import { Application, BackendSession } from 'pinus'; import { UserGuildModel } from '../../../db/UserGuild'; import { GuildModel } from '../../../db/Guild'; import { WishPoolReportModel } from '../../../db/WishPoolReport'; import { resResult, genCode } from '../../../pubUtils/util'; import { ITEM_CHANGE_REASON, PUSH_ROUTE, STATUS } from '../../../consts'; import { getArmyWishPoolBaseByLv, getGoodById, getWishPoolReward } from '../../../pubUtils/data'; import { addItems, checkGoods, checkHeroEquips, checkHeroes, getHonourObject } from '../../../services/role/rewardService'; import { ITID, CONSUME_TYPE } from '../../../consts/constModules/itemConst'; import { GUILD_STRUCTURE } from '../../../consts/constModules/guildConst'; import { refreshUserGuild, getWishPool, getUserGuildWithRefActive } from '../../../services/guildService'; import { findIndex, findWhere } from 'underscore'; import { RoleModel } from '../../../db/Role'; import { getRoleOnlineInfo } from '../../../services/redisService'; import { ARMY } from '../../../pubUtils/dicParam'; import { guildInter } from '../../../pubUtils/interface'; import { getSeconds, getZeroPoint, nowSeconds } from '../../../pubUtils/timeUtil'; import { sendMessageToUserWithSuc } from '../../../services/pushService'; export default function(app: Application) { return new WishPoolHandler(app); } export class WishPoolHandler { constructor(private app: Application) { } async getWishPool(msg: guildInter & {}, session: BackendSession) { const roleId: string = session.get('roleId'); const { myUserGuild } = msg; let userGuild = await refreshUserGuild(myUserGuild, roleId); if (!userGuild) return resResult(STATUS.WRONG_PARMS); let res = await getWishPool(userGuild); return resResult(STATUS.SUCCESS, res); } // 许愿 async wishGoods(msg: guildInter & {goodId: number, type: number}, session: BackendSession) { const { goodId, type, myUserGuild } = msg; const roleId: string = session.get('roleId'); const serverId: number = parseInt(session.get('serverId')); let dicGoods = getGoodById(goodId) if (!dicGoods) return resResult(STATUS.WRONG_PARMS); let dicItid = ITID.get(dicGoods.itid); if (!(dicItid.type == CONSUME_TYPE.SOUL && type == 2 ) && !(dicItid.type == CONSUME_TYPE.DRAWING && type == 1 )) return resResult(STATUS.WRONG_PARMS); let userGuild = await refreshUserGuild(myUserGuild, roleId); if (!userGuild) return resResult(STATUS.WRONG_PARMS); let result = await checkGoods(roleId, [goodId]); if (!result) { if (dicItid.type == CONSUME_TYPE.SOUL ) { result = await checkHeroes(roleId, [dicGoods.hid]); if (!result) return resResult(STATUS.GUILD_WISH_POOL_NOT_OWN_HERO); } else if (dicItid.type == CONSUME_TYPE.DRAWING ) { result = await checkHeroEquips(roleId, dicGoods.quality); if (!result) return resResult(STATUS.GUILD_WISH_POOL_NOT_OWN_EQUIP); } } const { guildCode: code, wishGoods, receivedWishPool, createdAt } = userGuild; let { structure } = await GuildModel.findGuild(code, serverId, 'structure'); let { lv } = findWhere(structure, {id: GUILD_STRUCTURE.WISH_POOL}); let len = wishGoods.filter(cur => cur.type == type).length; if(receivedWishPool.indexOf(type) != -1 && getSeconds(createdAt) > getZeroPoint()) { return resResult(STATUS.HAS_REACH_WISH_COUNT_LIMIT); } if (len >= ARMY.ARMY_WISH_TIMES) //今日已经许愿过 return resResult(STATUS.HAS_REACH_WISH_COUNT_LIMIT); let dicWishPool = getArmyWishPoolBaseByLv(lv); let count = 0; if (type == 1) { let wishGoodsDrawing = dicWishPool.wishgoodsDrawings.find(cur => cur.quality == dicGoods.quality); if (!wishGoodsDrawing) return resResult(STATUS.NOT_WISH_THE_QUALITY_GOODS); count = wishGoodsDrawing.count; } else { let wishGoodsHero = dicWishPool.wishGoodsHeros.find(cur => cur.quality == dicGoods.quality); if (!wishGoodsHero) return resResult(STATUS.NOT_WISH_THE_QUALITY_GOODS); count = wishGoodsHero.count; } const id = genCode(6); let { wishGoods: resWishGoods } = await