import { scheduleJob, Job, scheduledJobs } from 'node-schedule'; import { PVPConfigModel } from '../db/SystemConfig'; import PvpDefenseType, { PvpDefenseModel } from '../db/PvpDefense'; import { PVP } from '../pubUtils/dicParam'; import { nowSeconds, getAge, getTimeFun } from '../pubUtils/timeUtil'; import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards, getResultMaxRank, getTodayGuildActivity } from '../pubUtils/data'; import { deepCopy, resResult, getRandSingleEelm } from '../pubUtils/util'; import { getLvByScore } from './pvpService'; import { getAllOnlineRoles, getAllServers, initSingleRank, delGuildActivityRank } from './redisService'; import { MAIL_TYPE, REDIS_KEY, ADULT_AGE, GUEST_MAX_TIME, ADDICTION_PREVENTION_CODE, GUILD_ACTIVITY_STATUS, GUILD_ACTIVITY_TYPE, TASK_TYPE, TIME_OUTPUT_TYPE, REFRESH_TIME, SEND_NAME, SERVER_OPEN_TIME, COUNTER } from '../consts'; import { RoleModel } from '../db/Role'; import { MailModel, MailType } from '../db/Mail'; import { pinus } from 'pinus'; import { indexOf } from 'underscore'; import { PvpSeasonResultModel } from '../db/PvpSeasonResult'; import { settleGuildWeekly } from './guildService'; import { STATUS } from '../consts/statusCode'; import { sendMailByContent } from './mailService'; import { reportOnline } from '../pubUtils/httpUtil'; import { UserModel } from '../db/User'; import { getGuildActivityByDic, setMedianCe, sendEndMsgToAll, autoDeclare, sendGuildActivityStatus } from './guildActivityService'; import { sendUngotDividendJob, startGuildAuction, startWorldAuction, stopAuction } from './auctionService'; import { DicGuildActivity } from '../pubUtils/dictionary/DicGuildActivity'; import { GuildModel } from '../db/Guild'; import { dispatch } from '../util/dispatcher'; import { Rank } from './rankService'; import { checkTask } from './taskService'; import { everydayRefresh } from './connectorService'; import { initMarquee, initMaintenance } from './gmService'; import moment = require('moment'); import { CounterModel } from '../db/Counter'; const PER_SECOND = 1 * 1000; const PER_DAY = 24 * 60 * 60; const SETTLE_DIFF = 29 * 60; const pageNum = 500; const PER_MINUTE = 1 * 60; var seasonMakeRewardTimJobId: Job; var warJobId: Job; var seasonRefreshTimeJobId: Job; let guildWeeklyJobId: Job; let guildActSecondsJobId: Job; // 军团活动开启后每10(or 1)秒循环的定时任务,到结束活动清除 let guildActEndJobId: Job; // 军团活动开启后每10(or 1)秒循环的定时任务,到结束活动清除 let pvpMakeRewardInterval = null; let pvpRefreshInterval = null; /** * 服务器启动即开启定时任务,结算时常是23-24点,实际结算的时间点是23:31分钟 */ export async function init() { let systemConfig = await PVPConfigModel.findCurPVPConfig(); let seasonEndTime = systemConfig ? systemConfig.seasonEndTime : getTimeFun(moment(SERVER_OPEN_TIME).startOf('d').add(-1, 'minute').toDate()).getAfterDay(PVP.PVP_SEASON_DAYS); if (nowSeconds() > seasonEndTime) {//停服太长,数据配置问题导致数据太老,需要刷新赛季数据 while (nowSeconds() > seasonEndTime) { seasonEndTime = getTimeFun(seasonEndTime).getAfterDay(PVP.PVP_SEASON_DAYS); } } if (!systemConfig || seasonEndTime != systemConfig.seasonEndTime) { systemConfig = await createNewPvpSeasonData(seasonEndTime) } await resetPVPTimer(seasonEndTime); warJobId = scheduleJob("0 0 0 * * 1", resetPvpWarId);//每周1零点重置地图 await resetPvpRanks();//服务器重启,重置排行榜的信息 // 周功勋结算任务 guildWeeklyJobId = scheduleJob('settleGuildWeekly', '0 0 0 * * 1', settleGuildWeekly); // 每5分钟汇报在线玩家在线情况 scheduleJob('reportOnline', '0 0/5 * * * *', reportOnlineSchedule); // 军团活动排行榜 guildActivitySchedule(); // 拍卖行刷新:拍卖阶段刷新,分红发放 auctionSchedule(); // 每天5点推送刷新时间消息 // 顺便每天0点计算前一天活跃玩家中位数战力 scheduleJob('everyDayRefresh', `0 0 ${REFRESH_TIME} * * ?