export const MSG_CODE_LEN = 8; export const MAX_PRIVATE_MSGS = 99; export const JEWEL_PUSH_LV = 7; export const MSG_STATUS = { NORMAL: 0, BLOCKED: 1 } export const MSG_TYPE = { TEXT: 0, RICH_TEXT: 1, IMG: 2 } export const CHANNEL_PREFIX = { SYS: 'sys', WORLD: 'world', GUILD: 'guild', GVG: 'gvg', // 战区 TEAM: 'com_btl_team', CITY: 'city', // 军团活动,诸侯混战,按城池分channel GUILD_AUCTION: 'g_auction', // 军团拍卖 WORLD_AUCTION: 'w_auction', // 军团拍卖 GROUP_SHOP: 'groupShop', // 团购页面 GVG_AREAS: 'gvgAreas', // 大地图界面 GVG_AREA_BY_TEAM: 'gvgTeam', // 选中玩家队伍后加入频道 GVG_CITY: 'gvgCity', // 玩家进入城池 } export const getChannelType = function(prefix: string) { switch(prefix) { case CHANNEL_PREFIX.SYS: return 1; case CHANNEL_PREFIX.WORLD: return 2; case CHANNEL_PREFIX.GUILD: return 3; case CHANNEL_PREFIX.TEAM: return 4; case 'private': return 5; case CHANNEL_PREFIX.GVG: return 6; } } export const getSdkChannelId = function(prefix: string) { switch(prefix) { case CHANNEL_PREFIX.WORLD: return 1; case CHANNEL_PREFIX.GUILD: return 4; case CHANNEL_PREFIX.TEAM: return 3; case 'private': return 2; } } // 消息来源 export const MSG_SOURCE = { ROLE_SEND_TEXT: 0, PRIVATE_SEND_GIFT: 1, TEAM_ROLE: 2, HERO_QUALITY_UP: 3, GET_ORANGE_HERO: 4, HERO_STAR_MAX: 5, GUILD_NOTICE: 6, GUILD_STRUCTURE_LV_UP: 7, GUILD_TRAIN_SUC: 8, GUILD_BOSS_SUC: 9, EQUIP_REFINE_SUC: 10, EQUIP_COMPOSE_SUIT: 11, EQUIP_COMPOSE_ORANGE: 12, JEWEL_COMPOSE: 13, ORANGE_BLUEPRT_COMPOSE: 14, TOWER_SUC: 15, MYSTERY_FIRST_SUC: 16, VESTIGE_FIRST_SUC: 17, TEAM_INVITE: 18, HERO_WAKE_UP: 19, EQUIP_REFRESH_BEST: 20, ACQUIRE_RARE_GOODS: 21, GROUP_SEND_GIFT: 22, SEND_MARQUEE: 23, GUILD_RECURIT: 24, EQUIP_STAR_UP: 25, EQUIP_QUALITY_UP: 26, LADDER_FIRST_CHANGE: 27, GET_UR_HERO: 28, GVG_RECURIT: 29, } export const DEFAULT_MSG_PER_PAGE = 10; export const PUSH_ROUTE = { PRIVATE_MSG: 'onPrivateMessage', GROUP_MSG: 'onGroupMessage', ADD_CHANNEL: 'onAddChannel', LEAVE_CHANNEL: 'onLeaveChannel', GUILD_ACTIVITY_STATUS: 'onGuildActivityStatus', RANK_TOP_UPDATE: 'onRankTopUpdated', MAILS_ADD: 'onMailsAdd', SERVER_MAINTENANCE: 'onServerMaintenance', PUSH_CURRENT_TIME: 'onPushCurrentTime', AUCTION_OVER: 'onAuctionOver', AUCTION_UPDATE: 'onAuctionUpdate', AUCTION_ADD: 'onAuctionAdd', DIVIDEND_UPDATE: 'onDividendsUpdate', DIVIDEND_ADD: 'onDividendsAdd', MEMBER_QUIT: 'onMemberQuit', DISMISS: 'onDismiss', GUILD_INFO_UPDATE: 'onGuildInfoUpdate', DEMOTION: 'onDemotion', PROMOTION: 'onPromotion', GUILD_REC_ADD: 'onGuildRecAdd', GUILD_BOSS_OPEN: 'onGuildBossStatus', RACE_START: 'onRaceStart', GATE_ACT_RANK: 'onGuildGateRankUpdate', // 军团活动排行榜 CITY_ACT_RANK: 'onGuildCityRankUpdate', // 军团活动排行榜 GUILD_GATE_ACT_HP: 