import { UserModel } from '@db/User'; import { CeAttrDataRole, RoleModel } from '@db/Role'; import { HeroModel } from '@db/Hero'; import { EquipModel } from '@db/Equip'; import { PvpDefenseModel } from '@db/PvpDefense'; import { Service } from 'egg'; import { STATUS, HERO_SYSTEM_TYPE, ITEM_CHANGE_REASON, REDIS_KEY, WAR_TYPE } from '@consts'; import { ITID } from '@consts'; import { ItemModel } from '@db/Item'; import { gameData, getExpByLv } from '@pubUtils/data'; import { calPlayerCeAndSave, calculatetopLineup, calEquipSeids } from '@pubUtils/playerCe'; import { AttributeCal } from '@domain/roleField/attribute'; import { smsModel } from '@db/Sms'; import { isString } from 'underscore'; import { addSkin, addEquips, addBags } from '@pubUtils/itemUtils'; import { GiftCodeModel } from '@db/GiftCode'; import { GiftCodeDetailModel } from '@db/GiftCodeDetail'; import { CreateHeroes, deletRole } from '@pubUtils/roleUtil'; import { RScriptRecordModel } from '@db/RScriptRecord'; import { DicWar } from '@pubUtils/dictionary/DicWar'; import { SkinModel } from '@db/Skin'; import { SearchEquipParam, SearchHeroParam, SearchUserParam, SearchGiftCodeParam, SearchGiftCodeDetailParam, SearchItemParam, SearchGuildParam } from '@domain/backEndField/search'; import { CreateGiftCode, UpdateGiftCode } from '@domain/backEndField/params'; import { isNumber } from 'util'; import { GuildModel } from '@db/Guild'; import { RedisClient } from 'redis'; import { UserGuildModel } from '@db/UserGuild'; import { TowerRecordModel } from '@db/TowerRecord'; import { HangUpRecordModel } from '@db/HangUpRecord'; import { nowSeconds } from '@pubUtils/timeUtil'; // import { resResult } from '@pubUtils/util'; // import * as fs from 'fs'; /** * Test Service */ export default class GMUsers extends Service { /** * 根据类型等搜索玩家 */ public async getuserlist(page: number, pageSize: number, sortField: string, sortOrder: string, form: SearchUserParam) { const { ctx } = this; const users = await UserModel.findByCondition(page, pageSize, sortField, sortOrder, form); const total = await UserModel.countByCondition( form ) let list = []; for (let user of users) { let role = await RoleModel.findAllByUid(user.uid); let sms = await smsModel.findByTel(user.tel); list.push({ ...user, role, isFixed: sms ? sms.isFixed : false, code: sms ? sms.code : "", env: ctx.app.config.realEnv }); } return ctx.service.utils.resResult(STATUS.SUCCESS, { list, total }) } // public async createRole(uid: number, serverId: number, roleName: string) { // console.log('enter Auth createRole'); // const ctx = this.ctx; // const roleId = ctx.service.utils.genCode(10); // const code = ctx.service.utils.genCode(6); // const seqId = await Counter.getNewCounter(COUNTER.ROLE) || -1; // const role = await RoleModel.createRole(uid, serverId, { roleId, code, roleName, seqId }); // if (role) { // return ctx.service.utils.resResult(STATUS.SUCCESS); // } else { // console.error('create role error'); // return ctx.service.utils.resResult(STATUS.INTERNAL_ERR); // } // } // public async addAuth(uid: number, auth: number) { // console.log('enter Auth addAuth'); // const ctx = this.ctx; // const user = await UserModel.addAuth(uid, auth); // if (user) { // return ctx.service.utils.resResult(STATUS.SUCCESS); // } else { // console.error('add auth error'); // return ctx.service.utils.resResult(STATUS.INTERNAL_ERR); // } // } public checkTelNo(telNo: string) { if (!isString(telNo)) { return { status: 1, data: '参数类型错误' }; } if (telNo.length !