import { ROLE_TERAPH, ROLE_SELECT, ABI_TYPE, BLOCK_TYPE } from './../consts'; import BaseModel from './BaseModel'; import { index, getModelForClass, prop, DocumentType, Ref, mongoose } from '@typegoose/typegoose'; import User from './User'; import { shouldRefresh } from '../pubUtils/util'; import { nowSeconds, getTimeFunD } from '../pubUtils/timeUtil'; import { Figure } from '../domain/dbGeneral'; import * as dicParam from '../pubUtils/dicParam'; import Hero from './Hero'; import { SearchRoleParam } from '../domain/backEndField/search'; export class TopHero { @prop({ required: true }) hid: number; // 武将id @prop({ required: true }) ce: number; // 战力 @prop({ ref: 'Hero', type: mongoose.Schema.Types.ObjectId }) hero: Ref; } class DungeonHero { @prop({ required: true }) battleId: number; // 关卡id @prop({ required: true, type: Number, default: [] }) heroes: Array; // 武将id } class PayRecord { @prop({ required: true }) id: string; // 购买项 product id @prop({ required: true }) cnt: number; // 购买次数 } export class WarStar { @prop({ required: true }) id: number; // 关卡 id @prop({ required: true }) warType: number; // 关卡类型 @prop({ required: true }) star: number; // 星级 @prop({ required: true, type: Number }) stars: number[]; // 星级 } export class WarCount { @prop({ required: true }) warId: number; // 关卡 id @prop({ required: true }) count: number; } export class Teraph { @prop({ required: true, default: 1 }) id: number; // 神像的id @prop({ required: true, default: 1 }) grade: number = 1; // 等级 @prop({ required: true, default: 0 }) hp: number = 0; @prop({ required: true, default: 0 }) atk: number = 0; @prop({ required: true, default: 0 }) def: number = 0; @prop({ required: true, default: 0 }) mdef: number = 0; @prop({ required: true, default: 0 }) count: number = 0; // 次数 @prop({ required: true, default: 0 }) criCount: number = 0; // 暴击次数 constructor(id: number) { this.id = id; this.attr = this.getAttr(); } public get attr() { let map = new Map(); map.set(ABI_TYPE.ABI_HP, this.hp); map.set(ABI_TYPE.ABI_ATK, this.atk); map.set(ABI_TYPE.ABI_DEF, this.def); map.set(ABI_TYPE.ABI_MDEF, this.mdef); return map } private getAttr() { let map = new Map(); map.set(ABI_TYPE.ABI_HP, this.hp); map.set(ABI_TYPE.ABI_ATK, this.atk); map.set(ABI_TYPE.ABI_DEF, this.def); map.set(ABI_TYPE.ABI_MDEF, this.mdef); return map } public set attr(value: Map) { value.forEach((val, id) => { if (id == ABI_TYPE.ABI_HP) this.hp = val; if (id == ABI_TYPE.ABI_ATK) this.atk = val; if (id == ABI_TYPE.ABI_DEF) this.def = val; if (id == ABI_TYPE.ABI_MDEF) this.mdef = val; }); } } /** * 角色字段接口 */ @index({ roleId: 1, serverId: 1 }) @index({ roleName: 1 }) @index({ towerLv: -1, towerUpTime: 1 }) @index({ topLineupCe: 1, updatedAt: 1 }) @index({ ce: -1 }) @index({ 'userInfo.uid': 1, serverId: 1 }) export default class Role extends BaseModel { @prop({ required: true }) userInfo: User; @prop({ required: true }) seqId: number; @prop({ required: true }) roleId: string; // 角色 id,生成编码 @prop({ required: true }) roleName: string; // 角色名 @prop({ required: true }) serverType: string; // 服务器类型 @prop({ required: true }) serverId: number; // 区服 id @prop({ required: true, default: 0 }) blockType: BLOCK_TYPE; // 封禁类型 1-封言 2-封禁 @prop({ required: true, default: '' }) blockReason: string; // 封禁理由 @prop({ required: true }) code: string; // 邀请码 @prop({ required: true, default: false }) hasInit: boolean; // 是否初始化过 @prop({ required: true, type: Number }) showLineup: number[]; // 展示阵容 @prop({ required: true, type: Figure, default: getDefualtFigure('head'), _id: false }) heads: Figure[]; // 拥有头像列表 @prop({ required: true, type: Figure, default: getDefualtFigure('frame'), _id: false }) frames: Figure[]; // 拥有相框列表 @prop({ required: true, type: Figure, default: getDefualtFigure('spine'), _id: false }) spines: Figure[]; // 拥有的形象 public get head() { // 虚拟字段head 当前头像 let curHead = this.heads?.find(cur => cur.enable && (!cur.time || cur.time > nowSeconds())); return curHead ? curHead.id : dicParam.EXTERIOR.EXTERIOR_FACE; } public get frame() { // 虚拟字段frame 当前相框 let curFrame = this.frames?.find(cur => cur.enable && (!cur.time || cur.time > nowSeconds())); return curFrame ? curFrame.id : dicParam.EXTERIOR.EXTERIOR_FACECASE; } public get spine() { // 虚拟字段spine 当前形象 let curSpine = this.spines?.find(cur => cur.enable && (!cur.time || cur.time > nowSeconds())); return curSpine ? curSpine.id : dicParam.EXTERIOR.EXTERIOR_APPEARANCE; } @prop({ required: true, default: 0 }) exp: number; // 经验值 @prop({ required: true, default: 1 }) lv: number; // 主公等级 @prop({ required: true, default: 0 }) ce: number; // 总战力 @prop({ required: true, default: 0 }) topLineupCe: number; // 最强x人战力 @prop({ required: true, type: TopHero, default: [], _id: false }) topLineup: Array; // 总战力 @prop({ required: true, default: 100 }) gold: number; // 总金币 @prop({ required: true, default: 0 }) paidGold: number; // 支付所得金币 @prop({ required: true, default: 100 }) giftGold: number; // 赠送所得金币 @prop({ required: true, default: 0 }) totalPay: number; // 总支付金额 @prop({ required: true, default: 0 }) totalBuy: number; // 总金币购买 @prop({ required: true, default: 0 }) totalCost: number; // 金币总花费 @prop({ required: true, default: [] }) payRecord: PayRecord[]; // 支付记录 @prop({ required: true, default: 0 }) jewelCount: number; // 装备数量 @prop({ required: true }) equipStarSum: number; // 装备上的星级的数量 @prop({ required: true, default: 0 }) artifactCount: number; // 宝物数量 @prop({ required: true, default: 0 }) coin: number; // 总铜钱 @prop({ required: true, default: 0 }) frdCnt: number; // 情谊点 @prop({ required: true, type: WarStar, default: [], _id: false }) warStar: WarStar[]; // 关卡星级 @prop({ required: true, type: WarCount, default: [], _id: false }) warCount: WarCount[]; // 关卡星级 @prop({ required: true }) refWarCount: Date; // 刷新关卡次数 @prop({ required: true, default: 1 }) loginCnt: number; // 登录次数 @prop({ required: true, default: nowSeconds }) createTime: number; // 创建时间 @prop({ required: true, default: 0 }) loginTime: number; // 更新 / 登录时间 @prop({ required: true, default: 0 }) quitTime: number; // 更新 / 登录时间 // 月卡相关 @prop({ required: true, default: 0 }) vipStartTime: number; // 永久卡开始时间 @prop({ required: true, default: 0 }) isVip: boolean; // 是否购买了永久月卡 // 天梯相关 @prop({ required: true, default: 1 }) towerLv: number; // 天梯当前层数 @prop({ required: true, default: new Date() }) towerUpTime: Date; // 天梯爬到这一层的时间 @prop({ required: true, default: [], type: Number }) towerReceived: number[]; // 已领取节点 @prop({ required: true, default: 0 }) hangUpSpdUpCnt: number; // 挂机加速次数 @prop({ required: true, default: new Date() }) lastSpdUpTime: Date; // 最后一次挂机加速时间 @prop({ required: true, default: 0 }) towerTaskCnt: number; // 刷新派遣任务的次数,向上累加,每天8个 @prop({ required: false }) towerTaskRefTime: Date; // 刷新派遣任务的时间 @prop({ required: true, default: 0 }) towerTaskReCnt: number; // 刷新派遣任务刷新次数 // 奇遇事件相关 @prop({ required: true, default: 0 }) eventStatus: number; // 奇遇开启状态, 0-未开启 1-开启了第一场事件 2-完全开启 // 远征相关 @prop({ required: true, default: 0 }) expeditionPoint: number; // 远征点数 @prop({ required: true, default: 0 }) expeditionResetCnt: number; // 远征重置次数 @prop({ required: true, default: new Date() }) expeditionResetRefTime: Date; // 远征重置次数刷新时间 @prop({ required: true, default: 0 }) expeditionHistoryResetCnt: number; // 远征重置次数 // 秘境相关 @prop({ required: true, default: 0 }) dungeonCnt: number; // 秘境挑战次数 @prop({ required: true, default: 0 }) dungeonBuyCnt: number; // 秘境购买次数 @prop({ required: true, default: new Date() }) dungeonRefTime: Date; // 秘境刷新时间 @prop({ required: true, type: DungeonHero, default: [], _id: false }) dungeonHeroes: DungeonHero[]; // 秘境首通使用的武将 // 全局养成 @prop({ required: true, default: 1 }) title: number; //爵位 //神像 @prop({ required: true, type: Teraph, default: getInitialTeraph(), _id: false }) teraphs: Teraph[]; // 公会 @prop({ required: true, default: false }) hasGuild: boolean; // 是否加入过公会 @prop({ required: true, default: 0 }) quitGuildTime: number; // 上次退出公会的时间 @prop({ required: true, default: "" }) guildCode: string; // 加入的军团code @prop({ required: true, default: "" }) guildName: string; // 加入的军团名 @prop({ required: true, default: false }) isGuildLeader: boolean; // 是否是团长 // 好友 @prop({ required: true, default: 0 }) friendCnt: number; // 好友人数 @prop({ required: true, default: 0 }) blockCnt: number; // 黑名单人数 @prop({ required: true, default: 0 }) recFrdApplyCnt: number; // 玩家收取好友申请数量 @prop({ required: true, default: 0 }) updatedMailAt: number; // 排行相关 @prop({ required: true, default: 0 }) lvUpdatedAt: number; // 升级时间 @prop({ required: true, default: 0 }) heroNum: number; // 武将数量 @prop({ required: true, default: 0 }) heroNumUpdatedAt: number; // 武将数量更新时间 @prop({ required: true, default: 0 }) dungeonWarId: number; // 秘境通关关卡 @prop({ required: true, default: 0 }) dungeonUpdatedAt: number; // 秘境通关时间 @prop({ required: true, default: 0 }) mainWarId: number; // 主线通关关卡 @prop({ required: true, default: 0 }) mainUpdatedAt: number; // 秘境通关时间 @prop({ required: true, default: 0 }) mainEliteWarId: number; // 精英通关关卡 @prop({ required: true, default: 0 }) mainEliteUpdatedAt: number; // 精英通关时间 @prop({ required: true, default: [], type: Number }) rankReceived: number[]; // 已领取奖励 @prop({ required: true, default: [], type: Number }) guide: number[]; // 引导 @prop({ required: true, default: [], type: Number }) receivedBox: number[]; // 主线宝箱 @prop({ required: true, default: [], type: Number }) receivedWarIds: number[]; // 主线关卡奖励 @prop({ required: true, default: false }) gachaHasGuide: boolean; // 是否进行过引导特殊招募 @prop({ required: true, default: 0 }) renameCnt: number; // 改名次数 @prop({ required: true }) sdkMark: boolean; // 37sdk标记有问题 @prop({ required: false }) shushuMark: string; // 数数distinctId // 最后登录 IP @prop({ required: false }) ip: string; @prop({ required: false }) ipLocation: string; @prop({ required: false }) fixedIpLocation: string; public static async findAllByUid(uid: number, getters = false, virtuals = true) { const role: RoleType[] = await RoleModel.find({ 'userInfo.uid': uid }).select('roleId roleName serverId head frame spine heads frames spines lv updatedAt').lean({ getters, virtuals }); return role; } public static async findByUidAndSetTime(uid: number, serverId: number, ip: string, ipLocation: string, select?: string, getters = false) { const curSec = nowSeconds(); // 为了计算累计登录,此处查询new为false const role: RoleType = await RoleModel.findOneAndUpdate({ 'userInfo.uid': uid, serverId }, { $set: { loginTime: curSec, quitTime: curSec, ip, ipLocation } }, { new: false }).select(select).lean({ getters, virtuals: true }); return role; } public static async findByUid(uid: number, serverId: number, select?: string, getters = false) { const role: RoleType = await RoleModel.findOne({ 'userInfo.uid': uid, serverId }).select(select).lean({ getters, virtuals: true }); return role; } public static async findByRoleIdAndSetTime(roleId: string, select?: string, getters = false) { const curSec = nowSeconds(); // 为了计算累计登录,此处查询new为false const role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { loginTime: curSec, quitTime: curSec }, { new: false }).select(select).lean({ getters, virtuals: true }); return role; } /** * 根据roleId获取一条数据 * @param roleId 玩家id * @param select 选取字段,来自 selectConst/ROLE * @param getters 是否使用get方法,如ce使用了自动缩小1w倍 */ public static async findByRoleId(roleId: string, select?: string, getters = false, virtuals = true) { const role: RoleType = await RoleModel.findOne({ roleId }).select(select).lean({ getters, virtuals }); return role; } public static async findByRoleIds(roleIds: string[], select?: string, getters = false, virtuals = true) { const role: RoleType[] = await RoleModel.find({ roleId: { $in: roleIds } }).select(select).lean({ getters, virtuals }); return role; } public static async