import { GachaData, Floor, GachaResult, Hope, GachaListReturn } from "../../domain/activityField/gachaField";; import { ActivityModel } from "../../db/Activity"; import { DicGacha } from "../../pubUtils/dictionary/DicGacha"; import { UserGachaType, UserGachaModel } from "../../db/UserGacha"; import { shouldRefresh, getRandEelm, getRandEelmWithWeight } from "../../pubUtils/util"; import { REFRESH_TIME, GACHA_TO_FLOOR, GACHA_FLOOR_TYPE, GACHA_CONTENT_TYPE, HERO_QUALITY_TYPE, GACHA_OCCUPY_HID, IT_TYPE, ITID, CONSUME_TYPE, SPECIAL_ATTR, TIME_OUTPUT_TYPE, GACHA_ID } from "../../consts"; import { getTimeFunD, getZeroPointD } from "../../pubUtils/timeUtil"; import { gameData, getDicGachaFloor } from "../../pubUtils/data"; import { RoleModel } from "../../db/Role"; import { RewardInter } from "../../pubUtils/interface"; import { CreateHeroParam } from "../../domain/roleField/hero"; import { transPiece } from "../../pubUtils/itemUtils"; import { HeroType } from "../../db/Hero"; import { NewHeroGachaItem } from "../../domain/activityField/newHeroGachaField"; import { getActivityById } from "./activityService"; /** * 获取招募列表 * @param roleId */ export async function getGachaList(roleId: string) { let userGachaList = await UserGachaModel.findAllByRole(roleId); let list: GachaListReturn[] = []; for (let [id, dicGacha] of gameData.gacha) { if (id == GACHA_ID.TIMELIMIT) continue; // 不包括限时 let userGacha = userGachaList.find(cur => cur.gachaId == id); if (userGacha) userGacha = await refreshGacha(dicGacha, userGacha); let param = new GachaListReturn(dicGacha, userGacha); list.push(param); } return list; } /** * 获取活动页签里的限时卡池 * * @param roleId 玩家id * @param aid 活动id */ export async function getLimitGacha(serverId: number, roleId: string, activityId: number) { let activityData = await getActivityById(activityId); if (!activityData) return false; let { createTime } = await RoleModel.findByRoleId(roleId); let gachaData = new GachaData(activityData, createTime); let userGacha = await UserGachaModel.findByRole(roleId, gachaData.gachaId, activityId); userGacha = await refreshGacha(gameData.gacha.get(gachaData.gachaId), userGacha); gachaData.setUserGacha(userGacha); return gachaData } /** * 刷新免费次数 * @param dicGacha * @param userGacha */ export async function refreshGacha(dicGacha: DicGacha, userGacha: UserGachaType) { let { day, count } = dicGacha.free; if (count <= 0) { return userGacha; } let { roleId, gachaId, refFreeTime, refHopeTime, hope } = userGacha; if (shouldRefresh(refFreeTime, new Date(), REFRESH_TIME, day)) { let ref = getTimeFunD().getAfterDayByGap(refFreeTime, day); userGacha = await UserGachaModel.refreshFreeCount(roleId, gachaId, 0, ref); } if (shouldRefresh(refHopeTime, new Date(), REFRESH_TIME)) { hope = hope.map(cur => { return { ...cur, hasGet: false } }); let ref = getZeroPointD(); userGacha = await UserGachaModel.refreshHopeCount(roleId, gachaId, 0, hope, ref); } return userGacha } export async function getVisitedHeroList(roleId: string) { let { visitedHero, refVisitedTime } = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL, 0); if (shouldRefresh(refVisitedTime, new Date())) { visitedHero = []; } return visitedHero; } /** * 抽卡方法 */ export class GachaPull { private gachaType: GACHA_ID; // 抽卡类型 private dicFloorType: GACHA_FLOOR_TYPE; // 保底类型 金将保底,指定保底 // 字典 private dicFloorCount: number; // 保底次数 private percent: { id: number, weight: number, goodId?: number }[]; private dicFloor: { id: number, weight: number, goodId?: number }; // 保底的一项,percent中的一项 // 玩家数据 private lv: number; // 玩家等级 private userHeroes: number[]; // 玩家的所有武将 private floorCount: number = 0; // 记录下的保底次数 private hasGetFloor: boolean = false; // 玩家是否达到保底 private hope: Hope[] = []; // 玩家记录的心愿单达成情况 constructor(gachaType: GACHA_ID, lv: number, userHeroes: HeroType[]) { this.gachaType = gachaType; if (gachaType == GACHA_ID.NORMAL) { // 元宝招募,金色武将保底,按次数给保底,抽到就重新计算次数,单抽也算 this.dicFloorType = GACHA_FLOOR_TYPE.GOLD; } else if (gachaType == GACHA_ID.ASSIGN || gachaType == GACHA_ID.TIMELIMIT) { // 求贤若渴,和活动抽卡金色保底,伪随机,n次内给且只给一个,单抽也算 this.dicFloorType = GACHA_FLOOR_TYPE.ASSIGN; } else { this.dicFloorType = GACHA_FLOOR_TYPE.GOLD; } this.userHeroes = userHeroes.map(cur => cur.hid); this.lv = lv; } // 一般抽卡setter public setByUserGacha(dicGacha: DicGacha, userGacha: UserGachaType) { // 字典方面 let percent = dicGacha.percent; // 设置pickup的武将 let newPercent = []; for (let { id, weight } of percent) { if (id == 4) { newPercent.push({ id, weight, goodId: userGacha.pickHero }) } else if ( id == 14 || id == 15) { let dicHero = gameData.hero.get(userGacha.pickHero); newPercent.push({ id, weight, goodId: dicHero.pieceId }); } else { newPercent.push({ id, weight }); } } this.percent = newPercent; if (dicGacha.floorReward > 0) { this.dicFloor = this.percent[dicGacha.floorReward - 1]; } this.dicFloorCount = getDicGachaFloor(this.dicFloorType); // 玩家数据 let userFloor = userGacha.floor.find(cur => cur.id == this.dicFloorType); if (userFloor) { this.floorCount = userFloor.count; this.hasGetFloor = userFloor.hasGetFloor || false; } this.hope = userGacha.hope; } // 新武将活动setter public setByActivity(item: NewHeroGachaItem) { this.floorCount = item.count; this.hasGetFloor = item.hasGetFloor; this.percent = item.percent; this.dicFloorCount = item.floorCount; if (item.floorReward >= 0) { this.dicFloor = item.percent[item.floorReward] } } private getFloorResult(base: { id: number, weight: number, goodId?: number }) { if (!this.dicFloor) return base; let isTarget = base.id == this.dicFloor.id; // 是否抽到的就是那个保底 if (this.dicFloorType == GACHA_FLOOR_TYPE.GOLD) { // 元宝招募 橙色 按次数保底,抽到就重计 if (isTarget || this.floorCount + 1 >= this.dicFloorCount) { this.floorCount = 0; return this.dicFloor; } else { this.floorCount++; return base; } } else if (this.dicFloorType == GACHA_FLOOR_TYPE.ASSIGN) { let result = base; if (isTarget || this.floorCount + 1 >= this.dicFloorCount) { if (this.hasGetFloor) { // 已经获得过一次保底了, 不给,换个给 let { dic } = getRandEelmWithWeight(this.percent.filter(cur => cur.id != this.dicFloor.id)); result = dic } else { this.hasGetFloor = true; result = this.dicFloor; } } this.floorCount++; if (this.floorCount >= this.dicFloorCount) { this.hasGetFloor = false; this.floorCount = 0; } // console.log('******', this.floorCount, this.dicFloorCount, this.hasGetFloor) return result; } else { return base } } /** * 根据contentId获得抽卡结果(包括心愿单) * @param contentId dic_zyz_gachaContent的id * @param lv 玩家等级 * @param hope 玩家心愿单 */ private getResultFromContentId(contentId: number, goodId?: number) { let dic = gameData.gachaContent.get(contentId); let { type, param, count } = dic; if (type == GACHA_CONTENT_TYPE.HERO) { let pool: number[] = []; if (this.hope.length > 0) { pool = this.getPoolByHope(this.hope, param[0]); // 根据心愿单获得卡池 } else { pool = getAllHeroByQuality(param[0]); // 没有心愿单就根据武将颜色 } let hero = getRandEelm(pool); let result = new GachaResult(contentId); result.setHero(hero[0]); if (goodId > 0) { result.setHero(goodId); } return result } else { let pool: number[] = []; if (type == GACHA_CONTENT_TYPE.HERO_PIECE) { pool = getAllItemByQuality(IT_TYPE.HERO_PIECE, param[0], this.lv); } else if (type == GACHA_CONTENT_TYPE.BLUEPRT) { pool = getAllItemByQuality(IT_TYPE.BLUEPRT, param[0], this.lv); } else if (type == GACHA_CONTENT_TYPE.JEWEL) { pool = getAllJewelByLv(param[0]); } else if (type == GACHA_CONTENT_TYPE.TERAPH_MATERIAL) { pool = param; } else if (type == GACHA_CONTENT_TYPE.SUIT_PAPER) { pool = getSuitPaper(this.lv); } if(pool.length <= 0) { if(contentId <= 0) return false return this.getResultFromContentId(contentId - 1, goodId); } let item = getRandEelm(pool); let result = new GachaResult(contentId); result.setItem(item[0], count); if (goodId > 0) { result.setItem(goodId, count); } return result; } } /** * 心愿 * @param hope 玩家数据里的心愿单 * @param qualtiy 武将品质 */ private getPoolByHope(hope: Hope[], qualtiy: number) { if (qualtiy == HERO_QUALITY_TYPE.GOLD) { let hopeMap = new Map(); let hasGetHope: number[] = []; for (let h of hope) { if (h.hid > 0) { hopeMap.set(h.id, h); if (h.hasGet) hasGetHope.push(h.id); } } let list = gameData.gachaHope.map(cur => { return { ...cur, hasGet: hopeMap.get(cur.id)?.hasGet || false }; }) let { dic: { id, hasGet } } = getRandEelmWithWeight(list); if (id == 0 || hasGet) { return getAllHeroByQuality(qualtiy).filter(cur => !hasGetHope.includes(cur)); } else { if (hopeMap.has(id)) { let curHope = hopeMap.get(id); curHope.hasGet = true; return [curHope.hid]; } else { return getAllHeroByQuality(qualtiy).filter(cur => !hasGetHope.includes(cur)); } } } else { return getAllHeroByQuality(qualtiy); } } public pull(count: number) { let items: RewardInter[] = [], heroInfo: CreateHeroParam[] = [], resultList: GachaResult[] = []; let activityData = [];//活动需要统计抽中的英雄、碎片品质 for (let i = 0; i < count; i++) { // 按照一般概率抽出 let { dic } = getRandEelmWithWeight(this.percent); let { id: contentId, goodId } = this.getFloorResult(dic); // 根据保底替换 contentId = this.getPurpleFloor(count, i, contentId, resultList); let result = this.getResultFromContentId(contentId, goodId); if(!result) continue; if (result.hid > 0) { let hasHero = this.userHeroes.indexOf(result.hid) != -1; if (hasHero) { // 已有转换为碎片 let dicHero = gameData.hero.get(result.hid); activityData.push({ hid: result.hid, quality: dicHero.quality }); let { pieceId, count } = transPiece(result.hid); result.transferToPiece(pieceId, count); items.push({ id: pieceId, count }); } else { heroInfo.push({ hid: result.hid, count: 1 })//默认1个英雄 this.userHeroes.push(result.hid); } } else { items.push({ id: result.id, count: result.count }); } resultList.push(result); } return { items, heroInfo, resultList, activityData } } public pullBySimpleResult(simpleResult: {contentId: number, hid: number}[]) { let items: RewardInter[] = [], heroInfo: CreateHeroParam[] = [], resultList: GachaResult[] = []; let activityData = [];//活动需要统计抽中的英雄、碎片品质 for (let { contentId, hid } of simpleResult) { let result = new GachaResult(contentId); result.setHero(hid); let hasHero = this.userHeroes.indexOf(result.hid) != -1; if (hasHero) { // 已有转换为碎片 let dicHero = gameData.hero.get(result.hid); activityData.push({ hid: result.hid, quality: dicHero.quality }); let { pieceId, count } = transPiece(hid); result.transferToPiece(pieceId, count); items.push({ id: pieceId, count }); } else { heroInfo.push({ hid, count: 1 })//默认1个英雄 this.userHeroes.push(result.hid); } resultList.push(result); } return { items, heroInfo, resultList, activityData } } private getPurpleFloor(count: number, index: number, contentId: number, resultList: GachaResult[]) { if (this.gachaType == GACHA_ID.NORMAL && count == 10 && index == count - 1) { // 10连到最后一抽 let { type, param } = gameData.gachaContent.get(contentId); if (type != GACHA_CONTENT_TYPE.HERO || param[0] < HERO_QUALITY_TYPE.PURPLE) { let hasPurple = false; for (let { contentId } of resultList) { let { type, param } = gameData.gachaContent.get(contentId); if (type == GACHA_CONTENT_TYPE.HERO && param[0] >= HERO_QUALITY_TYPE.PURPLE) { hasPurple = true; break; } } if (!hasPurple) { return gameData.gachaContentHero.get(HERO_QUALITY_TYPE.PURPLE); } } } return contentId } // 获得需要储存的数据 // 一般抽卡getter public getUserGachaParam(userGacha: UserGachaType) { let floor = userGacha.floor || []; let curFloor = floor.find(cur => cur.id == this.dicFloorType); if (curFloor) { curFloor.hasGetFloor = this.hasGetFloor; curFloor.count = this.floorCount; } else { floor.push({ id: this.dicFloorType, hasGetFloor: this.hasGetFloor, count: this.floorCount }) } return { hope: this.hope, floor } } // 活动getter public getActivityParam() { return { hasGetFloor: this.hasGetFloor, floorCount: this.floorCount }; } } /** * @description 获得保底结果 * @param gachaId 招募表id * @param base 按普通概率获得的东西 内容参考gachaContent * @param floor 玩家保底数据 */ export function getFloorResult(gachaId: number, base: number, floor: Floor[]) { let dicGachaContent = gameData.gachaContent.get(base); // 普通随机得出的结果是哪一类; if (!dicGachaContent) { console.error('dic_zyz_gachaContent error'); return false; // DIC_NOT_FOUND 直接报错 } let touchedFloor = 0, touchedHeroQuality: number; // 触发的保底的id let dicFloorType = GACHA_TO_FLOOR.get(gachaId); for (let id of dicFloorType) { let { type, param } = dicGachaContent; let heroQuality = getHeroQuality(id); if (heroQuality == false) continue; let isTarget = type == GACHA_CONTENT_TYPE.HERO && param[0] == heroQuality; if (!isTarget) { // 触发保底 let percent = countFloorPercent(id, floor); let rand = Math.random(); if (rand < percent) { // 可以替换为保底 if (touchedFloor > 0 && touchedFloor < id) { // 如果已经触发过保底了 // 更新被覆盖掉的那个保底数量 updateUserFloor(floor, touchedFloor, false); } touchedFloor = id; touchedHeroQuality = heroQuality; } else { updateUserFloor(floor, id, false); } } else { updateUserFloor(floor, id, true); } } if (touchedFloor > 0) { updateUserFloor(floor, touchedFloor, true); return gameData.gachaContentHero.get(touchedHeroQuality); } else { return base; } } /** * @description 更新玩家保底数据 * @param floor 玩家保底数据 * @param id 更新的保底类型 * @param needReset 是否重置保底 */ function updateUserFloor(floor: Floor[], id: number, needReset: boolean) { let curFloor = floor.find(cur => cur.id == id); if (!curFloor) { curFloor = { id, count: 0 }; floor.push(curFloor); } if (needReset) { curFloor.count = 0; } else { curFloor.count++; } } /** * 计算保底概率 * @param id 保底类型 * @param floor 玩家保底数据 */ function countFloorPercent(id: number, floor: Floor[]) { let curFloor = floor.find(cur => cur.id == id); let count = curFloor ? curFloor.count : 0; // 保底概率,暂时使用线性公式,由策划使用后选择 let floorCount = getDicGachaFloor(id); return count / floorCount; } /** * 获取保底武将的品质 * @param id 保底类型id in GACHA_FLOOR_TYPE */ function getHeroQuality(id: number) { if (id == GACHA_FLOOR_TYPE.PURPLE) { return HERO_QUALITY_TYPE.PURPLE; } else if (id == GACHA_FLOOR_TYPE.GOLD) { return HERO_QUALITY_TYPE.GOLD; } else if (id == GACHA_FLOOR_TYPE.ASSIGN) { return 0 } else { return false; } } /** * 根据品质获得武将池 * @param quality 品质 */ export function getAllHeroByQuality(quality: number) { if (quality == 0) return [GACHA_OCCUPY_HID]; let allHero: number[] = []; let allQuality: number[] = []; for (let { actorId } of gameData.recruit) { let dicHero = gameData.hero.get(actorId); if (dicHero.quality == quality) { allHero.push(actorId); } if (allQuality.indexOf(dicHero.quality) == -1) allQuality.push(dicHero.quality); } allQuality.sort((a, b) => a - b); if (allQuality.length == 0) return []; if (allHero.length == 0) { allHero = getAllHeroByQuality(allQuality[0]); } return allHero; } function getAllItemByQuality(itid: number, quality: number, lv: number) { let allPiece: number[] = []; for (let [id, dicGoods] of gameData.goods) { if (dicGoods.itid == itid) { if ((quality == 0 || dicGoods.quality == quality) || dicGoods.lvLimited <= lv) { allPiece.push(id); } } } return allPiece; } function getAllJewelByLv(lv: number) { let itids: number[] = []; for (let [id, { type }] of ITID) { if (type == CONSUME_TYPE.JEWEL) itids.push(id); } let items: number[] = []; for (let [id, dicGoods] of gameData.goods) { if (itids.includes(dicGoods.itid)) { if (lv == 0 || dicGoods.lvLimited == lv) { items.push(id); } } } return items; } function getSuitPaper(lv: number) { let items: number[] = []; for (let [id, dicGoods] of gameData.goods) { if (dicGoods.itid == IT_TYPE.PAPER) { if (dicGoods.lvLimited <= lv) { items.push(id); } } } return items; } /** * 根据contentId获得抽卡结果 新武将抽卡活动 * @param contentId dic_zyz_gachaContent的id * @param lv 玩家等级 * @param goodId 大于0指定id,0:随机 */ export function getResultFromContentIdNewHeroActivity(contentId: number, goodId: number, lv: number,) { let dic = gameData.gachaContent.get(contentId); let { type, param, count } = dic; if (type == GACHA_CONTENT_TYPE.HERO) { let result = new GachaResult(contentId); result.setHero(goodId); return result } else { let pool: number[] = []; if (type == GACHA_CONTENT_TYPE.HERO_PIECE) { pool = getAllItemByQuality(IT_TYPE.HERO_PIECE, param[0], lv); } else if (type == GACHA_CONTENT_TYPE.BLUEPRT) { pool = getAllItemByQuality(IT_TYPE.BLUEPRT, param[0], lv); } else if (type == GACHA_CONTENT_TYPE.JEWEL) { pool = getAllJewelByLv(param[0]); } else if (type == GACHA_CONTENT_TYPE.TERAPH_MATERIAL) { pool = param; } else if (type == GACHA_CONTENT_TYPE.SUIT_PAPER) { pool = getSuitPaper(lv); } let item = getRandEelm(pool); let result = new GachaResult(contentId); result.setItem(item[0], count); if (goodId > 0) { result.setItem(goodId, count); } return result; } }