== 11) { return { status: 1, data: '手机号长度错误' }; } return { status: 0, data: '手机号合法' }; } public async fixSms(tel: string) { console.log('enter Auth fix sms'); const ctx = this.ctx; const checkTel = this.checkTelNo(tel); if (checkTel.status == 1) { return ctx.service.utils.resResult(STATUS.INTERNAL_ERR, checkTel.data); } const sms = await smsModel.fixSms(tel); if (sms) { return ctx.service.utils.resResult(STATUS.SUCCESS); } else { console.error('fix sms error'); return ctx.service.utils.resResult(STATUS.INTERNAL_ERR); } } public async deleteRole(roleId: string) { console.log('enter Auth deleteRole'); const ctx = this.ctx; let result = await deletRole(roleId); if(!result) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); return ctx.service.utils.resResult(STATUS.SUCCESS); } /** * 根据类型等搜索玩家 */ public async getrolelist(page: number, pageSize: number, sortField: string, sortOrder: string, form: SearchUserParam) { const { ctx } = this; const roles = await RoleModel.findByCondition(page, pageSize, sortField, sortOrder, form); const total = await RoleModel.countByCondition( form ) let list = []; for (let role of roles) { let heroCount = await HeroModel.count({ roleId: role.roleId }).lean(); let equipCount = await EquipModel.count({ roleId: role.roleId }).lean(); let itemCount = await ItemModel.count({ roleId: role.roleId }).lean(); let { roleId, roleName, serverId, lv, vLv, gold, coin, ce, blockType = 0, blockReason = '' } = role; let { uid, tel } = role.userInfo; list.push({ key: roleId, roleId, roleName, serverId, lv, vLv, uid, tel, heroCount, equipCount, itemCount, gold, coin, ce, blockType, blockReason, env: ctx.app.config.realEnv }); } return ctx.service.utils.resResult(STATUS.SUCCESS, { list, total }) } public async createHero(uids: Array, _hid: string, _hlv: string) { const { ctx } = this; console.log('gm createHero', uids, _hid, _hlv); let hlv = parseInt(_hlv); if (isNaN(hlv)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); let hids = (_hid as string).split('&').map(cur => parseInt(cur)); for (let hid of hids) { if (isNaN(hid)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); } for (let roleId of uids) { let role = await RoleModel.findByRoleId(roleId); if (role) { let heroInfos = new Map(); for (let hid of hids) { let heroInfo = ctx.service.utils.getInitHeroById(hid); heroInfos.set(hid, {...heroInfo}); } let createHero = new CreateHeroes(roleId, role.roleName, role.serverId); await createHero.createWithHeroInfo(heroInfos); } else { return ctx.service.utils.resResult(STATUS.GM_CREATE_ERROR, null, '未找到角色' + roleId) } } return ctx.service.utils.resResult(STATUS.SUCCESS, { uids }); } public async createEquip(uids: Array, _eid: string, _ecount: string, _ehid: string) { const { ctx } = this; console.log('gm createEquip', uids, _eid, _ecount, _ehid); let eids = (_eid as string).split('&').map(cur => parseInt(cur)); let ecount = parseInt(_ecount); let ehid = parseInt(_ehid); if (isNaN(ecount) || isNaN(ehid)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); for (let eid of eids) { if (isNaN(eid)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); } let flag = 0, msg = '创建失败'; for (let roleId of uids) { let role = await RoleModel.findByRoleId(roleId); if (role) { let weapons: { id: number, hid?: number }[] = []; for (let eid of eids) { for (let i = 0; i < ecount; i++) { let dicEquip = gameData.goods.get(eid); if (!dicEquip) { flag = 1, msg = "未找到装备" + eid; break; } weapons.push({ id: eid, hid: ehid }); } } await addEquips(roleId, role.roleName, weapons, ITEM_CHANGE_REASON.DEBUG); } else { flag = 1, msg = '未找到角色' + roleId; } } if (flag) { return ctx.service.utils.resResult(STATUS.GM_CREATE_ERROR, null, msg); } else { return ctx.service.utils.resResult(STATUS.SUCCESS, { uids }); } } public async createItem(uids: Array, _itemid: string, _itemcount: string) { const { ctx } = this; console.log('gm createItem', uids, _itemid, _itemcount); let itemids = (_itemid as string).split('&').map(cur => parseInt(cur)); for (let itemid of itemids) { if (isNaN(itemid)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); } let itemcount = parseInt(_itemcount); if (isNaN(itemcount)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); let flag = 0, msg = '创建失败'; let datas: {id: number, count: number }[] = [] for (let itemid of itemids) { let dicGoods = gameData.goods.get(itemid); let itidObj = ITID.get(dicGoods.itid); if (!dicGoods) { flag = 1, msg = "未找到道具" + itemid; } else if (!itidObj) { flag = 1, msg = "未找到道具" + itemid; } else { datas.push({ id: itemid, count: itemcount }); } } if(flag == 