export enum ROLE_SELECT { // 初始登录数据 ENTRY = 'serverId userInfo.uid userInfo.tel userInfo.serverType ce topLineup topLineupCe teraphs roleId roleName tili lv exp gold coin vLv title hasGuild funcs eventStatus heads head frames frame spines spine guildCode frdCnt showLineup', // 玩家列表显示基础数据 SHOW_SIMPLE = 'roleId roleName ce head frame spine lv title job quitTime loginTime vLv guildName serverId userInfo.serverType', // 显示申请需要的信息 SHOW_FRIEND_APPLY_LIST = 'roleId roleName ce head frame spine lv title job quitTime vLv guildName friendCnt recFrdApplyCnt serverId userInfo.serverType', HANDLE_APPLY = 'roleId friendCnt lv', ATTR = 'attr', GET_LV = 'lv', GET_ROLE_ID = 'roleId', GET_MY_SERVER = 'lv serverId userInfo.serverType', COM_BATTLE = 'lv head frame spine topLineupCe', GET_HEADS = 'heads head frames frame spines spine' }; export enum HERO_SELECT { ENTRY = '-attr', HERO_DETAIL = 'roleId roleName hid hName ce lv star colorStar quality job skins attr' } export enum EQUIP_SELECT { HERO_DETAIL = 'id name ePlaceId quality' } export enum FRIEND_SELECT { SEND_PRESENT = 'friendValue friendLv' } export enum USER_GUILD_SELECT { ENTRY = 'guildCode auth' } export enum GUILD_SELECT { // 初始登录 ENTRY = 'guildCode lv memberCnt', // 获得邀请列表 INVITED_MEMBER = '_id code isMemberMax +invitedMembers +inviteTime' } export enum FRIEND_SHIP_SELECT { GET_FRIEND_VALUE = 'friendValue friendLv' }