import { BossInstanceType, BossInstanceModel } from '../db/BossInstance'; import { getZeroPoint } from '../pubUtils/timeUtil'; import { lockData } from '../services/redLockService'; import { findIndex } from 'underscore'; import { MailType } from '../db/Mail'; import { sismemberAsync, smembersAsync, saddAsync, delAsync, getRoleOnlineInfo } from '../services/redisService'; import { pinus } from 'pinus'; import { STATUS } from '../consts/statusCode'; import { deepCopy, resResult } from '../pubUtils/util'; import { BattleRecordModel } from '../db/BattleRecord'; import { getArmyBossRank, gameData } from '../pubUtils/data'; import { sendMailByContent } from '../services/mailService'; import { pushMail } from '../pubUtils/interface'; import { MAIL_TYPE, AUCTION_SOURCE } from '../consts'; import { GUILD_BOSS_STATUS } from '../consts/constModules/guildConst'; import { genAuction } from './auctionService'; /** * 获得boss界面 * @param bossInstance * @param roleId */ export async function getBossInstanceInfo(bossInstance: BossInstanceType, roleId:string) { let { warId, ranks, bossHp, bossLv, winWarId, winTime, roleIdRecords, guildCode, startTime, winBossLv } = bossInstance; ranks.sort(function(a, b) { return b.score - a.score + a.time - b.time; }); let result:any = {}; if (!!winWarId && winTime > getZeroPoint() && roleIdRecords.indexOf(roleId) == -1) { //今日通关过,且首次点开boss界面,提示某某boss已通关 result = { showParam: { winWarId, winBossLv } }; await BossInstanceModel.recordRoleIdWhenCheck(guildCode, roleId); } if ( bossHp <= 0 ) { result = { warId }; if (startTime < getZeroPoint()) { //今日未开启过boss,等待开启 result.status = GUILD_BOSS_STATUS.WAIT_OPEN; return result; } else { //今日已开启,且boss通关 result.status = GUILD_BOSS_STATUS.OPENED; return result; } } let isBattled = false; let myRank = {}; let lastRanks = ranks.map(({roleId: battleRoleId, score, time}, index) => { if (roleId == battleRoleId) { myRank = { roleId, score, rankLv: index + 1 }; if (time >= getZeroPoint()) isBattled = true; } return {roleId, score, rankLv: index + 1}; }); return { warId, ranks: lastRanks, myRank, bossHp, status: GUILD_BOSS_STATUS.OPEN, isBattled, bossLv }; } /** * 战斗结束返回 * @param bossInstance * @param roleId * @param battleNum */ export async function getBossInstanceWhenEnd(bossInstance: BossInstanceType, roleId:string, battleNum:number) { let { warId, ranks, bossHp, winWarId, guildCode, recordRanks, winNum, bossLv, winBossLv } = bossInstance; let pushRanks; let result:any = {}; if (battleNum == winNum) { //检查当前战斗回调是否是上一次战斗的回调,若是返回上次排名的结果 pushRanks = deepCopy(recordRanks); result = {warId: winWarId, bossHp: 0, bossLv: winBossLv, status: GUILD_BOSS_STATUS.OPEN}; await BossInstanceModel.recordRoleIdWhenCheck(guildCode, roleId); } else { pushRanks = deepCopy(ranks); result = {warId, bossHp, bossLv, status: GUILD_BOSS_STATUS.OPEN}; } pushRanks.sort(function(a, b) { return b.score - a.score + a.time - b.time; }); let isBattled = false; let myRank = {}; pushRanks.forEach(({roleId: battleRoleId, score, time}, index) => { if (roleId == battleRoleId) { myRank = {roleId, score, rankLv: index + 1}; if (time >= getZeroPoint()) isBattled = true; } return {roleId, score, rankLv: index + 1}; }); result.myRank = myRank; result.ranks = pushRanks; result.isBattled = isBattled; return result; } /** * 结算战斗 * @param code * @param serverId * @param dataName * @param damage * @param roleId */ export async function bossResult(code: string, serverId: number, dataName: string, roleId: string, damage: number) { let res:any = await lockData(serverId, dataName, code);//加锁 if (!!res.err) return true; let {winSettled, ranks, num, warId, bossHp, bossLv, code: bossCode } = await BossInstanceModel.findBossInstance(code);//锁定关卡信息 if (winSettled) { res.releaseCallback();//解锁 await BossInstanceModel.recordRoleIdWhenCheck(code, roleId); return true; } let index = findIndex(ranks, {roleId}); if (index == -1) { res.releaseCallback();//解锁 return false; } ranks[index].score += bossHp; if (bossHp > damage) {//检查造成的伤害是否会让boss死亡 res.releaseCallback();//解锁 return true; } let { recordRanks } = await BossInstanceModel.updateBossInstance(code, { bossHp: 0, winSettled: true, ranks, recordRanks: ranks, winNum: num, winWarId: warId, winBossLv: bossLv, roleIdRecords:[roleId]}, ); await pushBossHpMessage(code, serverId, 0, true); res.releaseCallback();//数据修改解锁 recordRanks.sort(function(a, b) { return b.score - a.score + a.time - b.time; }); //下发邮件奖励 let mails = new Array(); let pushMessage = new Array(); recordRanks.forEach(async function({ roleId }, index){ let rankLv = index + 1; let goods = getArmyBossRankReward(rankLv); if (!goods || !goods.length) return; await sendMailByContent(MAIL_TYPE.GUILD_BOSS_REWARD, roleId, { params: [JSON.stringify(rankLv)], goods }) }); // 加入拍卖行 let dicBossBase = gameData.bossBaseByBossLv.get(bossLv); if(dicBossBase) { await genAuction(code, AUCTION_SOURCE.BOSS, bossCode, serverId, dicBossBase.reward); } return true; } /** * 获得排名区间奖励 * @param rankLv */ export function getArmyBossRankReward(rankLv: number) { let armybossRankReward = getArmyBossRank(); for (let item of armybossRankReward) { if (item.rankMin <= rankLv && (rankLv <= item.rankMax || item.rankMax == -1)) { return item.reward; } } } /** * 将玩家加入到正在挑战boss队列中 * @param code * @param serverId * @param roleId */ export async function addBossInstance(code: string, serverId:number, roleId: string) { let hisOnlineInfo = await getRoleOnlineInfo(roleId); if(hisOnlineInfo.isOnline) { let key = 'serverId_' + serverId + 'guildCode_' + code; let value = roleId+ '|' + hisOnlineInfo.sid; await saddAsync(key, [value]); } } /** * 给当前正在挑战的玩家下发血量同步信息 * @param code * @param serverId * @param bossHp * @param isDelKey */ export async function pushBossHpMessage(code: string, serverId:number, bossHp:number, isDelKey?: boolean ) { let key = 'serverId_' + serverId + 'guildCode_' + code; let members = await smembersAsync(key); let uids = members.map(member=>{ let arr = member.split('|'); let uid = arr[0]; let sid = arr[1]; return {uid, sid}; }); pinus.app.channelService.pushMessageByUids('onBossHpUpdate', resResult(STATUS.SUCCESS, {bossHp}), uids); if (isDelKey) { delAsync(key); } } /** * 检查该玩家当前是否正在挑战boss的队列中 * @param code * @param serverId * @param roleId * @param battleCode */ export async function checkBossBattleMemberExists(code: string, serverId:number, roleId: string, battleCode:string ) { let hisOnlineInfo = await getRoleOnlineInfo(roleId); let key = 'serverId_' + serverId + 'guildCode_' + code ; let value = roleId+ '|' + hisOnlineInfo.sid; let flag = await sismemberAsync(key, value); if (!flag) { const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true); if(!battleRecord || battleRecord.status != 0 || roleId != battleRecord.roleId) { return false; } await addBossInstance(code, serverId, roleId); flag = true; } return flag; } /** * 成员退出,删除boss关排行信息 * @param guildCode * @param roleId */ export async function removeBossRank(guildCode: string, roleId: string) { await BossInstanceModel.removeBossRank(guildCode, roleId); }