import { Application, ChannelService, BackendSession, HandlerService, pinus, } from "pinus"; import { GUILD_ACTIVITY_TYPE, STATUS, GUILD_ACTIVITY_STATUS, REDIS_KEY, TASK_TYPE, PUSH_ROUTE, DEBUG_MAGIC_WORD } from "../../../consts"; import { genCode, resResult } from "../../../pubUtils/util"; import { getGuildActivityStatus, getRaceActivityObj, getWoodenHorseList, getGAIndexInPinus, getJoinIndex, leaveRaceActivity } from "../../../services/guildActivity/guildActivityService"; import { UserGuildModel } from "../../../db/UserGuild"; import { GuildActivityRecordModel } from "../../../db/GuildActivityRec"; import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec"; import { Rank } from "../../../services/rankService"; import { checkTask } from "../../../services/task/taskService"; import { ServerRecordModel } from "../../../db/ServerRecords"; import { sendMessageToGuildWithSuc } from "../../../services/pushService"; import { RaceActivityRankParam } from "../../../domain/battleField/guildActivity"; import { GuildRankInfo } from "../../../domain/rank"; import { ServerlistModel } from "../../../db/Serverlist"; import { dispatch } from "../../../pubUtils/dispatcher"; export default function (app: Application) { new HandlerService(app, {}); return new RaceActivityHandler(app); } export class RaceActivityHandler { channelService: ChannelService; constructor(private app: Application) { this.channelService = app.get('channelService'); } private aid = GUILD_ACTIVITY_TYPE.RACE_ACTIVITY; // 蛮夷入侵id // 进入粮草先行界面 async getRaceActivity(msg: {}, session: BackendSession) { const roleId = session.get('roleId'); const serverId = session.get('serverId'); const guildCode = session.get('guildCode'); const sid = session.get('sid'); if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); let statusResult = getGuildActivityStatus(this.aid); if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND); let obj = getRaceActivityObj(); let woodenHorse = await obj.getWoodenHorse(guildCode, serverId); if (!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); let events = obj.getEvents(guildCode, woodenHorse.distance); let ranks: { myGuildRank?: RaceActivityRankParam, guildRank?: RaceActivityRankParam[] } = {}; let hasJoin = await obj.updateMemberSid(guildCode, serverId, roleId, sid); if(obj.status == GUILD_ACTIVITY_STATUS.START) { ranks = await obj.getRanks(serverId, guildCode); } else { let index = getGAIndexInPinus(this.aid); let r = new Rank(REDIS_KEY.RACE_ACTIVITY, { serverId, index }); r.setGenerFieldsFun(function (param: GuildRankInfo) { let { rank, code, name, num, num1, num2 } = param; return { rank, code, name, num, time: Math.floor(num1/1000), durability: num2 }; }); let { ranks: guildRank, myRank: myGuildRank } = await r.getRankListWithMyRank({ guildCode }); ranks = { guildRank, myGuildRank } } return resResult(STATUS.SUCCESS, { ...statusResult, hasJoin: !!hasJoin, code: hasJoin?.code||'', woodenHorse, ...ranks, events }); } // 离开粮草先行界面 async leavePage(msg: {}, session: BackendSession) { const roleId = session.get('roleId'); const serverId = session.get('serverId'); const guildCode = session.get('guildCode'); await leaveRaceActivity(serverId, guildCode, roleId); return resResult(STATUS.SUCCESS); } // 加入木马 async join(msg: {}, session: BackendSession) { const roleId = session.get('roleId'); const roleName = session.get('roleName'); const serverId = session.get('serverId'); const guildCode = session.get('guildCode'); const sid = session.get('sid'); if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); let joinIndex = getJoinIndex(); let statusResult = getGuildActivityStatus(this.aid); if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND); let obj = getRaceActivityObj(); let hasJoin = !!obj.getMember(guildCode, roleId); if (hasJoin) { return resResult(STATUS.RACE_HAS_JOIN); } let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid, joinIndex, obj.getEvents(guildCode, 0)); if (!guildActivityRec) return resResult(STATUS.WRONG_PARMS); let { code: sourceCode } = guildActivityRec; let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid); let myGuild = await UserGuildModel.getMyGuild(roleId, 'job'); let woodenHorse = await obj.joinWoodenHorse(guildCode, roleId, roleName, serverId, sid, myGuild.job, myGuildActivityRec.code); if (!