import { UserGuildModel } from '../db/UserGuild'; import { getArmyTrainJuDian, getTrainBaseByLv } from '../pubUtils/data'; import { nowSeconds, getHourPoint } from '../pubUtils/timeUtil'; import { GUILD_REPORT_NUM, GUILD_DATA_NAME, REFRESH_HOUR, GUILD_STRUCTURE } from '../consts/constModules/guildConst'; import { GuildTrainType, GuildTrainModel, TrainInstance } from '../db/GuildTrain'; import { GuildModel } from '../db/Guild'; import { findWhere } from 'underscore'; import { ARMY } from '../pubUtils/dicParam'; import { lockData } from './redLockService'; import { pinus } from 'pinus'; import { MailModel, MailType } from '../db/Mail'; import { getRandomByLen, resResult } from '../pubUtils/util'; import { getRedis } from './redisService'; import { STATUS } from '../consts/statusCode'; import { GuildTrainReportModel } from '../db/GuildTrainReport' export async function getUserGuild(roleId: string, serverId: number) { let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards guildCode'); if (!userGuild) return; let { trainCount, trainTime, buyTrainCount, guildCode} = userGuild; await resetTrain(guildCode, serverId); if (trainTime < getHourPoint(REFRESH_HOUR)) { trainCount = ARMY.ARMY_TRAIN_BUYTIMES; buyTrainCount = 0; userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds(), buyTrainCount}, {}); } return userGuild; } export async function recordUserGuild(roleId: string, code: string) { let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards'); if (!userGuild||userGuild.guildCode != code) return; let { trainCount, trainTime} = userGuild; if (trainTime < getHourPoint(REFRESH_HOUR)) { trainCount = 0; } userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds()}, {}); return userGuild; } export function getGuildTrain (guildTrains, trainCount:number, trainRewards: Array) { let list = guildTrains.map(({trainId, isComplete})=>{ return ({trainId, isComplete, }); }); return { list, trainCount, trainRewards}; } export function getGuildTrainRewards (guildTrain) { let { trainInstances: instances } = getArmyTrainJuDian(guildTrain.trainId); let trainBoxs = guildTrain.trainInstances.map(({hid, trainBoxs, endTime})=>{ let instance = findWhere(instances, { hid }); let isComplete = false; if ( guildTrain.progress >= instance.progress) isComplete = true; return {hid, recordBoxs: trainBoxs, trainId: guildTrain.trainId, endTime, isComplete}; }) return { trainBoxs }; } export function getGuildTrainInfo (guildTrain: GuildTrainType, roleId: string, trainCount:number, trainRewards: Array) { let { trainId, isComplete, trainInstances, ranks } = guildTrain; ranks.sort(function(a, b) { return b.score - a.score; }); let myRank = {}; let resRanks = ranks.map(({roleId: rankRoleId, score}, index)=>{ if (roleId == rankRoleId) myRank = {roleId: rankRoleId, score, rankLv: index+1}; return {roleId: rankRoleId, score, rankLv: index+1}; }); let { trainInstances: instances } = getArmyTrainJuDian(trainId); let resTrainInstances = trainInstances.map(({hid, progress, endTime})=>{ let instance = findWhere(instances, { hid }); let isComplete = false; if ( progress >= instance.progress) isComplete = true; return {hid, progress, endTime, isComplete}; }); let resGuildTrain = {trainId, isComplete, trainInstances: resTrainInstances, myRank, ranks: resRanks}; return { guildTrain: resGuildTrain, trainCount, trainRewards}; } export async function unlockTrain(code: string, trainId: number) { let guildTrain = await GuildTrainModel.findTrainByTrainIdNotLock(code, trainId); if (!!guildTrain) { return guildTrain; } let { trainInstances } = getArmyTrainJuDian(trainId); // 初始化 let instances:Array = trainInstances.map(trainInstance => { let t = new TrainInstance(); t.hid = trainInstance.hid; t.progress = 0; t.endTime = 0; t.trainBoxs = []; return t; }); guildTrain = await GuildTrainModel.openGuildTrain(code, trainId, instances); await GuildTrainReportModel.resetGuildTrainReport(code, trainId); await GuildModel.updateInfo(code, { trainId }, {}); return guildTrain; } export async function resetTrain(code: string, serverId: number) { let res:any = await lockData(serverId, GUILD_DATA_NAME.GUILD, code);//加锁 if (!!res.err) return; let { structure } = await GuildModel.findGuild(code, serverId, 'structure'); let { lv } = findWhere(structure, {id: GUILD_STRUCTURE.TRAIN}); let guild = await GuildModel.resetGuildTrain(code, serverId, lv); if (!guild) { res.releaseCallback();//解锁 return; } res.releaseCallback();//解锁 const userGuildList = await UserGuildModel.getListByGuild(code, 'trainRewards', {}); const guildTrains = await GuildTrainModel.getGuildTrainBoxs(code); let mails = new Array(); let pushMessage = []; let uids = []; let { shilianRewardRatio } = getTrainBaseByLv(GUILD_STRUCTURE.TRAIN); userGuildList.forEach(async function ({roleId, trainRewards}) { let goods = []; guildTrains.forEach(guildTrain=>{ guildTrain.trainInstances.forEach(({ trainBoxs })=>{ if (!findWhere(trainBoxs, {roleId})) { let { heroRewards } = getArmyTrainJuDian(guildTrain.trainId); let good = getRandomByLen(heroRewards); good.count = Math.floor((100 + shilianRewardRatio) * good.count/100); goods.push(good); } }) }); for (let trainId = 1; trainId < guild.trainId; trainId++) { let { jinjieReward } = getArmyTrainJuDian(trainId); if (trainRewards.indexOf(trainId)) { goods.push(...jinjieReward); } } let key = 'login_roleId_' + roleId; let sid = await getRedis(key); if (!!goods.length) { const doc = new MailModel(); const mail = Object.assign(doc.toJSON(), {roleId, goods, sendName: '系统', mailId: 1, sendTime: nowSeconds(), content:'练兵场未领取宝箱奖励和进阶奖励:'}); mails.push(mail); if (!!sid) { pushMessage.push({route: 'onMailsAdd', data:[mail], uid: roleId, sid}); } } if (!!sid) { uids.push({ uid: roleId, sid}); } }); pinus.app.channelService.pushMessageByUids('onGuildTainReset', resResult(STATUS.SUCCESS, {}), uids); await MailModel.addMails(mails); await GuildTrainModel.resetGuildTrain(code); await unlockTrain(code, 1); await UserGuildModel.resetTrainUserGuild(code); } export async function checkesetTrain(roleId: string, serverId: number) { let userGuild = await UserGuildModel.getMyGuild(roleId,'guildCode'); if (!userGuild) return; await resetTrain(userGuild.guildCode, serverId); }