'onGuildGateHpUpdate', // 军团活动蛮夷入侵排行榜 GUILD_ACTIVITY_END: 'onGuildActivityEnd', // 军团活动结束 GUILD_CITY_DECLARE: 'onGuildCityDeclare', // 有军团对这个城池进行宣战了 GUILD_CITY_ACT_HP: 'onGuildCityGateHpUpdate', // 诸侯入侵城门血条 GUILD_RACE_UPDATE: 'onRaceHorseUpdate', /// 更新木牛流马 GUILD_RACE_JOIN: 'onRaceHorseJoin', GUILD_RACE_EVENT: 'onRaceEventUpdate', /// 更新木牛流马 GUILD_TRAIN_RESET: 'onGuildTainReset', // 试炼场重置 GUILD_BOSS_ENCOURAGE: 'onGuildBossEncourage', // 鼓舞 ACTIVITY_UPDATE: 'onActivityUpdate', TEAM_JOIN: 'onTeamJoin', TEAM_DISMISS: 'onTeamDismiss', TEAMMATE_READY: 'onTeammateReady', LEAVE_TEAM: 'onLeaveTeam', COMBATTLE_START: 'onComBtlStart', TEAM_COMPLETE: 'onTeamComplete', TEAMMATE_ACT: 'onTeammateAct', PLAYER_EXP_CHANGE: 'onPlayerExpChange', GUILD_INVITE: 'onGuildInvite', WISH_GOODS_RECEIVE: 'onWishGoodsRecive', FRIEND_APPLY: 'onFriendApply', FRIEND_ADD: 'onFriendAdd', FRIEND_SEND_HEART: 'onFriendSendHeart', SET_BLACK: 'onSetBlack', PLAY_TIME: 'onPlayTime', DAILY_TASK_REFRESH: 'onDailyTaskRefresh', AP_UPDATE: 'onApUpdate', ENTRY_DATA: 'onEntryData', ENTRY_DATA_START: 'onEntryDataStart', ENTRY_DATA_END: 'onEntryDataEnd', REFRESH_TIME: 'onRefreshTime', REMOTE_LOGIN: 'onRemoteLogin', SEND_EVENT: 'onSpecialEvent', BOSS_HP_UPDATE: 'onBossHpUpdate', MEMBER_JOIN_GUILD: 'onMemberJoinGuild', PLAYER_DATA_CHANGE: 'onPlayerDataChange', ORDER: 'onOrder', PLAYER_CE_UPDATE: 'onPlayerCeUpdate', RACE_ITEM_UPDATE: 'onRaceItemUpdate', HERO_SKIN_CHANGE: 'onHeroSkinChange', HERO_UPDATE: 'onHeroUpdate', ITEM_UPDATE: 'onItemUpdate', JEWEL_DEL: 'onJewelDel', JEWEL_ADD: 'onJewelAdd', ARTIFACT_DEL: 'onArtifactDel', ARTIFACT_ADD: 'onArtifactAdd', HEAD_CHANGE: 'onHeadChange', TASK_UPDATE: 'onTaskUpdate', ACTIVITY_TASK_UPDATE: 'onActivityTaskUpdate', TASK_BOX_REFRESH: 'onTaskBoxRefresh', UPDATE_SURVEY: 'onUpdateSurvey', DELETE_SURVEY: 'onDeleteSurvey', LADDER_CHECK_STOP: 'onLadderCheckStop', LADDER_BATTLE_STOP: 'onLadderBattleStop', LADDER_RANK_UPDATE: 'onLadderRankUpdate', GROUP_SHOP_UPDATE: 'onGroupShopUpdate', HIDDEN_DATA: 'onHiddenData', LEAGUE_APPLY: 'onLeagueApply', // 当联军收到军团申请 LEAGUE_KICK: 'onKickedByLeague', // 当被踢出 LEAGUE_DISSMISS: 'onLeagueDismiss', // 当联军解散 LEAGUE_ABDICATE: 'onLeagueAbdicate', // 当被转让盟主 LEAGUE_ITEM_UPDATE: 'onLeagueItemUpdate', GVG_TASK_UPDATE: 'onGVGTaskUpdate', // GVG任务更新 GVG_TEAM_ATTACKED: 'onTeamAttacked', // 当队伍受到攻击 GVG_AREA_SPINE_CHANGE: 'onAreaSpinesChange', // 可见区域内spine的变动,每隔5秒会下发 GVG_AREA_POINT_CHANGE: 'onMyAreaPointChange', // 积分点上的驻守人变更 GVG_PLAYER_AREA_ADD: 'onPlayerAddToArea', // 积分点上的驻守人变更 GVG_PLAYER_LEAVE_AREA: 'onPlayerLeaveArea', // 积分点上的驻守人变更 GVG_CITY_RANK_UPDATE: 'onGVGCityRankUpdate', // 城池积分排名 }