`, everydayRefresh); // 跑马灯 await initMarquee(); // 维护信息 await initMaintenance(); } async function resetPVPTimer(seasonEndTime: number) { if (!!seasonMakeRewardTimJobId) { seasonMakeRewardTimJobId.cancel(); clearInterval(pvpMakeRewardInterval); } if (!!seasonRefreshTimeJobId) { seasonRefreshTimeJobId.cancel(); clearInterval(pvpRefreshInterval); } if (seasonEndTime - SETTLE_DIFF - nowSeconds() < 0) {//23:30-24:00之间,已经过了结算时间,还未开启新赛季 console.log('立刻结算奖励:', nowSeconds()); await pvpSeasonEnd(); //定时结算奖励 seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', (seasonEndTime - SETTLE_DIFF - nowSeconds()) * PER_SECOND + PVP.PVP_SEASON_DAYS * PER_DAY * PER_SECOND, pvpMakeRewardTimer);// } else { //定时结算奖励 seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', (seasonEndTime - SETTLE_DIFF - nowSeconds()) * PER_SECOND, pvpMakeRewardTimer);// }; //定时开启新赛季 seasonRefreshTimeJobId = scheduleJob('seasonRefreshTimeJobId', (seasonEndTime - nowSeconds()) * PER_SECOND, pvpRefreshTimer);// } //pvp结算奖励定时器 async function pvpMakeRewardTimer() { pvpMakeRewardInterval = setInterval(async () => { console.log('定时结算奖励:', nowSeconds()); await pvpSeasonEnd() }, PVP.PVP_SEASON_DAYS * PER_DAY * PER_SECOND) } //pvp刷新开始新赛季定时器 async function pvpRefreshTimer() { pvpRefreshInterval = setInterval(async () => { console.log('定时开启新赛季:', nowSeconds()); await createNextPvpSeason(); }, PVP.PVP_SEASON_DAYS * PER_DAY * PER_SECOND) } //创建下个新赛季 export async function createNextPvpSeason() { let systemConfig = await PVPConfigModel.findCurPVPConfig(); let seasonEndTime = systemConfig ? systemConfig.seasonEndTime : getTimeFun(moment(SERVER_OPEN_TIME).startOf('d').add(-1, 'minute').toDate()).getAfterDay(PVP.PVP_SEASON_DAYS); if (nowSeconds() > seasonEndTime) {//停服太长,数据配置问题导致数据太老,需要刷新赛季数据 while (nowSeconds() > seasonEndTime) { seasonEndTime = getTimeFun(seasonEndTime).getAfterDay(PVP.PVP_SEASON_DAYS); } } systemConfig = await createNewPvpSeasonData(seasonEndTime) await resetPvpRanks() return systemConfig; } /** * pvp定时任务赛季结算 * @param obj */ export async function pvpSeasonEnd(obj?: { name: string, notSetNext?: boolean, notPush?: boolean }) { console.log('exce pvpSeasonEnd' + obj?.name); let systemConfig = await PVPConfigModel.findCurPVPConfig(); let resultMaxRank = getResultMaxRank();//根据排行榜的奖励表,获得最大排名挡位的最小值,其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算 let maxPage = (resultMaxRank.min + 1000) / pageNum; //保底结算玩家数量 let lastPageNum = resultMaxRank.min % pageNum; for (let page = 0; page < maxPage + 1; page++) { let pvpDefenses = await PvpDefenseModel.getPvpDef(pageNum, page == maxPage ? lastPageNum : page); for (let pvpDefense of pvpDefenses) { if (pvpDefense.seasonNum !