// import { HANG_UP_CONSTS } from './../../../consts/consts'; import { HangUpRecordModel } from './../../../db/HangUpRecord'; import { RoleModel } from './../../../db/Role'; import { TowerRecordModel } from './../../../db/TowerRecord'; import { Application, BackendSession } from 'pinus'; import { getTowerDataByLv } from '../../../util/gamedata'; import { decodeArrayStr, decodeIdCntArrayStr } from '../../../util/util'; import { calcuHangUpReward } from '../../../services/battleService'; import { handleFixedReward } from '../../../services/rewardService'; export default function(app: Application) { return new TowerBattleHandler(app); } export class TowerBattleHandler { constructor(private app: Application) { } /** * 获取天梯当前挑战状态 * @param session */ async getStatus(msg: {}, session: BackendSession) { let roleId = session.get('roleId'); let { towerLv } = await RoleModel.findByRoleId(roleId); if (!towerLv) { towerLv = 1; await RoleModel.towerLvUp(roleId); } let towerRec = await TowerRecordModel.getRecordByLv(roleId, towerLv); console.log(roleId, towerLv, towerRec); if (!towerRec) { // await TowerRecordModel.createRecord({roleId, lv: towerLv, warStatus: []}); return { code: 201, data: '天梯记录异常' }; } const data = { curLv: towerLv, usedHeroes: towerRec.heroes, progress: towerRec.warStatus }; return { code: 200, data } } /** * 重置天梯当前层的挑战记录 * @param towerLv 要重置的天梯层数 * @param session */ async resetLv(msg: {towerLv: number}, session: BackendSession) { let roleId = session.get('roleId'); let { towerLv } = await RoleModel.findByRoleId(roleId); if (msg.towerLv !== towerLv) { return {code: 201, data: '只能重置当前层'}; } const record = await TowerRecordModel.resetRecordByLv(roleId, towerLv); if (!record) { return { code: 201, data: '重置错误'}; } return { code: 200, data: { record } }; } async checkHangUpRewards(msg: {}, session: BackendSession) { let roleId = session.get('roleId'); const { multi, timeReward } = await calcuHangUpReward(roleId); if (multi == 0) { return { code: 201, data: { msg: '尚未到可收取时间', } } } const rewards = decodeIdCntArrayStr(timeReward, multi); return { code: 200, data: { msg: '成功', rewards: Array.from(rewards, item => ({[item[0]]: item[1]})) } }; } async recHangUpRewards(msg: {speedUp: boolean, speedUpCnt: number}, session: BackendSession) { let roleId = session.get('roleId'); let roleName = session.get('roleName'); const { multi, timeReward, endLv, endTime } = await calcuHangUpReward(roleId); if (multi == 0) { return { code: 201, data: { msg: '尚未到可收取时间', } } } const goods = await handleFixedReward(roleId, roleName, timeReward, multi); const newRec = await HangUpRecordModel.updateRec(roleId, roleName, endLv, endTime); return { code : 200, data: { msg: '成功', goods, hangUpRec: newRec } } } }