UserGuildModel.pushAndUpdate(roleId, {}, { wishGoods: { type, goodId, count, receiveCnt: 0, drawCnt: 0, id, donateNames:[]} }, 'wishGoods'); return resResult(STATUS.SUCCESS, { wishGoods: resWishGoods }); } // 捐赠 async donateGoods(msg: guildInter & {wishRoleId: string, id: string}, session: BackendSession) { let { wishRoleId, id, myUserGuild } = msg; const dntRoleId: string = session.get('roleId'); const dntRoleName: string = session.get('roleName'); const sid: string = session.get('sid'); if (wishRoleId == dntRoleId) return resResult(STATUS.WRONG_PARMS); let role = await RoleModel.findByRoleId(wishRoleId); if (!role) return resResult(STATUS.WRONG_PARMS);//没有玩家 let wishUserGuild = await getUserGuildWithRefActive(wishRoleId, ' wishDntCnt wishGoods guildCode'); if (!wishUserGuild) return resResult(STATUS.WRONG_PARMS); const { guildCode: code, wishGoods } = wishUserGuild; let dntRoleGuild = await refreshUserGuild(myUserGuild, dntRoleId); if (!dntRoleGuild) return resResult(STATUS.WRONG_PARMS); if (dntRoleGuild.guildCode != code) return resResult(STATUS.WRONG_PARMS); if (dntRoleGuild.wishDntCnt >= ARMY.ARMY_WISH_HELP) return resResult(STATUS.HAS_REACH_WISH_DONATE_COUNT_LIMIT); let wishGood = findWhere(wishGoods, { id }); if (!wishGood) return resResult(STATUS.WRONG_PARMS);//没有该许愿 if (wishGood.receiveCnt >= wishGood.count) return resResult(STATUS.HAS_RECEIVE_WISH_GOOD);//已经收到 let dicWishReward = getWishPoolReward(wishGood.goodId); if(!dicWishReward) return resResult(STATUS.DIC_DATA_NOT_FOUND); let { wishDntCnt } = await UserGuildModel.donateGoods(dntRoleId, 1, 'wishDntCnt'); let { wishGoods: resWishGoods } = await UserGuildModel.donateUpdate(wishRoleId, dntRoleName, id, 'wishGoods'); let hisOnlineInfo = await getRoleOnlineInfo(wishRoleId); if(hisOnlineInfo.isOnline && hisOnlineInfo.sid) { sendMessageToUserWithSuc(wishRoleId, PUSH_ROUTE.WISH_GOODS_RECEIVE, { wishGoods: resWishGoods }, hisOnlineInfo.sid); } await WishPoolReportModel.addReport(code, wishRoleId, role.roleName , dntRoleId, dntRoleName, wishGood.goodId, 1); let goods = await addItems(dntRoleId, dntRoleName, sid, [getHonourObject(dicWishReward.honourReward)], ITEM_CHANGE_REASON.WISH_POOL_DONATE); return resResult(STATUS.SUCCESS, { wishDntCnt, goods, updateWishGoods: resWishGoods.map(({type, goodId, count, receiveCnt, drawCnt, id})=>{ return { type, goodId, count, receiveCnt, drawCnt, id, roleId: wishRoleId }; }) }); } async receiveGoods(msg: guildInter & { id: string }, session: BackendSession) { let { id, myUserGuild } = msg; const roleId: string = session.get('roleId'); const roleName: string = session.get('roleName'); const sid: string = session.get('sid'); let userGuild = await refreshUserGuild(myUserGuild, roleId); if (!userGuild) return resResult(STATUS.WRONG_PARMS); const { wishGoods, receivedWishPool } = userGuild; let index = findIndex(wishGoods, { id }); if (index == -1) return resResult(STATUS.WRONG_PARMS); let { drawCnt, goodId } = wishGoods[index]; if (drawCnt <= 0) return resResult(STATUS.WRONG_PARMS); wishGoods[index].drawCnt = 0; if(receivedWishPool.indexOf(wishGoods[index].type) == -1) receivedWishPool.push(wishGoods[index].type); let result = await UserGuildModel.updateInfo(roleId, { wishGoods, receivedWishPool }, {}); if (!result) resResult(STATUS.INTERNAL_ERR); let goods = await addItems(roleId, roleName, sid, [{ id : goodId, count: drawCnt }], ITEM_CHANGE_REASON.WISH_POOL_RECEIVE); return resResult(STATUS.SUCCESS, { goods, wishGoods }); } async getReports(msg: guildInter & {}, session: BackendSession) { const roleId: string = session.get('roleId'); const { myUserGuild } = msg; let userGuild = await refreshUserGuild(myUserGuild, roleId); if (!userGuild) return resResult(STATUS.WRONG_PARMS); const { guildCode: code } = userGuild; const reports = await WishPoolReportModel.getReportsByTime(code, 1);//获得今天的捐赠日报 return resResult(STATUS.SUCCESS, { reports }); } }