import { Application, BackendSession } from 'pinus'; import { resResult } from '../../../pubUtils/util'; import { STATUS } from '../../../consts'; import { getPlayerRefreshTaskData } from '../../../services/refreshTaskService'; import { RefreshTaskItem } from '../../../domain/activityField/refreshTaskField'; import { addReward, stringToRewardParam } from '../../../services/giftPackageService'; import { RewardParam } from '../../../domain/activityField/rewardField'; import { ActivityRefreshTaskModel } from '../../../db/ActivityRefreshTask'; import { ActivityRefreshTaskPointModel } from '../../../db/ActivityRefreshTaskPoint'; export default function (app: Application) { return new RefreshTaskHandler(app); } export class RefreshTaskHandler { constructor(private app: Application) { } /************************通用的刷新任务(分页,可刷新,限制领取次数)****************************/ /** * @description 获取任务活动数据 * @param {{ activityId: number}} msg * @param {BackendSession} session * @memberof RefreshTaskHandler */ async getRefreshTaskActivity(msg: { activityId: number }, session: BackendSession) { const { activityId } = msg; const roleId = session.get('roleId'); const serverId = session.get('serverId'); let playerData = await getPlayerRefreshTaskData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); return resResult(STATUS.SUCCESS, playerData); } /** * @description 获取奖励 * @param {{ activityId: number, roundIndex: number, pageIndex: number,id: number, type: number}} msg * @param {BackendSession} session * @memberof RefreshTaskHandler */ async getReward(msg: { activityId: number, roundIndex: number, pageIndex: number, id: number, type: number }, session: BackendSession) { const { activityId, roundIndex, pageIndex, id, type } = msg; const roleId = session.get('roleId'); const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); const funcs = session.get('funcs'); let playerData = await getPlayerRefreshTaskData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); if (playerData.roundIndex != roundIndex) { return resResult(STATUS.ACTIVITY_EXPIRE); } let dailyItemData: RefreshTaskItem = playerData.findItem(pageIndex, id, type); if (!dailyItemData) { return resResult(STATUS.ACTIVITY_DATA_ERROR); } if (dailyItemData.totalCount < dailyItemData.condition) {//未完成任务 return resResult(STATUS.ACTIVITY_TASK_UNCOMPLETED); } if (dailyItemData.receiveRewardCount) {//已经领取过 return resResult(STATUS.ACTIVITY_REWARDED); } await ActivityRefreshTaskModel.addReceiveRecord(serverId, activityId, roleId, roundIndex, pageIndex, id, type, 1); let rewardParamArr: Array = stringToRewardParam(dailyItemData.reward); let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) dailyItemData.receiveRewardCount += 1; return resResult(STATUS.SUCCESS, Object.assign(result, { param: { activityId, roundIndex, pageIndex, id, type }, item: dailyItemData, totalPoint: playerData.totalPoint + dailyItemData.point, })); } /** * @description 兑换点数 * @param {{ activityId: number, roundIndex: number}} msg * @param {BackendSession} session * @memberof RefreshTaskHandler */ async exchangePoint(msg: { activityId: number, roundIndex: number }, session: BackendSession) { const { activityId, roundIndex } = msg; const roleId = session.get('roleId'); const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); const funcs = session.get('funcs'); let playerData = await getPlayerRefreshTaskData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); if (playerData.roundIndex != roundIndex) { return resResult(STATUS.ACTIVITY_EXPIRE); } if ((playerData.totalPoint - playerData.exchangePoint) < playerData.consumePoint) {//点数不够 return resResult(STATUS.ACTIVITY_NO_POINT); } await ActivityRefreshTaskPointModel.addReceiveRecord(serverId, activityId, roleId, playerData.consumePoint); let rewardParamArr: Array = stringToRewardParam(playerData.reward); let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) playerData.exchangePoint += playerData.consumePoint; return resResult(STATUS.SUCCESS, Object.assign(result, { param: { activityId, roundIndex }, item: { exchangePoint: playerData.exchangePoint }, })); } }