findByRoleName(roleName: string, select?: string, getters = false, virtuals = true) { const role: RoleType = await RoleModel.findOne({ roleName }).select(select).lean({ getters, virtuals }); return role; } public static async createRole(uid: number, serverId: number, roleInfo: { roleId: string; roleName: string; seqId: number; code: string, lv?: number, exp?: number }, distinctId: string, lean = true) { const user = await User.findUserByUid(uid); if (!user) return null; const doc = new RoleModel(); const update = Object.assign(doc.toJSON(), roleInfo, { userInfo: user, serverType: user.serverType, serverId, shushuMark: distinctId }); delete update._id; const role: RoleType = await RoleModel.findOneAndUpdate({ 'userInfo.uid': uid, serverId }, update, { upsert: true, new: true }).lean(lean); return role; } public static async setEventStatus(roleId: string, eventStatus: number, lean = true) { let role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { eventStatus }, { new: true }).lean(lean); return role; } public static async towerLvUp(roleId: string, newWarStar: WarStar[] = []) { let role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { towerLv: 1 }, $push: { warStar: { $each: newWarStar }}, towerUpTime: new Date() }, { new: true }).lean({ getters: true, virtuals: true }); return role; } public static async setTowerLv(roleId: string, towerLv: number, newWarStar: WarStar[] = []) { let role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $set: { towerLv }, $push: { warStar: { $each: newWarStar }}, towerUpTime: new Date() }, { new: true }).lean({ getters: true, virtuals: true }); return role; } public static async receiveTowerBox(roleId: string, ids: number[] = []) { let role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $push: { towerReceived: { $each: ids }} }, { new: true }).lean(); return role; } public static async increaseExpeditionPoint(roleId: string, point: number, lean = true) { let role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { expeditionPoint: point } }, { new: true }).lean(lean); return role; } public static async increaseExpeditionCnt(roleId: string, cnt: number) { let role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { expeditionHistoryResetCnt: cnt } }, { new: true }).lean(); return role; } public static async levelup(roleId: string, lv: number, exp: number, getters = false, virtuals = true) { let role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $set: { exp, lv } }, { new: true }).lean({ getters, virtuals }); return role; } public static async addCoin(roleId: string, cnt: number, lean = true) { let result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { coin: cnt } }, { "new": true, "upsert": true }).lean(lean); return result; } public static async addGoldFree(roleId: string, cnt: number, lean = true) { let result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { gold: cnt, giftGold: cnt } }, { "new": true, "upsert": true }).lean(lean); return result; } public static async costCoin(roleId: string, cnt: number, lean = true) { let result: RoleType = await RoleModel.findOneAndUpdate({ roleId, coin: { $gte: cnt } }, { $inc: { coin: -cnt } }, { "new": true }).lean(lean); return result; } public static async costGold(roleId: string, cnt: number, lean = true) { let result: RoleType = await RoleModel.findOneAndUpdate({ roleId, gold: { $gte: cnt } }, { $inc: { gold: -cnt, totalCost: cnt } }, { "new": true }).lean(lean); return result; } public static async increaseGoldAndCoin(roleId: string, gold: {count: number, isPay: boolean}[], coin: number) { let paidGold = 0, giftGold = 0, addGold = 0; for(let { count, isPay } of gold) { addGold += count; if(isPay) { paidGold += count; } else { giftGold += count; } } let result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { gold: addGold, paidGold, giftGold, coin } }, { new: true }).lean(); if(result.gold > dicParam.BAG.BAG_GOODS_UPLIMITED) { result = await RoleModel.findOneAndUpdate({ roleId, gold: { $gte: dicParam.BAG.BAG_GOODS_UPLIMITED } }, { $set: { gold: dicParam.BAG.BAG_GOODS_UPLIMITED } }, { new: true }).lean(); } if(result.coin > dicParam.BAG.BAG_GOODS_UPLIMITED) { result = await RoleModel.findOneAndUpdate({ roleId, coin: { $gte: dicParam.BAG.BAG_GOODS_UPLIMITED } }, { $set: { coin: dicParam.BAG.BAG_GOODS_UPLIMITED } }, { new: true }).lean(); } return result; } public static async decreaseGoldAndCoin(roleId: string, gold: {count: number, isPay: boolean}[], coin: number) { let paidGold = 0, giftGold = 0, addGold = 0; for(let { count, isPay } of gold) { addGold += count; if(isPay) { paidGold += count; } else { giftGold += count; } } let result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { gold: -1 * addGold, paidGold: -1 * paidGold, giftGold: -1 * giftGold, totalCost: addGold, coin: -1 * coin } }, { new: true }).lean(); if(result.gold > dicParam.BAG.BAG_GOODS_UPLIMITED) { result = await RoleModel.findOneAndUpdate({ roleId, gold: { $gte: dicParam.BAG.BAG_GOODS_UPLIMITED } }, { $set: { gold: dicParam.BAG.BAG_GOODS_UPLIMITED } }, { new: true }).lean(); } if(result.coin > dicParam.BAG.BAG_GOODS_UPLIMITED) { result = await RoleModel.findOneAndUpdate({ roleId, coin: { $gte: dicParam.BAG.BAG_GOODS_UPLIMITED } }, { $set: { coin: dicParam.BAG.BAG_GOODS_UPLIMITED } }, { new: true }).lean(); } return result; } public static async hangUpSpdUp(roleId: string, cnt: number, curTime: Date) { if (cnt < 0) return null; const result = await RoleModel.findOne({ roleId }).lean(); const lastSpdUpTime = result?.lastSpdUpTime; let role: RoleType; if(!lastSpdUpTime || shouldRefresh(lastSpdUpTime, curTime)) { role = await RoleModel.findOneAndUpdate({ roleId }, { hangUpSpdUpCnt: cnt, lastSpdUpTime: curTime }, { new: true }).lean(); } else { role = await RoleModel.findOneAndUpdate({ roleId, hangUpSpdUpCnt: { $lte: dicParam.TOWER_BOOST.TOWER_BOOSTTIME - cnt } }, { $inc: { hangUpSpdUpCnt: cnt }, lastSpdUpTime: curTime }, { new: true }).lean(); } return role; } // 重置派遣次数 public static async resetTowerCnt(roleId: string, curTime: Date, lean = true) { const role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { towerTaskCnt: 0, towerTaskRefTime: curTime, towerTaskReCnt: 0 }, { new: true }).lean(lean); return role; } // 刷新派遣任务次数增长 public static async increaseTowerCnt(roleId: string, num: number, lean = true) { const role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { towerTaskCnt: num } }, { new: true }).lean(lean); return role; } // 派遣任务增加刷新次数 public static async increaseTowerRefCnt(roleId: string, num: number, lean = true) { const role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { towerTaskReCnt: num } }, { new: true }).lean(lean); return role; } // 刷新远征重置次数 public static async increaseExpeditionResetCnt(roleId: string, needRefresh: boolean, curTime: Date, lean = true) { let role: RoleType; if (needRefresh) { role = await RoleModel.findOneAndUpdate({ roleId }, { expeditionResetCnt: 1, expeditionResetRefTime: curTime }, { new: true }).lean(lean); } else { role = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { expeditionResetCnt: 1 } }, { new: true }).lean(lean); } return role; } // 购买次数 public static async buyCnt(roleId: string, needRefresh: boolean, inc: number, curTime: Date, lean = true) { let role: RoleType; if (needRefresh) { role = await RoleModel.findOneAndUpdate({ roleId }, { dungeonCnt: 0, dungeonRefTime: curTime, dungeonBuyCnt: inc }, { new: true }).lean(lean); } else { role = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { dungeonBuyCnt: inc } }, { new: true }).lean(lean); } return role; } // 增加次数 public static async increaseDungeonCnt(roleId: string, needRefresh: boolean, inc: number, curTime: Date, lean = true) { let role: RoleType; if (needRefresh) { role = await RoleModel.findOneAndUpdate({ roleId }, { dungeonCnt: inc, dungeonRefTime: curTime, dungeonBuyCnt: 0 }, { new: true }).lean(lean); } else { role = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { dungeonCnt: inc } }, { new: true }).lean(lean); } return role; } // 获取排行榜 public static async getRank(type: string, serverId: number, select?: string, page = 1, limit = 200) { let sortBy = {}; let condition = {}; switch (type) { case 'tower': sortBy = { towerLv: -1, towerUpTime: 1 }; condition = { towerLv: { $gt: 0 } }; break; case 'topLineup': sortBy = { topLineupCe: -1, updatedAt: 1 }; condition = { topLineupCe: { $gt: 0 } }; break; case 'heroNum': sortBy = { heroNum: -1, heroNumUpdatedAt: 1 }; condition = { heroNum: { $gt: 0 } }; break; case 'lv': sortBy = { lv: -1, updatedAt: 1 }; condition = { lv: { $gt: 0 } }; break; case 'ce': sortBy = { ce: -1, updatedAt: 1 }; condition = { ce: { $gt: 0 } }; break; case 'dungeon': sortBy = { dungeonWarId: -1, dungeonUpdatedAt: 1 }; condition = { dungeonWarId: { $gt: 0 } }; break; case 'main': sortBy = { mainWarId: -1, mainUpdatedAt: 1 }; condition = { mainWarId: { $gt: 0 } }; break; case 'mainElite': sortBy = { mainEliteWarId: -1, mainEliteUpdatedAt: 1 }; condition = { mainEliteWarId: { $gt: 0 } }; break; default: sortBy = {}; break; } const ranks: RoleType[] = await RoleModel.find({ serverId, ...condition }).select(select).sort(sortBy).limit(limit).skip((page - 1) * limit).lean({ virtuals: true, getters: true }); return ranks; } // 保存秘境首通队伍 public static async saveDungeonHero(roleId: string, battleId: number, heroes: number[], isSuccess: boolean) { if (isSuccess) { let role = await Role.findByRoleId(roleId); let dungeonHeroes = role && role.dungeonHeroes; let hasHero = dungeonHeroes && dungeonHeroes.find(cur => cur.battleId == battleId); if (!dungeonHeroes || !hasHero) { role = await RoleModel.findOneAndUpdate({ roleId }, { $push: { dungeonHeroes: { battleId, heroes } }, $set: { dungeonWarId: battleId, dungeonUpdatedAt: nowSeconds() } }, { new: true }); } return role; } } public static async updateRoleInfo(roleId: string, roleUpdate: RoleUpdate, getters = false, virtuals = true) { delete roleUpdate._id; let result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $set: roleUpdate }, { new: true }).lean({ getters, virtuals }); return result; } public static async incRoleInfo(roleId: string, inc: RoleInc, set: RoleUpdate, getters = false, virtuals = true) { delete set._id; let result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: inc, $set: set }, { new: true }).lean({ getters, virtuals }); return result; } public static async updateMainWarId(roleId: string, mainWarId: number, mainUpdatedAt: number, getters = false, virtuals = true) { let result: RoleType = await RoleModel.findOneAndUpdate({ roleId, mainWarId: { $lt: mainWarId } }, { $set: { mainWarId, mainUpdatedAt } }, { new: true }).lean({ getters, virtuals }); return result; } public static async updateMainEliteWarId(roleId: string, mainEliteWarId: number, mainEliteUpdatedAt: number, getters = false, virtuals = true) { let result: RoleType = await RoleModel.findOneAndUpdate({ roleId, mainEliteWarId: { $lt: mainEliteWarId } }, { $set: { mainEliteWarId, mainEliteUpdatedAt } }, { new: true }).lean({ getters, virtuals }); return result; } // 记录加入公会 public static async joinGuild(roleId: string, guildCode: string, guildName: string, isGuildLeader: boolean) { const result = await RoleModel.findOneAndUpdate({ roleId, hasGuild: false }, { $set: { hasGuild: true, guildCode, guildName, isGuildLeader } }, { new: true }).lean(); return result; } /** * 获取未加入公会且登录时间在三天内的人 * @param time * @param serverId * @param invitedMembers 当天已邀请过的人 */ public static async getInviteList(time: number, serverId: number) { const result: RoleType[] = await RoleModel.find({ loginTime: { $gt: time }, hasGuild: false, serverId, hasInit: true }) .select({ roleId: 1, roleName: 1, ce: 1, head: 1, frame: 1, lv: 1, title: 1, job: 1, quitTime: 