// 军团建筑 export enum GUILD_STRUCTURE { START = 1, ARMY_CENTER = 1, // 中军大帐 EQUIP_PRODUCE = 2, // 炼器堂 BOSS = 3, // 演武台 TRAIN = 4, // 练兵场 WISH_POOL = 5, // 许愿池 STORE = 6, // 商店 DONATE = 7, // 捐献所 END } // 建筑名 export const GUILD_STRUCTURE_NAME = new Map([ [ GUILD_STRUCTURE.ARMY_CENTER, '中军大帐'], [ GUILD_STRUCTURE.EQUIP_PRODUCE, '炼器堂'], [ GUILD_STRUCTURE.BOSS, '演武台'], [ GUILD_STRUCTURE.TRAIN, '练兵场'], [ GUILD_STRUCTURE.DONATE, '捐献所'], [ GUILD_STRUCTURE.WISH_POOL, '许愿池'], [ GUILD_STRUCTURE.STORE, '商店'] ]) // 权限 export enum GUILD_AUTH { LEADER = 1, // 团长 MANAGER = 2, // 管理员 MEMBER = 3, // 成员 OTHERS = 4 // 未加入公会的其他人 } // 职位 export enum GUILD_JOB { DAJIANGJUN = 1, JIANGJUN = 2, XIAOWEI = 3, SHIZHANG = 4, WUZHANG = 5, SHIBING = 6 } // 操作 export enum GUILD_OPERATE { CREATE_GUILD = 1, // 创建公会 GET_GUILD_LIST = 2, // 显示所有军团列表 APPLY_GUILD = 3, // 申请加入军团 GET_GUILD_INFO = 4, // 查看军团详细 GET_MY_GUILD_INFO = 5, // 查看自己军团详情 GET_INVITATION_LIST = 6, // 查看自己被邀请的军团 RECEIVE_INVITAION = 7, // 接受邀请 GET_MEMBER_LIST_MAIN = 8, // 查看成员主要信息 GET_MEMBER_LIST_DETAIL = 9, // 查看团内成员信息 SET_AUTH = 10, // 设置权限 SET_INFO = 11, // 修改军团信息 GET_APPLY_LIST = 12, // 查看申请列表 RECEIVE_APPLY = 13, // 接受申请 GET_INIVATION_MEMBER_LIST = 14, // 获取可邀请列表 INVATE_MEMBER = 15, // 邀请某人 SEND_MAIL = 16, // 发送邮件 RECRUIT = 17, // 招募 KICK = 18, // 踢人 DISMISS = 19, // 解散军团 QUIT = 20, // 退出军团 IMPEACH = 21, // 弹劾团长 UP_STRUCTURE = 22, // 建筑物升级 GET_REC = 23, // 获得动态 OPEN_BOSS = 24, // 开启演武台 EQUIP_PRODUCE = 25, // 炼器堂研发 BE_KICKED = 26, // 被踢出军团 BE_SET_AUTH = 27, // 被授权头衔 BE_IMPEACH = 28, // 被弹劾 RECEIVE_ACTIVE = 29, // 领取每日活跃宝箱 GET_ACTIVE_RANK = 30, // 查看活跃排行榜 BOSS_BATTLE = 31, // 挑战演舞台 DONATE = 32, // 捐献所操作 REFINE = 33, // 炼器 ASSIST_REFINE = 34, // 助力研发 TRAIN = 35, // 练兵 WISH_POOL = 36, // 许愿池 GATE_ACTIVITY = 37, // 蛮夷入侵挑战 CITY_ACTIVITY_DECLARE = 38, // 诸侯混战宣战 CITY_ACTIVITY = 39, // 诸侯混战挑战 RACE_ACTIVITY = 40, // 粮草先行挑战 } export enum GUILD_AUTH_CHECK_TYPE { CHECK_SELF = 1, // 查询自己的权限,传递自己的userGuild数据 CHECK_OTHERS = 2, // 自己的权限和对方的权限,两者的userGuild数据都传递 CHECK_SELF_IF_EXIST = 3, // 如果加入了军团会判断权限,如果没有加入则会进入接口内 CHECK_SELF_WITH_SESSION = 4, // 不查询userGuild,只靠session中的auth判断 } export const GUILD_ROUTE_OPERATE = [ { route: 'guild.guildHandler.createGuild', operate: GUILD_OPERATE.CREATE_GUILD, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildHandler.getGuildList', operate: GUILD_OPERATE.GET_GUILD_LIST, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildHandler.setGuildInfo', operate: GUILD_OPERATE.SET_INFO, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildHandler.getGuildInfo', operate: GUILD_OPERATE.GET_GUILD_INFO, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildHandler.setAuth', operate: GUILD_OPERATE.SET_AUTH, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildHandler.setAuth', operate: GUILD_OPERATE.BE_SET_AUTH, type: GUILD_AUTH_CHECK_TYPE.CHECK_OTHERS }, { route: 'guild.guildHandler.getMyGuildInfo', operate: GUILD_OPERATE.GET_MY_GUILD_INFO, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF_IF_EXIST }, { route: 'guild.guildHandler.applyGuild', operate: GUILD_OPERATE.APPLY_GUILD, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildHandler.getApplyList', operate: GUILD_OPERATE.GET_APPLY_LIST, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildHandler.receiveApply', operate: