import { ACTIVITY_TYPE } from '../../consts'; import { ActivityModel, ActivityModelType } from '../../db/Activity'; import { ActivityNewHeroGiftModel, ActivityNewHeroGiftModelType } from '../../db/ActivityNewHeroGift'; import { ActivityNewHeroGKModel, ActivityNewHeroGKModelType } from '../../db/ActivityNewHeroGK'; import { RoleModel } from '../../db/Role'; import { ServerlistModel } from '../../db/Serverlist'; import { UserGachaModel, UserGachaType } from '../../db/UserGacha'; import { NewHeroGachaData } from '../../domain/activityField/newHeroGachaField'; import { NewHeroGiftData } from '../../domain/activityField/newHeroGiftField'; import { NewHeroGKData } from '../../domain/activityField/newHeroGKField'; import { getRoleCreateTime, getServerCreateTime } from '../redisService'; import { getActivitiesByType, getActivityById } from './activityService'; /** * 玩家玩家活动数据 * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * */ export async function getPlayerNewHeroGachaData(activityId: number, serverId: number, roleId: string) { let activityData = await getActivityById(activityId); let createTime = await getRoleCreateTime(roleId); let serverTime = await getServerCreateTime(serverId); let playerData = new NewHeroGachaData(activityData, createTime, serverTime); let playerRecord: UserGachaType = await UserGachaModel.findByRole(roleId, playerData.gachaId); playerData.setPlayerRecords(playerRecord); return playerData; } /** * 玩家玩家活动数据 * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * */ export async function getPlayerNewHeroGKData(activityId: number, serverId: number, roleId: string) { let activityData = await getActivityById(activityId); let playerRecord: ActivityNewHeroGKModelType = await ActivityNewHeroGKModel.findData(serverId, activityId, roleId); let createTime = await getRoleCreateTime(roleId); let serverTime = await getServerCreateTime(serverId); let playerData = new NewHeroGKData(activityData, createTime, serverTime); playerData.setPlayerRecords(playerRecord); return playerData; } /** * 挑战每日关卡成功 * * @param {number} activityId 活动id * @param {number} warId 关卡id * */ export async function challengeNewHeroGK(serverId: number, roleId: string, activityId: number, pageIndex: number, warId: number) { let isFirst = false; let activityData: ActivityModelType = await getActivityById(activityId); let playerRecords = await ActivityNewHeroGKModel.findData(serverId, activityId, roleId); let records = playerRecords && playerRecords.records ? playerRecords.records : []; let createTime = await getRoleCreateTime(roleId); let serverTime = await getServerCreateTime(serverId); let playerData = new NewHeroGKData(activityData, createTime, serverTime); let item = playerData.findItemByGK(warId); if (item) { let recordIndex = records.findIndex(obj => { return obj.warId == warId }); if (recordIndex == -1) { isFirst = true; await ActivityNewHeroGKModel.addRecord(serverId, activityId, roleId, warId); } } else { console.log('challengeNewHeroGK没有找到对应关卡活动数据', activityId, warId) } return isFirst; } /** * 玩家活动数据 * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * */ export async function getPlayerNewHeroGiftsData(activityId: number, serverId: number, roleId: string) { let activityData = await getActivityById(activityId); let createTime = await getRoleCreateTime(roleId); let serverTime = await getServerCreateTime(serverId); let playerData = new NewHeroGiftData(activityData, createTime, serverTime); let playerRecord: ActivityNewHeroGiftModelType = await ActivityNewHeroGiftModel.findData(serverId, activityId, roleId); playerData.setPlayerRecords(playerRecord); return playerData; } /** * 任务活动完成后会获得点数 * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * */ export async function newHeroGiftPoint(serverId: number, activityId: number, roleId: string, addPoint: number) { let result = await ActivityNewHeroGiftModel.addPoint(serverId, activityId, roleId, addPoint); return result.totalPoint; }