/** * 体力系统 */ import { scheduleJob, Job } from 'node-schedule'; import { SystemConfigModel } from '../db/SystemConfig'; import PvpDefenseType,{ PvpDefenseModel } from '../db/PvpDefense'; import { PVP } from '../pubUtils/dicParam'; import { nowSeconds, getTodayZeroPoint } from '../pubUtils/timeUtil'; import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards } from '../pubUtils/data'; import { deepCopy, getRandomArr } from '../pubUtils/util'; import { getLvByScore } from './pvpService'; import { getMyRank, setRank, getRedis } from './redisService'; import { REDIS_KEY } from '../consts'; import { RankParam } from '../pubUtils/interface'; import { RoleModel } from '../db/Role'; import { MailModel, MailType } from '../db/Mail'; import { pinus } from 'pinus'; import { indexOf } from 'underscore'; import { JsxEmit } from 'typescript'; const PER_SECOND = 1 * 1000; const PER_DAY = 24 * 60 * 60; const SETTLE_DIFF = 29 * 60; const LIMIT_NUM = 1000; var seasonJobId; var warJobId; export async function init() { let seasonEndTime = 0; let systemConfig = await SystemConfigModel.findSystemConfig(); if (!systemConfig) { let warIds = getPvpGkWarIds(); let warId = warIds[0];//TODO随机地图 seasonEndTime = PVP.PVP_SEASON_DAYS * PER_DAY + getTodayZeroPoint(); systemConfig = await SystemConfigModel.createSystemConfig( seasonEndTime, warId ); } else { seasonEndTime = systemConfig.seasonEndTime; if (systemConfig.seasonEndTime - SETTLE_DIFF <= nowSeconds()) { await setPvpSeasonResult({name: 'simpleJobExample' + systemConfig.seasonNum, notSetNext: true }); seasonEndTime = PVP.PVP_SEASON_DAYS * PER_DAY + getTodayZeroPoint(); systemConfig.seasonNum++; await SystemConfigModel.updateSystemConfig({ seasonEndTime, seasonNum: systemConfig.seasonNum}); } } let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND; seasonJobId = scheduleJob(settleTime, setPvpSeasonResult, { name: 'setPvpSeasonResult' }); warJobId = scheduleJob("0 0 0 * * 3", resetPvpWarId); } export async function setPvpSeasonResult(obj:{ name:string, notSetNext?: boolean }) { console.log('exce setPvpSeasonResult'+ obj?.name); let { seasonNum, seasonEndTime } = await setNextPvpTime(obj?.notSetNext); for (let page = 0; page < 3; page++) { let pvpDefenses = await PvpDefenseModel.getPvpDef(500, page); let addMails = new Array(); let pushMessage = new Array(); for (let pvpDefense of pvpDefenses) { if (pvpDefense.seasonNum !== seasonNum) { await setPvpDefResultOnTime(pvpDefense, seasonNum, seasonEndTime, addMails, pushMessage); } } await MailModel.addMails(addMails); for (let message of pushMessage) { pinus.app.rpc.connector.connectorRemote.pushMessage.toServer(message.sid, message.uid, message.route, message.data); } } return { seasonNum, seasonEndTime }; } export async function setPvpDefResultOnTime(pvpDefense: PvpDefenseType, seasonNum: number, seasonEndTime:number, addMails: Array, pushMessage:Array) { let role = await RoleModel.findByRoleId(pvpDefense.roleId); if (!role) { return; } let {score, pLv, heroScores, winStreakNum, challengeCnt, challengeRefTime, goods } = await checkResult(pvpDefense, seasonNum, seasonEndTime); pvpDefense = await PvpDefenseModel.updateInfo(pvpDefense.roleId, {score:score, pLv, heroScores, winStreakNum, seasonNum, challengeCnt, challengeRefTime, seasonEndTime}); let { roleName, lv, vLv, headHid, sHid, title } = role; let params = new RankParam(roleName, lv, vLv, headHid, sHid, title); setRank(REDIS_KEY.PVP_RANK, 0, pvpDefense.roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), params); //下发邮件 const doc = new MailModel(); const mail = Object.assign(doc.toJSON(), {roleId: pvpDefense.roleId, goods, sendName: '系统', mailId: 1, sendTime: nowSeconds()}); addMails.push(mail); let key = 'login_roleId_' + pvpDefense.roleId; let sid = await getRedis(key); if (!!sid) { pushMessage.push({route: 'onMailsAdd', data:[mail], uid: pvpDefense.roleId, sid}); } return pvpDefense; } export