== systemConfig.seasonNum) { await setPvpDefResultOnTime(pvpDefense, systemConfig.seasonNum, systemConfig.seasonEndTime, obj?.notPush); } } } } /** * pvp定时任务结算获得添加邮件信息 * @param pvpDefense * @param seasonNum * @param oldSeasonEndTime */ export async function setPvpDefResultOnTime(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime: number, notPush?: boolean) { //检查并返回排名结算以及武将功勋结算 let { score, pLv, heroScores, challengeCnt, challengeRefTime, rankGoods, heroGoods, rankLv } = await checkResult(pvpDefense, seasonNum, oldSeasonEndTime); pvpDefense = await PvpDefenseModel.updateInfo(pvpDefense.roleId, { score, pLv, heroScores, seasonNum, challengeCnt, challengeRefTime }); //下发邮件 if (!!rankGoods.length) //排名奖励 await sendMailByContent(MAIL_TYPE.PVP_RANK_REWARD, pvpDefense.roleId, { params: [JSON.stringify(seasonNum), (rankLv > 1000 ? '999+' : JSON.stringify(rankLv))], goods: rankGoods, endTime: oldSeasonEndTime, notPush }); if (!!heroGoods.length) //武将功勋奖励 await sendMailByContent(MAIL_TYPE.PVP_RESULT, pvpDefense.roleId, { params: [JSON.stringify(seasonNum)], goods: heroGoods, endTime: oldSeasonEndTime, notPush }); return pvpDefense; } /** * 检查并返回排名结算以及武将功勋结算 * @param pvpDefense * @param seasonNum * @param oldSeasonEndTime * @param rankLv */ export async function checkResult(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime: number, rankLv?: number) { let pvpRankRewards = getPvpRankRewards(); let pvpHeroRewards = getPvpHeroRewards(); if (!rankLv) { let r = new Rank(REDIS_KEY.PVP_RANK, {}); rankLv = await r.getMyRank({ roleId: pvpDefense.roleId });// 获得排行榜排名 } let oldPLv = getLvByScore(pvpDefense.heroScores);//结算前玩家的pvp等级 let { challengeCnt, challengeRefTime } = pvpDefense; let pvpRankReward; if (!!rankLv) { pvpRankReward = getScore(pvpRankRewards, rankLv);//获得排名挡位信息 } else { pvpRankReward = getResultMaxRank();//最大排名等级挡位信息 } let rankGoods = []; if (pvpRankReward) { rankGoods = pvpRankReward.reward;//排名奖励 } let heroGoods = []; let score = 0; let oldHeroScores = deepCopy(pvpDefense.heroScores) for (let i = 0; i < pvpDefense.heroScores.length; i++) { let heroScore = pvpDefense.heroScores[i]; let pvpHeroReward = getScore(pvpHeroRewards, heroScore.score);//获得武将功勋奖励 if (pvpHeroReward) { heroScore.score = pvpHeroReward.heroscore; if (!!pvpHeroReward.reward[0]) { heroGoods.push({ hid: heroScore.hid, id: pvpHeroReward.reward[0].id, count: pvpHeroReward.reward[0].count, }); } } score += heroScore.score; } let pLv = getLvByScore(pvpDefense.heroScores); //pvp锁定的信息存入赛季结算表中 await PvpSeasonResultModel.updatePvpSeasonResult(pvpDefense.roleId, { oldSeasonData: { refOppCnt: pvpDefense.refOppCnt, rankLv, score: pvpDefense.score, pLv: oldPLv, heroScores: oldHeroScores, seasonNum: pvpDefense.seasonNum, challengeCnt, challengeRefTime, seasonEndTime: oldSeasonEndTime }, heroGoods, rankGoods, show: true });//结算修改玩家pvp信息 // 更新任务 await checkTask(pvpDefense.roleId, null, null, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores: pvpDefense.heroScores }); await checkTask(pvpDefense.roleId, null, null, TASK_TYPE.PVP_RANK, 1, false, { rankLv }); return { rankLv, score, pLv, heroScores: pvpDefense.heroScores, seasonNum, challengeCnt: PVP.PVP_CHALLENGE_COUNTS, challengeRefTime: 0, oldSeasonEndTime, heroGoods: heroGoods.map(({ id, count }) => { return { id, count }; }), rankGoods }; } /** * 个人pvp结算,结算中未结算的,都按照最大排名挡位结算 * @param pvpDefense * @param seasonNum * @param oldSeasonEndTime */ export async function setPvpDefResult(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime: number) { let role = await RoleModel.findByRoleId(pvpDefense.roleId); if (!role) { return; } let resultMaxRank = getResultMaxRank(); let rankLv = resultMaxRank.min; //最大排名挡位结算 let { score, pLv, heroScores, challengeCnt, challengeRefTime, rankGoods, heroGoods } = await