GUILD_OPERATE.RECEIVE_APPLY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildHandler.getInviteMemberList', operate: GUILD_OPERATE.GET_INIVATION_MEMBER_LIST, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildHandler.inviteMember', operate: GUILD_OPERATE.INVATE_MEMBER, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildHandler.getInvitationList', operate: GUILD_OPERATE.GET_INVITATION_LIST, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildHandler.receiveInvitation', operate: GUILD_OPERATE.RECEIVE_INVITAION, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildHandler.getGuildMember', operate: GUILD_OPERATE.GET_MEMBER_LIST_MAIN, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildHandler.dismiss', operate: GUILD_OPERATE.DISMISS, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildHandler.quit', operate: GUILD_OPERATE.QUIT, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildHandler.kick', operate: GUILD_OPERATE.KICK, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildHandler.kick', operate: GUILD_OPERATE.BE_KICKED, type: GUILD_AUTH_CHECK_TYPE.CHECK_OTHERS }, { route: 'guild.guildHandler.impeach', operate: GUILD_OPERATE.IMPEACH, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildHandler.impeach', operate: GUILD_OPERATE.BE_IMPEACH, type: GUILD_AUTH_CHECK_TYPE.CHECK_OTHERS }, { route: 'guild.guildHandler.upStructure', operate: GUILD_OPERATE.UP_STRUCTURE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildHandler.getRec', operate: GUILD_OPERATE.GET_REC, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildHandler.sendMail', operate: GUILD_OPERATE.SEND_MAIL, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildHandler.recruit', operate: GUILD_OPERATE.RECRUIT, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildHandler.receiveActiveBox', operate: GUILD_OPERATE.RECEIVE_ACTIVE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildHandler.getActiveRank', operate: GUILD_OPERATE.GET_ACTIVE_RANK, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildBossHandler.openBossInstance', operate: GUILD_OPERATE.OPEN_BOSS, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildRefineHandler.lightUpTree', operate: GUILD_OPERATE.EQUIP_PRODUCE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildBossHandler.openBossInstance', operate: GUILD_OPERATE.OPEN_BOSS, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildRefineHandler.lightUpTree', operate: GUILD_OPERATE.EQUIP_PRODUCE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildBossHandler.getBossInstance', operate: GUILD_OPERATE.BOSS_BATTLE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildBossHandler.battleBoss', operate: GUILD_OPERATE.BOSS_BATTLE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildBossHandler.action', operate: GUILD_OPERATE.BOSS_BATTLE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildBossHandler.battleBossEnd', operate: GUILD_OPERATE.BOSS_BATTLE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.donateHandler.getDonation', operate: GUILD_OPERATE.DONATE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.donateHandler.donate', operate: GUILD_OPERATE.DONATE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.donateHandler.receiveBox', operate: GUILD_OPERATE.DONATE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildRefineHandler.getRefine', operate: GUILD_OPERATE.REFINE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildRefineHandler.refineEquip', operate: GUILD_OPERATE.REFINE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildRefineHandler.assistRefine', operate: GUILD_OPERATE.ASSIST_REFINE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildTrainHandler.getTrainInstance', operate: GUILD_OPERATE.TRAIN, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildTrainHandler.getTrainReports', operate: GUILD_OPERATE.TRAIN, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildTrainHandler.getTrainBoxs', operate: GUILD_OPERATE.TRAIN, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildTrainHandler.trainBattleStart', operate: GUILD_OPERATE.TRAIN, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildTrainHandler.trainBattleEnd', operate: GUILD_OPERATE.TRAIN, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildTrainHandler.getTrainInstanceBox', operate: GUILD_OPERATE.TRAIN, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildTrainHandler.getTrainLvUpRewards', operate: GUILD_OPERATE.TRAIN, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.guildTrainHandler.purchaseTrainCount', operate: GUILD_OPERATE.TRAIN, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.wishPoolHandler.getWishPool', operate: GUILD_OPERATE.WISH_POOL, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.wishPoolHandler.wishGoods', operate: GUILD_OPERATE.WISH_POOL, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.wishPoolHandler.donateGoods', operate: GUILD_OPERATE.WISH_POOL, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.wishPoolHandler.receiveGoods', operate: GUILD_OPERATE.WISH_POOL, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.wishPoolHandler.getReports', operate: GUILD_OPERATE.WISH_POOL, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.gateActivityHandler.getGateActivity', operate: GUILD_OPERATE.GATE_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF_WITH_SESSION }, { route: 'guild.gateActivityHandler.checkBattle', operate: GUILD_OPERATE.GATE_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.gateActivityHandler.action', operate: GUILD_OPERATE.GATE_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF_WITH_SESSION }, { route: 'guild.gateActivityHandler.hitGate', operate: GUILD_OPERATE.GATE_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF_WITH_SESSION }, { route: 'guild.gateActivityHandler.battleEnd', operate: GUILD_OPERATE.GATE_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF_WITH_SESSION }, { route: 'guild.cityActivityHandler.getCityActivity', operate: GUILD_OPERATE.CITY_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.cityActivityHandler.getCityStatus', operate: GUILD_OPERATE.CITY_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF_WITH_SESSION }, { route: 'guild.cityActivityHandler.declareCity', operate: GUILD_OPERATE.CITY_ACTIVITY_DECLARE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.cityActivityHandler.checkBattle', operate: GUILD_OPERATE.CITY_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }, { route: 'guild.cityActivityHandler.hitGate', operate: GUILD_OPERATE.CITY_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF_WITH_SESSION }, { route: 'guild.cityActivityHandler.battleEnd', operate: