import { scheduleJob, Job } from 'node-schedule'; import { SystemConfigModel } from '../db/SystemConfig'; import PvpDefenseType,{ PvpDefenseModel } from '../db/PvpDefense'; import { PVP } from '../pubUtils/dicParam'; import { nowSeconds, getTodayZeroPoint, getAge } from '../pubUtils/timeUtil'; import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards, getResultMaxRank, getTodayGuildActivity } from '../pubUtils/data'; import { deepCopy, getRandomArr, resResult } from '../pubUtils/util'; import { getLvByScore } from './pvpService'; import { getAllOnlineRoles, getAllServers, initSingleRank, delGuildActivityRank } from './redisService'; import { MAIL_TYPE, REDIS_KEY, ADULT_AGE, GUEST_MAX_TIME, ADDICTION_PREVENTION_CODE, GUILD_ACTIVITY_STATUS, GUILD_ACTIVITY_TYPE } from '../consts'; import { RoleModel } from '../db/Role'; import { MailModel, MailType } from '../db/Mail'; import { pinus } from 'pinus'; import { indexOf } from 'underscore'; import { PvpSeasonResultModel } from '../db/PvpSeasonResult'; import { settleGuildWeekly } from './guildService'; import { STATUS } from '../consts/statusCode'; import { getMailContent, sendMail } from './mailService'; import { reportOnline } from '../pubUtils/httpUtil'; import { UserModel } from '../db/User'; import { getGuildActivityByDic, setMedianCe, sendEndMsgToAll, autoDeclare } from './guildActivityService'; import { sendUngotDividendJob, startGuildAuction, startWorldAuction, stopAuction } from './auctionService'; import { DicGuildActivity } from '../pubUtils/dictionary/DicGuildActivity'; import { GuildModel } from '../db/Guild'; import { dispatch } from '../util/dispatcher'; import { Rank } from './rankService'; const PER_SECOND = 1 * 1000; const PER_DAY = 24 * 60 * 60; const SETTLE_DIFF = 29 * 60; const pageNum = 500; const PER_MINUTE = 1 * 60; var seasonJobId: Job; var warJobId: Job; var seasonEndTimeJobId: Job; let guildWeeklyJobId: Job; let guildActSecondsJobId: Job; // 军团活动开启后每10(or 1)秒循环的定时任务,到结束活动清除 let guildActEndJobId: Job; // 军团活动开启后每10(or 1)秒循环的定时任务,到结束活动清除 /** * 服务器启动即开启定时任务,结算时常是23-24点,实际结算的时间点是23:31分钟 */ export async function init() { let seasonEndTime = 0; let systemConfig = await SystemConfigModel.findSystemConfig();//系统全局参数表 if (!systemConfig) { console.log('create season seasonNum = '+ systemConfig?.seasonNum); let warIds = getPvpGkWarIds(); let warId = warIds[0]; seasonEndTime = PVP.PVP_SEASON_DAYS * PER_DAY + getTodayZeroPoint(); systemConfig = await SystemConfigModel.createSystemConfig( seasonEndTime, warId ); } else { seasonEndTime = systemConfig.seasonEndTime; if (systemConfig.seasonEndTime - SETTLE_DIFF <= nowSeconds()) {//服务器启动时,检查当前时间是否大于实际结算的时间,若大于则重新开启定时任务,若小于则按照结束时间开启定时任务 seasonEndTime = PVP.PVP_SEASON_DAYS * PER_DAY + getTodayZeroPoint(); console.log('update season seasonNum = '+ systemConfig.seasonNum); systemConfig.seasonNum++;//赛季值增加1 await SystemConfigModel.updateSystemConfig({ seasonEndTime, seasonNum: systemConfig.seasonNum, oldSeasonEndTime: systemConfig.seasonEndTime}); await setPvpSeasonResult({name: 'simpleJobExample' + systemConfig.seasonNum, notSetNext: true, notPush: true }); } } let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND; seasonJobId = scheduleJob('setPvpSeasonResult', settleTime, setPvpSeasonSchdule);//设置实际赛季结算时间 seasonEndTimeJobId = scheduleJob('resetRank', seasonEndTime * PER_SECOND, resetPvpRanks);//由于24之后,才展示结算之后的信息,为保排行榜信息一致性,设置实际重置排行榜的时间为12点 warJobId = scheduleJob("0 0 0 * * 1", resetPvpWarId);//每周1零点重置地图 await resetPvpRanks();//服务器重启,重置排行榜的信息 // 周功勋结算任务 guildWeeklyJobId = scheduleJob('settleGuildWeekly', '0 0 0 * * 1', settleGuildWeekly); // 每5分钟汇报在线玩家在线情况 scheduleJob('reportOnline', '0 0/5 * * * *', reportOnlineSchedule); // 军团活动排行榜 guildActivitySchedule(); // 每天0点计算前一天活跃玩家中位数战力 scheduleJob('setMedian', '0 0 5 * * ?', setMedianCe); // 拍卖行刷新:拍卖阶段刷新,分红发放 