checkResult(pvpDefense, seasonNum, oldSeasonEndTime, rankLv); pvpDefense = await PvpDefenseModel.updateInfoAndInclude(pvpDefense.roleId, { score, pLv, heroScores, seasonNum, challengeCnt, challengeRefTime }); let { roleId } = role; let r = new Rank(REDIS_KEY.PVP_RANK, {}); r.setRankWithRoleInfo(pvpDefense.roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role, true); //下发邮件 if (!!rankGoods.length) await sendMailByContent(MAIL_TYPE.PVP_RANK_REWARD, roleId, { params: [JSON.stringify(seasonNum), '999+'], goods: rankGoods, endTime: oldSeasonEndTime }); if (!!heroGoods.length) await sendMailByContent(MAIL_TYPE.PVP_RESULT, roleId, { params: [JSON.stringify(seasonNum)], goods: heroGoods, endTime: oldSeasonEndTime }); return pvpDefense; } /** * 新pvp赛季数据 */ export async function createNewPvpSeasonData(seasonEndTime: number) { console.log('createNewPvpSeasonData'); let seasonNum = await CounterModel.getNewCounter(COUNTER.PVP_SEASON_NUM); // let seasonEndTime: number = getTimeFun(oldEndTime).getAfterDay(PVP.PVP_SEASON_DAYS); let warId = getPvpWarId(-1); let systemConfig = await PVPConfigModel.createPVPConfig(seasonNum, seasonEndTime, warId); return systemConfig; } /** * 随机地图Id */ function getPvpWarId(oldWarId: number): number { let warIds: number[] = deepCopy(getPvpGkWarIds()); let index = indexOf(warIds, oldWarId); if (index != -1) { warIds.splice(index, 1); } let warId = getRandSingleEelm(warIds); console.log('getPvpWarId', oldWarId, warId); return warId; } /** * 每周重置地图 */ export async function resetPvpWarId() { let systemConfig = await PVPConfigModel.findCurPVPConfig(); let warId = getPvpWarId(systemConfig.warId) return await PVPConfigModel.updatePVPConfig(systemConfig.seasonNum, { warId }); } function getScore(arr, score) { for (let item of arr) { if ((item.max >= score || item.max == -1) && score >= item.min) { return item; } } } /** * debug接口 * @param hour */ export async function resetPvpSeasonTime(hour: number) { let systemConfig = await PVPConfigModel.findCurPVPConfig(); let seasonEndTime = getTimeFun().getTimeWithHour(REFRESH_TIME - hour); systemConfig = await createNewPvpSeasonData(seasonEndTime); await resetPVPTimer(seasonEndTime); await resetPvpRanks(); console.log('settleTime = ' + systemConfig.seasonNum) return { seasonEndTime, seasonNum: systemConfig.seasonNum }; } export async function resetPvpRanks() { await initSingleRank(REDIS_KEY.PVP_RANK); } export async function reportOnlineSchedule() { let allRoles = await getAllOnlineRoles(); console.log('reportOnlineSchedule all roles count: ', allRoles.length) for (let { roleId, userCode, sid, pkgName } of allRoles) { let result = reportOneOnline(roleId, userCode, sid, pkgName); if (!result) continue; } } export async function reportOneOnline(roleId: string, userCode: string, sid: string, pkgName: string) { let result = await reportOnline(userCode, pkgName); // 连接sdk if (!result || result.code == -1) return false; let user = await UserModel.findUserByUserCode(userCode); if (!user) return false; let { reportTime = new Date(), lastLoginTime = new Date(), guestTime, isGuest, hasAuthenticated, birthday } = user; let age = getAge(birthday); let isAdult = age >= ADULT_AGE; if (isGuest || !hasAuthenticated) { let lastTime = lastLoginTime > reportTime ? lastLoginTime.getTime() : reportTime.getTime(); let guestTimeInc = Math.floor((Date.now() - lastTime) / 