import { GVGTeamMem } from "../../domain/battleField/gvgBattle"; import { GVGLeagueType } from "../../db/GVGLeague"; import { GVGTeamModel, GVGTeamType, GVGTeamUpdate } from "../../db/GVGTeam"; import { GVGCityModel, GVGCityType } from "../../db/GVGCity"; import { gameData } from "../../pubUtils/data"; import { STATUS } from "../../consts"; import { nowSeconds } from "../../pubUtils/timeUtil"; import { DicGVGAreaPoint } from "../../pubUtils/dictionary/DicGVGAreaPoint"; import { getGVGBattleData } from "./gvgBattleMemory"; import { GVGCityMapInfo } from "../../domain/gvgField/returnData"; import { pick } from "underscore"; import { GVG } from "../../pubUtils/dicParam"; import { GVGHeroInfo, PvpEnemies, PvpHeroInfo } from "../../domain/dbGeneral"; /** * TODO 检查上周是否有占领城池 * @param league * @returns boolean 是否占领 */ export async function checkHasCities(league: GVGLeagueType) { return false } /** * TODO 获取本联军上周占领的城池 * @param league * @returns number[] 城池id */ export async function getGVGCities(league: GVGLeagueType) { return [] } /** * 获取当前城池状态 * @returns [{cityId: number, guardLeagueCode: string, guardLeagueName: string, teamCnt: number }] */ export async function getGVGCitiesInfo(configId: number, groupId: number, serverType: number, league: GVGLeagueType): Promise<{cityId: number, guardLeagueName: string, teamCnt: number }[]> { let cities = await GVGCityModel.findGuardCityByLeague(configId, groupId, serverType); let result: GVGCityMapInfo[] = []; for(let city of cities) { let players = (city.players||[]).filter(cur => cur.leagueCode == league.leagueCode); let obj = new GVGCityMapInfo(city, players.length); result.push(obj); } return result; } /** * 获取内存中队伍的数据结构 */ export function getGVGTeamMemInfo(team: GVGTeamType): GVGTeamMem { const teamMem = new GVGTeamMem(team); teamMem.isMoving = false; teamMem.startMoveTime = 0; teamMem.stopMoveTime = 0; return teamMem; } export function getBirthAreaOfCity(city: GVGCityType, leagueCode: string) { let isGuard = city.guardLeague == leagueCode; let dicGVGCity = gameData.gvgCity.get(city.cityId); return isGuard? dicGVGCity.defenseBirth: dicGVGCity.attackBirth; } export function checkMoveStatus(team: GVGTeamType, cityId: number, areaId: number) { if(!team) return STATUS.GVG_BATTLE_TEAM_NOT_FOUND; if(team.cityId != cityId) return STATUS.GVG_BATTLE_IS_NOT_IN_CITY; if(team.pointId > 0) return STATUS.GVG_BATTLE_TEAM_IS_SELLTED; if(team.stopMoveTime > nowSeconds()) return STATUS.GVG_BATTLE_IS_MOVING; let dicArea = gameData.gvgArea.get(areaId); if(!dicArea) return STATUS.DIC_DATA_NOT_FOUND; if(dicArea.relateArea.indexOf(team.areaId) == -1) return STATUS.GVG_BATTLE_AREA_NOT_RELATE; return STATUS.SUCCESS; } export async function initRobots(confidId: number, groupId: number, serverType: number, cityId: number) { let robotTeams = await GVGTeamModel.findRobotTeams(groupId, serverType, cityId); let updateDicPoints: DicGVGAreaPoint[] = []; let { areaIds = []} = gameData.gvgCity.get(cityId); for(let [_, point] of gameData.gvgAreaPoint) { if(areaIds.indexOf(point.areaId) == -1) continue; let robotTeam = robotTeams.find(team => team.pointId == point.pointId); if(!robotTeam || (!robotTeam.isBroken && robotTeam.configId != confidId) ) { updateDicPoints.push(point); } } if(updateDicPoints.length > 0) { robotTeams = await GVGTeamModel.initRobots(confidId, groupId, serverType, cityId, updateDicPoints); // 存入内存 let teamObj = getGVGBattleData(groupId, serverType); teamObj.enterCity(...robotTeams); } return robotTeams; } export function checkAreaIsInCity(cityId: number, areaIds: number[]) { let dicCity = gameData.gvgCity.get(cityId); if(!dicCity) return false; for(let areaId of areaIds) { if(dicCity.areaIds.indexOf(areaId) == -1) return false; } return true; } export function calBattleScoreByCe(isSuccess: boolean, lineupCe: number) { let winScore = Math.floor(lineupCe/GVG.GVG_BATTLE_SCORE); if(winScore <= 0) winScore = 1; return isSuccess? winScore: 0; } export async function teamBreak(city: GVGCityType, team: GVGTeamType) { if(team.durability > 0) return team let areaId = getBirthAreaOfCity(city, team.leagueCode); team = await GVGTeamModel.teamBreak(team.teamCode, team.isRobot, team.maxDurability, areaId); return team; } export function getGVGWarId(defenseTeam: GVGTeamType) { if(!defenseTeam.isRobot) return GVG.GVG_CITY_BGMAP_GKID; // 玩家防守地图 if(!defenseTeam.isCatapult) return GVG.GVG_CATAPULT_WARJSON; // 投石车使用 return GVG.GVG_ROBOT_WARJSON; // 据点守卫使用 } export function getOppHeroes(warId: number, isRobot: boolean, lineup: GVGHeroInfo[]) { let heroes: PvpEnemies[] = []; const dicWar = gameData.war.get(warId); if(!dicWar) { console.error(`warId ${warId} not found`); return [] } const dicWarJson = gameData.warJson.get(dicWar.dispatchJsonId)||[]; for(let warJson of dicWarJson) { if(!isRobot) { let heroInfo = lineup.find(cur => cur.dataId == warJson.dataId); if(!heroInfo) continue; let hero = new PvpEnemies(warJson, heroInfo); heroes.push(hero); } else { if(warJson.relation == 2) { let dicHero = gameData.hero.get(warJson.actorId); if(!dicHero) continue; let heroInfo = new PvpHeroInfo(); heroInfo.setRobotInfo(dicHero, warJson.lv); let hero = new PvpEnemies(warJson, heroInfo); heroes.push(hero); } } } return heroes } export function checkGVGBattleStart(roleId: string, attackTeam: GVGTeamType, defenseTeam: GVGTeamType) { if(!attackTeam || !defenseTeam) return STATUS.GVG_BATTLE_TEAM_INVALID; if(attackTeam.roleId != roleId) return STATUS.GVG_TEAM_IS_NOT_MINE; if(attackTeam.leagueCode == defenseTeam.leagueCode) return STATUS.GVG_SAME_LEAGUE_CANNOT_ATTACK; if(attackTeam.areaId != defenseTeam.areaId) return STATUS.GVG_TEAM_NOT_SAME_AREA; if(attackTeam.attackTime > nowSeconds()) return STATUS.GVG_TEAM_ATTACKING; if(defenseTeam.defenseTime > nowSeconds() || defenseTeam.lockTime > nowSeconds()) return STATUS.GVG_TEAM_DEFENSEING; if(attackTeam.durability <= 0) return STATUS.GVG_ATTACK_TEAM_BROKEN; if(defenseTeam.durability <= 0) return STATUS.GVG_DEFENSE_TEAM_BROKEN; return STATUS.SUCCESS; }