import { Application, ChannelService } from 'pinus'; import { resetPvpSeasonTime, guildActivityStart, gateActivityEnd, cityActivityEnd, raceActivityEnd, guildActivitySchedule, auctionSchedule } from '../../../services/timeTaskService'; import PvpDefenseType from '../../../db/PvpDefense'; import { DicGuildActivity } from '../../../pubUtils/dictionary/DicGuildActivity'; import { reloadResources } from '../../../pubUtils/data'; import { setMarquee, cancelMarquee } from '../../../services/gmService'; import { setDicAuctionTime, setDicGuildActivity } from '../../../services/guildActivityService'; import { setWeek } from '../../../pubUtils/timeUtil'; export default function (app: Application) { return new SystimerRemote(app); } export class SystimerRemote { constructor(private app: Application) { this.app = app; this.channelService = app.get('channelService'); } private channelService: ChannelService; public async resetPvpSeasonTime(day: number) { return await resetPvpSeasonTime(day); } public async guildActivityStart(dicGuildActivity: DicGuildActivity) { return await guildActivityStart(dicGuildActivity); } public async gateActivityEnd() { return await gateActivityEnd(); } public async cityActivityEnd() { return await cityActivityEnd(); } public async raceActivityEnd() { return await raceActivityEnd(); } /** * 重载json资源 */ public async reloadResources() { reloadResources(); } /** * @description 设置跑马灯配置 * @param code 跑马灯唯一code */ public async setMarquee(code: string) { return await setMarquee(code); } public async cancelMarquee(code: string) { return await cancelMarquee(code); } /** * 改变字典表中的军团活动开始时间&持续时间 * @param {number} aid 活动 * @param {number} startSeconds 从现在开始几秒后开启活动 * @param {number} endSeconds 从开始之后几秒后结束活动 */ public async setDicGuildActivity(now: number, aid: number, startSeconds: number, endSeconds: number) { setDicGuildActivity(now, aid, startSeconds, endSeconds); } /** * 改变字典表中的拍卖行时间 */ public async setDicAuctionTime(startTime: number, endActivity: number, startGuild: number, endGuild: number, startWorld: number, endWorld: number) { setDicAuctionTime(startTime, endActivity, startGuild, endGuild, startWorld, endWorld); } public async setGuildActivitySchedule() { await guildActivitySchedule(); } public async setAuctionSchedule() { auctionSchedule(); } /** * !! 注意,这条函数会改变内存时间,影响甚大,请考虑清楚后使用 */ async setDay(week: number) { setWeek(week); } }