import { Application, ChannelService, HandlerService, } from 'pinus'; import { setServerGroup } from '../../../services/serverService'; import { errlogger } from '../../../util/logger'; import { setHiddenData } from '../../../services/memoryCache/hiddenData'; import { gameData, reloadResources } from '../../../pubUtils/data'; import * as dicParam from '../../../pubUtils/dicParam'; export default function (app: Application) { new HandlerService(app, {}); return new GMRemote(app); } // rpc 定义挪到单独的定义文件(user.rpc.define.ts)。解决ts-node 有可能找不到定义的问题。 // 你也可以用其它方法解决,或者没有遇到过这个问题的话,定义还是可以放在这里。 // UserRpc的命名空间自动合并 // declare global { // interface UserRpc { // chat: { // GMRemote: RemoterClass; // }; // } // } export class GMRemote { constructor(private app: Application) { this.app = app; this.channelService = app.get('channelService'); } private channelService: ChannelService; public async setHiddenData(heroes: number[], goods: number[], refTime: number) { try { setHiddenData(heroes, goods, refTime); } catch(e) { errlogger.error(`remote ${__filename} \n ${e.stack}`); } } public async setServerGroup() { try { await setServerGroup(); } catch(e) { errlogger.error(`remote ${__filename} \n ${e.stack}`); } } /** * 重载json资源 */ public async reloadResources(type?: string) { try { reloadResources(type); } catch(e) { errlogger.error(`remote ${__filename} \n ${e.stack}`); } } public async setDicParam(field1: string, field2: string, value: string|number) { try { if(dicParam[field1] && dicParam[field1][field2]) dicParam[field1][field2] = value; } catch(e) { errlogger.error(`remote ${__filename} \n ${e.stack}`); } } public async setGameDataToApp() { try { this.app.set('gameData', gameData); this.app.set('dicParam', dicParam); } catch(e) { errlogger.error(`remote ${__filename} \n ${e.stack}`); } } public async fun() { try { console.log('预留一个函数,用于之后线上维护时需要使用'); } catch(e) { errlogger.error(`remote ${__filename} \n ${e.stack}`); } } }