auctionSchedule(); } function setPvpSeasonSchdule() { setPvpSeasonResult(); } /** * pvp定时任务赛季结算 * @param obj */ export async function setPvpSeasonResult(obj?:{ name:string, notSetNext?: boolean, notPush?: boolean }) { console.log('exce setPvpSeasonResult'+ obj?.name); let { seasonNum, seasonEndTime, oldSeasonEndTime } = await setNextPvpTime(obj?.notSetNext);//设置下个结算任务 let resultMaxRank = getResultMaxRank();//根据排行榜的奖励表,获得最大排名挡位的最小值,其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算 let maxPage = (resultMaxRank.min + 1000) / pageNum; //保底结算玩家数量 let lastPageNum = resultMaxRank.min % pageNum; for (let page = 0; page < maxPage + 1; page++) { let pvpDefenses = await PvpDefenseModel.getPvpDef(pageNum, page == maxPage?lastPageNum:page); let addMails = new Array(); let pushMessage = new Array(); for (let pvpDefense of pvpDefenses) { if (pvpDefense.seasonNum !== seasonNum) { await setPvpDefResultOnTime(pvpDefense, seasonNum, oldSeasonEndTime, addMails, pushMessage); } } await MailModel.addMails(addMails); if (obj?.notPush) { continue; } for (let message of pushMessage) { pinus.app.channelService.pushMessageByUids('onMailsAdd', resResult(STATUS.SUCCESS, { mails: message.data }), [{uid: message.uid, sid: message.sid}]); } } return { seasonNum, seasonEndTime, oldSeasonEndTime}; } /** * pvp定时任务结算获得添加邮件信息 * @param pvpDefense * @param seasonNum * @param oldSeasonEndTime * @param addMails * @param pushMessage */ export async function setPvpDefResultOnTime(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime: number, addMails: Array, pushMessage:Array) { //检查并返回排名结算以及武将功勋结算 let { score, pLv, heroScores, challengeCnt, challengeRefTime, rankGoods, heroGoods, rankLv } = await checkResult(pvpDefense, seasonNum, oldSeasonEndTime); pvpDefense = await PvpDefenseModel.updateInfo(pvpDefense.roleId, {score, pLv, heroScores, seasonNum, challengeCnt, challengeRefTime}); //下发邮件 if (!!rankGoods.length) //排名奖励 await getMailContent(pvpDefense.roleId, MAIL_TYPE.PVP_RANK_REWARD, [JSON.stringify(seasonNum), (rankLv>1000?'999+':JSON.stringify(rankLv))], rankGoods, addMails, pushMessage, oldSeasonEndTime); if (!!heroGoods.length) //武将功勋奖励 await getMailContent(pvpDefense.roleId, MAIL_TYPE.PVP_RESULT, [JSON.stringify(seasonNum)], heroGoods, addMails, pushMessage, oldSeasonEndTime); return pvpDefense; } /** * 检查并返回排名结算以及武将功勋结算 * @param pvpDefense * @param seasonNum * @param oldSeasonEndTime * @param rankLv */ export async function checkResult(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime:number, rankLv?:number) { let pvpRankRewards = getPvpRankRewards(); let pvpHeroRewards = getPvpHeroRewards(); if (!rankLv) { let r = new Rank(REDIS_KEY.PVP_RANK, {}); rankLv = await r.getMyRank(pvpDefense.roleId);// 获得排行榜排名 } let oldPLv = getLvByScore(pvpDefense.heroScores);//结算前玩家的pvp等级 let { challengeCnt, challengeRefTime } = pvpDefense; let pvpRankReward; if (!!rankLv) { pvpRankReward = getScore(pvpRankRewards, rankLv);//获得排名挡位信息 } else { pvpRankReward = getResultMaxRank();//最大排名等级挡位信息 } let rankGoods = []; if(pvpRankReward) { rankGoods = pvpRankReward.reward;//排名奖励 } let heroGoods = []; let score = 0; let oldHeroScores = deepCopy(pvpDefense.heroScores) for (let i = 0; i < pvpDefense.heroScores.length; i++) { let heroScore = pvpDefense.heroScores[i]; let pvpHeroReward = getScore(pvpHeroRewards, heroScore.score);//获得武将功勋奖励 if (pvpHeroReward) { heroScore.score = pvpHeroReward.heroscore; if (!!pvpHeroReward.reward[0]) { heroGoods.push({ hid: heroScore.hid, id: pvpHeroReward.reward[0].id, count: pvpHeroReward.reward[0].count, }); } } score += heroScore.score; } let pLv = getLvByScore(pvpDefense.heroScores); //pvp锁定的信息存入赛季结算表中 await PvpSeasonResultModel.updatePvpSeasonResult(pvpDefense.roleId, { oldSeasonData:{refOppCnt: pvpDefense.refOppCnt, rankLv, score: pvpDefense.score, pLv: oldPLv, heroScores: oldHeroScores, seasonNum: pvpDefense.seasonNum, challengeCnt, challengeRefTime, seasonEndTime: oldSeasonEndTime }, heroGoods, rankGoods, show: true });//结算修改玩家pvp信息 return { rankLv, score, pLv, heroScores: pvpDefense.heroScores, seasonNum, challengeCnt:PVP.PVP_CHALLENGE_COUNTS, challengeRefTime:0, oldSeasonEndTime, heroGoods:heroGoods.map(({id, count})=>{ return {id, count}; }), rankGoods}; } /** * 个人pvp结算,结算中未结算的,都按照最大排名挡位结算 * @param pvpDefense * @param seasonNum * @param oldSeasonEndTime */ export async function setPvpDefResult(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime:number) { let role = await RoleModel.findByRoleId(pvpDefense.roleId); if (!role) { return; } let resultMaxRank = getResultMaxRank(); let rankLv = resultMaxRank.min; //最大排名挡位结算 let {score, pLv, heroScores, challengeCnt, challengeRefTime, rankGoods, heroGoods } = await checkResult(pvpDefense, seasonNum, oldSeasonEndTime, rankLv); pvpDefense = await PvpDefenseModel.updateInfoAndInclude(pvpDefense.roleId, {score, pLv, heroScores, seasonNum, challengeCnt, challengeRefTime}); let { roleId } = role; let r = new Rank(REDIS_KEY.PVP_RANK, {}); r.setRankWithRoleInfo(pvpDefense.roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role, true); //下发邮件 if (!!rankGoods.length) await sendMail(MAIL_TYPE.PVP_RANK_REWARD, roleId, '系统', [JSON.stringify(seasonNum), '999+'], rankGoods, oldSeasonEndTime); if (!!heroGoods.length) await sendMail(MAIL_TYPE.PVP_RESULT, roleId, '系统', [JSON.stringify(seasonNum)], heroGoods, oldSeasonEndTime); return pvpDefense; } /** * 每周重置地图 */ export async function resetPvpWarId() { console.log('resetPvpWarId'); let systemConfig = await SystemConfigModel.findSystemConfig(); let warIds = deepCopy(getPvpGkWarIds()); let index = indexOf(warIds, systemConfig.warId); if (index != -1) { warIds.splice(index, 1); } let res = getRandomArr(warIds, 1); let warId = res[0]; return await SystemConfigModel.updateSystemConfig({ warId }); } /** * 重置下个定时结算 * @param notSetNext */ async function setNextPvpTime(notSetNext: boolean) { let { seasonEndTime, seasonNum } = await SystemConfigModel.findSystemConfig(); if (!!notSetNext) { return { seasonEndTime, seasonNum , oldSeasonEndTime: 0}; } let oldSeasonEndTime = seasonEndTime; seasonEndTime = (PVP.PVP_SEASON_DAYS + 1) * PER_DAY + getTodayZeroPoint(); await SystemConfigModel.updateSeason(seasonEndTime, oldSeasonEndTime); let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND; seasonJobId = scheduleJob('setPvpSeasonResult', settleTime, setPvpSeasonSchdule); seasonEndTimeJobId = scheduleJob('resetRank', seasonEndTime* PER_SECOND, resetPvpRanks); return { seasonEndTime, seasonNum: seasonNum + 1, oldSeasonEndTime }; } function getScore(arr, score) { for (let item of arr) { if ((item.max >= score||item.max == -1) && score >= item.min) { return item; } } } /** * debug接口 * @param hour */ export async function resetPvpSeasonTime(hour: number) { if (!!seasonJobId) { seasonJobId.cancel(); } let seasonEndTime = 0; let seasonNum = 1; if (!!seasonEndTimeJobId) { seasonEndTimeJobId.cancel(); } let systemConfig = await SystemConfigModel.findSystemConfig(); if (!systemConfig) { let warIds = getPvpGkWarIds(); let warId = warIds[0]; seasonEndTime = hour * 60 * 60 + getTodayZeroPoint(); systemConfig = await SystemConfigModel.createSystemConfig( seasonEndTime, warId ); } else { seasonEndTime = hour * 60 * 60 + getTodayZeroPoint(); seasonNum = systemConfig.seasonNum + 1; await SystemConfigModel.updateSystemConfig({ seasonEndTime, seasonNum, oldSeasonEndTime: 0}); await setPvpSeasonResult({name: 'simpleJobExample' + systemConfig.seasonNum, notSetNext: true }); await resetPvpRanks(); } let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND; console.log('settleTime = ' + settleTime) seasonJobId = scheduleJob('setPvpSeasonResult', settleTime, setPvpSeasonSchdule); return { seasonEndTime, seasonNum }; } async function resetPvpRanks() { await initSingleRank(REDIS_KEY.PVP_RANK); } export async function reportOnlineSchedule() { let allRoles = await getAllOnlineRoles(); console.log('reportOnlineSchedule all roles count: ', allRoles.length) for(let { roleId, userCode, sid, pkgName } of allRoles) { let result = reportOneOnline(roleId, userCode, sid, pkgName); if(!result) continue; } } export async function reportOneOnline(roleId: string, userCode: string, sid: string, pkgName: string) { let result = await reportOnline(userCode, pkgName); // 连接sdk if(!result || result.code == -1) return false; let user = await UserModel.findUserByUserCode(userCode); if(!user) return false; let { reportTime = new Date(), lastLoginTime = new Date(), guestTime, isGuest, hasAuthenticated, birthday } = user; let age = getAge(birthday); let isAdult = age >= ADULT_AGE; if(isGuest || !hasAuthenticated) { let lastTime = lastLoginTime > reportTime? lastLoginTime.getTime(): reportTime.getTime(); let guestTimeInc = Math.floor((Date.now() - lastTime)/1000); user = await UserModel.updatePlayTime(userCode, guestTimeInc, result.total); // 记录时间 guestTime = user.guestTime; if ( guestTime > GUEST_MAX_TIME ) { pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, { isGuest, guestTime, // 游客已体验时间 hasAuthenticated, // 是否进行过实名认证 isAdult, // 是否已成年 todayPlayTime: result.total, // 今天已游戏时长 type: ADDICTION_PREVENTION_CODE.GUEST, } ), [{uid: roleId, sid: sid}]); } } else { if(result.code != ADDICTION_PREVENTION_CODE.SUCCESS && result.age != -1) { // 未成年人防沉迷 user = await UserModel.updatePlayTime(userCode, 0, result.total, result.code); // 记录时间 pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, { isGuest, guestTime, // 游客已体验时间 hasAuthenticated, // 是否进行过实名认证 isAdult, // 是否已成年 todayPlayTime: result.total, // 今天已游戏时长 type: result.code } ), [{uid: roleId, sid: sid}]); } } } /** * 军团活动,每晚8点开启 */ async function guildActivitySchedule() { /***********guildActivitySchedule***********/ let dicGuildActivity = getTodayGuildActivity(); await delGuildActivityRank(dicGuildActivity.id); scheduleJob('guildActivityStart', `${dicGuildActivity.startSeconds} ${dicGuildActivity.startMinute} ${dicGuildActivity.startTime} * * ?`, guildActivityStartSchedule); let statusResult = getGuildActivityByDic(dicGuildActivity); if(!statusResult) return; if(statusResult.status == GUILD_ACTIVITY_STATUS.START) { // 断掉活动续期 if(!guildActSecondsJobId) { if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) { guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/10 * * * * *`, gateActivitySeconds); } else if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) { guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/10 * * * * *`, cityActivitySeconds); } else if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) { guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/1 * * * * *`, raceActivitySeconds); } } if(!guildActEndJobId) { if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) { guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, gateActivityEnd); } else if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) { guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, cityActivityEnd); } else if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) { guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, raceActivityEnd); } } } } // 军团晚间活动,每天8点开始 async function guildActivityStartSchedule() { await guildActivityStart(); } export async function guildActivityStart(dicGuildActivity?: DicGuildActivity) { console.log('***********开始军团晚间活动****') if(!dicGuildActivity) dicGuildActivity = getTodayGuildActivity(); if(!dicGuildActivity) return; if(guildActSecondsJobId||guildActEndJobId) { return false } if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) { guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/10 * * * * *', gateActivitySeconds); // 结束时间 guildActEndJobId = scheduleJob('guildActivityEnd', Date.now() + dicGuildActivity.duringTime * 1000, gateActivityEnd); } else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) { guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/10 * * * * *', cityActivitySeconds); // 结束时间 guildActEndJobId = scheduleJob('guildActivityEnd', Date.now() + dicGuildActivity.duringTime * 1000, cityActivityEnd); } else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) { // 开始活动 let servers = await getAllServers(); // 玩家serverId列表 let guildServers = pinus.app.getServersByType('guild'); for(let serverId of servers) { let sid = dispatch(serverId.toString(), guildServers); await pinus.app.rpc.guild.guildActivityRemote.raceActivityStart.toServer(sid.id, serverId); } guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/1 * * * * *', raceActivitySeconds); // 结束时间 guildActEndJobId = scheduleJob('guildActivityEnd', Date.now() + dicGuildActivity.duringTime * 1000, raceActivityEnd); } return true; } // 蛮夷入侵 // 结束军团活动 export async function gateActivityEnd() { console.log('*****gateActivityEnd'); await sendEndMsgToAll(); let servers = pinus.app.getServersByType('guild'); for(let { id } of servers) { await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.GATE_ACTIVITY); } if(guildActSecondsJobId) { guildActSecondsJobId.cancel(); guildActSecondsJobId = undefined; } if(guildActEndJobId) { guildActEndJobId.cancel(); guildActEndJobId = undefined; } } // 每10秒下发一次的任务 export async function gateActivitySeconds() { console.log('*****gateActivitySeconds') let servers = pinus.app.getServersByType('guild'); for(let { id } of servers) { await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.toServer(id, GUILD_ACTIVITY_TYPE.GATE_ACTIVITY); } } // 诸侯混战 // 结束军团活动 export async function cityActivityEnd() { console.log('*****cityActivityEnd'); await sendEndMsgToAll(); let servers = pinus.app.getServersByType('guild'); for(let { id } of servers) { await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY); } // 发完之后再做下周自动宣战 let serverlists = await getAllServers(); for(let serverId of serverlists) { await autoDeclare(serverId); } if(guildActSecondsJobId) { guildActSecondsJobId.cancel(); guildActSecondsJobId = undefined; } if(guildActEndJobId) { guildActEndJobId.cancel(); guildActEndJobId = undefined; } } // 每10秒下发一次的任务 export async function cityActivitySeconds() { console.log('*****cityActivitySeconds') let servers = pinus.app.getServersByType('guild'); for(let { id } of servers) { await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.toServer(id, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY); } } // 粮草先行 // 结束军团活动 export async function raceActivityEnd() { console.log('*****raceActivityEnd'); await sendEndMsgToAll(); let servers = pinus.app.getServersByType('guild'); for(let { id } of servers) { await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.RACE_ACTIVITY); } if(guildActSecondsJobId) { guildActSecondsJobId.cancel(); guildActSecondsJobId = undefined; } if(guildActEndJobId) { guildActEndJobId.cancel(); guildActEndJobId = undefined; } } // 每10秒下发一次的任务 export async function raceActivitySeconds() { console.log('*****raveActivitySeconds') let servers = await getAllServers(); // 玩家serverId列表 let guildServers = pinus.app.getServersByType('guild'); for(let serverId of servers) { let sid = dispatch(serverId.toString(), guildServers); await pinus.app.rpc.guild.guildActivityRemote.calWoodenHorseAndSend.toServer(sid.id, serverId); } } function auctionSchedule() { scheduleJob('startGuildAuction', '0 0 20 20 * ?', startGuildAuction); scheduleJob('startWorldAuction', '0 0 20 30 * ?', startWorldAuction); scheduleJob('stopAuction', '0 0 22 00 * ?', stopAuction); scheduleJob('sendUngotDividendJob', '0 0 5 00 * ?', sendUngotDividendJob); }