import { ACTIVITY_TYPE } from '../../consts'; import { ActivityModel, ActivityModelType } from '../../db/Activity'; import { ActivityDailyChallengesModel, ActivityDailyChallengesModelType } from '../../db/ActivityDailyChallenges'; import { RoleModel } from '../../db/Role'; import { ServerlistModel } from '../../db/Serverlist'; import { DailyChallengesData } from '../../domain/activityField/dailyChallengesField'; import { getRoleCreateTime, getServerCreateTime } from '../redisService'; import { getActivitiesByType, getActivityById } from './activityService'; /** * 获取活动数据 * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * */ export async function dailyChallengesActivity(serverId: number, roleId: string) { let activityDataArray: ActivityModelType[] = await getActivitiesByType(serverId, ACTIVITY_TYPE.TASK_DAILY_CHALLENGES); if (activityDataArray.length === 0) { return null; } let activityData: ActivityModelType = activityDataArray[0]; let playerRecords: ActivityDailyChallengesModelType[] = await ActivityDailyChallengesModel.findData(serverId, activityData.activityId, roleId); let createTime = await getRoleCreateTime(roleId); let serverTime = await getServerCreateTime(serverId); let playerData = new DailyChallengesData(activityData, createTime, serverTime); playerData.setPlayerRecords(playerRecords); return playerData; } /** * 玩家玩家活动数据 * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * */ export async function getPlayerDailyChallengesData(activityId: number, serverId: number, roleId: string) { let activityData: ActivityModelType = await getActivityById(activityId); let playerRecords: ActivityDailyChallengesModelType[] = await ActivityDailyChallengesModel.findData(serverId, activityId, roleId); let createTime = await getRoleCreateTime(roleId); let serverTime = await getServerCreateTime(serverId); let playerData = new DailyChallengesData(activityData, createTime, serverTime); playerData.setPlayerRecords(playerRecords); return playerData; }