// 节日活动 - 七夕鹊桥 import { ActivityModelType } from '../../db/Activity'; import { ActivityQixiRecModelType, QixiRecord } from '../../db/ActivityQixiRec'; import { ActivityBase } from './activityField'; // 后台格式 interface QixiDataInDb { buyCost: string; // 购买一次宴请次数的消耗,type&id&count dailyBuyCnt: number; // 每天可以购买的次数 freeCnt: number; // 每天可以免费划船的次数 maxProgress: number; // 最大进度 rewards: string; // 奖励 countdown: number; } export class QixiData extends ActivityBase { buyCost: string; // 购买一次次数的消耗,type&id&count dailyBuyCnt: number; // 每天可以购买的次数 freeCntDaily: number; // 每天可以免费的次数 maxProgress: number; // 最大进度 rewards: string; // 奖励 countdown: number; // 倒计时 freeCnt: number = 0; // 累积到现在可以免费的次数 maxBuyCnt: number = 0; // 累积到现在可以购买的次数 buyCnt: number = 0; // 累积到现在已经购买了的次数 todayPlayCnt: number = 0; // 今天玩的次数 playCnt: number = 0; // 总玩的次数 progress: number = 0; // 当前的进度条 recordTodayIndex: number = 0; records: QixiRecord[] = []; constructor(activityData: ActivityModelType, createTime: number, serverTime: number) { super(activityData, createTime, serverTime) this.initData(activityData.data) } public initData(data: string): void { let dataObj: QixiDataInDb = JSON.parse(data); if (!dataObj) return; this.countdown = dataObj.countdown; this.buyCost = dataObj.buyCost || '&'; this.dailyBuyCnt = dataObj.dailyBuyCnt || 0; this.freeCntDaily = dataObj.freeCnt || 0; this.maxProgress = dataObj.maxProgress || 0; this.rewards = dataObj.rewards || '&'; this.freeCnt = this.freeCntDaily * this.todayIndex; this.maxBuyCnt = this.todayIndex * this.dailyBuyCnt; this.recordTodayIndex = this.todayIndex; } public setPlayerRecords(playerData: ActivityQixiRecModelType) { this.updatePlayerRecord(playerData); if(this.progress >= this.maxProgress) this.progress = 0; } public updatePlayerRecord(playerData: ActivityQixiRecModelType) { if (!playerData) return; this.buyCnt = playerData.buyCnt || 0; this.todayPlayCnt = 0; this.playCnt = 0; this.recordTodayIndex = this.todayIndex; if(playerData.record) { playerData.record.sort((a, b) => a.time.getTime() - b.time.getTime()); for(let data of playerData.record) { let { todayIndex, afterProgress, progress, hasPass, isSkip } = data; if(afterProgress >= this.maxProgress) { if(todayIndex == this.todayIndex && hasPass) this.todayPlayCnt ++; if(hasPass) this.playCnt ++; } if(!isSkip) this.progress = afterProgress||progress; this.records.push(data); } if(this.todayPlayCnt >= this.freeCntDaily && this.playCnt < this.freeCnt) { for(let i = 1; i <= this.todayIndex; i++) { let times = playerData.record.filter(cur => cur.todayIndex == i && cur.hasPass && cur.afterProgress >= this.maxProgress).length; if(times < this.freeCntDaily) { this.recordTodayIndex = i; break; } } } } } public getShowResult() { return { ...this.getBaseKeys(), buyCost: this.buyCost, dailyBuyCnt: this.dailyBuyCnt, freeCnt: this.freeCnt, maxBuyCnt: this.maxBuyCnt, buyCnt: this.buyCnt, todayPlayCnt: this.todayPlayCnt, playCnt: this.playCnt, maxProgress: this.maxProgress, progress: this.progress, rewards: this.rewards, countdown: this.countdown, } } }