0) { for (let roleId of uids) { let role = await RoleModel.findByRoleId(roleId); if (role) { await addBags(roleId, role.roleName, datas, ITEM_CHANGE_REASON.DEBUG); } else { flag = 1, msg = '未找到角色' + roleId; } } } if (flag) { return ctx.service.utils.resResult(STATUS.GM_CREATE_ERROR, null, msg); } else { return ctx.service.utils.resResult(STATUS.SUCCESS, { uids }); } } public async addGold(uids: Array, _count: string) { const { ctx } = this; console.log('gm addGold', uids, _count); let count = parseInt(_count); if (isNaN(count)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); for (let roleId of uids) { await RoleModel.addGoldFree(roleId, count); } return ctx.service.utils.resResult(STATUS.SUCCESS, { uids }); } public async addCoin(uids: Array, _count: string) { const { ctx } = this; console.log('gm addCoin', uids, _count); let count = parseInt(_count); if (isNaN(count)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); for (let roleId of uids) { await RoleModel.addCoin(roleId, count); } return ctx.service.utils.resResult(STATUS.SUCCESS, { uids }); } public async addSkin(uids: Array, _id: string) { const { ctx } = this; console.log('gm addSkin', uids, _id); let id = parseInt(_id); if (isNaN(id)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); for (let roleId of uids) { let role = await RoleModel.findByRoleId(roleId); await addSkin(roleId, role.roleName, id, false); } return ctx.service.utils.resResult(STATUS.SUCCESS, { uids }); } public async levelUp(uids: Array, _lv: string) { const { ctx } = this; console.log('gm levelUp', uids, _lv); let lv = parseInt(_lv); if (isNaN(lv)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); for (let roleId of uids) { let exp = getExpByLv(lv - 1); await RoleModel.levelup(roleId, lv, exp ? exp.sum : 0); } return ctx.service.utils.resResult(STATUS.SUCCESS, { uids }); } // public async getHeroList(roleId: string) { // const {ctx} = this; // let herolist = await HeroModel.findByRole(roleId); // let defense = await PvpDefenseModel.findByRoleId(roleId); // let result = Array(); // for(let hero of herolist) { // if(defense) { // let {heroes = []} = defense; // let curHero = heroes.find(cur => cur.actorId == hero.hid); // if(!curHero) { // result.push(hero); // } // } else{ // result.push(hero); // } // } // return ctx.service.utils.resResult(STATUS.SUCCESS, { // heroes: result // }) // } /** * 根据类型等搜索玩家 */ public async getHeroList(page: number, pageSize: number, sortField: string, sortOrder: string, form: SearchHeroParam) { const { ctx } = this; const heroes = await HeroModel.findByCondition(page, pageSize, sortField, sortOrder, form); const total = await HeroModel.countByCondition( form ) let roleMap = new Map(); for(let { roleId } of heroes) { if(!roleMap.has(roleId)) { let role = await RoleModel.findByRoleId(roleId, 'attr'); roleMap.set(roleId, role.attr); } } let list = heroes.map(cur => { let cal = new AttributeCal(); cal.setByDbData(roleMap.get(cur.roleId), cur.attr); return {...cur, calculatedAttr: cal.getReduceAttributesToArr(), env: ctx.app.config.realEnv} }) return ctx.service.utils.resResult(STATUS.SUCCESS, { list, total }) } public async deleteHero(roleId: string, hid: number) { console.log('enter Auth deleteRole'); const ctx = this.ctx; let hero = await HeroModel.findByHidAndRole(hid, roleId); if (!hero) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); await HeroModel.deleteHero(roleId, hid); await SkinModel.deleteByHero(roleId, hid); let role = await RoleModel.findByRoleId(roleId); await calculatetopLineup(role, hid, 0, null); await PvpDefenseModel.deleteHero(roleId, hid); await RoleModel.updateRoleInfo(roleId, { topLineup: role.topLineup, topLineupCe: role.topLineupCe, ce: role.ce - hero.ce }); return ctx.service.utils.resResult(STATUS.SUCCESS); } public async deleteEquip(roleIdAndSeqIds: string[]) { console.log('enter Auth deleteEquip'); const ctx = this.ctx; let seqIds = new Map(); for (let roleIdAndSeqId of roleIdAndSeqIds) { let [roleId, seqIdStr] = roleIdAndSeqId.split('|'); if (isNaN(parseInt(seqIdStr))) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); let seqId = parseInt(seqIdStr); console.log(seqId); let equip = await EquipModel.findbySeqId(seqId); if (equip.hid > 0) { let hero = await HeroModel.findByHidAndRole(equip.hid, roleId); let index = hero.ePlace.findIndex(cur => cur.id == equip.ePlaceId); if (index < 0) continue; let args = calEquipSeids(hero); hero.ePlace[index].equip = null; await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP, roleId, hero, {}, args); } if(!seqIds.has(roleId)) { seqIds.set(roleId, []); } seqIds.get(roleId).push(seqId); } for(let [roleId, ids] of seqIds) { await EquipModel.deleteEquips(roleId, ids); } return ctx.service.utils.resResult(STATUS.SUCCESS); } public async deleteItem(roleIdAndIds: string[]) { console.log('enter Auth deleteItem'); const ctx = this.ctx; let map = new Map(); for (let roleIdAndId of roleIdAndIds) { let [roleId, idStr] = roleIdAndId.split('|'); if (isNaN(parseInt(idStr))) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); let id = parseInt(idStr); let cur = map.get(roleId); if (!cur) { cur = new Array(); map.set(roleId, cur); } cur.push(id); } for (let [roleId, ids] of map) { await ItemModel.deletebyRoleAndIds(roleId, ids); } return ctx.service.utils.resResult(STATUS.SUCCESS); } // public async setItemCount(roleIdAndIds: string[], count: number) { // console.log('enter Auth setItemCount'); // const ctx = this.ctx; // let map = new Map(); // for (let roleIdAndId of roleIdAndIds) { // let [roleId, idStr] = roleIdAndId.split('|'); // if (isNaN(parseInt(idStr))) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); // let id = parseInt(idStr); // let cur = map.get(roleId); // if (!cur) { // cur = new Array(); // map.set(roleId, cur); // } // cur.push(id); // } // for (let [roleId, ids] of map) { // await ItemModel.updateCountByRoleAndIds(roleId, ids, count); // } // return ctx.service.utils.resResult(STATUS.SUCCESS); // } // public async setHeroLv(roleIdAndHids: string[], _hlv: string) { // try { // console.log('gm setHeroLv', roleIdAndHids, _hlv); // const ctx = this.ctx; // let hlv = parseInt(_hlv); // if (isNaN(hlv)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); // for (let roleIdAndHid of roleIdAndHids) { // let [roleId, hidStr] = roleIdAndHid.split('|'); // if (isNaN(parseInt(hidStr))) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); // let hid = parseInt(hidStr); // let hero = await HeroModel.findByHidAndRole(hid, roleId); // console.log(hid, roleId, !!hero); // if (!hero) continue; // await calPlayerCeAndSave(HERO_SYSTEM_TYPE.LVUP, roleId, hero, { lv: hlv }); // } // return ctx.service.utils.resResult(STATUS.SUCCESS); // } catch (e) { // console.error((e).stack) // } // } // public async setHeroParam(roleIdAndHids: string[], star: number, colorStar: number, quality: number) { // try { // const ctx = this.ctx; // if (typeof star != 'number'||typeof colorStar != 'number'||typeof quality != 'number') return ctx.service.utils.resResult(STATUS.WRONG_PARMS); // for (let roleIdAndHid of roleIdAndHids) { // let [roleId, hidStr] = roleIdAndHid.split('|'); // if (isNaN(parseInt(hidStr))) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); // let hid = parseInt(hidStr); // let hero = await HeroModel.findByHidAndRole(hid, roleId); // console.log(hid, roleId, !!hero); // if (!hero) continue; // await calPlayerCeAndSave(HERO_SYSTEM_TYPE.LVUP, roleId, hero, { star, colorStar, quality }); // } // return ctx.service.utils.resResult(STATUS.SUCCESS); // } catch (e) { // console.error((e).stack) // } // } // public async setHeroJob(roleIdAndHids: string[], job: number) { // try { // const ctx = this.ctx; // if(!gameData.job.has(job)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); // for (let roleIdAndHid of roleIdAndHids) { // let [roleId, hidStr] = roleIdAndHid.split('|'); // if (isNaN(parseInt(hidStr))) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); // let hid = parseInt(hidStr); // let hero = await HeroModel.findByHidAndRole(hid, roleId); // console.log(hid, roleId, !!hero); // if (!hero) continue; // await calPlayerCeAndSave(HERO_SYSTEM_TYPE.STAGEUP, roleId, hero, { job }); // } // return ctx.service.utils.resResult(STATUS.SUCCESS); // } catch (e) { // console.error((e).stack) // } // } /** * 根据类型等搜索装备 */ public async getEquipList(page: number, pageSize: number, sortField: string, sortOrder: string, form: SearchEquipParam) { const { ctx } = this; const equips = await EquipModel.findByCondition(page, pageSize, sortField, sortOrder, form); const total = await EquipModel.countByCondition( form ) let list = equips.map(cur => { return {...cur, env: ctx.app.config.realEnv} }) return ctx.service.utils.resResult(STATUS.SUCCESS, { list, total }) } /** * 根据类型等搜索道具 */ public async getItemList(page: number, pageSize: number, sortField: string, sortOrder: string, form: SearchItemParam) { const { ctx } = this; const items = await ItemModel.findByCondition(page, pageSize, sortField, sortOrder, form); const total = await ItemModel.countByCondition( form ) let list = items.map(cur => { return {...cur, env: ctx.app.config.realEnv} }) return ctx.service.utils.resResult(STATUS.SUCCESS, { list, total }) } public async getGuildList(page: number, pageSize: number, sortField: string, sortOrder: string, form: SearchGuildParam) { const { ctx } = this; let redisClient: RedisClient = ctx.app.context.redisClient; const guilds = await GuildModel.findByCondition(page, pageSize, sortField, sortOrder, form); const total = await GuildModel.countByCondition( form ) let list = []; for(let guild of guilds) { let rank = await redisClient.zrevrankAsync(`${REDIS_KEY.GUILD_LV_RANK}:${guild.serverId}`, guild.code); list.push({ ...guild, rank: rank == undefined? '未上榜': rank + 1, env: ctx.app.config.realEnv }) } return ctx.service.utils.resResult(STATUS.SUCCESS, { list, total }) } public async getMembersByGuildCode(code: string) { const { ctx } = this; let guild = await GuildModel.findByCode(code); if(!guild) return ctx.service.utils.resResult(STATUS.GUILD_NOT_FOUND); let userGuilds = await UserGuildModel.getListByGuild(code); let list = userGuilds.map(userGuild => ({ ...userGuild, env: ctx.app.config.realEnv })) return ctx.service.utils.resResult(STATUS.SUCCESS, { list }) } public async getGiftCodeList(page: number, pageSize: number, sortField: string, sortOrder: string, form: SearchGiftCodeParam = {}) { const { ctx } = this; const list = await GiftCodeModel.findByCondition(page, pageSize, sortField, sortOrder, form); const total = await GiftCodeModel.countByCondition( form ) return ctx.service.utils.resResult(STATUS.SUCCESS, { list: list.map(cur => ({...cur, env: ctx.app.config.realEnv })), total }); } public async createAndGenerateGift(obj: any, count: number = 1) { const { ctx } = this; let params = new CreateGiftCode(obj); if(!isNumber(count) || !params.checkParams()) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); let giftCode = await GiftCodeModel.createData(params); await GiftCodeDetailModel.generateMany(giftCode, count, ctx.user?.uid); return ctx.service.utils.resResult(STATUS.SUCCESS, giftCode); } public async updateGiftCode(id: number, obj: any) { const { ctx } = this; let params = new UpdateGiftCode(id, obj); if(!params.checkParams()) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); const result = await GiftCodeModel.updateData(id, params, ctx.user?.uid); if(!result) return ctx.service.utils.resResult(STATUS.INTERNAL_ERR); return ctx.service.utils.resResult(STATUS.SUCCESS); } public async generateGiftCode(id: number, count: number) { const { ctx } = this; if(!isNumber(id) || !isNumber(count)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); let giftCode = await GiftCodeModel.findByGiftId(id); if(!giftCode) return ctx.service.utils.resResult(STATUS.DB_DATA_NOT_FOUND); await GiftCodeDetailModel.generateMany(giftCode, count, ctx.user?.uid); return ctx.service.utils.resResult(STATUS.SUCCESS, giftCode); } public async cancelGiftCode(id: number, isEnable: boolean) { const { ctx } = this; if(!isNumber(id)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); let