import { Application, ChannelService, BackendSession } from "pinus"; import { GUILD_ACTIVITY_TYPE, STATUS, GUILD_ACTIVITY_STATUS } from "../../../consts"; import { resResult } from "../../../pubUtils/util"; import { getGuildActivityStatus, getRaceActivityObj, getRaceActivityRank, getWoodenHorseList, calWoodenHorseAndSend } from "../../../services/guildActivityService"; import { UserGuildModel } from "../../../db/UserGuild"; export default function (app: Application) { return new RaceActivityHandler(app); } export class RaceActivityHandler { channelService: ChannelService; constructor(private app: Application) { this.channelService = app.get('channelService'); } private aid = GUILD_ACTIVITY_TYPE.RACE_ACTIVITY; // 蛮夷入侵id // 进入粮草先行界面 async getRaceActivity(msg: {}, session: BackendSession) { const roleId = session.get('roleId'); const serverId = session.get('serverId'); const guildCode = session.get('guildCode'); if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); let statusResult = getGuildActivityStatus(this.aid); if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND); let obj = getRaceActivityObj(); let woodenHorse = await obj.getWoodenHorse(guildCode, serverId); if(!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); let events = obj.getEvents(guildCode, woodenHorse.distance); let ranks = await getRaceActivityRank(guildCode, serverId); let hasJoin = obj.hasJoin(guildCode, roleId); return resResult(STATUS.SUCCESS, { ...statusResult, hasJoin, woodenHorse, ...ranks, events }); } // 加入木马 async join(msg: {}, session: BackendSession) { const roleId = session.get('roleId'); const roleName = session.get('roleName'); const serverId = session.get('serverId'); const guildCode = session.get('guildCode'); if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); let statusResult = getGuildActivityStatus(this.aid); if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND); let obj = getRaceActivityObj(); let myGuild = await UserGuildModel.getMyGuild(roleId, 'job'); let woodenHorse = obj.joinWoodenHorse(guildCode, roleId, roleName, myGuild.job); if(!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); let events = obj.getEvents(guildCode, woodenHorse.distance); let hasJoin = obj.hasJoin(guildCode, roleId); return resResult(STATUS.SUCCESS, { ...statusResult, hasJoin, woodenHorse, events }); } // 打开竞赛页面 async getRace(msg: {}, session: BackendSession) { const roleId = session.get('roleId'); const roleName = session.get('roleName'); const serverId = session.get('serverId'); const guildCode = session.get('guildCode'); if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); let statusResult = getGuildActivityStatus(this.aid); if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND); if(statusResult.status != GUILD_ACTIVITY_STATUS.START) { return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN); } let obj = getRaceActivityObj(); let woodenHorse = await obj.getWoodenHorse(guildCode, serverId); if(!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); let events = obj.getEvents(guildCode, woodenHorse.distance); let hasJoin = obj.hasJoin(guildCode, roleId); let woodenHorseList = await getWoodenHorseList(guildCode, serverId); return resResult(STATUS.SUCCESS, { ...statusResult, hasJoin, woodenHorseList, events }); } async test(msg: { serverId: number }, session: BackendSession) { let {serverId} = msg; await calWoodenHorseAndSend(serverId); } }