import { UserModel } from '@db/User'; import { RoleModel } from '@db/Role'; import Hero, { HeroModel } from '@db/Hero'; import { EquipModel } from '@db/Equip'; import { ActionPointModel } from '@db/ActionPoint'; import { BattleDropModel } from '@db/BattleDrop'; import { BattleRecordModel } from '@db/BattleRecord'; import { BattleSweepRecordModel } from '@db/BattleSweepRecord'; import { DailyRecordModel } from '@db/DailyRecord'; import { EventRecordModel } from '@db/EventRecord'; import { ExpeditionPointModel } from '@db/ExpeditionPoint'; import { ExpeditionRecordModel } from '@db/ExpeditionRecord'; import { ExpeditionWarRecordModel } from '@db/ExpeditionWarRecord'; import { HangUpRecordModel } from '@db/HangUpRecord'; import { HangUpSpdUpRecModel } from '@db/HangUpSpdUpRec'; import { SearchRecordModel } from '@db/SearchRecord'; import { TowerRecordModel } from '@db/TowerRecord'; import { TowerTaskRecModel } from '@db/TowerTaskRec'; import { PvpDefenseModel } from '@db/PvpDefense'; import { Service } from 'egg'; import Counter from '@db/Counter'; import { STATUS, HERO_SYSTEM_TYPE } from '@consts'; import { ITID, COUNTER } from '@consts'; import Actor from '@pubUtils/actor'; import { ItemModel } from '@db/Item'; import { gameData } from '@pubUtils/data'; import { calPlayerCeAndSave } from '@pubUtils/playerCe'; /** * Test Service */ export default class GMUsers extends Service { /** * 根据类型等搜索玩家 */ public async getuserlist(field, value) { const {ctx} = this; let arr = new Array(), flag = 0; value = value.split(','); for(let i of value) { if(field == 'uid') { let d = parseInt(i); if(isNaN(d)) { flag = 1; break; } else { arr.push(d); } } else if(field == 'username'||field == 'tel') { arr.push(i); } else if (field == 'all') { break; } else { flag = 1; break; } } if(flag) { return ctx.service.utils.resResult(STATUS.WRONG_PARMS); } let users = await UserModel.findUserByField(field, value); if(users) { let list = new Array(); for(let user of users) { let role = await RoleModel.findByUid(user.uid, 1); list.push({...user, hasRole: role?true: false, role}); } return ctx.service.utils.resResult(STATUS.SUCCESS, {list}) } else { console.error('userlist not found'); return ctx.service.utils.resResult(STATUS.INTERNAL_ERR); } } public async createRole(uid:number, serverId: number, roleName: string) { console.log('enter Auth createRole'); const ctx = this.ctx; const roleId = ctx.service.utils.genCode(10); const code = ctx.service.utils.genCode(6); const seqId = await Counter.getNewCounter(COUNTER.ROLE) || -1; const role = await RoleModel.createRole(uid, serverId, { roleId, code, roleName, seqId }); if (role) { return ctx.service.utils.resResult(STATUS.SUCCESS); } else { console.error('create role error'); return ctx.service.utils.resResult(STATUS.INTERNAL_ERR); } } public async deleteRole(roleId: string) { console.log('enter Auth deleteRole'); const ctx = this.ctx; await ActionPointModel.deleteAccount(roleId); await BattleDropModel.deleteAccount(roleId); await BattleRecordModel.deleteAccount(roleId); await BattleSweepRecordModel.deleteAccount(roleId); await DailyRecordModel.deleteAccount(roleId); await EquipModel.deleteAccount(roleId); await EventRecordModel.deleteAccount(roleId); await ExpeditionPointModel.deleteAccount(roleId); await ExpeditionRecordModel.deleteAccount(roleId); await ExpeditionWarRecordModel.deleteAccount(roleId); await HangUpSpdUpRecModel.deleteAccount(roleId); await HangUpRecordModel.deleteAccount(roleId); await HeroModel.deleteAccount(roleId); await RoleModel.deleteAccount(roleId); await SearchRecordModel.deleteAccount(roleId); await TowerTaskRecModel.deleteAccount(roleId); await TowerRecordModel.deleteAccount(roleId); await