1000); user = await UserModel.updatePlayTime(userCode, guestTimeInc, result.total); // 记录时间 guestTime = user.guestTime; if (guestTime > GUEST_MAX_TIME) { pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, { isGuest, guestTime, // 游客已体验时间 hasAuthenticated, // 是否进行过实名认证 isAdult, // 是否已成年 todayPlayTime: result.total, // 今天已游戏时长 type: ADDICTION_PREVENTION_CODE.GUEST, }), [{ uid: roleId, sid: sid }]); } } else { if (result.code != ADDICTION_PREVENTION_CODE.SUCCESS && result.age != -1) { // 未成年人防沉迷 user = await UserModel.updatePlayTime(userCode, 0, result.total, result.code); // 记录时间 pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, { isGuest, guestTime, // 游客已体验时间 hasAuthenticated, // 是否进行过实名认证 isAdult, // 是否已成年 todayPlayTime: result.total, // 今天已游戏时长 type: result.code }), [{ uid: roleId, sid: sid }]); } } } /** * 军团活动,每晚8点开启 */ async function guildActivitySchedule() { /***********guildActivitySchedule***********/ let dicGuildActivity = getTodayGuildActivity(); await delGuildActivityRank(dicGuildActivity.id); scheduleJob('guildActivityStart', `${dicGuildActivity.startSeconds} ${dicGuildActivity.startMinute} ${dicGuildActivity.startTime} * * ?`, guildActivityStartSchedule); let statusResult = getGuildActivityByDic(dicGuildActivity); if (!statusResult) return; if (statusResult.status == GUILD_ACTIVITY_STATUS.START) { // 断掉活动续期 if (!guildActSecondsJobId) { if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) { guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/10 * * * * *`, gateActivitySeconds); } else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) { guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/10 * * * * *`, cityActivitySeconds); } else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) { guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/1 * * * * *`, raceActivitySeconds); } } if (!guildActEndJobId) { if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) { guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, gateActivityEnd); } else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) { guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, cityActivityEnd); } else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) { guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, raceActivityEnd); } } } } // 军团晚间活动,每天8点开始 async function guildActivityStartSchedule() { await guildActivityStart(); } export async function guildActivityStart(dicGuildActivity?: DicGuildActivity) { console.log('*******开始军团晚间活动****') if (!dicGuildActivity) dicGuildActivity = getTodayGuildActivity(); if (!dicGuildActivity) return; if (guildActSecondsJobId || guildActEndJobId) { return false } let servers = await getAllServers(); // 玩家serverId列表 if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) { guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/10 * * * * *', gateActivitySeconds); // 结束时间 guildActEndJobId = scheduleJob('guildActivityEnd', Date.now() + dicGuildActivity.duringTime * 1000, gateActivityEnd); } else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) { guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/10 * * * * *', cityActivitySeconds); // 结束时间 guildActEndJobId = scheduleJob('guildActivityEnd', Date.now() + dicGuildActivity.duringTime * 1000, cityActivityEnd); } else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) { // 开始活动 let