import BaseModel from './BaseModel'; import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose'; @index({ serverId: 1, guildCode: 1, status: 1, declareIndex: 1 }) export default class GuildActivityCityDeclare extends BaseModel { @prop({ required: true }) serverId: number; // 分服 @prop({ required: true }) cityId: number; // 城池id @prop({ required: true }) declareIndex: number; // 城池id @prop({ required: true }) guildCode: string; // 宣战的公会的code @prop({ required: true }) declareTime: number; // 宣战时间(当前) @prop({ required: true }) declareMember: string; // 触发宣战的人 @prop({ required: true }) isAutoDeclare: boolean; // 是否是自动宣战 @prop({ required: true }) status: number; // 状态 1-当前 0-失效,当活动结束时定时任务设为0 // 宣战 public static async declareIfNot(serverId: number, guildCode: string, cityId: number, roleId: string, declareTime: number, isAutoDeclare: boolean, declareIndex: number) { let rec: GuildActivityCityDeclareType = await GuildActivityCityDeclareModel.findOneAndUpdate({ serverId, guildCode, status: 1, declareIndex }, { $setOnInsert: { declareMember: roleId, declareTime, isAutoDeclare, cityId } }, { new: true, upsert: true }).lean(); return rec; } // 检查是否宣战过 public static async checkDeclartion(serverId: number, guildCode: string, declareIndex: number) { let rec = await GuildActivityCityDeclareModel.exists({ serverId, status: 1, guildCode, declareIndex}); return rec; } } export const GuildActivityCityDeclareModel = getModelForClass(GuildActivityCityDeclare); export interface GuildActivityCityDeclareType extends Pick, keyof GuildActivityCityDeclare> { }; export type GuildActivityCityDeclareUpdateParam = Partial; // 将所有字段变成可选项