// import { ResonanceConnection, ResonanceEplace, ResonancePara, ResonanceTalent } from "../../db/Resonance"; // import { gameData } from "../../pubUtils/data"; // export class ReturnResonanceParam { // positon: number; // 上阵位置,从1开始(6为鸣主配系统参数表),已解锁未上阵仅有positon // hid: number; // 武将id // seqId: number; // 武将表自增 id // lv: number; //武将等级 // jobStage: number; // 职阶 // skinId: number // talent: ResonanceTalent[]; // 天赋 // usedTalentPoint: number; // totalTalentPoint: number; // connections: ResonanceConnection[]; // 羁绊 // ePlace: ResonanceEplace[]; // ce: number; //战力 // constructor(hero: ResonancePara, job: number) { // this.positon = hero.positon; // this.hid = hero.hid; // this.seqId = hero.seqId; // this.lv = hero.lv; // this.ePlace = hero.ePlace; // this.jobStage = hero.jobStage; // this.totalTalentPoint = gameData.talentPointOfJob.get(job) || 0; // this.connections = hero.connections; // this.talent = hero.talent || []; // this.usedTalentPoint = hero.usedTalentPoint || 0; // this.ce = hero.ce; // } // }