guildServers = pinus.app.getServersByType('guild'); for (let serverId of servers) { let sid = dispatch(serverId.toString(), guildServers, 'guild'); await pinus.app.rpc.guild.guildActivityRemote.raceActivityStart.toServer(sid.id, serverId); } guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/1 * * * * *', raceActivitySeconds); // 结束时间 guildActEndJobId = scheduleJob('guildActivityEnd', Date.now() + dicGuildActivity.duringTime * 1000, raceActivityEnd); } for (let serverId of servers) { await sendGuildActivityStatus(serverId); } return true; } // 蛮夷入侵 // 结束军团活动 export async function gateActivityEnd() { console.log('*****gateActivityEnd'); await sendEndMsgToAll(); let servers = pinus.app.getServersByType('guild'); for (let { id } of servers) { await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.GATE_ACTIVITY); } if (guildActSecondsJobId) { guildActSecondsJobId.cancel(); guildActSecondsJobId = undefined; } if (guildActEndJobId) { guildActEndJobId.cancel(); guildActEndJobId = undefined; } } // 每10秒下发一次的任务 export async function gateActivitySeconds() { console.log('*****gateActivitySeconds') let servers = pinus.app.getServersByType('guild'); for (let { id } of servers) { await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.toServer(id, GUILD_ACTIVITY_TYPE.GATE_ACTIVITY); } } // 诸侯混战 // 结束军团活动 export async function cityActivityEnd() { console.log('*****cityActivityEnd'); await sendEndMsgToAll(); let servers = pinus.app.getServersByType('guild'); for (let { id } of servers) { await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY); } // 发完之后再做下周自动宣战 let serverlists = await getAllServers(); for (let serverId of serverlists) { await autoDeclare(serverId); } if (guildActSecondsJobId) { guildActSecondsJobId.cancel(); guildActSecondsJobId = undefined; } if (guildActEndJobId) { guildActEndJobId.cancel(); guildActEndJobId = undefined; } } // 每10秒下发一次的任务 export async function cityActivitySeconds() { console.log('*****cityActivitySeconds') let servers = pinus.app.getServersByType('guild'); for (let { id } of servers) { await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.toServer(id, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY); } } // 粮草先行 // 结束军团活动 export async function raceActivityEnd() { console.log('*****raceActivityEnd'); await sendEndMsgToAll(); let servers = pinus.app.getServersByType('guild'); for (let { id } of servers) { await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.RACE_ACTIVITY); } if (guildActSecondsJobId) { guildActSecondsJobId.cancel(); guildActSecondsJobId = undefined; } if (guildActEndJobId) { guildActEndJobId.cancel(); guildActEndJobId = undefined; } } // 每10秒下发一次的任务 export async function raceActivitySeconds() { console.log('*****raveActivitySeconds') let servers = await getAllServers(); // 玩家serverId列表 let guildServers = pinus.app.getServersByType('guild'); for (let serverId of servers) { let sid = dispatch(serverId.toString(), guildServers, 'guild'); await pinus.app.rpc.guild.guildActivityRemote.calWoodenHorseAndSend.toServer(sid.id, serverId); } } function auctionSchedule() { scheduleJob('startGuildAuction', '0 0 20 20 * ?', startGuildAuction); scheduleJob('startWorldAuction', '0 0 20 30 * ?', startWorldAuction); scheduleJob('stopAuction', '0 0 22 00 * ?', stopAuction); scheduleJob('sendUngotDividendJob', '0 0 5 00 * ?', sendUngotDividendJob); }