giftCode = await GiftCodeModel.findByGiftId(id); if(!giftCode) return ctx.service.utils.resResult(STATUS.DB_DATA_NOT_FOUND); await GiftCodeModel.updateData(id, { isEnable }, ctx.user?.uid); return ctx.service.utils.resResult(STATUS.SUCCESS, giftCode); } public async getGiftCodeDetailFile(id: number) { const { ctx } = this; let giftCode = await GiftCodeModel.findByGiftId(id); if(!giftCode) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); let codes: string[] = []; let giftCodeDetails = await GiftCodeDetailModel.findAllCodeByGiftId(giftCode.id, giftCode.generateCnt); for(let {code} of giftCodeDetails) { codes.push(code); } console.log(id, codes.join()) ctx.set('Content-Type', 'application/octet-stream'); return Buffer.from(codes.join('\n')); } public async getGiftCodeDetailList(page: number, pageSize: number, sortField: string, sortOrder: string, form: SearchGiftCodeDetailParam = {}) { const { ctx } = this; const list = await GiftCodeDetailModel.findByCondition(page, pageSize, sortField, sortOrder, form); const total = await GiftCodeDetailModel.countByCondition( form ) return ctx.service.utils.resResult(STATUS.SUCCESS, { list: list.map(cur => ({...cur, env: ctx.app.config.realEnv })), total }); } public async setWarRecord(roleId: string, warId: number) { const { ctx } = this; if(!isNumber(warId)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); if(warId < 104) return ctx.service.utils.resResult(STATUS.WRONG_PARMS, '不可以跳到序章以前') let dicWar = gameData.war.get(warId); if(!dicWar) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); await this.setWarStarAndScript(roleId, dicWar); if(dicWar.warType == WAR_TYPE.TOWER) { await this.setTowerWar(roleId, dicWar); } return ctx.service.utils.resResult(STATUS.SUCCESS); } private async setTowerWar(roleId: string, dicWar: DicWar) { let towerLv = 1; for(let [lv, dicTower] of gameData.tower) { if(dicTower.warArray.indexOf(dicWar.war_id) != -1) { towerLv = lv; break; } } let role = await RoleModel.updateRoleInfo(roleId, { towerLv }); await TowerRecordModel.deleteAccount(roleId); await TowerRecordModel.insertTowerRec(roleId, towerLv); await HangUpRecordModel.updateRec(roleId, role.roleName, towerLv, new Date(), []); } public async setCreateTime(roleId: string, day: number) { const { ctx } = this; if(!isNumber(day) || day < 0) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); let createTime = nowSeconds() - (day - 1) * 86400; let role = await RoleModel.updateRoleInfo(roleId, { createTime }); if(!role) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); return ctx.service.utils.resResult(STATUS.SUCCESS); } private async setWarStarAndScript(roleId: string, dicWar: DicWar) { let { warStar } = await RoleModel.findByRoleId(roleId); let deleteIds: number[] = [], myMaxWarId = 0; for(let i = 0; i < warStar.length; i++) { let { id, warType } = warStar[i]; if(warType == dicWar.warType) { if(id >= dicWar.war_id) { deleteIds.push(id); } if(id > myMaxWarId) { myMaxWarId = id; } } } let newWarStar = warStar.filter(cur => { return deleteIds.indexOf(cur.id) == -1; }); if(myMaxWarId < dicWar.war_id) { for(let id = myMaxWarId + 1; id < dicWar.war_id; id++) { let _dicWar = gameData.war.get(id) if(_dicWar && _dicWar.warType == dicWar.warType) { newWarStar.push({ id, warType: _dicWar.warType, star: 0, stars: [] }); } } } let preGkIndex = newWarStar.findIndex(cur => cur.id == dicWar.previousGk); console.log(dicWar.previousGk) if(dicWar.previousGk && preGkIndex == -1) { let _dicWar = gameData.war.get(dicWar.previousGk); newWarStar.push({ id: _dicWar.war_id, warType: _dicWar.warType, star: 0, stars: [] }); } await RScriptRecordModel.deleteByWarType(roleId, dicWar.warType); let insertParams: DicWar[] = []; for(let [_, obj] of gameData.war) { if(dicWar.warType == obj.warType && obj.war_id < dicWar.war_id) { insertParams.push(obj); } } if(insertParams.length > 0) { await RScriptRecordModel.insertScripts(roleId, insertParams); } let role = await RoleModel.updateRoleInfo(roleId, { warStar: newWarStar }); return role; } }