PvpDefenseModel.deleteAccount(roleId); return ctx.service.utils.resResult(STATUS.SUCCESS); } /** * 根据类型等搜索玩家 */ public async getrolelist(field, value) { const {ctx} = this; let arr = new Array(), flag = 0; value = value.split(','); for(let i of value) { if(field == 'uid') { let d = parseInt(i); if(isNaN(d)) { flag = 1; break; } else { arr.push(d); } field = 'userInfo.uid'; } else if(field == 'roleName') { arr.push(i); } else if (field == 'tel') { arr.push(i); field = 'userInfo.tel'; } else if (field == 'all') { break; } else { flag = 1; break; } } if(flag) { return ctx.service.utils.resResult(STATUS.WRONG_PARMS); } let roles = await RoleModel.findRoleByField(field, value); if(roles) { let result = new Array(); for(let role of roles) { let heroCount = await HeroModel.count({roleId: role.roleId}).lean(); let equipCount = await EquipModel.count({roleId: role.roleId}).lean(); let itemCount = await ItemModel.count({roleId: role.roleId}).lean(); let defense = await PvpDefenseModel.findByRoleId(role.roleId); let {roleId, roleName, serverId, lv, vLv, gold, coin} = role; let {uid, tel} = role.userInfo; result.push({ key: roleId, roleId, roleName, serverId, lv, vLv, uid, tel, heroCount, equipCount, itemCount, gold, coin, hasDefense: defense?'是':'否', defCe: defense?defense.ce:0 }); } return ctx.service.utils.resResult(STATUS.SUCCESS, { list: result }); } else { console.error('role list not found'); return ctx.service.utils.resResult(STATUS.INTERNAL_ERR); } } public async createHero(uids: Array, _hid: string, _hlv: string) { const {ctx} = this; console.log('gm createHero', uids, _hid, _hlv); let hlv = parseInt(_hlv); if( isNaN(hlv)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); let hids = (_hid as string).split('&').map(cur => parseInt(cur)); for(let hid of hids) { if(isNaN(hid)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); } let heroInfos = new Array(); for(let roleId of uids) { let role = await RoleModel.findByRoleId(roleId); if(role) { for(let hid of hids) { let hero = await HeroModel.findByHidAndRole(hid, roleId); if(hero) continue; let dicHero = ctx.service.utils.getHeroById(hid); if(!dicHero) continue; let {quality, initialStars: star, jobid: job, name: hName, initialSkin} = dicHero; const heroInfo = { roleId, roleName: role.roleName, hid, hName, star, quality, job, serverId: role.serverId, lv: hlv, skins:[{id: initialSkin, enable: true}], } heroInfos.push(heroInfo); } } else { return ctx.service.utils.resResult(STATUS.GM_CREATE_ERROR, null, '未找到角色' + roleId) } } try { for(let heroInfo of heroInfos) { let hero = await HeroModel.createHero(heroInfo); await calPlayerCeAndSave(heroInfo.roleId, [hero], HERO_SYSTEM_TYPE.INIT); } return ctx.service.utils.resResult(STATUS.SUCCESS, { uids }); } catch(e) { console.error(e.stack) } } public async createEquip(uids: Array, _eid: string, _ecount: string, _ehid: string) { const {ctx} = this; console.log('gm createEquip', uids, _eid, _ecount, _ehid); let eid = parseInt(_eid); let ecount = parseInt(_ecount); let ehid = parseInt(_ehid); if(isNaN(eid) || isNaN(ecount) || isNaN(ehid)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); let flag = 0, msg = '创建失败'; for(let roleId of uids) { let role = await RoleModel.findByRoleId(roleId); if(role) { for(let i = 0; i , _itemid: string, _itemcount: string) { const {ctx} = this; console.log('gm createItem', uids, _itemid, _itemcount); let itemid = parseInt(_itemid); let itemcount = parseInt(_itemcount); if(isNaN(itemid) || isNaN(itemcount)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); let dicGoods = gameData.goods.get(itemid); let itidObj = ITID.get(dicGoods.itid); let flag = 0, msg = '创建失败'; if(!dicGoods) { flag = 1, msg = "未找到道具" + itemid; } else if(!itidObj){ flag = 1, msg = "未找到道具" + itemid; } else { for(let roleId of uids) { let role = await RoleModel.findByRoleId(roleId); if(role) { await ctx.service.utils.addBags(roleId, role.roleName, {id: itemid, itemName: dicGoods.name, count: itemcount, type: itidObj.type, hid: 0}); } else { flag = 1, msg = '未找到角色' + roleId; } } } if (flag) { return ctx.service.utils.resResult(STATUS.GM_CREATE_ERROR, null, msg); } else { return ctx.service.utils.resResult(STATUS.SUCCESS, { uids }); } } public async addGold(uids: Array, _count: string) { const {ctx} = this; console.log('gm addGold', uids, _count); let count = parseInt(_count); if(isNaN(count)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); for(let roleId of uids) { await RoleModel.addGoldFree(roleId, count); } return ctx.service.utils.resResult(STATUS.SUCCESS, { uids }); } public async addSkins(uids: Array, _id: string) { const {ctx} = this; console.log('gm addSkin', uids, _id); let id = parseInt(_id); if(isNaN(id)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); for(let roleId of uids) { await ctx.service.utils.addSkins(roleId, id); } return ctx.service.utils.resResult(STATUS.SUCCESS, { uids }); } public async levelUp(uids: Array, _lv: string) { const {ctx} = this; console.log('gm levelUp', uids, _lv); let lv = parseInt(_lv); if(isNaN(lv)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); for(let roleId of uids) { let exp = ctx.service.utils.getExpByLv(lv); await RoleModel.levelup(roleId, lv, exp?exp.sum:0); } return ctx.service.utils.resResult(STATUS.SUCCESS, { uids }); } public async getPvpDefense(roleId: string) { const {ctx} = this; let result = await PvpDefenseModel.findByRoleId(roleId); return ctx.service.utils.resResult(STATUS.SUCCESS, { hasDefense: !!result, defense: result }) } public async getHeroList(roleId: string) { const {ctx} = this; let herolist = await HeroModel.findByRole(roleId); let defense = await PvpDefenseModel.findByRoleId(roleId); let result = Array(); for(let hero of herolist) { if(defense) { let {heroes = []} = defense; let curHero = heroes.find(cur => cur.actorId == hero.hid); if(!curHero) { result.push(hero); } } else{ result.push(hero); } } return ctx.service.utils.resResult(STATUS.SUCCESS, { heroes: result }) } public async saveHeroToDefense(roleId: string, roleName: string, hid: number) { const {ctx} = this; let hero = await HeroModel.findByHidAndRole(hid, roleId); if(!hero) { return ctx.service.utils.resResult(STATUS.GM_HERO_NOT_FOUND); } let { lv } = hero; let dicHero = ctx.service.utils.getHeroById(hid); let actor = new Actor(); actor.initHero(hero); let ce = actor.calculateCE(); let attribute = actor.getAttributeJson(); let heroInfo = { actorId: dicHero.heroId, actorName: dicHero.name, attribute, lv, ce }; let defense = await PvpDefenseModel.findByRoleId(roleId); if(!defense) { defense = await PvpDefenseModel.createPvpDefense({roleId, roleName, heroes: [heroInfo], ce}); } else { defense = await PvpDefenseModel.addHeroToDefense(roleId, heroInfo, ce); } return ctx.service.utils.resResult(STATUS.SUCCESS, { defense }); } public async removeHeroFromDefense(roleId: string, hid: number) { const {ctx} = this; let defense = await PvpDefenseModel.findByRoleId(roleId); if(!defense) { return ctx.service.utils.resResult(STATUS.GM_PVP_DEFENSE_NOT_FOUND); } let {heroes} = defense; let curHero = heroes.find(cur => cur.actorId == hid); if(!curHero) { return ctx.service.utils.resResult(STATUS.GM_PVP_DEFENSE_HERO_NOT_FOUND); } defense = await PvpDefenseModel.removeHeroFromDefense(roleId, hid, curHero.ce); return ctx.service.utils.resResult(STATUS.SUCCESS, { defense }); } }