1, _id: 0 }) .sort({ quitTime: -1, lv: -1, ce: -1 }) .limit(100).lean({ getters: true, virtuals: true }); return result; } // 获取好友推荐列表 public static async getRecommedList(minLv: number, maxLv: number, time: number) { const result: RoleType[] = await RoleModel.find({ loginTime: { $gt: time }, lv: { $gte: minLv, $lte: maxLv }, hasInit: true }, { _id: 0 }) .select(ROLE_SELECT.SHOW_FRIEND_APPLY_LIST) .sort({ quitTime: -1, lv: -1, ce: -1 }) .limit(200).lean({ getters: true, virtuals: true }); return result; } // 查询玩家 public static async searchByNameOrId(value: string) { const result: RoleType[] = await RoleModel.find({ $or: [ { roleName: { $regex: new RegExp(value.toString(), 'i') } }, { roleId: value } ] }, { _id: 0 }) .select(ROLE_SELECT.SHOW_FRIEND_APPLY_LIST) .sort({ quitTime: -1, lv: -1, ce: -1 }) .limit(200).lean({ getters: true, virtuals: true }); return result; } // 公会解散 public static async dissmissGuild(members: string[]) { const result = await RoleModel.updateMany({ roleId: { $in: members } }, { hasGuild: false, guildCode: "", guildName: "" }).lean(); return result; } public static async updateGuildName(guildCode: string, guildName: string) { const result = await RoleModel.updateMany({ guildCode }, { $set: { guildName } }).lean(); return result; } // 退出公会 public static async quitGuild(roleId: string, now: number) { const result: RoleType = await RoleModel.findOneAndUpdate({ roleId, hasGuild: true }, { hasGuild: false, guildCode: "", guildName: "", quitGuildTime: now, isGuildLeader: false }, { new: true }).lean(); return result; } // 增加好友数量 public static async increaseFriendCnt(roleId: string, inc: number, max?: number) { let condition = { roleId }; if (max) { condition['friendCnt'] = { $lte: max - inc }; } const result: RoleType = await RoleModel.findOneAndUpdate(condition, { $inc: { friendCnt: inc } }, { new: true }).lean({ getters: true, virtuals: true }); return result; } // 增加好友申请数量 public static async increaseFriendApplyCnt(roleId: string, inc: number, max: number) { const result: RoleType = await RoleModel.findOneAndUpdate({ roleId, recFrdApplyCnt: { $lte: max - inc } }, { $inc: { recFrdApplyCnt: inc } }, { new: true }).lean({ getters: true, virtuals: true }); return result; } // 增加黑名单数量 public static async increaseBlockCnt(roleId: string, blockCnt: number, friendCnt: number, maxBlockCnt: number) { const result: RoleType = await RoleModel.findOneAndUpdate({ roleId, blockCnt: { $lte: maxBlockCnt - blockCnt } }, { $inc: { blockCnt, friendCnt } }, { new: true }).lean({ getters: true, virtuals: true }); return result; } public static async updatedRoleMailAt(roleId: string, updatedMailAt: number, lean = true) { const result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $set: { updatedMailAt } }, { new: true }).lean(lean); return result; } public static async addFigure(roleId: string, id: number, figure: Figure) { const result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $pull: { heads: { id: id }, $push: { heads: figure } } }, { new: true }).lean(); return result } public static async checkName(roleName: string, serverId: number) { if(!roleName) return true; // 不可起空字符串 const res = await RoleModel.exists({ roleName, serverId }); return res; } // 获取战力在中位数的玩家 public static async getActivePlayers(serverId: number) { let yesterday = getTimeFunD().getBeforeDayWithHour(1); const roles: RoleType[] = await RoleModel.find({ serverId, updatedAt: { $gte: yesterday } }) .select('roleId ce topLineup topLineupCe guildCode hasGuild') .sort({ ce: -1 }).lean(); return roles } public static async receiveRankReward(roleId: string, ids: number[]) { const role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $push: { rankReceived: { $each: ids } } }, { new: true }).lean(); return role; } // 装备上限 public static async increaseJewel(roleId: string, count: number) { const role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { jewelCount: count } }, { new: true }).lean(); return role; } // 宝物上限 public static async increaseArtifact(roleId: string, count: number) { const role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { artifactCount: count } }, { new: true }).lean(); return role; } // 支付记录 public static async increaseTotalPay(roleId: string, price: number) { const role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { totalPay: price } }, { new: true }).lean(); return role; } // 保存新手引导记录 public static async saveGuide(roleId: string, ids: number[]) { const role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $addToSet: { guide: { $each: ids } } }, { new: true }).lean(); return role; } // 用于远征匹配 public static async findByCeScale(min: number, max: number) { const result: RoleType[] = await RoleModel.find({ topLineupCe: { $lte: max, $gte: min } }) .populate('topLineup.hero') .sort({ topLineupCe: 1, updatedAt: 1 }).limit(10).lean({ getters: true, virtuals: true }); return result; } public static async findByUidAndSetMark(uid: number, serverId: number, select?: string, getters = false) { const role: RoleType = await RoleModel.findOneAndUpdate({ 'userInfo.uid': uid, serverId }, { $set: { sdkMark: true } }, { new: true }).select(select).lean({ getters, virtuals: true }); return role; } // 购买永久月卡 public static async buyForeverTicket(roleId: string) { const role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $set: { vipStartTime: Date.now(), isVip: true } }, { new: true }).lean(); return role; } private static getSearchObj(form: SearchRoleParam) { let searchObj = {}; if(form.uid) searchObj['userInfo.uid'] = form.uid; if(form.roleId) searchObj['roleId'] = form.roleId; if(form.roleName) searchObj['roleName'] = { $regex: new RegExp(form.roleName.toString(), 'i') }; if(form.tel) searchObj['userInfo.tel'] = form.tel; return searchObj } public static async findByCondition(page: number, pageSize: number, sortField: string = 'updatedAt', sortOrder: string = 'descend', form: SearchRoleParam = {}) { let searchObj = this.getSearchObj(form); let sort = {}; if(sortField && sortOrder) { if(sortOrder == 'ascend') { sort[sortField] = 1; } else if (sortOrder == 'descend') { sort[sortField] = -1; } } const result: RoleType[] = await RoleModel.find(searchObj).limit(pageSize).skip((page - 1) * pageSize).sort(sort).lean({ getters: true, virtuals: true }); return result; } public static async countByCondition(form: SearchRoleParam = {}) { let searchObj = this.getSearchObj(form); const result = await RoleModel.count(searchObj); return result; } public static async receivedBox(roleId: string, ids: number[]) { let rec: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $push: { receivedBox: { $each: ids } } }, { new: true }).lean(); return rec; } public static async receiveWarRewards(roleId: string, ids: number[]) { let rec: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $push: { receivedWarIds: { $each: ids } } }, { new: true }).lean(); return rec; } } export const RoleModel = getModelForClass(Role); export interface RoleType extends Pick, keyof Role> { }; export type RoleUpdate = Partial; // 将所有字段变成可选项 export type RoleInc = Partial, 'heroNum' | 'blockCnt' | 'friendCnt' | 'gold' | 'coin' | 'ce' | 'renameCnt'>>; // 初始化 function getInitialTeraph() { let teraphs = new Array(); for (let i = ROLE_TERAPH.START; i <= ROLE_TERAPH.END; i++) { let p = new Teraph(i); teraphs.push(p); } return teraphs; } function getDefualtFigure(type: string) { let figures = new Array
(); if (type == 'head') { let figure = new Figure(dicParam.EXTERIOR.EXTERIOR_FACE, true, null, true); figures.push(figure); } else if (type == 'frame') { let figure = new Figure(dicParam.EXTERIOR.EXTERIOR_FACECASE, true, null, true); figures.push(figure); } else if (type == 'spine') { let figure = new Figure(dicParam.EXTERIOR.EXTERIOR_APPEARANCE, true, null, true); figures.push(figure); } return figures; }