GUILD_OPERATE.CITY_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF_WITH_SESSION }, { route: 'guild.raceActivityHandler.getRaceActivity', operate: GUILD_OPERATE.RACE_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF_WITH_SESSION }, { route: 'guild.raceActivityHandler.join', operate: GUILD_OPERATE.RACE_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF_WITH_SESSION }, { route: 'guild.raceActivityHandler.getRace', operate: GUILD_OPERATE.RACE_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF_WITH_SESSION }, { route: 'guild.raceActivityHandler.useItem', operate: GUILD_OPERATE.RACE_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF_WITH_SESSION }, { route: 'guild.raceActivityHandler.battleEnd', operate: GUILD_OPERATE.RACE_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF_WITH_SESSION }, ]; export const GUILD_ROUTE_TO_OPERATE = new Map(); for(let {route, operate, type} of GUILD_ROUTE_OPERATE) { if(!GUILD_ROUTE_TO_OPERATE.has(route)) { GUILD_ROUTE_TO_OPERATE.set(route, []); } GUILD_ROUTE_TO_OPERATE.get(route).push({ operate, type}); } // 军团状态 export enum GUILD_STATUS { RUNNING = 1, // 运转中 DISMISSED = 2 // 解散 } // 成员状态 export enum USER_GUILD_STATUS { ON = 1, // 成员 QUIT = 2, // 退出 DISMISSED = 3 // 解散 } // 查询每页显示 export const GUILD_PER_PAGE = 30; // 公会申请状态 export enum GUILD_APPLY_STATUS { WAITING = 1, // 等待操作 AGREE = 2, // 同意 REFUSE = 3 // 拒绝 } // 公会申请类型 export enum GUILD_APPLY_TYPE { APPLY = 1, // 申请 INVITE = 2 // 邀请 } // 公会动态id export enum GUILD_REC_TYPE { JOIN_GUILD = 1, // 加入军团 roleName QUIT_GUILD = 2, // 离开军团 roleName SET_MANAGER = 3, // 提升管理 roleName STRUCTURE_UP = 4, // 建筑物升级 structureName lv EQUIP_PRODUCE = 5, // 装备碎片研发 lvmin lvmax quality BOSS_END = 6, // 演武台击杀boss bossName BOSS_START = 7, // 演武台boss 开启 bossName TRAIN_END = 8, // 练兵场压制 warName TRAIN_START = 9, // 练兵场开启 warName SET_LEADER = 10, // 转让团长 guildName roleName IMPEACH = 11, // 弹劾 roleName roleName } //1:等待团长开启,2:今日已开启,且boss通关,3:开启中 export enum GUILD_BOSS_STATUS { WAIT_OPEN = 1, OPENED = 2, OPEN = 3,//开启中 } export const GUILD_REPORT_NUM = 40; // 获得活跃值途径id export enum GUILD_POINT_WAYS { DONATE = 1, // 捐赠 TRAIN = 2, // 训练场 BOSS_WAR = 3, // 演武台 ACTIVITY = 4, // 军团活动 } // 军团活动id export enum GUILD_ACTIVITY_TYPE { GATE_ACTIVITY = 1, // 蛮夷入侵 CITY_ACTIVITY = 2, // 诸侯混战 RACE_ACTIVITY = 3 // 粮草先行 } // 军团活动状态 export enum GUILD_ACTIVITY_STATUS { WAITING = 0, START = 1, END = 2 } // 积分获取类型 export enum GET_POINT_WAYS { ROUND_START = 1, ENEMY = 2, // 小兵 LITTLE_BOSS = 3, // 小boss BOSS = 4, // 大boss DEFENSE_SUCCESS = 5, // 防守成功 ELITE_ENEMY = 6, // 精英怪 } // 敌军类型,和上面的相对应 export enum ENEMIES_TYPE { ENEMY = 2, // 小兵 LITTLE_BOSS = 3, // 小boss BOSS = 4, // 大boss ELITE_ENEMY = 6, // 精英怪 } // 城池对于我的军团的状态 export enum CITY_STATUS { NOT_OPEN = 0, // 未开放 CAN_DECLARE = 1, // 可宣战 DECLARED = 2, // 已宣战 GUARD = 3 // 已占领 } // 粮草先行事件表 export enum RACE_EVENT { LIANNU = 1, // 连弩 GUISHOUYINFU = 2, // 鬼手阴符 FENGCHE = 3, // 风车 WUGUIBANYUNFU = 4, // 五鬼搬运符 LUDUN = 5, // 橹盾 TIANSHIDUNFU = 6, // 天师盾符 JIASU_1 = 7, // 加速事件 JIASU_2 = 8, // 加速事件 HUIFU_1 = 9, // 恢复事件 JIANSU_1 = 10, // 减速事件 JIANSU_2 = 11, // 减速事件 SHANGHAI_1 = 12, // 伤害事件 ITEM = 13, // 将获得道具 } // 粮草先行事件类型 export enum RACE_EVENT_TYPE { DEFAULT = 0, ITEM = 1, // 发道具 EVENT = 2, // 事件 } // 粮草先行事件效果类型 export enum RACE_EVENT_EFFECT_TYPE { GOOD = 1, // 好事件 BAD = 2, // 坏事件 }