import { EPlace, HeroType } from '../db/Hero'; import { GuildType } from '../db/Guild'; import { CHANNEL_PREFIX, HERO_GROW_MAX, HERO_INITIAL_QUALITY, MSG_SOURCE, MSG_TYPE, WAR_TYPE } from '../consts'; import { createGroupMsg, pushGroupMsgToRoom } from './chatService'; import { pick } from 'lodash'; import { isString } from 'underscore'; import { BossInstanceType } from '../db/BossInstance'; import { GroupMessageType } from '../db/GroupMessage'; import { HERO } from '../pubUtils/dicParam'; async function pushNormalHeroInfoBySource(roleId: string, roleName: string, serverId: number | string, source: number, heroInfo: Partial) { const hero = pick(heroInfo, ['hName', 'hid', 'seqId', 'quality', 'star', 'starStage', 'colorStar', 'colorStarStage']); const content = JSON.stringify({ roleId, roleName, hero }); const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null); await pushGroupMsgToRoom(msgData); } export async function pushHeroQualityUpMsg(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial) { await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.HERO_QUALITY_UP, heroInfo); } export async function pushGetHero(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial) { if (heroInfo.quality == HERO_INITIAL_QUALITY.ORANGE) { await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.GET_ORANGE_HERO, heroInfo); } else if(heroInfo.quality == HERO_INITIAL_QUALITY.UR){ await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.GET_UR_HERO, heroInfo); } } export async function pushHeroStarMax(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial) { if (heroInfo.colorStar !== HERO_GROW_MAX.STAR) { return; } await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.HERO_STAR_MAX, heroInfo); } export async function pushHeroWakeUp(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial) { await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.HERO_WAKE_UP, heroInfo); } // 装备升星到12星 export async function pushEquipStarMax(roleId: string, roleName: string, serverId: number, hid: number, equip: EPlace, isUpStar: boolean) { const { id, equipId, star, quality, } = equip; if(!isUpStar || star != HERO_GROW_MAX.EQUIP_STAR) return; const content = JSON.stringify({ roleId, roleName, hid, eplaceId: id, equipId, star, quality }); const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, MSG_SOURCE.EQUIP_STAR_UP, content, null, null); await pushGroupMsgToRoom(msgData); return msgData; } // 装备升品到金色 export async function pushEquipQualityMax(roleId: string, roleName: string, serverId: number, hid: number, equip: EPlace, isUpQuality: boolean) { const { id, equipId, star, quality, } = equip; if(isUpQuality && quality == HERO_GROW_MAX.EQUIP_QUALITY) { const content = JSON.stringify({ roleId, roleName, hid, eplaceId: id, equipId, star, quality }); const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, MSG_SOURCE.EQUIP_QUALITY_UP, content, null, null); await pushGroupMsgToRoom(msgData); return msgData; } if(isUpQuality && quality == HERO_GROW_MAX.EQUIP_QUALITY_TO_6) { const content = JSON.stringify({ roleId, roleName, hid, eplaceId: id, equipId, star, quality }); const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, MSG_SOURCE.EQUIP_QUALITY_TO_6, content, null, null); await pushGroupMsgToRoom(msgData); return msgData; } } export async function pushPresent(roleId: string, roleName: string, serverId: number | string, toRoleName: string, id: number) { const content = JSON.stringify({ roleId, roleName, toRoleName, id }); const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GROUP_SEND_GIFT, content, null, null); await pushGroupMsgToRoom(msgData); } export async function pushComBtlTeamMsg(teamCode: string, roleId: string, roleName: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string) { const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.TEAM, teamCode, type, source, content, targetRoleId, targetMsgCode); await pushGroupMsgToRoom(msgData); return msgData; } export async function pushGuildNoticeUpdateMsg(roleId: string, roleName: string, guildInfo: Partial) { const { code, notice } = guildInfo; if (!code || !isString(notice)) return null; const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, code, MSG_TYPE.TEXT, MSG_SOURCE.GUILD_NOTICE, notice, null, null); await pushGroupMsgToRoom(msgData); return msgData; } export async function pushGuildUpStructureMsg(roleId: string, roleName: string, guildInfo: Partial, structure: {id: number, lv: number}) { const { code, name } = guildInfo; const guild = { code, name, structure }; const content = JSON.stringify({ roleId, roleName, guild }); const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, code, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GUILD_STRUCTURE_LV_UP, content, null, null); await pushGroupMsgToRoom(msgData); return msgData; } export async function pushGuildTrainSucMsg(roleId: string, roleName: string, guildCode: string, hid: number) { if (!guildCode) return null; const content = JSON.stringify({ roleId, roleName, hid }); const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, guildCode, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GUILD_TRAIN_SUC, content, null, null); await pushGroupMsgToRoom(msgData); return msgData; } export async function pushGuildBossSucMsg(roleId: string, roleName: string, guildCode: string, bossInstance: BossInstanceType) { const boss = pick(bossInstance, ['warId', 'bossLv']); const content = JSON.stringify({ roleId, roleName, boss }); const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, guildCode, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GUILD_BOSS_SUC, content, null, null); await pushGroupMsgToRoom(msgData); return msgData; } export async function pushNormalEquipMsg(roleId: string, roleName: string, serverId: number, source: number, id: number, name: string, quality: number) { const content = JSON.stringify({ roleId, roleName, equip: { id, name, quality } }); const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null); await pushGroupMsgToRoom(msgData); return msgData; } export async function pushNormalItemMsg(roleId: string, roleName: string, serverId: number, source: number, id: number, name: string) { const content = JSON.stringify({ roleId, roleName, equip: { id, name } }); const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null); await pushGroupMsgToRoom(msgData); return msgData; } export async function pushTowerMsg(roleId: string, roleName: string, serverId: number, source: number, lv: number) { if (!shouldPushTowerMsg(lv)) return null; const content = JSON.stringify({ roleId, roleName, lv }); const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null); await pushGroupMsgToRoom(msgData); return msgData; } async function pushGKFirstMsg(roleId: string, roleName: string, serverId: number, source: number, warType: number, warId: number) { const content = JSON.stringify({ roleId, roleName, warInfo: { warType, warId } }); const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null); await pushGroupMsgToRoom(msgData); return msgData; } export async function pushMysteryFirstMsg(roleId: string, roleName: string, serverId: number, warType: number, warId: number) { if (warType !== WAR_TYPE.MYSTERY) return null; const result = await pushGKFirstMsg(roleId, roleName, serverId, MSG_SOURCE.MYSTERY_FIRST_SUC, warType, warId); return result; } export async function pushVestigeFirstMsg(roleId: string, roleName: string, serverId: number, warType: number, warId: number) { if (warType !== WAR_TYPE.VESTIGE) return null; const result = await pushGKFirstMsg(roleId, roleName, serverId, MSG_SOURCE.VESTIGE_FIRST_SUC, warType, warId); return result; } export async function pushLadderTopChangeMsg(roleId: string, roleName: string, serverId: number | string) { const content = JSON.stringify({ roleId, roleName }); const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, MSG_SOURCE.LADDER_FIRST_CHANGE, content, null, null); await pushGroupMsgToRoom(msgData); return msgData; } export async function createMarqueeMsg(roleId: string, roleName: string, serverId: number | string, content: string) { const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, MSG_SOURCE.SEND_MARQUEE, content, null, null); return msgData; } export async function pushMarqueeMsg(msgData: GroupMessageType) { await pushGroupMsgToRoom(msgData); } function shouldPushTowerMsg(lv: number) { // 100 层之后每 50 层触发 return lv >= 100 && lv % 50 === 0; }