import { Application, BackendSession, pinus, HandlerService, } from 'pinus'; import { resResult, genCode, getRandSingleEelm } from '../../../pubUtils/util'; import { STATUS, TASK_TYPE } from '../../../consts'; import { BossInstanceModel } from '../../../db/BossInstance'; import { BattleRecordModel } from '../../../db/BattleRecord'; import { nowSeconds, getZeroPoint } from '../../../pubUtils/timeUtil'; import { getBossInstanceInfo, bossResult, checkBossBattleMemberExists, pushBossHpMessage, getBossInstanceWhenEnd, addBossInstance } from '../../../services/guildBossService'; import { findWhere } from 'underscore' import { GUILD_STRUCTURE, GUILD_BOSS_STATUS, GUILD_POINT_WAYS } from '../../../consts/constModules/guildConst'; import { DATA_NAME } from '../../../consts/dataName'; import { UserGuildModel } from '../../../db/UserGuild'; import { addActive } from '../../../services/guildService'; import { GuildModel } from '../../../db/Guild'; import { getBossByLv } from '../../../pubUtils/data'; import { lockData } from '../../../services/redLockService'; import { pushGuildBossSucMsg, getGuildChannelSid } from '../../../services/chatService'; import { checkTask } from '../../../services/taskService'; import { guildInter } from '../../../pubUtils/interface'; export default function (app: Application) { new HandlerService(app, {}); return new GuildHandler(app); } export class GuildHandler { constructor(private app: Application) { } async debugAddBattleTimes(msg: {}, session: BackendSession) { const roleId: string = session.get('roleId'); let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode'); if (!userGuild) return resResult(STATUS.WRONG_PARMS); const { guildCode: code } = userGuild; let { ranks } = await BossInstanceModel.findBossInstance(code); for (let i = 0; i < ranks.length; i++) { let rank = ranks[i]; if (rank.roleId == roleId) { rank.time = 0; break; } } let { ranks: resRanks } = await BossInstanceModel.updateBossInstance(code, { ranks }); return resResult(STATUS.SUCCESS, { ranks: resRanks }); } // 获得boss关卡 async getBossInstance(msg: guildInter & {}, session: BackendSession) { const roleId: string = session.get('roleId'); let { myUserGuild: userGuild } = msg; const { guildCode: code } = userGuild; let bossInstance = await BossInstanceModel.findBossInstance(code); if (!bossInstance) { return resResult(STATUS.SUCCESS, { status: GUILD_BOSS_STATUS.WAIT_OPEN });//等待团长开启 } let result = await getBossInstanceInfo(bossInstance, roleId); return resResult(STATUS.SUCCESS, result); } //开启演武场 async openBossInstance(msg: guildInter & {}, session: BackendSession) { const serverId: number = parseInt(session.get('serverId')); const { myUserGuild: userGuild } = msg; const { guildCode: code } = userGuild; let res: any = await lockData(serverId, DATA_NAME.BOSS_SCRIPT, code);//加锁 if (!!res.err) return resResult(STATUS.REDLOCK_ERR); let bossInstance = await BossInstanceModel.findBossInstance(code); if (!!bossInstance && (bossInstance.bossHp > 0 || bossInstance.startTime >= getZeroPoint())) { res.releaseCallback(); return resResult(STATUS.GUILD_SCRIPT_IS_OPENED_TODAY); } const guild = await GuildModel.findByCode(code, serverId, 'lv structure'); if (!guild) { res.releaseCallback(); return resResult(STATUS.GUILD_NOT_FOUND); } const { structure } = guild; const curStructure = structure.find(cur => cur.id == GUILD_STRUCTURE.BOSS); if (!curStructure) { res.releaseCallback(); return resResult(STATUS.GUILD_STRUCTURE_NOT_FOUND); } let bossBase = getBossByLv(curStructure.lv); let { bossHp, warId } = getRandSingleEelm(bossBase.wars); let resGuild = await GuildModel.costFund(code, bossBase.opencost); if (!resGuild) { res.releaseCallback(); return