import { GroupMessageType } from './../../../db/GroupMessage'; import { Application, ChannelService, HandlerService, } from 'pinus'; import { resResult } from '../../../pubUtils/util'; import { ON_ADD_CHANNEL_ROUTE, ON_GROUP_MSG_ROUTE, ON_LEAVE_CHANNEL_ROUTE, STATUS, CHANNEL_PREFIX } from '../../../consts'; import { PrivateMessageType } from '../../../db/PrivateMessage'; import { addUserToChannel, getSimpleRoleInfo } from '../../../services/roleService'; import { ChannelUser } from '../../../domain/ChannelUser'; import { getWorldChannelSid, groupRoomId } from '../../../services/chatService'; import { reloadResources } from '../../../pubUtils/data'; import { GeneralRankParam } from '../../../domain/rank'; import { getAllGuildActivityStatus } from '../../../services/guildActivityService'; import { MailParam } from '../../../domain/roleField/mail'; import { RankFirstType } from '../../../db/RankFirst'; import { LotType } from '../../../db/Lot'; import { _checkFilterWords, getTire } from '../../../services/sdkService'; export default function (app: Application) { new HandlerService(app, {}); return new ChatRemote(app); } // rpc 定义挪到单独的定义文件(user.rpc.define.ts)。解决ts-node 有可能找不到定义的问题。 // 你也可以用其它方法解决,或者没有遇到过这个问题的话,定义还是可以放在这里。 // UserRpc的命名空间自动合并 // declare global { // interface UserRpc { // chat: { // chatRemote: RemoterClass; // }; // } // } export class ChatRemote { constructor(private app: Application) { this.app = app; this.channelService = app.get('channelService'); // getTire(); } private channelService: ChannelService; private GUILD_ACTIVITY_END = 'onGuildActivityEnd'; private RACE_ACTIVITY_START = 'onRaceStart'; private RANK_TOP_UPDATE = 'onRankTopUpdated'; private GUILD_ACTIVITY_STATUS_UPDATE = 'onGuildActivityStatus'; // 军团活动状态变化 /** * 加入世界频道(分服). * * @param {String} roleId roleId * @param {String} sid server id * @param {String} serverId 区id * @param {boolean} flag 是否创建新channel * */ public async addWorldChannel(roleId: string, serverId: number, sid: string, flag: boolean = true) { const name = `world${serverId}`; let channel = this.channelService.getChannel(name, flag); if (!channel) return; channel.add(roleId, sid); let param = { roleId }; return this.getWorldChannel(name); } /** * Get user from chat channel. * * @param {Object} opts parameters for request * @param {String} name channel name * @param {boolean} flag channel parameter * @return {Array} users uids in channel * */ private getWorldChannel(name: string, flag: boolean = true): Array { let users: string[] = []; let channel = this.channelService.getChannel(name, flag); if (!!channel) { users = channel.getMembers(); } for (let i = 0; i < users.length; i++) { users[i] = users[i].split('*')[0]; } return users; } /** * 踢出世界频道. * * @param {String} roleId roleId * @param {String} sid server id * @param {String} serverId 区id * */ public async kickWorldChannel(roleId: string, sid: string, serverId: number) { const name = `world${serverId}`; let channel = this.channelService.getChannel(name, false); // leave channel if (!channel) return; channel.leave(roleId, sid); } /** * 向世界频道全服发送消息 * * @param serverId 区id * @param param 信息 */ public async sendWorldMessage(serverId: number, param: any) { const name = `world${serverId}`; let channel = this.channelService.getChannel(name, false); // leave channel if (!!channel) { channel.pushMessage('onWorldMessage', resResult(STATUS.SUCCESS, param)); } } /** * @description 添加用户到频道 * @param {string} channelName 频道名 * @param {string} roleId 要添加的用户名 * @param {string} sid 用户连接的前端服务器名 * @memberof ChatRemote */ public async addChannel(channelName: string, roleId: string, sid: string) { let channel = this.channelService.getChannel(channelName, true); if (!channel) return; addUserToChannel(channel, new ChannelUser(roleId, sid)); } /** * @description 从频道中删除用户 * @param {string} channelName * @param {string} roleId * @param {string} sid * @memberof ChatRemote */ public async leaveChannel(channelName: string, roleId: string, sid: string) { let channel = this.channelService.getChannel(channelName, false); // leave channel if (!channel) return; channel.leave(roleId, sid); } /** * @description 推送群消息到频道 * @param {Partial} msg * @memberof ChatRemote */ public async sendGroupMsg(roomId: string, msg: Partial) { let channel = this.channelService.getChannel(roomId, false); if (!channel) return; const roleInfo = await getSimpleRoleInfo(msg.roleId); channel.pushMessage(ON_GROUP_MSG_ROUTE, resResult(STATUS.SUCCESS, { ...msg, roleInfo })); } /** * @description 推送私聊消息 * @param {Partial} msg * @memberof ChatRemote */ public async sendPrivateMsg(msg: Partial) { } /** * @description 全服推送活动结束通知 * @param serverId */ public async sendGuildActivityEnd(serverId: number) { let roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId); let channel = this.channelService.getChannel(roomId, false); if (!channel) return; channel.pushMessage(this.GUILD_ACTIVITY_END, resResult(STATUS.SUCCESS, {})); } /** * @description 全服推送竞赛活动开始通知 * @param serverId */ public async sendRaceActivityStart(serverId: number) { let roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId); let channel = this.channelService.getChannel(roomId, false); if (!channel) return; channel.pushMessage(this.RACE_ACTIVITY_START, resResult(STATUS.SUCCESS, {})); } /** * @description 全服推送排行榜更新信息 * @param serverId */ public async sendRankTopUpdated(serverId: number, ranks: (RankFirstType & {status: number})[]) { let roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId); let channel = this.channelService.getChannel(roomId, false); if (!channel) return; channel.pushMessage(this.RANK_TOP_UPDATE, resResult(STATUS.SUCCESS, { ranks })); } /** * 重载json资源 */ public async reloadResources() { reloadResources(); } /** * @description 全服推送军团活动状态变化 * @param serverId */ public async sendGuildActivityUpdate(serverId: number) { let roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId); let channel = this.channelService.getChannel(roomId, false); if (!channel) return; let guildActivities = getAllGuildActivityStatus(); channel.pushMessage(this.GUILD_ACTIVITY_STATUS_UPDATE, resResult(STATUS.SUCCESS, { guildActivities })); } /** * 向全服推送邮件 * @param serverId 服务器id * @param path 推送地址 * @param mails 邮件内容 */ public async sendMail(serverId: number, path: string, data: { mails: MailParam[] }) { let roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId); let channel = this.channelService.getChannel(roomId, false); if (!channel) return; channel.pushMessage(path, resResult(STATUS.SUCCESS, data)); } /** * @description 全服推送维护 * @param serverId */ public async sendServerMaintenance(serverId: number) { let roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId); let channel = this.channelService.getChannel(roomId, false); if (!channel) return { result: false, serverId }; channel.pushMessage('onServerMaintenance', resResult(STATUS.SERVER_MAINTENANCE)); return { result: true, serverId }; } public async pushCurrentTime(serverId: number, time: number) { let roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId); let channel = this.channelService.getChannel(roomId, false); if (!channel) return { result: false, serverId }; channel.pushMessage('onPushCurrentTime', resResult(STATUS.SUCCESS, { time })); return { result: true, serverId }; } /** * @description 实时推送军团拍卖出价 * @param guildCode */ public async sendGuildAuction(guildCode: string, lot: LotType) { let roomId = groupRoomId(CHANNEL_PREFIX.GUILD, guildCode); let channel = this.channelService.getChannel(roomId, false); if(!channel) return false; channel.pushMessage('onAuctionOver', resResult(STATUS.SUCCESS, { lot })); return true; } public async sendWorldAuction(serverId: number, lot: LotType) { let roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId); let channel = this.channelService.getChannel(roomId, false); if(!channel) return false; channel.pushMessage('onAuctionOver', resResult(STATUS.SUCCESS, { lot })); return true; } public async sendAuctionUpdate(serverId: number, params: { lots: LotType[] }) { let roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId); let channel = this.channelService.getChannel(roomId, false); if(!channel) return false; channel.pushMessage('onAuctionUpdate', resResult(STATUS.SUCCESS, params)); return true; } public async checkFilterWords(word: string) { return await _checkFilterWords(word); } }