import { ACTIVITY_TYPE, ITEM_CHANGE_REASON, STATUS } from '../../consts'; import { ActivityModelType } from '../../db/Activity'; import { UserOrderModel, UserOrderModelType } from '../../db/UserOrder'; import { RewardParam } from '../../domain/activityField/rewardField'; import { YuanBaoShopData } from '../../domain/activityField/yuanBaoShopField'; import { getRoleCreateTime, getServerCreateTime } from '../redisService'; import { getActivitiesByType, getActivityById } from './activityService'; import { addReward, stringToRewardParam } from './giftPackageService'; /** * 获取活动数据 * * @param {number} serverId 区Id * @param {number} type 活动类型 ACTIVITY_TYPE * @param {string} roleId 角色Id * */ export async function yuanbaoActivity(serverId: number, roleId: string) { let activityArray = await getActivitiesByType(serverId, ACTIVITY_TYPE.YUAN_BAO_SHOP); if (activityArray.length == 0) { return null; } let activityData = activityArray[0]; let playerRecord: UserOrderModelType[] = await UserOrderModel.findOrderByActivityID(activityData.activityId, roleId); let createTime = await getRoleCreateTime(roleId); let serverTime = await getServerCreateTime(serverId); let playerData = new YuanBaoShopData(activityData, createTime, serverTime); playerData.setPlayerRecords(playerRecord); return playerData; } /** * 玩家活动数据 * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * */ export async function getPlayerYuanbaoShopData(activityId: number, serverId: number, roleId: string) { let activityData = await getActivityById(activityId); let playerRecord: UserOrderModelType[] = await UserOrderModel.findOrderByActivityID(activityId, roleId); let createTime = await getRoleCreateTime(roleId); let serverTime = await getServerCreateTime(serverId); let playerData = new YuanBaoShopData(activityData, createTime, serverTime); playerData.setPlayerRecords(playerRecord); return playerData; } /** * 结算奖励 * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * @param {string} productID 商品ID * */ export async function makeYuanbaoShopReward(roleId: string, roleName: string, sid: string, serverId: number, activityId: number, productID: string) { let records = await UserOrderModel.findSuccessOrderByProductID(productID, roleId, activityId); let activityData: ActivityModelType = await getActivityById(activityId); if (activityData.type !== ACTIVITY_TYPE.YUAN_BAO_SHOP) { return STATUS.ACTIVITY_TYPE_ERROR; } let createTime = await getRoleCreateTime(roleId); let serverTime = await getServerCreateTime(serverId); let playerData = new YuanBaoShopData(activityData, createTime, serverTime); let item = playerData.findItem(productID); let rewardParamArr: Array = []; if (records.length == 0) {//首充 rewardParamArr = rewardParamArr.concat(stringToRewardParam(item.baseReward)); rewardParamArr = rewardParamArr.concat(stringToRewardParam(item.firstReward)); } else { rewardParamArr = rewardParamArr.concat(stringToRewardParam(item.baseReward)); rewardParamArr = rewardParamArr.concat(stringToRewardParam(item.extraReward)); } let arr: Array = []; for (let obj of rewardParamArr) { let index = arr.findIndex(reward => { return reward.type == obj.type && reward.id == obj.id }); if (index != -1) { arr[index].count += obj.count; } else { arr.push(obj); } } let result = await addReward(roleId, roleName, sid, serverId, arr, ITEM_CHANGE_REASON.YUANBAO_SHOP_BUY) item.buyCount += 1; return { code: 0, data: Object.assign(result, { item, activityId: activityData.activityId }) } }