resResult(STATUS.GUILD_FUND_NOT_ENOUGH); } await BossInstanceModel.openBossInstance(code, bossHp, warId, bossBase.bossLevel); res.releaseCallback(); let result = { warId, ranks: [], myRank: {}, bossHp, status: 3, bossLv: bossBase.bossLevel, isBattled: false }; let chatSid = await getGuildChannelSid(code); pinus.app.rpc.chat.guildRemote.pushBossOpen.toServer(chatSid, code, warId, bossHp, result.status); return resResult(STATUS.SUCCESS, result); } async battleBoss(msg: guildInter & {}, session: BackendSession) { const roleId: string = session.get('roleId'); const roleName: string = session.get('roleName'); const { myUserGuild: userGuild } = msg; const { guildCode: code } = userGuild; let bossInstance = await BossInstanceModel.findBossInstance(code); if (!bossInstance) return resResult(STATUS.GUILD_SCRIPT_NOT_OPENED); if (bossInstance.bossHp <= 0) return resResult(STATUS.GUILD_SCRIPT_IS_COMPLETE); let myRank = findWhere(bossInstance.ranks, { roleId }); if (!!myRank && myRank.time > getZeroPoint()) return resResult(STATUS.GUILD_SCRIPT_IS_BATTLED); let { warId, ranks } = bossInstance; const battleCode = genCode(8); // 关卡唯一值 await BattleRecordModel.updateBattleRecordByCode(battleCode, { $set: { roleId, roleName, battleId: warId, status: 0, record: { heroes: [], recordNum: bossInstance.num, bossHp: bossInstance.bossHp }, } }, true); const serverId: number = parseInt(session.get('serverId')); await addBossInstance(code, serverId, roleId); if (!findWhere(ranks, { roleId })) { await BossInstanceModel.pushRanks(code, { roleId, score: 0, time: nowSeconds(), job: userGuild.job }); } else { await BossInstanceModel.updateRank(code, roleId); } return resResult(STATUS.SUCCESS, { battleCode }); } async action(msg: guildInter & { damage: number, battleCode: string }, session: BackendSession) { const { battleCode, damage, myUserGuild: userGuild } = msg; const roleId: string = session.get('roleId'); const roleName: string = session.get('roleName'); const serverId: number = parseInt(session.get('serverId')); const { guildCode: code } = userGuild; let flag = await checkBossBattleMemberExists(code, serverId, roleId, battleCode); if (!flag) { return resResult(STATUS.REDLOCK_ERR); } //记录伤害 let bossInstance = await BossInstanceModel.updateBossHp(code, damage, roleId); if (!bossInstance || bossInstance.bossHp == 0) {//进入结算 let flag = await bossResult(code, serverId, DATA_NAME.BOSS_SCRIPT, roleId, damage); if (!flag) { return resResult(STATUS.WRONG_PARMS); } pushGuildBossSucMsg(roleId, roleName, code, bossInstance); return resResult(STATUS.SUCCESS, { bossHp: 0 }); } else { pushBossHpMessage(code, serverId, bossInstance.bossHp); return resResult(STATUS.SUCCESS, { bossHp: bossInstance.bossHp }); } } async battleBossEnd(msg: guildInter & { battleCode: string }, session: BackendSession) { const { battleCode, myUserGuild: userGuild } = msg; const roleId = session.get('roleId'); const sid = session.get('sid'); const funcs: number[] = session.get('funcs'); const serverId: number = parseInt(session.get('serverId')); const { guildCode: code } = userGuild; const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true); if (!battleRecord || battleRecord.status != 0 || roleId != battleRecord.roleId) { return resResult(STATUS.WRONG_PARMS); } await BattleRecordModel.updateBattleRecordByCode(battleCode, { $set: { status: 1 }//战斗结束统一设置成1 }, true); let bossInstance = await BossInstanceModel.findBossInstance(code); let result = await getBossInstanceWhenEnd(bossInstance, roleId, battleRecord.record.recordNum); await addActive(roleId, serverId, GUILD_POINT_WAYS.BOSS_WAR);//获得活跃值 // 任务 await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_BOSS, 1, true, {}); return resResult(STATUS.SUCCESS, result); } }