async function checkResult(pvpDefense: PvpDefenseType, seasonNum: number, seasonEndTime:number) { let pvpRankRewards = getPvpRankRewards(); let pvpHeroRewards = getPvpHeroRewards(); let goods = []; let rankLv = await getMyRank(REDIS_KEY.PVP_RANK, 0, pvpDefense.roleId);// 排行榜排名 let pvpRankReward = getScore(pvpRankRewards, rankLv); if(pvpRankReward) { goods = goods.concat(pvpRankReward.reward); } let score = 0; for (let i = 0; i < pvpDefense.heroScores.length; i++) { let heroScore = pvpDefense.heroScores[i]; let pvpHeroReward = getScore(pvpHeroRewards, heroScore.score); if(pvpHeroReward) { goods = goods.concat(pvpHeroReward.reward); heroScore.score = pvpHeroReward.heroscore; } score += heroScore.score; } let pLv = getLvByScore(pvpDefense.heroScores); return {score, pLv, heroScores: pvpDefense.heroScores, winStreakNum:0, seasonNum, challengeCnt:PVP.PVP_CHALLENGE_COUNTS, challengeRefTime:0, seasonEndTime, goods}; } export async function setPvpDefResult(pvpDefense: PvpDefenseType, seasonNum: number, seasonEndTime:number) { let role = await RoleModel.findByRoleId(pvpDefense.roleId); if (!role) { return; } let {score, pLv, heroScores, winStreakNum, challengeCnt, challengeRefTime, goods } = await checkResult(pvpDefense, seasonNum, seasonEndTime); pvpDefense = await PvpDefenseModel.updateInfo(pvpDefense.roleId, {score:score, pLv, heroScores, winStreakNum, seasonNum, challengeCnt, challengeRefTime, seasonEndTime}); let { roleName, lv, vLv, headHid, sHid, title , roleId } = role; let params = new RankParam(roleName, lv, vLv, headHid, sHid, title); setRank(REDIS_KEY.PVP_RANK, 0, pvpDefense.roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), params); //下发邮件 let sendTime = seasonEndTime - PVP.PVP_SEASON_DAYS * PER_DAY + SETTLE_DIFF; let mail = await MailModel.addMail({roleId, goods, sendName: '系统', mailId: 1, sendTime: sendTime}); let key = 'login_roleId_' + roleId; let sid = await getRedis(key); if (!!sid) { pinus.app.rpc.connector.connectorRemote.pushMessage.toServer(sid, pvpDefense.roleId, 'onMailsAdd', [mail]); } return pvpDefense; } export async function resetPvpWarId() { console.log('resetPvpWarId'); let systemConfig = await SystemConfigModel.findSystemConfig(); let warIds = deepCopy(getPvpGkWarIds()); let index = indexOf(warIds, systemConfig.warId); if (index != -1) { warIds.splice(index, 1); } let res = getRandomArr(warIds, 1); let warId = res[0];//TODO随机地图 return await SystemConfigModel.updateSystemConfig({ warId }); } async function setNextPvpTime(notSetNext: boolean) { if (!!notSetNext) { let systemConfig = await SystemConfigModel.findSystemConfig(); return systemConfig; } let seasonEndTime = PVP.PVP_SEASON_DAYS * PER_DAY + getTodayZeroPoint(); let systemConfig = await SystemConfigModel.updateSeason(seasonEndTime); let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND; seasonJobId = scheduleJob(settleTime, setPvpSeasonResult, { name: 'setPvpSeasonResult' }); return systemConfig; } function getScore(arr, score) { for (let item of arr) { if ((item.max >= score||item.max == -1) && score >= item.min) { return item; } } } export async function resetPvpSeasonTime(hour: number) { if (!!seasonJobId) { seasonJobId.cancel(); } let seasonEndTime = 0; let seasonNum = 1; let systemConfig = await SystemConfigModel.findSystemConfig(); if (!systemConfig) { let warIds = getPvpGkWarIds(); let warId = warIds[0];//TODO随机地图 seasonEndTime = hour * 60 * 60 + getTodayZeroPoint(); systemConfig = await SystemConfigModel.createSystemConfig( seasonEndTime, warId ); } else { seasonEndTime = hour * 60 * 60 + getTodayZeroPoint(); seasonNum = systemConfig.seasonNum + 1; await SystemConfigModel.updateSystemConfig({ seasonEndTime, seasonNum: seasonNum}); } let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND; seasonJobId = scheduleJob(settleTime, setPvpSeasonResult, { name: 'setPvpSeasonResult' }); return { seasonEndTime, seasonNum }; }