import { BossInstanceType, BossInstanceModel } from '../db/BossInstance'; import { lockData } from '../services/redLockService'; import { findIndex } from 'underscore'; import { sismemberAsync, smembersAsync, saddAsync, delAsync, getRoleOnlineInfo } from '../services/redisService'; import { pinus } from 'pinus'; import { STATUS } from '../consts/statusCode'; import { resResult, shouldRefresh } from '../pubUtils/util'; import { BattleRecordModel } from '../db/BattleRecord'; import { getArmyBossRank, gameData, getAuctionRewardByPoolId } from '../pubUtils/data'; import { sendMailToGuildByContent } from '../services/mailService'; import { MAIL_TYPE, AUCTION_SOURCE } from '../consts'; import { GUILD_BOSS_STATUS } from '../consts/constModules/guildConst'; import { genAuction } from './auctionService'; import { GuildModel, GuildType } from '../db/Guild'; import { UserGuildModel, UserGuildType } from '../db/UserGuild'; import { nowSeconds } from '../pubUtils/timeUtil'; /** * 获得boss界面 * @param bossInstance * @param roleId */ export async function getBossInstanceInfo(userGuild: UserGuildType, guild?: GuildType) { let bossInstance = await BossInstanceModel.findBossInstance(userGuild.guildCode); if(!bossInstance) { bossInstance = await BossInstanceModel.findLastOverBossInstance(userGuild.guildCode); } return await getBossInstanceInfoByData(bossInstance, userGuild, guild); } export async function getBossInstanceInfoByData(bossInstance: BossInstanceType, userGuild: UserGuildType, guild?: GuildType) { if(!guild) guild = await GuildModel.findByCode(userGuild.guildCode, null, 'code refOpenBossTime openBossCnt'); let refObj = await getRefBossCnt(guild, userGuild); // 刷新次数 let status = bossInstance? bossInstance.status: GUILD_BOSS_STATUS.WAIT_OPEN; if(status == GUILD_BOSS_STATUS.CLEAR) status = GUILD_BOSS_STATUS.WAIT_OPEN; let bossInfo = null; if(bossInstance) { let { warId, ranks, bossHp, bossTotalHp, bossLv, encourageCnt } = bossInstance; let dicBossBase = gameData.bossBaseByBossLv.get(bossLv); let rankInfo = getRanks(ranks, userGuild.roleId); bossInfo = { warId, ...rankInfo, bossHp, bossTotalHp, bossLv, encourageCnt, encourageMax: dicBossBase.encourageSum }; } return { status, bossInfo, ...refObj } } async function getRefBossCnt(guild: GuildType, userGuild: UserGuildType) { let guildCnt = await refreshGuildOfBoss(guild); let userGuildCnt = await refreshUserGuildOfBoss(userGuild); return { ...guildCnt, ...userGuildCnt } } export async function refreshGuildOfBoss(guild: GuildType, inc: number = 0) { let { refOpenBossTime, openBossCnt, code } = guild; if(shouldRefresh(refOpenBossTime, new Date())) { openBossCnt = 0; } if(inc != 0) { guild = await GuildModel.updateInfo(code, { refOpenBossTime: new Date(), openBossCnt: openBossCnt + inc }); openBossCnt = guild.openBossCnt; } return { leaderOpenCnt: openBossCnt } } export async function refreshUserGuildOfBoss(userGuild: UserGuildType, incEncourage = 0, incChallenge = 0) { let { refBossTime, encourageCnt, bossChallengeCnt } = userGuild; if(shouldRefresh(refBossTime, new Date())) { encourageCnt = 0, bossChallengeCnt = 0; } if(incEncourage != 0 || incChallenge != 0) { userGuild = await UserGuildModel.updateInfo(userGuild.roleId, { refBossTime: new Date(), encourageCnt: encourageCnt + incEncourage, bossChallengeCnt: bossChallengeCnt + incChallenge }, {}); encourageCnt = userGuild.encourageCnt; bossChallengeCnt = userGuild.bossChallengeCnt; } return { myChallengeCnt: bossChallengeCnt, myEncourageCnt: encourageCnt } } export function getRanks(ranks: {roleId: string; score: number; time: number; job: number;}[], roleId: string ) { ranks.sort(function(a, b) { return b.score - a.score + a.time - b.time; }); let myRank = {}; let lastRanks = ranks.map(({roleId: battleRoleId, score }, index) => { if (roleId == battleRoleId) { myRank = { roleId, score, rankLv: index + 1 }; } return {roleId: battleRoleId, score, rankLv: index + 1}; }); return { ranks: lastRanks, myRank } } /** * 获得排名区间奖励 * @param rankLv */ export function getArmyBossRankReward(rankLv: number) { let armybossRankReward = getArmyBossRank(); for (let item of armybossRankReward) { if (item.rankMin <= rankLv && (rankLv <= item.rankMax || item.rankMax == -1)) { return item.reward; } } } /** * 将玩家加入到正在挑战boss队列中 * @param code * @param serverId * @param roleId */ export async function addBossInstance(code: string, serverId:number, roleId: string) { let hisOnlineInfo = await getRoleOnlineInfo(roleId); if(hisOnlineInfo.isOnline) { let key = 'serverId_' + serverId + 'guildCode_' + code; let value = roleId+ '|' + hisOnlineInfo.sid; await saddAsync(key, [value]); } } /** * 给当前正在挑战的玩家下发血量同步信息 * @param code * @param serverId * @param bossHp * @param isDelKey */ export async function pushBossHpMessage(code: string, serverId:number, bossHp:number, isDelKey?: boolean ) { let key = 'serverId_' + serverId + 'guildCode_' + code; let members = await smembersAsync(key); let uids = members.map(member=>{ let arr = member.split('|'); let uid = arr[0]; let sid = arr[1]; return {uid, sid}; }); pinus.app.channelService.pushMessageByUids('onBossHpUpdate', resResult(STATUS.SUCCESS, {bossHp}), uids); if (isDelKey) { delAsync(key); } } /** * 检查该玩家当前是否正在挑战boss的队列中 * @param code * @param serverId * @param roleId * @param battleCode */ export async function checkBossBattleMemberExists(code: string, serverId:number, roleId: string, battleCode:string ) { let hisOnlineInfo = await getRoleOnlineInfo(roleId); let key = 'serverId_' + serverId + 'guildCode_' + code ; let value = roleId+ '|' + hisOnlineInfo.sid; let flag = await sismemberAsync(key, value); if (!flag) { const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true); if(!battleRecord || battleRecord.status != 0 || roleId != battleRecord.roleId) { return false; } await addBossInstance(code, serverId, roleId); flag = true; } return flag; } /** * 成员退出,删除boss关排行信息 * @param guildCode * @param roleId */ export async function removeBossRank(guildCode: string, roleId: string) { await BossInstanceModel.removeBossRank(guildCode, roleId); }