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); await GuildActivityRecordModel.join(guildCode, serverId, this.aid, joinIndex, { roleId, roleName, job: myGuild.job, code: myGuildActivityRec.code }); let events = obj.getEvents(guildCode, woodenHorse.distance); await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.GUILD_RACE_JOIN, { timestamp: Date.now(), woodenHorse }); // 全服活跃统计 await ServerRecordModel.addActiveGuild(serverId, roleId, guildCode); // 任务 await checkTask(serverId, roleId, sid, TASK_TYPE.GUILD_ACTIVITY, { aid: this.aid }); return resResult(STATUS.SUCCESS, { code: myGuildActivityRec.code, ...statusResult, hasJoin, woodenHorse, events }); } // 打开竞赛页面 async getRace(msg: {}, session: BackendSession) { const roleId = session.get('roleId'); const roleName = session.get('roleName'); const serverId = session.get('serverId'); const guildCode = session.get('guildCode'); if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); let statusResult = getGuildActivityStatus(this.aid); if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND); // if (statusResult.status != GUILD_ACTIVITY_STATUS.START) { // return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN); // } let obj = getRaceActivityObj(); let woodenHorse = await obj.getWoodenHorse(guildCode, serverId); if (!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); let events = obj.getEvents(guildCode, woodenHorse.distance); let hasJoin = !!obj.getMember(guildCode, roleId); let items = obj.getItem(roleId); let woodenHorseList = await getWoodenHorseList(guildCode, serverId); return resResult(STATUS.SUCCESS, { ...statusResult, hasJoin, woodenHorseList, events, items }); } // 使用道具 async useItem(msg: { id: number, count: number, toGuild: string }, session: BackendSession) { let roleId = session.get('roleId'); let serverId = session.get('serverId'); let guildCode = session.get('guildCode'); let sid = session.get('sid'); let joinIndex = getJoinIndex(); let { id, count, toGuild } = msg; let obj = getRaceActivityObj(); let woodenHorse = obj.getWoodenHorse(toGuild, serverId); if (!woodenHorse) return resResult(STATUS.WRONG_PARMS); let event = await obj.useItem(serverId, roleId, sid, guildCode, toGuild, id, count); if (!event) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH); await GuildActivityRecordModel.pushEvent(guildCode, this.aid, joinIndex, event); return resResult(STATUS.SUCCESS, { timestamp: Date.now(), events: obj.getEvents(guildCode, 0) }); } // 结束挑战 async battleEnd(msg: { code: string, isSuccess: boolean }, session: BackendSession) { let guildCode = session.get('guildCode'); let serverId = session.get('serverId'); let { code, isSuccess } = msg; let joinIndex = getJoinIndex(); let statusResult = getGuildActivityStatus(this.aid); if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND); // 更新userGuildActivityRecord let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid, joinIndex); let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true }); if (!guildActivityRec || !myGuildActivityRec) return resResult(STATUS.WRONG_PARMS); let hasShow = !!myGuildActivityRec.hasShow; if(!hasShow) { await UserGuildActivityRecModel.updateInfo(code, { hasShow: true }); } // 返回当前军团总军功 let obj = getRaceActivityObj(); let myGuildRank = 0; let woodenHorse = await obj.getWoodenHorse(guildCode, serverId); if(obj.status == GUILD_ACTIVITY_STATUS.START) { let { myGuildRank: rank, guildRank } = await obj.getRanks(serverId, guildCode); // console.log('#', JSON.stringify(guildRank)) myGuildRank = rank?.rank||0; if(woodenHorse) { // console.log('########', woodenHorse.time - woodenHorse.allStartTime, rank.sortTime); woodenHorse = woodenHorse.getTreatTime(); } } else { woodenHorse = guildActivityRec.woodenHorse; myGuildRank = guildActivityRec.rank; } return resResult(STATUS.SUCCESS, { timestamp: Date.now(), hasShow, woodenHorse, myGuildRank }) } // 加入木马 async debugAddHorse(msg: { magicWord: string, isMyGuild: number, memberCnt: number, itemInterval: number }, session: BackendSession) { const { magicWord, isMyGuild, memberCnt, itemInterval } = msg; if (magicWord !== DEBUG_MAGIC_WORD) { return resResult(STATUS.TOKEN_ERR); } const serverId = session.get('serverId'); let guildCode = session.get('guildCode'); if(!isMyGuild) { guildCode = genCode(8); } let statusResult = getGuildActivityStatus(this.aid); if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND); if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN); if(statusResult.status != GUILD_ACTIVITY_STATUS.START) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN); let guild = pinus.app.getServersByType('guild'); let sid = dispatch(`${serverId}`, guild); pinus.app.rpc.guild.guildActivityRemote.debugAddHorse.toServer(sid.id, serverId, guildCode, memberCnt, itemInterval) return resResult(STATUS.SUCCESS); } }