import { ChannelUser } from './../domain/ChannelUser'; import { Channel, pinus } from 'pinus'; import { getRandValueByMinMax, getRandEelm, decodeIdCntArrayStr } from '../pubUtils/util'; import { DEFAULT_HEROES, ROLE_SELECT, TERAPH_RANDOM } from "../consts"; import { DicTeraph } from '../pubUtils/dictionary/DicTeraph'; import { Teraph, RoleModel, RoleType, RoleUpdate } from '../db/Role'; import { SCHOOL } from '../pubUtils/dicParam'; import { gameData } from '../pubUtils/data'; import { SchoolModel } from '../db/School'; import { SclResultInter, SclPosInter } from '../pubUtils/interface'; import { CheckMeterial } from './rewardService'; import { HeroUpdate } from '../db/Hero'; import { SkinUpdate } from '../db/Skin'; import { Figure } from '../domain/dbGeneral'; export async function getTeraphStrengthenResult(role: RoleType, count: number, dicTeraph: DicTeraph, teraph: Teraph) { let criAttr: number[] = [], times = 0; let check = new CheckMeterial(role.roleId, role); for(let i = 0; i < count; i++) { let attrs: number[] = []; // 可以强化的属性 dicTeraph.mainAttrMax.forEach((max, id) => { if (teraph.attr.get(id) < max) { attrs.push(id); } }); if(attrs.length <= 0) break; // 如果所有属性都到最高 let isEnough = await check.decrease(dicTeraph.upMaterial); if(!isEnough) break; // 消耗不足 let num = getRandValueByMinMax(TERAPH_RANDOM.MIN, TERAPH_RANDOM.MAX); // 强化时随机增加 2-4 属性 let arr = getRandEelm(attrs, num); // 随机出的属性id let critical = getRandValueByMinMax(0, 100);//属性暴击率 if(teraph.criCount == undefined || teraph.count == undefined) { teraph.criCount = 0; teraph.count = 0; } let isCritical = critical <= dicTeraph.criRate; // 每10次需要2次保底暴击 if(!isCritical && Math.floor((teraph.count + 2)/10) * 2 > teraph.criCount) { isCritical = true; } else if (isCritical && Math.ceil(teraph.count/10) * 2 <= teraph.criCount) { isCritical = false; } teraph.count ++; if(isCritical) teraph.criCount ++; let criEffect = isCritical?dicTeraph.criEffect: 1; // 暴击效果 for (let attrId of arr) { let val = teraph.attr.get(attrId); // 已有的强化值 val += dicTeraph.mainAttrUp.get(attrId) * criEffect; let max = dicTeraph.mainAttrMax.get(attrId); if(val > max) { val = max; let attrIndex = attrs.indexOf(attrId); attrs.splice(attrIndex, 1); } teraph.attr.set(attrId, val); if(isCritical) criAttr.push(attrId); } times++; } return { times, consumes: check.getConsume(), criAttr } } /** * * @param channel * @param user */ export function addUserToChannel(channel: Channel, user: ChannelUser) { const users = channel.getMembers(); const { uid, sid } = user; if (users.indexOf(uid) === -1) { channel.add(uid, sid); } } export async function getSimpleRoleInfo(roleId: string) { if (!roleId) return null; let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.SHOW_SIMPLE, true); return role; } export async function getSimpleRoleInfos(roleIds: string[]) { if (!roleIds || !roleIds.length) return null; let roles = await RoleModel.findRoleByField('roleId', roleIds, ROLE_SELECT.SHOW_SIMPLE, true); return roles; } /** * 百家学宫 * @param roleId */ export async function getSchoolList(roleId: string) { const dicPosition = decodeIdCntArrayStr(SCHOOL.SCHOOL_POSITION, 1); // id=>isOpen const userSchoolList = await SchoolModel.findByRoleId(roleId); let school = new Array(); gameData.school.forEach((dicSchool) => { let position = new Array(); dicPosition.forEach((isOpen, dicId) => { let id = parseInt(dicId); let userSchool = userSchoolList.find(cur => cur.schoolId == dicSchool.id && cur.positionId == id); if (userSchool) { position.push({ id, hid: userSchool.hid, isOpen: userSchool.isOpen }); } else { position.push({ id, hid: 0, isOpen: !!isOpen }); } }); school.push({ id: dicSchool.id, position }); }); return school; } function getDefaultHeroInfos(heroes: Map, skins: Map) { const initInfos: { heroInfo: HeroUpdate, skinInfo: SkinUpdate}[] = []; for(let hid of DEFAULT_HEROES) { initInfos.push({ heroInfo: heroes.get(hid), skinInfo: skins.get(hid) }); } return initInfos; } export function getDefaultRoleInfo(heroes: Map, skins: Map, role:RoleUpdate, figureInfo: { heads: Figure[], frames: Figure[], spines: Figure[] }) { const initInfos = getDefaultHeroInfos(heroes, skins); return { initInfos, role, figureInfo }; } export function getInitHeroById(hid: number) { return { heroInfo: pinus.app.get('initHeroes').get(hid), skinInfo: pinus.app.get('initSkins').get(hid) } }