serverId, self.app.get('serverId')); let heros = await HeroModel.findByRole(role.roleId, [], HERO_SELECT.ENTRY, true); let equips = await EquipModel.findbyRole(role.roleId); let items = await ItemModel.findbyRole(role.roleId); let skins = await SkinModel.findbyRole(role.roleId); reportOneOnline(role.roleId, user.userCode, self.app.get('serverId'), true, user); // let r = new Rank(REDIS_KEY.HERO_NUM_RANK, { serverId }); // r.setRankWithRoleInfo(role.roleId, role.heroNum, role.heroNumUpdatedAt, role); // let r2 = new Rank(REDIS_KEY.SUM_CE_RANK, { serverId }); // r2.setRankWithRoleInfo(role.roleId, role.ce, role.updatedAt.getTime(), role); // let r3 = new Rank(REDIS_KEY.USER_LV, { serverId }); // r3.setRankWithRoleInfo(role.roleId, role.lv, role.updatedAt.getTime(), role); // 任务 checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), TASK_TYPE.LOGIN_SUM, role); checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), TASK_TYPE.LOGIN_SERIES, role); // 推送数据 pushData(role.hasInit, role, session); role['heros'] = heros; role['equips'] = equips; role['consumeGoods'] = items; role['skins'] = skins; let ip = session.remoteAddress.ip.replace('::ffff:', ''); let apJson = await getAp(role.roleId, ip, role.lv); role['apJson'] = apJson; if (!role.showLineup) role.showLineup = role.topLineup.map(cur => cur.hid); role.heads = role.heads.filter(cur => cur.status); role.frames = role.frames.filter(cur => cur.status); role.spines = role.spines.filter(cur => cur.status); if (role.hasGuild) { addRoleToGuildChannel(role.roleId, self.app.get('serverId'), role.guildCode); } let todayZeroPoint = getZeroPoint(); role['todayZeroPoint'] = todayZeroPoint; console.log('****** entry after', Date.now()); return resResult(STATUS.SUCCESS, { role: pick(role, ENTERY_ROLE_PICK) }); } async addSession(role: RoleType, session: FrontendSession) { const self = this; let ip = session.remoteAddress.ip.replace('::ffff:', ''); await session.abind(role.roleId); session.set('userid', role.userInfo.uid); session.set('uid', role.roleId); session.set('roleId', role.roleId); let updatedMailAt = role.updatedMailAt ? role.updatedMailAt : 0; session.set('updatedMailAt', updatedMailAt); session.set('loginTime', role.loginTime); session.set('roleName', role.roleName); session.set('eventStatus', role.eventStatus); session.set('blockType', role.blockType); session.set('sid', self.app.get('serverId')); session.set('serverId', role.serverId); session.set('guildCode', role.guildCode); session.set('ip', ip); session.push('userid', () => { }); session.push('sid', () => { }); session.push('roleId', () => { }); session.push('roleName', () => { }); session.push('eventStatus', () => { }); session.push('serverId', () => { }); session.push('updatedMailAt', () => { }); session.push('loginTime', () => { }); session.push('guildCode', () => { }); session.push('blockType', () => { }); session.push('ip', () => { }); // console.log(role.guildCode) // session.push('rid', function (err) { // if (err) { // console.error('set rid for session service failed! error is : %j', err.stack); // } // }); session.on('closed', this.onUserLeave.bind(this)); } /** * 每天5点时的刷新数据. * * @param {Object} msg request message * @param {Object} session current session object */ async refresh(msg: {}, session: FrontendSession) { let self = this; let roleId = session.get('roleId'); let role = await RoleModel.findByRoleId(roleId, null, true, true); if (!role) { return resResult(STATUS.ROLE_NOT_FOUND); } let { serverId } = role; // 任务 checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), TASK_TYPE.LOGIN_SUM, role); checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), TASK_TYPE.LOGIN_SERIES, role); // 推送数据 pushData(role.hasInit, role, session, 'refresh'); let todayZeroPoint = getZeroPoint(); return resResult(STATUS.SUCCESS, { todayZeroPoint }); } /** * User log out handler * * @param {Object} app current application * @param {Object} session current session object * */ async onUserLeave(session: FrontendSession, reason: string) { if (!session || !session.uid) { return; } let roleId = session.get('roleId'); let sid = session.get('sid'); let serverId = session.get('serverId'); let loginTime = session.get('loginTime'); const guildCode = session.get('guildCode'); const teamCode: string = session.get('teamCode'); roleLeave(roleId).then(function (roleInfo) { if (roleInfo.isOnline) { savePlayTime(roleInfo.userCode); } }); reportTAUserSet(TA_USERSET_TYPE.ADD, roleId, { total_play_time: nowSeconds() - loginTime }); rmRoleFromQueue(roleId, sid, COM_BTL_QUALITY, null); // 删除redis中寻宝的匹配记录 let channelService = this.app.get('channelService'); let channel = channelService.getChannel(roleId, true); channel.leave(roleId, sid); this.app.rpc.chat.chatRemote.kickWorldChannel.route(session, true)(roleId, sid, serverId); await leaveSysChannel(roleId, sid, serverId); await leaveWorldChannel(roleId, sid, serverId); await leaveGuildChannel(roleId, sid, guildCode); await leaveGuildAuctionChannel(roleId, sid, guildCode); await leaveWorldAuctionChannel(roleId, sid, serverId); RoleModel.updateRoleInfo(roleId, { quitTime: nowSeconds() }); if(teamCode) { // 如果有寻宝中的队伍,那么等于战败 setComBtlOnUserLeave(roleId, teamCode) } saveLoginAndOutLog(LOG_TYPE.LOGINOUT, session); } /** * New client entry chat server. * * @param {Object} msg request message * @param {Object} session current session object */ async gmEnter(msg: { token: string, serverId: number }, session: FrontendSession) { let self = this; let user = await GMUserModel.getGmAccountByToken(msg.token); if (!user) { console.log('user token not found'); return resResult(STATUS.TOKEN_ERR); } if(!user.isEnable) { return resResult(STATUS.GM_NO_AUTHORITY_GET); } // console.log(self.app.get('serverId')); await session.abind(user.username); session.set('uid', user.uid); session.set('roleId', user.username); session.set('roleName', user.name); session.set('groupId', user.groupId); session.set('eventStatus', 0); session.set('sid', self.app.get('serverId')); session.push('uid', () => { }); session.push('sid', () => { }); session.push('roleId', () => { }); session.push('roleName', () => { }); session.push('groupId', () => { }); session.push('eventStatus', () => { }); // session.push('rid', function (err) { // if (err) { // console.error('set rid for session service failed! error is : %j', err.stack); // } // }); session.on('closed', this.onGmUserLeave.bind(this)); // put user into channel return resResult(STATUS.SUCCESS, { env: this.app.get('env') }); } /** * User log out handler * * @param {Object} app current application * @param {Object} session current session object * */ async onGmUserLeave(session: FrontendSession, reason: string) { if (!session || !session.uid) { return; } } /** * ! 仅用于测试 * @description 测试接口,用于查询和返回 token * @param {{ tel: string, magicWord: string }} msg 要查询的手机号;需要验证的密码 * @param {FrontendSession} session * @returns * @memberof EntryHandler */ async debugQueryToken(msg: { tel: string, magicWord: string }, session: FrontendSession) { const { tel, magicWord } = msg; if (magicWord !== DEBUG_MAGIC_WORD) { return resResult(STATUS.TOKEN_ERR); } const token = await UserModel.findTokenByTel(tel); return resResult(STATUS.SUCCESS, { token }); } /** * ! 仅用于测试 * @description 测试接口,用于查询和返回 token * @param {{ seqId: string, magicWord: string }} msg 要查询的手机号;需要验证的密码 * @param {FrontendSession} session * @returns * @memberof EntryHandler */ async debugQueryTokenById(msg: { uid: number, magicWord: string }, session: FrontendSession) { const { uid, magicWord } = msg; console.log('debugQueryTokenById msg:', msg); if (magicWord !== DEBUG_MAGIC_WORD) { return resResult(STATUS.TOKEN_ERR); } const user = await UserModel.findTokenByUid(uid); console.log('debugQueryTokenById got user:', user); return resResult(STATUS.SUCCESS, { user }); } async debugQueryTokenByTel(msg: { tel: string, magicWord: string, serverId: number }, session: FrontendSession) { const { tel, magicWord, serverId } = msg; if (magicWord !== DEBUG_MAGIC_WORD) { return resResult(STATUS.TOKEN_ERR); } let token = await UserModel.findTokenByTel(tel); if(!token) { // 用户注册登录 token = generateStr(256); let user = await UserModel.createOrUpdate(false, tel, token, 'pc', ' ', pinus.app.get('env'), '', ''); const roleId = genCode(10); const code = genCode(6); const seqId = await Counter.getNewCounter(COUNTER.ROLE) || -1; await RoleModel.createRole(user.uid, serverId, { roleId, code, roleName: roleId, seqId, lv: DEFAULT_LV, exp: (getExpByLv(DEFAULT_LV - 1) || { sum: 0 }).sum || 0 }); } console.log('debugQueryTokenByTel got user:', token); return resResult(STATUS.SUCCESS, { user: token }); } async debugPushRefToOnlineUsers(msg: { magicWord: string }, session: FrontendSession) { const { magicWord } = msg; console.log('debugQueryTokenById msg:', msg); if (magicWord !== DEBUG_MAGIC_WORD) { return resResult(STATUS.TOKEN_ERR); } await everydayRefresh(); return resResult(STATUS.SUCCESS); } }