import { ACTIVITY_TYPE, STATUS } from "../../consts"; import { ActivityModelType } from "../../db/Activity"; import { ActivityTaskPassModel } from "../../db/ActivityTaskPass"; import { RoleModel } from "../../db/Role"; import { TaskPassData } from "../../domain/activityField/taskPassField"; import { getRoleCreateTime, getServerCreateTime } from "../redisService"; import { getActivitiesByType, getActivityById, pushActivityInter } from "./activityService"; export async function getTaskPassData(activityId: number, serverId: number, roleId: string) { let activityData = await getActivityById(activityId); let createTime = await getRoleCreateTime(roleId); let serverTime = await getServerCreateTime(serverId); let playerData = new TaskPassData(activityData, createTime, serverTime); let record = await ActivityTaskPassModel.findData(serverId, activityId, roleId, playerData.roundIndex); playerData.setPlayerRecord(record); return playerData; } export async function getTaskPassDataShow(activityId: number, serverId: number, roleId: string) { let playerData = await getTaskPassData(activityId, serverId, roleId); if(playerData && playerData.canShow && playerData.canShow()) { return playerData.getShowResult(); } return null } /** * 购买高级战令 * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * @param {string} productID 商品ID * */ export async function makeTaskPass(roleId: string, roleName: string, sid: string, serverId: number, activityId: number, productID: string) { let activityData: ActivityModelType = await getActivityById(activityId); if (!activityData) { return STATUS.ACTIVITY_MISSING; } if (activityData.type !== ACTIVITY_TYPE.TASK_PASS) { return STATUS.ACTIVITY_TYPE_ERROR; } let createTime = await getRoleCreateTime(roleId); let serverTime = await getServerCreateTime(serverId); let playerData = new TaskPassData(activityData, createTime, serverTime); let roundIndex = playerData.roundIndex; await ActivityTaskPassModel.buy(serverId, activityId, roleId, roundIndex, productID); return { code: 0, data: Object.assign({}, { item: { roundIndex }, activityId: activityId }) } } /** * 任务活动完成后会获得点数 * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * */ export async function addTaskPassPoint(serverId: number, roleId: string, addPoint: number) { try { let activities = await getActivitiesByType(serverId, ACTIVITY_TYPE.TASK_PASS); let createTime = await getRoleCreateTime(roleId); let serverTime = await getServerCreateTime(serverId); let pushResult: pushActivityInter[] = []; for(let activityData of activities) { let playerData = new TaskPassData(activityData, createTime, serverTime); if(playerData.canShow()) { let result = await ActivityTaskPassModel.addPoint(serverId, activityData.activityId, roleId, playerData.roundIndex, addPoint); if(result) pushResult.push({ activityId: activityData.activityId, activityType: activityData.type, param: { totalPoint: result.totalPoint } }); } } return pushResult } catch(e) { console.error(e); return [] } }